WWE 13 Guide Walkthrough Superstars & Divas
Grand Master Sexay
Stats
- Height: 5’10”
- Weight: 213 pounds
- From: Memphis, TN
- Career Highlights: World Tag Team Champion
Signature Moves
Powerbomb 2
Standing front (pin combo)
Super Kick 3
Running, Irish whip rebound or catch
Finishers
Hip Hop Drop
Corner opponent front
Sexay Face Buster
Standing behind
Scoop Powerslam (alternate)
Standing front or Irish whip rebound (pin combo)
Attributes
- Strike Power: 70
- Grapple Power: 75
- Submission: 65
- Strike Defense: 80
- Grapple Defense: 75
- Speed: 80
- Jump: 90
- Agility: 90
- Adrenaline: 85
- Recovery: 75
- Toughness: 60
- Durability: 75
- Charisma: 80
- Tag Team: 100
- Overall: 83
Abilities
- Outside Dives
- Springboard Dives
- Leverage Pin
WWE Bio
For many years, where there was fun to be had in WWE, rest assured that Grand Master Sexay had a hand in the proceedings. Some people just have a knack for being in the middle of everything, but Grand Master Sexay turned that into an art form of sorts. Sporting wild goggles and outlandish ring attire, there was little that was understated about Grand Master Sexay. He was Sexay and he knew it, many years before it was cool to say it to the world. Which is why “Too Cool,” his tag team with the equally colorful Scotty 2 Hotty, was so aptly named. They marched to the beat of their own drummer, and it was impossible not to at least chuckle over their crazy antics. But amid all the glitz and zaniness, it’s easy to forget how good of a tandem that Too Cool was inside the ring. They won the World Tag Team Championship in 2000, defeating Edge & Christian, arguably one of the best tag teams of all time. Too Cool were impact players on the tag team scene for several years, and they left a lasting impression on the WWE Universe.
Breakdown
Playing as Grand Master Sexay in a tag team with Scotty 2 Hotty is a must. The tag team Too Cool (Grand Master Sexay and Scotty 2 Hotty) unseated Edge & Christian as Tag Team Champion—they were that good. His Super Kick 3 Signature Move is a catch move, so if it works out that your Signature Move is active and your opponent dives at you, be ready to press the Finisher button. Then, climb the nearest turnbuckle and take off with the Hip Hop Drop for big damage. If your opponent is still hanging on, whip him into a corner and use some team moves until you build more momentum. Or, let your partner make the pin.
Taunt Times
| D-pad Direction | Time |
|---|---|
| Up | 4.4s |
| Right | 1.8s |
| Down | 4.4s |
| Left | 1.8s |