Prima Games eGuides
primagames.com Browse Redeem a code Help
Star Wars The Force Unleashed 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • A Fresh Start
      • Introduction
      • The Cast
      • Controls
      • Force Powers
      • Combat Controls
    • Becoming Starkiller
      • Advanced Combat Training
    • Welcome to the Wii
      • Items
      • Heads-Up Display (HUD)
      • Controls
    • Extras
      • Challenges
      • Collector's Edition Trials
    • Unlockables
      • Acheivements and Trophies
      • Challenge Unlockables
      • Wii Multiplayer Unlockables
  • Walkthrough
    • Walking in Starkiller's Shadow
      • A long time ago in a galaxy far, far away...
      • The Escape
      • Cato Neimoidia (The Eastern Arch)
      • Cato Neimoidia (The Western Arch)
      • Cato Neimoidia (The Tarko-se Arena)
      • Dagobah
      • The Rebel Ship Salvation (Aboard the Salvation)
      • The Rebel Ship Salvation (Battle for the Salvation)
      • Kamino (The Return)
      • Kamino (The Confrontation)
    • Walking in Starkiller's Shadow (Wii)
      • A long time ago in a galaxy far, far away...
      • Awakening
      • Cato Neimoidia (City of Bridges)
      • Cato Neimoidia (Baron Tarko's Palace)
      • Dagobah
      • The Rebel Ship Salvation (Blackout)
      • The Rebel Ship Salvation (Springing the Trap)
      • Return to Kamino

Star Wars The Force Unleashed 2 Guide › Walkthrough › Walking in Starkiller's Shadow (Wii)

A long time ago in a galaxy far, far away...

The galaxy is on the brink of civil war. Inspired by the sacrifice of DARTH VADER’s secret apprentice, a ragtag Rebel Alliance plots to overthrow the evil GALACTIC EMPIRE. Imperial forces in relentless pursuit of the Rebels have captured the Jedi Knight RAHM KOTA. Its general lost, the Alliance fleet has vanished.

While the Empire searches for the Rebels, Darth Vader has put a dark plan in motion that will bring an end to his apprentice’s legacy....

Prologue

The ocean world of Kamino isn’t known for its picturesque weather. As the TIE Advanced fighter makes its descent, it’s greeted by a sheet of rain so thick the secret cloning facilities below nearly disappear. However, this is no typical TIE Advanced fighter; it belongs to someone very special.

As the TIE Advanced fighter touches down on the landing pad the stormtroopers that guard the secret cloning facility scurry into place.

Imperial stormtroopers line the halls of the facility as Darth Vader coolly trundles past them toward a distant corner of the labs that only he and a few others have access to.

When he reaches his destination—a holding pit—a familiar face stares up at him from the depths. It’s Starkiller’s face, but not quite the same person. The clone of the once-secret apprentice is shackled and weak. Despite his connection to the Force, Starkiller’s clone is unable to free himself from Vader.

The Sith Master has a mission for his new minion. Starkiller’s old Jedi mentor, General Rahm Kota, has been captured. He’s being held captive on Cato Neimoidia. The clone’s mission, once his training is complete, is to travel to Cato Neimoidia and execute Kota.

As the Starkiller clone shakes the memories from his head, Vader tries to convince him that they’re not truly his memories to own. A side effect of the cloning process and a remnant of the training process, the memories should soon fade.

Vader hands the Starkiller clone a pair of lightsabers, prompting him to cut loose of the memories and truly shake free of his progenitor’s “weakness”—that is, his feelings for Juno Eclipse. Just then, several Combat Training Droids approach and engage their holo-training systems.

JEDI WISDOM

The following teaches you lightsaber and Force power combat. Use this section to get comfortable wielding dual lightsabers and manipulating the Force.

Combat Training

Begin to develop your skills by letting your dual sabers loose on the Combat Training Droids within the holding cell. Concentrate on the Rebel fighters and strike them down with lightsaber attacks.

When the next batch of Rebels appears, turn to your Force powers. Follow the onscreen commands to fry them with Force Lightning. The Rebels, or rather the combat training droids, are weak, so a blast of Force Lightning or two will defeat them instantly.

JEDI WISDOM

To more precisely aim the Force., point the Wii Remote at the screen. This will bring up a blue circle reticle that you can use to target enemies and objects.

Dispatch the Rebel scum with Force Lightning until a new squad arrives. This time, practice blocking to deflect blaster fire back at your holographic foes. Finish tearing through the Rebel soldiers by stringing together saber attacks to build up your Combo meter.

Once you’ve built up the combo meter, follow the onscreen commands to execute a Lightsaber Special. These special attacks can strike down multiple enemies with over the top finishing moves.

As you chain together more combinations of attacks on enemies your Combo Meter will increase. Each rank in your Combo Meter will execute a different finishing move. A higher Combo Meter gives an XP multiplier and allows you to pull off more powerful Lightsaber Specials.

JEDI WISDOM

The Combo meter won’t stay full forever once you’ve filled it up. If you don’t use it to execute Lightsaber Specials, then it will slowly drain, so be sure to use it whenever you can.

When you finish, the room is littered with the bodies of the demolished training droids. Darth Vader rejoins you and brings one last person for you to strike down. Just as your lightsabers are about to tear through her skin, she screams in terror and you stop. It’s Juno!

Vader insists that you strike her down and do away with Starkiller’s feelings that echo inside of you. When you resist, Darth Vader takes matters into his own hand.

Disturbed, Vader then decides that you, like the clones that came before you, are of no use to him. Angered at Vader’s apathy towards Juno and knowing that you’ll likely be killed as yet another failed experiment, you lash out with Force Lightning.

Before he has a chance to retaliate, you jump out the window and take your first step toward freedom.

Keep reading with a free account

The first 3 sections of Star Wars The Force Unleashed 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousKamino (The Confrontation) NextAwakening