The Ranch
Mesquite, Texas
July 4, 1961
On the way back to the coast and Evas Hammer, you make a detour to your childhood home, the ranch in Mesquite, Texas. There’s something you need to pick up.
➤ Map Legend Key for Collectibles
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Concepts |
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Gold |
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Map |
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Readable |
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Star Card |
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Max’s Toy |
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Upgrade Kit |
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Vinyl Record |
Objective: Investigate the Ranch
You have mixed feelings about being home. After crossing the bridge, move to the left to find the grave where your dog is buried. This continues the backstory of B.J. Blazkowicz.
Next, search the stable. Open the door and look for Collectibles as you uncover more backstory.
An old, abandoned truck is located near the stable. Search this to find a map of the ranch.
After you’ve had a look around the ranch, enter the house. Once you’re inside, you can’t get back out, so be sure to wrap up all your outdoor searching first.
Look around the ground floor of the house. There are Collectibles in the front room as well as in the kitchen.
Next, head downstairs to the basement for more Collectibles, plus a weapon upgrade.
Finally, go upstairs to the first floor. Search the two rooms along the hallway for more Collectibles. Also pick up the box of BBs in the boy’s bedroom for more backstory. Once you’re through searching, open the door to the bedroom to continue the mission.
You enter your parents’ old bedroom and retrieve the ring your mother saved for you. You’re not alone. Your father is there waiting for you. He’s holding you for the Nazis, which means you need to get out of there fast. When you regain control, use a melee attack on your father to disarm and then defeat him.
Captured
Objective: Disconnect the Claws
The Ausmerzer has arrived. Your father called in and reported your location to the Nazis. Now it’s latched on to the house and is carrying it away. You must hack at the three claws holding the house with your hatchet. The first is directly in front of you. Move forward and attack it to break it away from the house.
With only two claws holding on, the house rotates sideways, forcing you to walk along the walls to get around. To add to your dilemma, you’ve also got Drones attacking you. The Schockhammer works great for taking them out. Grab ammo for your heavy weapon in this area; you’ll need it later.
Climb a ladder, then along the side of a staircase. Jump over a short wall, then drop to the lower level. Several Drones fly in to attack. Shoot them all down.
Once all’s clear, use your hatchet to disconnect the second claw. One more to go.
You find yourself on the upper level of the remains of the house. Numerous enemies drop in to attack you. Go after the SuperSoldat first and pick up the Hammergewehr he drops. Use it to attack the ÜberSoldaten.
You don’t have to defeat every enemy; ÜberSoldaten continue dropping in for quite some time. Once you clear out the main threats, drop to the floor below and use the hatchet to disconnect the last claw, allowing the house to fall free from the Ausmerzer.
The Courthouse
Though you broke away from the Ausmerzer, you crashed to the ground and were trapped in the rubble of the house. The Nazis captured you while you were unconscious. They’re going to put you on trial for your “terrorist” acts.
Members of the Resistance have infiltrated the Nazi base where you’re being held. Super Spesh, disguised as your lawyer, is sent to help you escape. However, the Nazis anticipate this and put a stop to the rescue attempt.
You’re eventually taken to a courthouse and put on trial. The verdict has been determined in advance, as has the penalty—death.
Objective: Free Yourself
While the Soldiers guarding you prepare to take you back to your cell, press the Melee button and break free from the straps binding your hands. Knock out the Soldiers and take a weapon from them.
Objective: Fight
You’re in a courtroom surrounded by enemies. Move forward onto the podium where the judge sits. Kill everyone who gets in your way, including the judge, who’s also armed. Grab ammo and armor from the area. Take cover and begin fighting off your enemies.
You can’t stay on the podium for long. Make your way along the edge of the room to the walkway behind the seats on the ground floor. There are a couple of Hammergewehr turrets there. Take control of one and kill the enemies in the middle of the courtroom. When they start coming at you from the side, dismount the heavy weapon and keep fighting.
Continue fighting off the Soldiers. Eventually SuperSoldaten drop into the courtroom. Use the Hammergewehr or your heavy weapon to take them out, then pick up a heavy weapon dropped by a SuperSoldat and continue the fight. Eventually the courtroom doors open and more enemies enter, including a Kampfhund.
Clear a way out of the courtroom and advance into the corridors on the other side of the doorway. There are armories behind metal cages on either end, as well as in the center. Head in, stock up on ammo, and grab a heavy weapon off a turret if you need one. By now, everything is coming at you, including ÜberSoldaten.
The armories don’t offer much cover, so make your way up the ramp to the upper floor of the courthouse. You find more armories on this level at each end.
Pick up a heavy weapon at an armory to finish off the remaining enemies. You have to eliminate them all. The armories at the top are pretty good spots to hold out since there’s only one way to get to them. Blast away until you’re the last one left in the courthouse.
Objective: Escape
After all enemies are neutralized, it’s time to get out. You can exit through any of several doors on the ground floor. Once you choose a door and open it, the level is complete.
Though you seem to exit the courthouse, reality soon reasserts itself. There is no escape. Rendered helpless, you're brought to your public execution. However, even if the act is carried out, the fight isn’t over. The Resistance is there to rescue you—or what’s left of you…