Playable Characters
Starkiller’s Clone
Darth Vader’s secret apprentice, Starkiller, may have perished, but that didn’t stop the Dark Lord from creating an army of Starkiller clones. After several failed attempts, Vader is confident that this clone is exactly what he needs—a new puppet to control, a powerful Force wielder who can succeed where Starkiller failed...a clone that will fulfill Starkiller’s destiny.
When he escapes, however, Starkiller’s clone proves that even though he may have Starkiller’s powers, memories, and master, he still has the power to choose his own destiny.
Nonplayable Characters
Juno Eclipse
Juno Eclipse is a talented pilot who was once employed by the Galactic Empire. Hand-chosen by Darth Vader, Juno became Starkiller’s private pilot while he hunted the rogue Jedi across the galaxy. Over time, however, Juno and Starkiller fell in love. When it came time for Starkiller to make his final decision, his choice was guided by a single, peaceful thought: Juno.
In the wake of Starkiller’s death, Juno joined the Rebel Alliance and became an integral part of the Rebellion. But when Starkiller’s clone escaped from Kamino, Juno’s destiny became intertwined with the clone’s. Now she’s become a pawn in Vader’s game of control over Starkiller’s clone.
Boba Fett
Boba Fett is a galaxy-class bounty hunter. With no job too big, Boba Fett is always busy chasing after a bounty. Boba Fett comes from a long line of Mandalorian mercenaries; he was cloned and raised by none other than Jango Fett, the prototype soldier for the Galactic Empire’s clone army.
Now that Starkiller’s clone is on the loose, Darth Vader hires the bounty hunter to capture his rogue clone. Accompanied by a squad of Vader’s terror troopers, Boba Fett terrorizes the galaxy on his quest to recover the clone.
General Rahm Kota
Master Kota is one of the few remaining Jedi in the galaxy. When he first encountered Starkiller, he almost became the apprentice’s first victim. By a stroke of luck (or fate?), Kota survived Starkiller’s attack and eventually became his Jedi mentor.
When Starkiller fell, however, the general took Starkiller’s charge and became one of the Rebel Alliance’s fearless leaders—that is, until he was captured by Baron Tarko. Now that he’s under Tarko’s thumb, Kota struggles daily in the Tarko-se arena.
Master Yoda
Few Jedi have the connection to the Force as powerful as Master Yoda’s. Master Yoda is one of the last remaining Jedi, and his wisdom is still a great well for others to draw from. Unbeknownst to the Galactic Empire, Master Yoda now makes the swampy planet of Dagobah his home.
PROXY
PROXY, Starkiller’s prototype holodroid, once helped the secret apprentice hone his combat skills, but when his master was destroyed, PROXY continued the fight alongside Juno. Eventually PROXY was scrapped, then saved, and now he works alongside Captain Eclipse.
Baron Tarko
Baron Tarko is a powerful man. The tyrant presides over his own private city, Tarko-se, where he runs a battle arena. As a member of the Galactic Empire, the baron works with Darth Vader to keep a firm grip on Tarko-se City. Rumor has it that Baron Tarko has a very special pet hidden under the arena.
Enemies
Imperial Soldiers
Imperial Stormtroopers
The Imperial stormtrooper is on the lowest rung of the Galactic Empire’s ladder. However, just because they’re among the weakest of the clone army doesn’t mean they’re not dangerous. The Imperial stormtrooper never travels alone and is always equipped with a blaster rifle.
Stormtrooper Commanders
The stormtrooper commanders are a bit tougher than their lesser counterparts. In addition to blaster rifles, the commanders also carry thermal detonators. Eliminate stormtroopers and their commanders easily with Force power attacks or simple saber combos.
Imperial Jumptrooper
Like stormtroopers, jumptroopers are Imperial soldiers equipped with blaster rifles. However, these soldiers are also equipped with jet packs, allowing them to fly and hover. The jumptrooper’s ability to fly makes him difficult to reach with saber attacks. To eliminate this pesky foe, you must first clip his wings with Force Lightning.
Zap jumptroopers to short their jet packs and bring them back to ground level. Once they’re back on the ground, strike them down with saber combos or finish them off with other Force power attacks.
Imperial Scout Troopers
Unlike stormtroopers and commanders, scout troopers aren’t equipped with regular blasters. They carry high-powered blaster rifles capable of blasting you from across great distances. Rarely do scout troopers travel alone, making them even more dangerous. Once a scout trooper locks in on you, he’ll track you until he’s got a clean shot. One blast of the scout trooper’s sniper rifle will knock you off your feet long enough for his comrades to fire their rifles as well.
Whenever you enter a new area, look for the red targeting beam to reveal the presence of a scout trooper. If you see a red laser beam honing in on you, zigzag away from it so the scout trooper can’t lock on and fire. Follow the laser beam to its source and eliminate the scout trooper just as you would a stormtrooper.
Imperial Riot Trooper
The riot trooper is one of the few primary melee combatants. Armed with an electrostaff, these melee specialists are highly skilled combatants capable of holding their own even against talented Jedi. Rather than attack these warriors with saber combos, attack them first with Force powers such as Lightning. Once stunned, the riot trooper is vulnerable to saber combos, so follow up with your lightsabers or wipe them out with more Force power attacks.
Terror Soldiers
Terror Trooper
The terror trooper is one of the most insidious enemies in the game. Rather than face you head-on, terror troopers employ hit-and-run tactics while cloaked. Though they don’t carry any weapons, they are very skilled hand-to-hand combatants. Combined with their ability to disappear, the terror troopers truly live up to their name as they terrorize targets, slashing at them from every angle while invisible. Some terror troopers can also generate electrical and flame projectiles, making them even deadlier.
To eliminate these foes, you must first make them visible, or rather force them to stay visible. When they appear, either stun them with Force Lightning or Mind Trick, then strike them down with saber combos while they’re unable to disappear again.
Terror Spider Droids
The terror spider droid is a small, spiderlike droid that attaches itself to its target and attacks with fierceness. These mechanical critters never appear alone and will swarm around their target in great numbers, attacking from all sides. If left unchecked, terror spider droids can quickly overwhelm their victim before they can even see them coming.
Whenever these spider droids attack, use Force Repulse to repel them. If the Force shock wave doesn’t destroy them, it will at least temporarily repel them. Once upgraded, Force Repulse can destroy several terror spider droids with just one blast.
Terror Giant
Terror giants are large, hulking droids capable of slashing through even the toughest Jedi. Their massive arms are razor-sharp and, coupled with the giant’s extraordinary speed, is extremely lethal from a distance. Terror giants dash toward their prey with great speed and stab their enemy with deadly precision.
If they miss, terror giants typically get stuck in the ground as their giant spikelike arms pierce the ground. Seize the opportunity and attack while they’re stuck in the ground. Use Force Lightning and saber attacks to dish out damage, then follow the onscreen commands to finish them off.
Sith Soldiers
Saber Guard
Saber guards are tough enemies that have been trained in the dual-lightsaber arts. Like the riot trooper, these combatants are skilled in weapons combat, so attack them with Force powers first before launching into saber combat. If you attack the saber guard with saber attacks right away, be sure to use well-timed blocks to keep them off balance.
A combination of Force powers and saber combat is the best way to dispose of a saber guard. Of course, saber guards rarely attack alone, so practice moving from enemy to enemy as you string your saber attacks together into combos. If you focus on one saber guard while others are around, you’re asking to be slashed to ribbons.
Sith Acolyte
The Sith acolyte is a powerful Force wielder. He’s so powerful, in fact, that he doesn’t require weapons of any kind. Acolytes typically attack using Force projectiles, Repulse-like attacks, and hand-to-hand combat. Because they are Force wielders, they are also Force-resistant. Force attacks such as Push, Lightning, and Mind Trick have no effect on them at first.
The only way to make them vulnerable to Force attacks is to weaken them first with saber combos. Do not approach an acolyte and attack with Force powers right away. Primarily use saber attacks against these warriors.
Dark Clone
You are not the only animated clone that exists. In fact, in his attempt to create the perfect Starkiller clone, Vader created an army of them. Only a few were able to survive long enough to move on to training; many others were failed experiments that resulted in mutant aberrations. Still, Vader has his uses for these monstrosities. Many of the dark clones have an innate ability to wield the Force and are capable of creating Force Lightning projectiles. Others can fire powerful flame attacks.
Because they are nothing more than animated flesh, these zombielike clones can be easily turned with Mind Trick. Whenever you encounter a dark clone, either dispatch them with attacks of your choice or turn them into allies with Mind Trick.
Mechanical Menaces
War Droids
War droids are large mechanical menaces that come in two variations: carbonite and incinerator. Both types of war droids carry massive shields that protect them from attacks, so your first step in taking one down is to rip away its shield using Force Grip. Once it’s unprotected, use the Force to grip their fireball or carbonite projectiles in midair, then fire them back at the clunkers.
Whittle them down with Force Lightning as you avoid their attacks by dashing away. Mix in a few Lightning-infused saber combos, then finish them off.
AT-ST
The All Terrain Scout Transport, or AT-ST, is an integral part of the Imperial army. Standing several feet tall, these walkers are intimidating foes. Not only are they highly maneuverable, but also their blaster turrets and thermal detonators make them deadly stalkers. There’s no way to minimize their blaster fire—blocking does little to nothing—so dash away from their blaster fire and use their thermal detonators against them when they hurl them at you.
AT-MP
Don’t mistake these compact walkers for weaker versions of the AT-ST. In fact, the AT-MP is far more dangerous than its larger cousin. Even though it’s smaller, it’s quicker, and instead of using thermal detonators that simply lay on the ground once fired, the AT-MP uses highly accurate heat-seeking missiles to hunt you down and blast you to bits. If two AT-MPs gang up on you, they can easily pepper you with missiles and keep you grounded until you rejoin the Force.
Use the AT-MP’s most powerful weapon against it. Either Force Grip the missile in midair and send it back, or time your blocks just as the missiles are about to hit you to reflect them back at the walker. A healthy dose of Force Lightning also helps bring down these walkers with ease.
TIE Fighter
TIE fighters are small, agile starfighters. These single pilot ships can’t travel long distances alone—they require a host ship nearby and rely on large numbers to overwhelm their enemies. Despite their short range, TIE fighters are the most relied-upon vehicles in the Galactic Empire. Use Force Grip to grab these enemies out of the sky and crush them in midair.
Other Enemies
Ugnaughts
Ughnaughts are small, mysterious creatures. They are the working force of Baron Tarko’s city. They’re not particularly tough, so when angered, they attack in packs. Dispatch them using Force Repulse and saber combos.
Boss Enemies
Bosses are unique enemies. Each boss requires a very specific approach to defeat it, depending on the version of the game you’re playing. To find out how, skip to their respective chapters in the walkthrough.
Gorog
The Gorog is a massive creature made of 90 percent muscle, nine percent rage, and one percent brain. It’s a beast and nothing more. Now the Gorog lives under the baron’s arena. Were it not for the shackle supports the baron installed in the arena, he’d have no way to control the monster.
Terror Walker
The terror walker is a droid boss much like terror spider droids, only they are much, much bigger. It’s an arachnid-like droid equipped with lasers and a protective shield. The only way to make it vulnerable to attack is to remove its shield first.
Darth Vader
Darth Vader is the embodiment of all evil. Under the guidance of Emperor Palpatine—aka Darth Sidious—Lord Vader controls the Galactic Empire with an iron fist. He’s an unparalleled lightsaber combatant and an even more capable Force wielder. Behind every dark occurrence in the galaxy, you can be sure to find Darth Vader’s cybernetic hand at work.