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The Sims 3 Late Night eGuide
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Contents

  • Essentials
    • Introduction To Late Night
      • The Sims 3 Primer
      • Required Reading
      • Mood Boosting Tips And Tricks
    • New Simology
      • New Simology
      • Create a Sim
      • Traits
      • Lifetime Wishes
    • Wants And Desires
      • Wants and Desires
      • Wishes
      • Lifetime Rewards
      • Opportunities
    • New Socials
      • New Socials
      • Grouping Up
      • Throwing Partys
      • Going To Parties
    • New Skills
      • New Skills
      • Mixology
      • Piano, Drums and Bass Skills
      • Bands
    • New Careers
      • New Careers
      • Film Career
      • Career Development
    • Big City Living
      • Big City Living
      • Places Of Employment
      • Shopping And Commerce
      • The Bar Scene
      • Bridgeport's Hot Scene
    • Community Locations
      • Community Locations
      • Parks
      • Fishing Spots
    • Places To Live
      • Places To Live
      • Pre-made Houses
      • High-rise Buildings
    • Collectibles
      • Collectibles
      • Insects
      • Minerals
      • Meteorites
    • Popularity Contest
      • The Celebrity Game
      • Celebrity Levels
      • How To Become A Celeb
      • The Rewards Of Celebrity
    • Vamping It Up
      • Twilight's Parasites
      • How To Turn Vampire
      • Benefits
      • Potential Problems
      • Survival Instincts
      • Families
    • Build And Buy Modes
      • Build And Buy Mode Upgrades
      • Interior
      • Exterior
    • New Object Catalog
      • Possessions
      • Object Interactions
    • Object Catalog
      • Object Catalog
    • Existing Objects
      • Existing Objects

The Sims 3 Late Night Guide › Essentials › New Skills

Piano, Drums and Bass Skills

Late Night allows you to further indulge your Sim’s musical talents and learn three new instruments (piano, drums, and bass) in addition to the guitar.

These additional instruments allow Sims to form bands, which can then tour Bridgeport, play gigs, earn Simoleons, and achieve fame.

But let’s not get ahead of ourselves. Before the cash, before the adoring fans, there’s practice—and lots of it. Developing skill with an instrument is essential for a successful career in a band, and that takes real time.

But the rewards of mastering an instrument are plentiful...

Acquire by: Taking class, practicing on specific instrument

Development tools: Piano, drums, bass

Development Benefits

Developing skill with each of the new instruments unfolds almost exactly like the Guitar skill from The Sims 3 base game. When you first acquire an instrument, your Sim is pretty bad at playing it.

Piano keys are plinked. Drum beats are uneven. The bass sounds decidedly un-groovy. But that changes with time.

With each level you achieve, you get a little better. The music sounds tighter. Fewer mistakes are made. And you learn new songs to play.

One thing that is critical to note right away is that each instrument must be learned and developed separately. All four instruments operate independently of each other.

Skill levels earned on the piano, for example, do not translate to skill with the drums. Even if you reach level 10 of the piano, you must start from scratch with the bass.

This is why it takes so long to master all the instruments, making the One Sim Band Lifetime Wish such an achievement.

Playing the piano

Slapping the bass

Hammering the drums

Strumming the guitar

Once Sims know how to play an instrument, they only have a few available compositions. Only by leveling up the skill does the Sim learn more music and eventually reach a point where they can buy sheet music from the bookstore and really play some impressive tunes.

As the skill improves, the Sim also gets better at playing music and makes fewer mistakes. Here’s the level progression of the instrument skills:

Levels 1–4: Sim learns at least two basic practice-level songs per level. These are fine little ditties, but nothing spectacular.

Level 5: Sim earns three new compositions—real songs that other Sims enjoy listening to. Level 5 is particularly important to this skill.

At this level, the Sim stops just noodling around with the Play interaction on an instrument and moves up to the Perform interaction.

Other Sims get the Enjoying Music moodlet if around a performing Sim at level 5 on a specific instrument.

Levels 6–10: Sim learns at least one new composition per level and performs it without fail. The songs learned while achieving these skill levels are especially popular and enjoyed by other Sims.

When a Sim achieves a higher level in the skill, they really get into their music. Check out these moves.

Tip

Level 5 Sims can also Serenade other Sims, which is a romantic social that can aid a romantic conversation following the song’s conclusion.

When a Sim is serenaded, they automatically drift over to the Sim playing the instrument. However, there is a chance the serenading will be rejected should the target have absolutely no romantic interest in the musician.

Instrument-playing Sims can also Play for Tips in public locations. This is not the most lucrative activity, but it does add some extra Simoleons to the household bank account.

It’s also a good way to keep cash in the pocket of Sims starting out with a band and not yet playing high-level gigs.

(For more of gigs, see the New Careers chapter, which breaks down how bands work as careers.) The higher your skill, the more you make in tips. The more compositions your Sim knows and plays, the more they make, too.

Tip

At level 6, Sims unlock the Sweet Move interaction which really wows the crowd.

Brownie Bites

In addition to Performing or Playing for Tips, you can also Jam. Jamming can be done on an instrument all by your lonesome or with other Sims—and not necessarily those you may be in a band with.

The Jam interaction is available when you click on an instrument, whether it’s on a lot or in your inventory. You can invite other Sims with instruments into your little jam sessions.

If you are jamming in a group, the Social need is slowly fulfilled. Jamming alone or in a group also increases your Sim’s Fun.

Sheet Music

To round out your library of compositions, you cannot just rely on those learned by developing the skill. You must acquire new music by purchasing sheet music at the local bookstore or earn it from opportunities.

To learn from sheet music, select the music from the Sim’s personal inventory and choose the Learn interaction. The Sim starts playing the song over and over.

When the meter is full, the Sim knows the song by heart and can perform it. Use the Perform interaction and then select the name of the learned composition from the available list.

Caution

Sheet music cannot be shared among Sims. Once sheet music is learned, it disappears.

Piano Skill Challenges

Master Pianist

Requirement: Learn all Normal compositions

Reward: Master composition

Piano Star

Requirement: Play at 10 parties and venues

Reward: Pay for piano performances increases by 50 percent (includes tips)

Money Maker

Requirement: Make $25,000 from playing the piano (tips and piano opportunities)

Reward: Master composition

Drums Skill Challenges

Master Drummer

Requirement: Learn all Normal compositions

Reward: Master composition

Drum Star

Requirement: Play at 10 parties and venues

Reward: Pay for drum performances increases by 50 percent (includes tips)

Money Maker

Requirement: Make $25,000 from playing the drum (tips and drum opportunities)

Reward: Master composition

Bass Skill Challenges

Master Bassist

Requirement: Learn all Normal compositions

Reward: Master composition

Bass Star

Requirement: Play at 10 parties and venues

Reward: Pay for bass performances increases by 50 percent (includes tips)

Money Maker

Requirement: Make $25,000 from playing the bass (tips and bass opportunities)

Reward: Get a Master composition

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