High above the planet of Cato Neimoidia hangs the city of Tarko-se. There, in the Tarko-se arena, several of the most powerful warriors put their skills to the test (often unwillingly) against the galaxy's most fearsome creatures. Today, the crowd cheers for Tarko-se's greatest champion.
As the champion slowly steps forward, a large, grizzly lizard lets out a deafening roar before leaping into a full charge! With one swift, fluid motion, the champion steps aside, swings his lightsaber, and strikes down the reptilian menace.
The warrior, General Rahm Kota, is not fazed by his opponent's size, speed, or strength. He's got the Force on his side. Just then, another opponent, this one a humanoid, rushes in for the attack...and he meets with the same fate as the leaping lizard.
Having struck down all of his opponents, Rahm Kota defiantly waves his lightsaber at the spectator stands. He challenges the baron to throw him all he's got, so the baron unleashes the Corellian slice hounds.
As the baron contemplates his next move, a Neimoidian attendant delivers some troubling news. While the baron watched over his arena battle, a TIE Advanced fighter touched down in the plaza.
The baron hastily runs off to meet the TIE Advanced fighter's pilot, but is surprised to find that it is not who he expected. Where the baron had expected to see Darth Vader, he finds instead a young but weathered boy resembling Starkiller, Vader's secret apprentice.
When the baron realizes he isn't going to face Lord Vader, he threatens Starkiller's clone to reveal the security codes to this sector. He knew that capturing Rahm Kota would draw Vader to him, but he'd never expected to see Starkiller...or his clone.
The devious despot eventually realizes he isn't going to get what he wants from the clone, so he orders his stormtrooper squad to open fire and retreats like the coward that he is. The Baron makes a narrow escape just as his drawbridge retracts, leaving the Starkiller clone alone with the troopers.
The Eastern Arch
Arena Bound
The baron's first line of offense are Imperial storm-troopers. They can be removed easily enough. Mind Trick the nearest troopers, then cook the other, more distant foes with Force Lightning. If the stormtroopers are beyond the reach of your Force Lightning, then use Force Push to knock them off the platform quickly.
After you've destroyed the nearby stormtroopers, an AT-MP comes clanking out on the platform opposite yours. The cowardly clanker immediately begins firing missiles at you from afar. With no way to reach it across the long gap, use its projectiles against it by bouncing them back. Block the missile just as it reaches you, and the projectile will bounce back at the Imperial walker. After three hits, the AT-MP is destroyed and a bridge extends, connecting both platforms.
Dash across the bridge to meet with two Sith acolytes. These Force-resistant fighters are highly skilled in the ways of the dark side and can resist many of your Force attacks. Don't bother using Force Push or Lightning; instead use swift saber combos to shred them to pieces.
When you're ready, make a right and step on the circular elevator platform to follow the cowardly baron.
The elevator drops you onto a lower level of the city where another AT-MP waits with its missiles ready. As soon as it fires a missile at you, Force Grip the projectile and throw it back at the walker. Keep a safe distance as you pelt the pest with its own projectiles and bring it down before crossing the long walkway.
With the walker out of commission, use the nearby boxes as weapons against the stormtroopers that challenge you. Force Grip them, then zap them with Lightning to turn them into charged explosives! Once charged, hurl them at the enemy. Rush down the walkway on the other end of the circular platform, and use powerful Force Push blasts to demolish the enemies in your way.
Turn right down the attached walkway to reach the baron as he flees on his transport. Just as you reach his transport, the unit takes off like a rocket. The baron has managed to escape, for now.
Turn back around and return the way you came. As you go up the walkway, several Imperials rush down to attack. Fry your frantic foes as they approach and get rid of them quickly.
If more enemies show up, either slice through them or use Mind Trick to turn them against each other. Once they're out of the way, turn toward the three sliding elevators attached to the building. Use Force Grip to move the two on the right up. Move the elevator on the farthest right all the way up.
Shift the center elevator up just enough to create a step between the left and right lifts. Hop up the elevators until you reach a platform high atop the building.
Dash down the walkway, scorching troopers as you go, until you reach a large, wide-open area on the right. Just across the ledge on the right is a large platform suspended by a mechanical arm.
Target the arm and use your new Saber Throw ability to disable it. When you do, the platform falls and several stormtroopers fall to their demise.
Double-jump onto the fallen platform and locate another nearby ledge supported by a mechanical arm. Once again, use Saber Throw to slice through the arm's support and bring the platform plunging down.
This time, double-jump dash across the next two platforms until you reach the next entry into the baron's palace. As you dash over to the entryway, finish with a downward smash of your lightsaber to knock the enemies off the ledge.
Enter the palace and Force Grip the large spherical statue at the room's center. Hurl it right, down the long hallway and bowl over the Imperial stormtroopers waiting to blast holes through you.
Turn right and storm down the hall toward the scout troopers at the far end. If the sphere is nearby, hurl it at them too. If not, there is plenty of other debris around the hall to throw.
Exit the hall through a door on the left and follow the walkway right. As you do, two Sith acolytes will appear out of thin air. They're resistant to Force powers, so use strong lightsaber combos to dispatch them quickly.
The path ahead is blocked by a large red force field. Use Force Grip to tear it down, then dash deeper into the baron's palace.
The next area is another circular walkway with a small structure at the center. Follow the walkway to the right, crushing enemies as you go, and reach the entry to the next corridor. Use Force Push to blast the door open; then dash into the next area.
Several Imperials litter the hallways. Turn them into piles of stormtrooper armor and fight your way to the Imperial riot troopers at the far end. Destroy them and turn right down the hall.
Crush the creeps crowding the hall, and make a left at the end. There you will find a large sealed doorway. Blow it open and exit the palace.
Outside you're bombarded from above by several jumptroopers! Don't bother trying to grab them with the Force. Instead, zap them all with Force Lightning and short out their jet packs.
When you do, they go haywire and crisscross each other, then explode.
After taking the jump out of the troopers, use Force Grip to disrupt the red force field in your way. Use the Force to destroy the next batch of enemies from afar, and sprint down the walkway to the next large circular area.
An AT-MP slowly lumbers out from around the corner. Stay back and wait for it to approach. Block its blaster fire and wait for it to fire missiles at you. When it does, bounce the missiles back at the machine until it's scrap metal.
Inch up to the platform's edge and use Force Grip to throw nearby objects at the enemies perched on the ledge above you. Use Saber Throw to bring the platform down, then double-jump onto the fallen platform to once again reach the higher walkway.
Dash down the long, curved walkway and avoid getting sniped by the scout troopers. Mind Trick them into becoming allies, then destroy the other enemies on the walkway. Stay near the center of the walkway and let the enemies come to you.
Don't speed to the left or right. If you do, the AT-MPs will pick you up from afar. Instead, use Force powers to throw enemies over the side, turn them on each other, or fry them. After you've destroyed all of the Imperial troopers, turn left and follow the path to the next walkway.
Bounce the missiles back at the clanker and blow it up! Disable the walking pile of scrap metal before the trio of riot troopers rushes out and attacks. Either slice them all to pieces or use Mind Trick to turn them on each other.
Make a right into the next large chamber, and use another globe statue to destroy the enemies inside.
The scout troopers at the hall's end on the right are crack shots with their sniper rifles. Quickly dash down and deny the scouts enough time to hone in you. When you reach them, use Mind Trick to turn them into allies.
Set the scouts loose on the other enemies, and wait for the Imperial riot troopers to rush in. Turn them into allies as well, then rush out of the walkway on the left behind your temporary group of protectors.
Rush into battle behind your makeshift allies, and use your Force powers to weaken the incoming waves of foes. Quickly traverse the short walkway to avoid being hit by the two AT-MPs ahead and get out of their firing range. Fry the walker on the right first, while the other mob distracts the clanker on the left.
When you destroy the two clankers, an elevator at the platform's center delivers several Imperials. Rather than use your sabers, use Mind Trick on the first few riot troopers and let them take up the fight against the Sith acolytes.
After you destroy all the Imperials, the elevator at the area's center opens up, inviting you to trek higher into the baron's palace. Hop on and ride the elevator all the way up.
Exit the elevator and dash onto the long, cluttered bridge ahead of you. No sooner do you set foot on the bridge than a large gunship rises up from the side and attacks. Leap into a sprint and dash all the way down the walkway, staying ahead of the gunship's blaster fire as you go.
When you reach the end of the bridge, you manage to leap off the side and dive down to the area below for safety. Though the drop was steep, you safely land inside the baron's casino.
Jackpot!
The casino entrance is sealed. Unfortunately for a few troopers, they're sealed in the room with you. Dispatch them swiftly, then use a Force Push blast to blow open the doors to the casino.
The casino is split into two levels, with catwalks running above the edges of the casino floor. Scout troopers perch on the catwalks, so watch out for them while you battle enemies on the lower level. Use the globe statue at the room's center as a projectile, and knock the scout troopers off their perch.
While the scouts are on the ground, rush around the lower level and eradicate the enemies around you. Use chained saber combos to take them out, then double-jump off the statue's base to reach the catwalks overhead.
Quickly cut through the scout troopers—or turn them into allies—then turn on the riot troopers patrolling nearby. Slice them up and clear the first area of the casino.
With the room clear, go back down to the lower level and blow open the sealed door on the room's left side. Creep out and immediately scorch the jumptroopers flying overhead.
Make a right out of the door, following the walkway as it winds left, and eliminate the Imperials in your way. At the end of the path is a door along the right wall. Break it down with a Force Push blast and speed into the next part of the casino.
Step into the casino and hop onto the large pedestal near the center. Wait for the riot troopers to approach, and use Saber Throw to cause some damage. Use Mind Trick to turn the weakened troopers against each other, then press on, deeper into the casino.
A trio of Sith acolytes charges in for the attack. Take them out one by one. The three acolytes are strong, so split them up, using the parts of the casino as obstacles and eliminate each one.
Double-jump onto the upper level and approach the elevator on the room's left side. The top of the elevator car is attached by a short pipe. Use Saber Throw to slice through the pipe and send the car falling down. Jump down into the elevator shaft and reach the casino's lower level.
Make a right out of the elevator shaft, and slowly sneak out into the rows of casino machines. An AT-MP is hiding in the shadows and wastes no time in unleashing missiles on you. Dodge the first one, then Force Grip the others and throw them back at the machine.
Double-jump onto the top level, and Mind Trick all the scout and riot troopers into fighting each other. Sweep the area while they quibble, and take out all of the other low-level foes.
After destroying the Imperials, the red force field deactivates. Explore the casino further to find an AT-MP and several more Sith acolytes waiting for you. Use the game machines as weapons against the acolytes, but focus on the walker first.
You can also use the missile projectiles from the AT-MP against the Sith acolytes. If you take out the walker first, turn on the acolytes quickly and take them out. The longer you let them linger, the worse off you'll be.
Clear the area, then double-jump onto the top level. Follow the walkway to the room's far end, and drop the elevator at the end by severing the support cable with Saber Throw.
Drop down the shaft into a smoke-filled room, and slowly step into the haze. A carbonite droid is hiding in the smoke and slowly emerges as you step forward. Waste no time in engaging it in battle!
Force Grip the droid's massive shield, rip it away, and hit it with its own shield. Follow up your attack with Force Lightning and strafe around the clanker as you zap it. Stay on the move, whittling down the enemy with Force Lightning until you destroy it.
Deeper down the casino floor, another carbonite droid stomps into the room, followed by several Sith acolytes and Imperial stormtroopers. After entering, the droid turns around and seals the door behind it with carbonite.
Hide in the smoky upper level, and Mind Trick the enemies below to attack each other. While the stormtroopers distract the droid, jump down and take the battle to the acolytes.
Eliminate them first, then bring down the droid.
Destroy the overgrown protocol droid, and use a Force Push blast to blow a hole open in the carbonite-sealed doorway.
Dash down the hall and turn left at the end, just before you run into the Jabba holo-statue. Blow open the door and exit the casino.
On the Tram
As soon as you exit, the large gunship strafes the bridge you're on and opens fire. Dash ahead of the fire and make it across the bridge before it collapses.
When you reach the end of the fallen bridge, you narrowly escape the gunship's fire! You mount a speeding rail transport, just like the one the baron used to escape, and speed down the rail to the city's other side.
Of course, the baron's men aren't going to give up that easily. As you speed along the transport, several waves of TIE fighters zoom in and attack. Use the Force to grip them in the air and destroy them before they cause too much damage to the tram.
Fend off the TIE fighter swarms until the gunship resumes its attack. Turn around and face the gunship that zooms in behind you. Wait for it to open fire, and bounce its missiles back at it.
If it opens fire on you with blasters, move out of the way by backing up. Dodge the small batches of mines it drops, and focus on deflecting the missiles back at the gunship by blocking them away. After taking several hits with its own missiles, the gunship backs away.
Despite your most heroic efforts, the tram takes too much damage and begins to go down in flames. It speeds along the laser rail but is clearly about to fall short of the docking pad. You jump out toward the docking pad, hundreds of feet away, and barely manage to land. It was a close call, but you've reached the opposite side of Tarko-se.