WWE 13 Guide Walkthrough Superstars & Divas
Animal
Stats
- Height: 6’1”
- Weight: 305 pounds
- From: Chicago, IL
- Career Highlights: World Tag Team Champions; AWA World Tag Team Champions; NWA National Tag Team Champions; NWA International Tag Team Champions; WWE Hall of Fame Class of 2011
Signature Moves
Shoulder Block 1
Running or Irish whip rebound
Finishers
Powerslam 5
Standing front or Irish whip rebound
Attributes
- Strike Power: 85
- Grapple Power: 85
- Submission: 75
- Strike Defense: 80
- Grapple Defense: 80
- Speed: 65
- Jump: 70
- Agility: 75
- Adrenaline: 80
- Recovery: 85
- Toughness: 85
- Durability: 75
- Charisma: 80
- Tag Team: 100
- Overall: 87
Abilities
- Hammer Throw
- Resiliency
WWE Bio
Animal, one half of the “Legion of Doom,” the Road Warriors, was a different breed of man than what fans had seen before. A physical powerhouse, Animal didn’t beat his opponents as much as he beat them down. Intimidation was a big part of his game, and when he’d stride to the ring with shoulder pads adorned with massive steel spikes, it was hard not to be taken aback. It can be argued that in his heyday with tag-team partner, Hawk, no men ever put a scare into opponents more than the Road Warriors. As great as the Road Warriors were in their prime of the 1980s, they returned to WWE during the “Attitude Era” and re-asserted their dominance, regaining the World Tag Team Championship. Animal returns to the ring in WWE ’13 in all his glory, ready to pound a hapless opponent through the mat once more.
Breakdown
Team up with Hawk to attack your opponents with fantastic tag team maneuvers like the Flying Shoulder Block and, of course, their Tag Team Finisher Doomsday Device. By himself, Animal is pretty limited with his special moves, but his move-set is chock full of the old-school Clotheslines and Scoop Slams. He’s a powerful striker and grappler at 85 but at a 65 Speed rating, he’s well slower than average. Use his strength to overpower your opponents. We slammed them to the mat, followed with an Elbow Drop and picked them up of the mat for another round.
Taunt Times
| D-pad Direction | Time |
|---|---|
| Up | 2.4s |
| Right | 6.3s |
| Down | 2.8s |
| Left | 6.3s |