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The Sims 3 Late Night eGuide
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Contents

  • Essentials
    • Introduction To Late Night
      • The Sims 3 Primer
      • Required Reading
      • Mood Boosting Tips And Tricks
    • New Simology
      • New Simology
      • Create a Sim
      • Traits
      • Lifetime Wishes
    • Wants And Desires
      • Wants and Desires
      • Wishes
      • Lifetime Rewards
      • Opportunities
    • New Socials
      • New Socials
      • Grouping Up
      • Throwing Partys
      • Going To Parties
    • New Skills
      • New Skills
      • Mixology
      • Piano, Drums and Bass Skills
      • Bands
    • New Careers
      • New Careers
      • Film Career
      • Career Development
    • Big City Living
      • Big City Living
      • Places Of Employment
      • Shopping And Commerce
      • The Bar Scene
      • Bridgeport's Hot Scene
    • Community Locations
      • Community Locations
      • Parks
      • Fishing Spots
    • Places To Live
      • Places To Live
      • Pre-made Houses
      • High-rise Buildings
    • Collectibles
      • Collectibles
      • Insects
      • Minerals
      • Meteorites
    • Popularity Contest
      • The Celebrity Game
      • Celebrity Levels
      • How To Become A Celeb
      • The Rewards Of Celebrity
    • Vamping It Up
      • Twilight's Parasites
      • How To Turn Vampire
      • Benefits
      • Potential Problems
      • Survival Instincts
      • Families
    • Build And Buy Modes
      • Build And Buy Mode Upgrades
      • Interior
      • Exterior
    • New Object Catalog
      • Possessions
      • Object Interactions
    • Object Catalog
      • Object Catalog
    • Existing Objects
      • Existing Objects

The Sims 3 Late Night Guide › Essentials › New Skills

Mixology

The art of Mixology occurs at the intersection of refreshment and entertainment. A well-trained mixologist can wow a crowd with not just a great beverage, but also a great show.

Spinning bottles, tossed tumblers, fiery concoctions—it can turn a fun evening out into a fantastic one. But it all starts with the simple act of pouring together two things from different bottles in hopes of making something special.

Acquire by: Making drinks at a bar, reading Mixology book, take Mixology class

Development tools: Bar, books, moonlighting at bar

Development Benefits

Mixology is a great new skill that fits perfectly with the club scene of Late Night . Sims who master Mixology can slide behind a professional bar either at a club or at home and whip up some impressive beverages.

Drinks not only refresh, but also affect mood. But it takes time to get from the simplest concoction to a mood-bending bev.

The easiest way to begin learning this skill is either to attend a class at the local bistro, pick up the entry-level Mixology manual at the bookstore, or just find an empty bar and start practicing drinks.

Note

You do not always have to make something fancy at a bar. You can use the Make Quick Drinks interaction on a bar to whip up something simple, just like grabbing a Quick Snack from a fridge. The drink fulfills a Need, but does not cause any moodlet.

Tip

There are three Mixology books. The first book can be read right away. Improve Mixology Vol. 2 requires level 3. Improve Mixology Vol. 3 requires level 6. Use books to jump-start the drive to the next level of the skill.

Bars aren't cheap, but they are critical for developing this skill at a reasonable rate.

If you are serious about Mixology, it’s smart to invest in a bar object for the household. There are a number of bars, ranging from cheap all the way up to professional-grade bars you would find at a high-class club.

Unless you are just making a Quick Drink, any time spent working at that bar develops the skill. (You can also develop the skill while moonlighting at a public bar, which is detailed in just a little bit.)

Here is the skill development breakdown, from when you start out with a bar, all the way up to mastery of the skill:

Just Starting: Sim can use Practice Making Drinks interaction on bars
Level 1: Sim can Practice Making Drinks with a target Sim
Level 2:
Sim can begin moonlighting at certain low-class establishments, like dive bars
Level 3:
Sim can make Party Mood Drinks
Level 4:
Sim can make Skill-Gain Mood Drinks
Level 5:
Sim can make Romantic Mood Drinks
Level 6:
Sim can Try to Make a New Drink on bars; can also rename any drinks they’ve created
Level 7:
Sim can begin moonlighting at certain high-class establishments, such as lounges
Level 8:
Sim can make Moodlet-Removal Drinks
Level 9:
Sim can make Crazy Mood Drinks
Level 10:
Sim can Name Drink After other Sims

The higher your skill level, the flashier the drink-making performance.

Like harvestables, painting, and other objects you create as a Sim, drink have quality levels. The higher the quality of the drink, the more enjoyable it is to other Sim.

Quality is determined by a few factors, such as the level of the skill, the quality of the bar used to mix the drink, the quality of a harvestable used to create the drink, and the mood of the mixologist.

If you serve a high-quality drink to another Sim, they will be impressed, which is a good entry point to improving a relationship.

Tip

Advance Mixology skill actions like creating a moodlet-altering drink or creating a new drink are only available on the new Professional Bars. You can only make regular drinks on the normal bars.

Drink List

Name Mood Drink?
Oil Colada
Formaldehyde on the Rocks
Hemoglobin Shooter
Spline Reticulator
Flaming Waylon Party
Hogan's Deep-Fried Juice Energy
Bad Referee
Winning Streak Negative Moodlet Removal
Naughty Cheerleader Romantic
Cherry Casanova Romantic
Stomach Churner
Saucy Sicilian Party
Shillelagh Energy
Tombstone Tipple
Big Mistake Crazy
Morcubus Molotov
Kneecapper
Llama Head Party
Baby Candy Energy
Feng Shui Fountain
Sapphire Samurai
Kozui Kooler
Sakura Shoji Sweetness Party
Zen Zinger Energy
Kyoto My Heart Romantic
Liquid Courage Energy
Black Mood
Fallen Angel Romantic
Deep Despair
Deathflower Drops Crazy
Red Water
Sanguine Slush Romantic
Plasma Punch
Rehydrant Negative Moodlet Removal
Ectoplasmic Residue
Dissolved Sand
Aristocratic Gimlet Party
Simoleon Sunrise Negative Moodlet Removal
Vera's Glass of Sass Energy
Pom Passion Romantic
Simsmapolitan
Starry Sea
KTHXBYE Crazy
Neon Breeze Party
Glow Goo Energy
Spotlight Polish Party
Melted Snowman Negative Moodlet Removal
Alien Brain Skill Gain
Flaming Flotsam Party
WooHoo on the Beach Romantic
Barnacle Breeze
Tropic Twister Energy
Carribbean Cooler
Pink Bunny
Purple Gnome
Rock Roller Party
Band Slam Energy
Fan Fizz
Buckwheat Shooter Energy
Muscle Protein
Cleanser Negative Moodlet Removal
Dark Energies
Falling Forever
Party Popper
Sweet Hijinks
Bio-Booster Skill Gain

Tip

Do you have World Adventures installed? If so, you can stock bars with nectar, the bottled elixir originally found in France.

Note

Be sure to check out the Tour of Bridgeport to learn all about the local club scene, which explains the differences between the different bars.

Mood Drinks

Once you reach level 3 of this skill, you learn how to create your first Mood drink: Party Drinks. There are multiple types of Mood drinks, which can imbue a target Sim (or yourself) with a specific moodlet.

Like all drinks, Mood drinks have varying degrees of quality, affected by the mixologist’s mood, skill level, and the number of times they have prepared the specific drink before.

(This is very similar to making dishes with the Cooking skill—the more you do something, the better you get at it.)

Party Drinks: These concoctions affect parties and how much Fun other Sims have at them.

Every Party Drink mixed improves the overall score for the party, increasing the chance that when it’s finally time for guests to shuffle on home, the party is deemed a success.

That’s good for relationship-building with party attendees.

Romantic Drinks: When a Romantic Drink is imbibed by a Sim, they receive the In the Mood moodlet, which makes them more receptive to romantic socials.

Skill-Gain Drinks: A few swallows of this smartypants bev and a Sim gets the Cerebral Boost moodlet, which temporarily improves the rate at which they develop any skill.

Negative Moodlet Removal Drinks: Negative moodlets bring everybody down. But when this cocktail is sipped, a Sim receives the Wash Away the Worry moodlet.

Now, this moodlet only lasts as long as the Sim is actively drinking the beverage, but at least it removes the effect of negative moodlets for a few moments.

Energy Drinks: Flagging Energy bringing your Sim to a grinding halt? Put an Energy Drink in their hand. This hip sip gives them the Wide Awake moodlet, which has the same effect as taking a nap.

Crazy Drinks: This is a fun beverage to create and serve. It encourages imbibers to do silly, insane stuff thanks to the effects of the Going Wild moodlet. While under the effect of the moodlet, the Sim has a lot of fun.

Brownie Bites

I cannot overstate the usefulness of reaching level 4 in this skill. Quaffing a Skill-Gain Drink is a cheap, easy way to temporarily accelerate skill development.

You know how much time it takes to reach the upper levels of any skill, even those your Sim has a knack for.

Having the ability to stir up this drink shaves important time off the development cycle, freeing your Sim to pursue other interests.

Inventing Drinks

At level 6, Mixologists can attempt to create all-new drinks instead of relying on existing recipes.

After the Sim experiments at the bar for a few minutes, they come up with their very own concoction which you can then name and serve to other Sims.

(You’re also given a drink name suggestion, but feel free to ignore it and use your own.) Now, when a drink is created, it is given a specific quality based on the previously mentioned factors like mood and skill level.

The quality of the drink can affect the enjoyment of it by other Sims.

There is also a chance that a newly minted drink will have mood-affecting properties like a Mood drink, but these properties are random and typically only pulled from the type of Mood drinks your Sim already knows.

At the top level of this skill, your Sim can name a drink after another Sim. You know where this is going. If the Sim the drink is named for sips it, that Sim will like the creator even more.

This is an excellent relationship builder. But the effect of a named drink is even wider. If another Sim drinks a beverage named after another Sim, they too gain a small relationship boost with the named Sim.

Note

The recipes for your personally created drinks are stored in the Skill Journal.

Moonlighting

This skill can do more than make you the center of a party, it can also help you earn extra scratch. Sims with the Mixology skill (any level) can moonlight at bars they are allowed entry to or own outright.

All you need to do is click on a bar in an establishment and choose the Make Drinks or Manage Bar interaction. If the existing Mixologist is amenable, they will slide over and let you get in there.

A moonlighting shift is usually short, but if you serve up quality drinks that patrons like, you can earn a nice bit of change.

The catch is to make sure you are capable of making drinks matched with the quality of the patrons (you can learn more about this in the Tour of Bridgeport chapter, which explains the local bar scene).

One important note: If you serve a bad drink to a celebrity, or cannot make the drink they desire, your chance of failing at the moonlight shift skyrockets.

You cannot keep moonlighting at the same bar over and over if you are a poor mixologist. If you fail to make good drinks, the Mixologist will let you know that you really ought to develop the skill a bit more.

If you attempt to moonlight at the bar again within a few days, you’ll discover the option is just not available.

Conversely, if you do exceptionally well at moonlighting, the Mixologist may tell you that you are ready for the next step and should offer your services at a better joint.

Skill Challenges

Master of Mood

Requirement: Mix 200 Mood drinks (any type, including newly created drinks with mood-boosting properties)

Reward: Mood drinks made by the Sim are stronger (moodlet duration increased, mood boost increased) and also get a quality boost.

Poseidon

Requirement: Mix 500 total drinks

Reward: No more Failed or Bad drinks can be made. Drinks made are always OK or better.

Cool Creator

Requirement: Create 25 unique drinks

Reward: New drinks have a new minimum base quality. Base quality of all existing new drinks increased.

Master Mixologist

Requirement: Serve 60 drinks to customers (i.e., moonlighting at a venue or a party)

Reward: Increased relationship status with every customer served. All mixology jobs pay out more per instance.

Professor of Drinks

Requirement: Learn 42 custom recipes from the various bar venues

Reward: Automatically learn multiple new custom recipes of über Mood drinks (these can only be learned this way).

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