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WWE 13 eGuide
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Contents

  • Essentials
    • Controls & Match Types
      • Controls & Match Types
      • Match Types
      • Prima Games Q & A with the WWE ’13 Development Team
    • Flow of the Match: Strategy
      • Flow of the Match: Strategy
      • Reversals
      • Chain Grapples
      • Limb Targeting
      • Pressure
      • Taunts
      • Understanding you Superstar
      • Objects
    • WWE Universe 3.0
      • Creations
      • Custom Entrance
      • Match Cards
      • WWE Universe 3.0
      • Schedule
      • Edit Universe
      • Simulating Matches
      • Interfering
    • Unlockables, Achievements, & Trophies
      • Unlockables, Achievements, & Trophies
  • Walkthrough
    • WWE "Attitude Era"
      • Introduction
      • Rise of D-X
      • Austin 3:16
      • Brothers of Destruction
      • The “People's Champ”
      • Mankind
      • WrestleMania XV
      • Off Script
    • Superstars & Divas
      • Superstars & Divas
      • Alberto Del Rio
      • Big Show
      • Booker T
      • Brock Lesnar
      • Brodus Clay
      • Chris Jericho
      • Christian
      • CM Punk
      • Cody Rhodes
      • Daniel Bryan
      • David Otunga
      • Dolph Ziggler
      • Edge
      • Epico
      • The Great Khali
      • Heath Slater
      • Hunico
      • Jack Swagger
      • JBL
      • Jinder Mahal
      • John Cena
      • John Cena ‘04
      • John Laurinatis
      • Justin Gabriel
      • Kane
      • Kevin Nash
      • Kofi Kingston
      • Mark Henry
      • The Miz
      • Primo
      • Randy Orton
      • Rey Mysterio
      • The Rock
      • R-Truth
      • Santino Marella
      • Sheamus
      • Sin Cara
      • Ted DiBiase
      • Triple H
      • Undertaker
      • Wade Barrett
      • Zack Ryder
      • Animal
      • Big Boss Man
      • Billy Gunn
      • Bradshaw
      • Bret Hart
      • British Bulldog
      • Cactus Jack
      • Chris Jericho '99
      • Christian ‘99
      • Dude Love
      • Eddie Guerrero
      • Edge ‘99
      • Faarooq
      • Godfather
      • Hawk
      • Hunter Hearst Helmsley
      • Kane ‘97-99
      • Ken Shamrock
      • Mankind
      • Mark Henry ‘98
      • Mr. McMahon
      • Paul Wight
      • Road Dogg
      • The Rock ‘98-99
      • Shane McMahon
      • Shawn Michaels
      • Stone Cold Steve Austin
      • Triple H ‘99
      • Undertaker ‘97-98
      • Vader
      • X-Pac
      • Alicia Fox
      • Beth Phoenix
      • Brie Bella
      • Eve
      • Kelly Kelly
      • Kharma
      • Nikki Bella
      • Lita
      • Lita ‘00
      • Stephanie McMahon
      • Trish Stratus
      • Antonio Cesaro
      • Brian Pillman
      • Chainsaw Charlie
      • Damien Sandow
      • DDP
      • Drew McIntyre
      • Gangrel
      • Goldust
      • Grand Master Sexay
      • Jey Uso
      • Jimmy Uso
      • Mike Tyson
      • Rikishi
      • Ryback
      • Scotty 2 Hotty
      • Tensai
      • Val Venis
      • Yoshi Tatsu
      • AJ Lee
      • Layla
      • Natalya

WWE 13 Guide › Essentials › Flow of the Match: Strategy

Reversals

Understanding and getting a solid feel for reversal timing is crucial. Even if you take control early against the AI or a human opponent, there are built-in ways for characters to escape and gain some level of advantage over an opponent. To combat the out-and-out “perfect” whippings that have plagued beginning players in fighting games over the years, the WWE franchise has incorporated some fairly straight-forward abilities like “Comeback” and “Ring Escape” to help level the playing field. Those are handy, but this section of the guide will address improving your skills as a gamer rather than using escape abilities. Get a solid grasp on reversals and you can own your opponent.

Reversals are a key component to winning in the ring. Many factors come into play for a successful reversal: a Superstar’s attributes, how much damage has been taken, the game difficulty settings, and (of course) your ability to press the button in the correct timeframe. Performing a successful reversal requires you, the player, to press the reversal button while the reversal timeframe is open. When your opponent strikes at you or attempts a grapple or Irish whip, you will have a certain amount of time to reverse the attack. The maximum time for a fresh, unhurt Superstar with a strong defense attribute is roughly a quarter of a second. As the match clock wears on and your Superstar takes damage, the time allowed for successful reversals gets shorter. Regardless of damage, there is always at least a slight opportunity to reverse an attack; the reversal timeframe never slams shut all the way.

Tip

The key to improving your percentage of successful reversals is to practice “seeing” an opponent’s attack—sensing, seeing, or predicting the moment before the reversal icon shows up above the Superstar’s head. Pressing the button as the reversal icon appears gives you the best chance for a successful reversal. For starters, select a Superstar with great defense attributes like Rey Mysterio or CM Punk and run through a couple of matches, letting your opponent initiate so that you can practice timing your reversals.

Some reversals tend to be easier to execute than others. Often, it is easier for human players to visually anticipate a strike or a kick from an approaching AI. Executing a reversal in other situations, such as a chain grapple from a hold, tends to be more dependent on “feel” and experience.

After three reversals alternate from the initial strike or grapple, the Superstars will push off and revert to a neutral state.

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