Halo 3 Guide Multiplayer Multiplayer Levels
Last Resort
Base Area
The inside of the Wind Wheel can be an interesting spot to set up camp with a Spartan Laser or Sniper Rifle, but only for accomplished marksmen – compensating for the movement of the wheel while aiming will be beyond the abilities of many players.
The turrets on the upper walkway can be used to defend the Base from incoming vehicles. One gives an excellent view of the point where your opponents will attempt to jump vehicles through the Wind Wheel, while the other turret has a clear view of the route that takes your opponents past Camp Froman. However, you’re extremely vulnerable to sniper fire while you man the turrets in their fixed positions. Depending on the circumstances, it may be better to detach them from their bases and move to a less exposed area.
In objective-based games, the team defending the Base should aim to secure the Sniper Rifle at Camp Froman and the Shotgun at the back of the Wind Wheel immediately.
If you’re in a hurry, you can knock the Shotgun to the ground from its spawn point by throwing a grenade at it.
There is a Needler close to the Spartan Laser spawn point, which sets up some extremely interesting confrontations. In the rush to secure the Spartan Laser in certain Game Types, a smart player will generally opt to collect the Needler first, then take the Spartan Laser by force.
The Grav Lift offers just enough height to reach the central catwalk where the turrets are located. This is an easy way to get upstairs quickly, and can come in handy for gaining an equal footing with any would-be Spartan Laser users.
There are several entrances to the Base, and even the biggest team will struggle to defend them all. You may find that, strategically, it makes more sense to have a couple of floating “reaction forces” charged with defending a general area, rather than spreading your team too thinly in an attempt to post a soldier on every point of ingress.
In Assault games, the recess beside the staircase is a good place to lurk when you are defending the bomb arming site.
The defending team has access to a Radar Jammer. Using it will confuse and alarm an attack force, but this cuts both ways – you can create disarray among your own ranks, too. Unless you are playing in an established team with a well-drilled defensive strategy, it’s better to throw it in the direction of the Wind Wheel.
Though it may seem like the best option, you don’t always need to jump on board a Warthog to make an escape with the enemy flag. If the vehicle has a competent driver and an experienced gunner, they can instead run rampage inside the base, creating a distraction that enables a flag carrier to (somewhat unexpectedly) escape on foot.
In objective-based games with a large number of players, the defending team should consider sending a small detachment to control Camp Froman, using it as a first line of defense.
Conversely, if you can control Camp Froman as the attacking team, you can have a sniper set up shop on the catwalk. From there, your marksman will be able to see into the base, and cause havoc before his teammates begin a concerted assault.
It’s a tricky jump, but you can also hop on top of the trees beside Camp Froman. Your view of the ground below is restricted, but it’s a good ambush spot in certain Game Types. There’s also a little patch of grass in the corner below that you can use for the same purpose.
There are lots of Fusion Cores with fast respawn times on this map, so always be ready to shoot one to weaken a passing enemy, or even push one over a ledge to hit an opponent traveling below.
In Territories games, Territory #4 can be one of the most important. If you can manage to secure it early enough, you’ll also gain control of a pivotal respawn point, one that offers more rapid access to #2, #3 and #5. The only problem with Territory #4 is that it’s very exposed to snipers, so take a Bubble Shield along when you make the attempt to capture it.
Beach Area
Aim to grab a Battle Rifle as soon as you can after you spawn – there’s a plentiful supply, and you’re virtually naked without one.
Jumping a vehicle through the Wind Wheel is the quickest route to the Base, but it’s extremely risky if an opponent is manning the nearest turret. It can also be a tricky jump for inexperienced drivers – it’s surprising how many times players manage to crash disastrously even when not under direct fire.
If you’re a lousy sniper with 20 minutes to spare, you can start a solo game and hone your marksmanship skills on the seagulls at the beach area – it’s genuinely good practice for actual combat situations.
The top of the broken arch on the beach (and above the sea wall) is a good sniping spot. You can get up there via the beach, or by jumping up from the sea wall.
It’s possible to grenade jump into the high opening at the far end of the sea wall. This can be a good trick to have in your repertoire if you need to make a last-ditch attempt to stop an enemy flag carrier.
Quick Facts
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Recommended Variants |
Team Slayer, One Flag, Territories, One Bomb, Escort, Infection |
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Recommended Number of Players |
4-12 |
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Objects of Desire |
Spartan Laser, Sniper Rifle, Active Camo, Power Drain, Warthog, Ghost |