Halo 3 Guide Multiplayer Game Types
Multiplayer modes
Built-In Game Types
Halo 3’s multiplayer mode includes nine different Game Types. Each one features a number of Variants – that is, sets of specific rules that alter the way in which a Game Type plays. Some simply require that you kill as many opponents as you can, while others demand that you fulfill objectives.
In Matchmaking mode, Bungie’s servers provide a selection of Game Types and Variants for each Playlist, and you can expect these to be rotated and expanded as time goes by. The following section introduces the main built-in Variants, and a collection of tips to help new players get started.
Slayer
Relentless deathmatches in which players score by killing opponents.
| Variants | Rules |
|---|---|
|
Slayer |
Individual Slayer: first player to 25 kills wins. |
|
Team Slayer |
Team Slayer: first team to 50 kills wins. |
|
Rockets |
Standard Slayer game rules, but players wield Rocket Launchers. |
|
Eliminatio |
Quick and tactical Team Slayer game played in 5 rounds of 5 kills. |
|
Duel |
Slayer game where the player currently in the lead has a waypoint indicator above their head. First player to 10 kills wins. |
Oddball
Follow the waypoint indicator to find the Oddball, and hold it for as long as you can to score. If the Oddball lies on the ground for too long, it is returned to its initial location.
|
Variants |
Rules |
Tips |
|
Oddball |
Whoever holds the Oddball long enough to score 50 points wins. |
|
|
Team Oddball |
First team to reach 100 total points wins. |
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|
Lowball |
Every team member must earn at least 25 points for
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Ninjaball |
The Oddball carrier moves much faster than usual, but is weaker and has a slow-recharging shield. Whoever holds the Oddball long enough to reach 100 points wins. |
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Rocketball |
Oddball game in which players wield Rocket Launchers. |
Capture the Flag (CTF)
Team-based combat in which teams score by picking up a flag and taking it back to their base. When a flag lies on the ground for too long, it is returned to its initial location.
|
Variants |
Rules |
Tips |
|
Multi Flag |
Every team has a flag. First team with 3 captures wins. |
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|
One Flag |
Only one team has a flag. Teams attack and defend
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Tank Flag |
Multi Flag game in which flag carriers can take more damage (though their shield takes longer to recharge) but are slower. |
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Attrition CTF |
Multi Flag game where respawn times are very long, but teams respawn entirely on flag capture. |
Assault
Team-based combat in which teams score by planting a bomb in the opposing team’s base, and guarding it until it detonates. If an unprimed bomb lies on the ground for too long, it is returned to its initial location.
|
Variants |
Rules |
Tips |
|
Assault |
Every team has a bomb and a base to defend. First team to trigger 3 detonations wins. |
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|
Neutral Bomb |
Every team has a base to defend, but there’s only one neutral bomb. First team to trigger 3 detonations wins. |
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One Bomb |
Only one team at a time has a base to defend. Teams
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Attrition Bomb |
Neutral Bomb game where respawn times are very long, but teams respawn entirely on detonations. |
Juggernaut
One player is the Juggernaut and has stronger attributes. Whoever kills the Juggernaut becomes the Juggernaut.
|
Variants |
Rules |
Tips |
|
Juggernaut |
You score only by killing the Juggernaut, or by killing other players while you are the Juggernaut. The Juggernaut has an Overshield and is more powerful, but his shield recharges more slowly. First player to earn 10 points wins. |
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|
Mad Dash |
The Juggernaut has the same attributes as in Juggernaut mode. Only he can score by reaching certain specified destinations. The first player to earn 5 points wins. |
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Ninjanaut |
Normal Juggernaut game in which the Juggernaut moves faster, has Active Camo, and is not marked with a waypoint indicator. The Juggernaut has a weaker shield, but it regenerates at a faster rate. |
King of the Hill
Your objective is to conquer a designated area of the map (the “Hill”) which is clearly marked by a wall. The longer you maintain control of it, the more you score.
|
Variants |
Rules |
Tips |
|
Crazy King |
The Hill regularly changes location. Whoever controls it long enough to earn 100 points wins. |
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|
Team King |
The Hill regularly changes location. The first team that controls it long enough to earn 150 points wins. You only score when the Hill is uncontested by the opposing team. |
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Mosh Pit |
The Hill doesn’t move, and all players inside its boundaries are tougher. Whoever controls it long enough to earn 100 points wins. |
Territories
Teams score by taking control of certain Territories. To conquer a Territory, you must occupy it continuously until the gauge at the bottom of the screen is filled.
|
Variants |
Rules |
Tips |
|
Territories |
Teams attack and defend Territories in turns. Only the attacking team can score. Once a Territory is captured, it is locked and cannot be taken back. The team with the most points after 4 rounds wins. |
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|
Land Grab |
Territories are free and can be taken by every team. Once a Territory is captured, it is locked and cannot be taken back. The team with the most points after 3 rounds wins. |
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Flag Rally |
Land Grab game where Territories are captured quickly, but can be wrestled from your control by your opponents. |
VIP
At least one team has a VIP. Teams usually score by killing another team’s VIP.
|
Variants |
Rules |
Tips |
|
VIP |
Every team has a VIP who has an Overshield that recharges slowly. When a VIP dies, the next player to die becomes the VIP upon respawning. First team to 10 points wins. |
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|
One Sided VIP |
Teams take turns in defending their VIP for a set period of time. The team with the most points after 4 rounds wins. |
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Escort |
Only one team has a VIP, who scores by reaching certain destinations marked by waypoint indicators. Rounds end when the countdown expires, the VIP dies, or all waypoints are reached. The team with the most points after 4 rounds wins. |
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|
Influential VIP |
Normal VIP game where all characters are faster, more resistant, more powerful, have fast-regenerating shields and Active Camo when they’re close to their VIP. |
Infection
Each player starts either as a zombie or a human, with both species having very different attributes. Zombies score by killing humans, and humans by killing zombies. Any human killed by a zombie becomes a zombie.
|
Variants |
Rules |
Tips |
|
Infection |
Zombies are equipped with Energy Swords. Whoever has the most points after 3 rounds wins. |
|
|
Save One Bullet |
Infection game where there are no weapons to pick up on maps, so ammo is limited for humans. |
|
|
Alpha Zombie |
Infection game where players who start the round as zombies are more powerful than those they infect. |
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|
Hide and Seek |
Zombies are fast, more resistant and have Rocket Launchers. Whoever becomes the last human alive gets 5 bonus points. |
Adjustable Options
In Custom Games mode, the player hosting a match is free to modify an impressive number of options to adjust specific rules. However, it’s important to have a general appreciation of how such changes can influence the balance of play. Small alterations of default settings are fine, but dozens of changes can make a match confusing to play or, worse still, frustrating and incomprehensible. Unless you’re actively seeking to design and develop a special Variant to revolutionize online Halo 3 play, you should remember that “less is more” – players generally find it easier to adapt to and enjoy small, interesting changes than complex revisions of entire rulesets.
To access the Options menu, simply press X in the Custom Games Lobby once you’ve selected a Variant. The sheer amount of settings that you can modify is really quite daunting, but – thankfully – they’re all very self-explanatory (and, as you’ll notice, a help message details the effect of each parameter at the bottom of the screen).
Generally, the most fun can be had by tweaking a couple of settings to add spice to an established Variant. You could give zombies permanent Active Camo for fraught, fast-paced Infection games, or alternatively increase player movement speed, reduce the gravity level and start everyone with Rocket Launchers and Brute Shots for explosive Slayer battles… the possibilities are endless. Once you’ve finished fine-tuning your Custom Variant, you can save it for future use (or editing) by pressing X on any page of the Options menu. It will then appear under the name you chose as an additional Variant in the appropriate section of the “Game” menu.
Infection
Each player starts either as a zombie or a human, with both species having very different attributes. Zombies score by killing humans, and humans by killing zombies. Any human killed by a zombie becomes a zombie.
|
Variants |
Rules |
Tips |
|
Infection |
Zombies are equipped with Energy Swords. Whoever has the most points after 3 rounds wins. |
|
|
Save One Bullet |
Infection game where there are no weapons to pick up on maps, so ammo is limited for humans. |
|
|
Alpha Zombie |
Infection game where players who start the round as zombies are more powerful than those they infect. |
|
|
Hide and Seek |
Zombies are fast, more resistant and have Rocket Launchers. Whoever becomes the last human alive gets 5 bonus points. |
Adjustable Options
In Custom Games mode, the player hosting a match is free to modify an impressive number of options to adjust specific rules. However, it’s important to have a general appreciation of how such changes can influence the balance of play. Small alterations of default settings are fine, but dozens of changes can make a match confusing to play or, worse still, frustrating and incomprehensible. Unless you’re actively seeking to design and develop a special Variant to revolutionize online Halo 3 play, you should remember that “less is more” – players generally find it easier to adapt to and enjoy small, interesting changes than complex revisions of entire rulesets.
To access the Options menu, simply press X in the Custom Games Lobby once you’ve selected a Variant. The sheer amount of settings that you can modify is really quite daunting, but – thankfully – they’re all very self-explanatory (and, as you’ll notice, a help message details the effect of each parameter at the bottom of the screen).
Generally, the most fun can be had by tweaking a couple of settings to add spice to an established Variant. You could give zombies permanent Active Camo for fraught, fast-paced Infection games, or alternatively increase player movement speed, reduce the gravity level and start everyone with Rocket Launchers and Brute Shots for explosive Slayer battles… the possibilities are endless. Once you’ve finished fine-tuning your Custom Variant, you can save it for future use (or editing) by pressing X on any page of the Options menu. It will then appear under the name you chose as an additional Variant in the appropriate section of the “Game” menu.