Halo 3 Guide Multiplayer Multiplayer Levels
Construct
General Tips
The Gravity Lifts aren’t just a means of moving to higher platforms – they’re also valuable escape routes. However, remember that opponents will sometimes throw grenades to follow you, so try to vacate the landing area as soon as you hit the floor.
Gravity Lifts on Construct are different than others found in multiplayer. Most lifts function like elevators – you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don‘t need to turn around.
Beware of the lift exits – they are excellent camping spots! If you’re partial to a certain amount of lurking in these areas, note that you can actually stick players traveling upwards with Plasma Grenades.
Having two Plasma Pistols and a pair of Power Drains, Construct is a map where EMP damage is an almost constant threat. If either should deplete your shields, you can usually be sure that a barrage of bullets or a precision headshot is imminent. It pays to have a grenade at the ready; taking your assailant with you is suitable consolation.
Fig. 1
The Plasma Pistol/Battle Rifle combo is one that all experienced players will love and loathe in equal measure, and it’s a common feature of battles that take place here (Fig. 1). When you hear the distinctive drone of an overcharge, consider it a vital (and often life-saving) prompt to be ready to dodge, duck or jump accordingly.
One of the two Power Drain units is located on the bottom floor, just outside the main Gravity Lift. If you can collect it as you run into the elevator, it enables you to pull a nasty surprise on any opponents that are giving chase. Turn around as you land, throw it back down the shaft, then get out of the way before the effect hits you. Your former hunter, both weakened and disoriented, will be a cinch to dispatch (Fig. 2).
Fig. 2
The main central platform leaves combatants exposed from almost every angle – you need to keep moving at all times while traveling across it. For that reason, many players will gravitate towards the upper or lower levels.
Shoot the volatile Power Cores to weaken nearby enemies, and don’t linger in areas where they are positioned on walls (Fig. 3).
The two metal beams that extend diagonally from the middle level to support the far end of the floor above look steep, but you can actually run up them. This makes them a great short-cut to the Energy Sword spawn point. They’re also very handy for launching ambushes on players fighting or camping above, but be warned that you’re clearly visible from below (Fig. 4).
On the top level, there is a barrier with glass walls. Above this, there are two small ledges to either side that you can snipe from. However, the process of reaching them is almost prohibitively complicated – other than getting up there to say that you have, there’s no real advantage in doing so during a match.
You really can’t trust your Motion Tracker during games on Construct. As it will also pick up movement on the bottom floor while you are on the top floor, you can never be sure if approaching contacts are going to be agents of your imminent demise, or just two Spartans bickering over the Missile Pod in the basement area. A threatening blip on the Motion Tracker is cause for vigilance, granted, but you’ll need to rely heavily on your knowledge of the level and the way people tend to play it.
Fig. 3
The basement area is home to an almost obscene array of weapons. However, there’s a definite ebb and flow to the carnage that takes place there. Even in busy free-for-all games that feature many players, there are occasional moments of relative calm as people seeking power weapons grow tired of frequent deaths, and opt to explore the upper floors instead.
Fig. 4
Quick Facts
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Recommended Variants |
Slayer, Team Slayer, Oddball, Assault, One Bomb |
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Recommended Number of Players |
2-8 |
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Objects of Desire |
Flamethrower, Missile Pod, Spartan Laser, Sniper Rifle, Energy Sword, Power Drain |