The art of Mixology occurs at the intersection of refreshment and entertainment. A well-trained mixologist can wow a crowd with not just a great beverage, but also a great show.
Spinning bottles, tossed tumblers, fiery concoctions—it can turn a fun evening out into a fantastic one. But it all starts with the simple act of pouring together two things from different bottles in hopes of making something special.
Acquire by: Making drinks at a bar, reading Mixology book, take Mixology class
Development tools: Bar, books, moonlighting at bar
Development Benefits
Mixology is a great new skill that fits perfectly with the club scene of Late Night . Sims who master Mixology can slide behind a professional bar either at a club or at home and whip up some impressive beverages.
Drinks not only refresh, but also affect mood. But it takes time to get from the simplest concoction to a mood-bending bev.
The easiest way to begin learning this skill is either to attend a class at the local bistro, pick up the entry-level Mixology manual at the bookstore, or just find an empty bar and start practicing drinks.
Bars aren't cheap, but they are critical for developing this skill at a reasonable rate.
If you are serious about Mixology, it’s smart to invest in a bar object for the household. There are a number of bars, ranging from cheap all the way up to professional-grade bars you would find at a high-class club.
Unless you are just making a Quick Drink, any time spent working at that bar develops the skill. (You can also develop the skill while moonlighting at a public bar, which is detailed in just a little bit.)
Here is the skill development breakdown, from when you start out with a bar, all the way up to mastery of the skill:
Just Starting:
Sim can use Practice Making Drinks interaction on bars
Level 1:
Sim can Practice Making Drinks with a target Sim
Level 2:
Sim can begin moonlighting at certain low-class establishments, like dive bars
Level 3:
Sim can make Party Mood Drinks
Level 4:
Sim can make Skill-Gain Mood Drinks
Level 5:
Sim can make Romantic Mood Drinks
Level 6:
Sim can Try to Make a New Drink on bars; can also rename any drinks they’ve created
Level 7:
Sim can begin moonlighting at certain high-class establishments, such as lounges
Level 8:
Sim can make Moodlet-Removal Drinks
Level 9:
Sim can make Crazy Mood Drinks
Level 10:
Sim can Name Drink After other Sims
The higher your skill level, the flashier the drink-making performance.
Like harvestables, painting, and other objects you create as a Sim, drink have quality levels. The higher the quality of the drink, the more enjoyable it is to other Sim.
Quality is determined by a few factors, such as the level of the skill, the quality of the bar used to mix the drink, the quality of a harvestable used to create the drink, and the mood of the mixologist.
If you serve a high-quality drink to another Sim, they will be impressed, which is a good entry point to improving a relationship.
Drink List
| Name | Mood Drink? |
|---|---|
| Oil Colada | |
| Formaldehyde on the Rocks | |
| Hemoglobin Shooter | |
| Spline Reticulator | |
| Flaming Waylon | Party |
| Hogan's Deep-Fried Juice | Energy |
| Bad Referee | |
| Winning Streak | Negative Moodlet Removal |
| Naughty Cheerleader | Romantic |
| Cherry Casanova | Romantic |
| Stomach Churner | |
| Saucy Sicilian | Party |
| Shillelagh | Energy |
| Tombstone Tipple | |
| Big Mistake | Crazy |
| Morcubus Molotov | |
| Kneecapper | |
| Llama Head | Party |
| Baby Candy | Energy |
| Feng Shui Fountain | |
| Sapphire Samurai | |
| Kozui Kooler | |
| Sakura Shoji Sweetness | Party |
| Zen Zinger | Energy |
| Kyoto My Heart | Romantic |
| Liquid Courage | Energy |
| Black Mood | |
| Fallen Angel | Romantic |
| Deep Despair | |
| Deathflower Drops | Crazy |
| Red Water | |
| Sanguine Slush | Romantic |
| Plasma Punch | |
| Rehydrant | Negative Moodlet Removal |
| Ectoplasmic Residue | |
| Dissolved Sand | |
| Aristocratic Gimlet | Party |
| Simoleon Sunrise | Negative Moodlet Removal |
| Vera's Glass of Sass | Energy |
| Pom Passion | Romantic |
| Simsmapolitan | |
| Starry Sea | |
| KTHXBYE | Crazy |
| Neon Breeze | Party |
| Glow Goo | Energy |
| Spotlight Polish | Party |
| Melted Snowman | Negative Moodlet Removal |
| Alien Brain | Skill Gain |
| Flaming Flotsam | Party |
| WooHoo on the Beach | Romantic |
| Barnacle Breeze | |
| Tropic Twister | Energy |
| Carribbean Cooler | |
| Pink Bunny | |
| Purple Gnome | |
| Rock Roller | Party |
| Band Slam | Energy |
| Fan Fizz | |
| Buckwheat Shooter | Energy |
| Muscle Protein | |
| Cleanser | Negative Moodlet Removal |
| Dark Energies | |
| Falling Forever | |
| Party Popper | |
| Sweet Hijinks | |
| Bio-Booster | Skill Gain |
Mood Drinks
Once you reach level 3 of this skill, you learn how to create your first Mood drink: Party Drinks. There are multiple types of Mood drinks, which can imbue a target Sim (or yourself) with a specific moodlet.
Like all drinks, Mood drinks have varying degrees of quality, affected by the mixologist’s mood, skill level, and the number of times they have prepared the specific drink before.
(This is very similar to making dishes with the Cooking skill—the more you do something, the better you get at it.)
Party Drinks: These concoctions affect parties and how much Fun other Sims have at them.
Every Party Drink mixed improves the overall score for the party, increasing the chance that when it’s finally time for guests to shuffle on home, the party is deemed a success.
That’s good for relationship-building with party attendees.
Romantic Drinks: When a Romantic Drink is imbibed by a Sim, they receive the In the Mood moodlet, which makes them more receptive to romantic socials.
Skill-Gain Drinks: A few swallows of this smartypants bev and a Sim gets the Cerebral Boost moodlet, which temporarily improves the rate at which they develop any skill.
Negative Moodlet Removal Drinks: Negative moodlets bring everybody down. But when this cocktail is sipped, a Sim receives the Wash Away the Worry moodlet.
Now, this moodlet only lasts as long as the Sim is actively drinking the beverage, but at least it removes the effect of negative moodlets for a few moments.
Energy Drinks: Flagging Energy bringing your Sim to a grinding halt? Put an Energy Drink in their hand. This hip sip gives them the Wide Awake moodlet, which has the same effect as taking a nap.
Crazy Drinks: This is a fun beverage to create and serve. It encourages imbibers to do silly, insane stuff thanks to the effects of the Going Wild moodlet. While under the effect of the moodlet, the Sim has a lot of fun.
Inventing Drinks
At level 6, Mixologists can attempt to create all-new drinks instead of relying on existing recipes.
After the Sim experiments at the bar for a few minutes, they come up with their very own concoction which you can then name and serve to other Sims.
(You’re also given a drink name suggestion, but feel free to ignore it and use your own.) Now, when a drink is created, it is given a specific quality based on the previously mentioned factors like mood and skill level.
The quality of the drink can affect the enjoyment of it by other Sims.
There is also a chance that a newly minted drink will have mood-affecting properties like a Mood drink, but these properties are random and typically only pulled from the type of Mood drinks your Sim already knows.
At the top level of this skill, your Sim can name a drink after another Sim. You know where this is going. If the Sim the drink is named for sips it, that Sim will like the creator even more.
This is an excellent relationship builder. But the effect of a named drink is even wider. If another Sim drinks a beverage named after another Sim, they too gain a small relationship boost with the named Sim.
Skill Challenges
Master of Mood
Requirement: Mix 200 Mood drinks (any type, including newly created drinks with mood-boosting properties)
Reward: Mood drinks made by the Sim are stronger (moodlet duration increased, mood boost increased) and also get a quality boost.
Poseidon
Requirement: Mix 500 total drinks
Reward: No more Failed or Bad drinks can be made. Drinks made are always OK or better.
Cool Creator
Requirement: Create 25 unique drinks
Reward: New drinks have a new minimum base quality. Base quality of all existing new drinks increased.
Master Mixologist
Requirement: Serve 60 drinks to customers (i.e., moonlighting at a venue or a party)
Reward: Increased relationship status with every customer served. All mixology jobs pay out more per instance.
Professor of Drinks
Requirement: Learn 42 custom recipes from the various bar venues
Reward: Automatically learn multiple new custom recipes of über Mood drinks (these can only be learned this way).