WWE 13 Guide Walkthrough Superstars & Divas
Hawk
Stats
- Height: 6’2”
- Weight: 277 pounds
- From: Chicago, IL
- Career Highlights: World Tag Team Champions; AWA World Tag Team Champions; NWA National Tag Team Champions; NWA International Tag Team Champions; WWE Hall of Fame Class of 2011
Signature Moves
Military Press Slam
Standing front
Texas Piledriver
Standing front
Finishers
Hangman’s Neckbreaker 2
Standing front
Diving Clothesline 3
Dive vs. standing opponent
Attributes
- Strike Power: 85
- Grapple Power: 85
- Submission: 75
- Strike Defense: 80
- Grapple Defense: 80
- Speed: 65
- Jump: 80
- Agility: 80
- Adrenaline: 80
- Recovery: 80
- Toughness: 75
- Durability: 80
- Charisma: 80
- Tag Team: 100
- Overall: 87
Abilities
- Hammer Throw
- Resiliency
WWE Bio
One-half of arguably the greatest tag team of all-time, the Road Warriors, Hawk was an athlete that was truly ahead of his time. A physical specimen just like his tag-team partner, Animal, Hawk stunned fans with just how agile he was for a man of his size. The Road Warriors’ finisher, the Doomsday Device, was a case in point. Animal would sit a hapless foe on his shoulders as Hawk dove off the top rope with a thunderous clothesline that usually flipped the opponent over before crashing to the mat. The Doomsday Device was jaw-dropping both as a visual and in its scope. It revolutionized how the game was played in the ring. The duo dominated the tag team landscape for nearly 15 years, decimating foes around the world, especially in Japan, where the Warriors enjoyed almost mythical status. In WWE ’13 , the Road Warriors will once again “snack on danger and dine on death.” As Hawk would say, “Ohhhh, What a rush!”.
Breakdown
Hawk is a big, strong, old-school Superstar. Pair him with Animal for an awesome tag team experience. He’s equally good at striking and grappling, scoring an 85 both power categories. Use the Irish whip and hit your opponent on the rebound with the Big Boot 2 (strike) or the Hip Toss 4 (grapple). When you open up the Signature Move, use the Texas Piledriver—an old-school favorite of ours—and climb up onto the nearest turnbuckle. Use a Wake Up Taunt to have your opponent struggle to his feet and then hit him with the Diving Clothesline 3 Finisher, If you are in a tag team match, and you have a Finisher, whip your opponent into the team corner and use your team Finisher: the Doomsday Device. It’s a monster clothesline.
Taunt Times
| D-pad Direction | Time |
|---|---|
| Up | 2.7s |
| Right | 3.8s |
| Down | 3.2s |
| Left | 3.8s |