Prima Games eGuides
primagames.com Browse Redeem a code Help
The Sims 3 Late Night eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Introduction To Late Night
      • The Sims 3 Primer
      • Required Reading
      • Mood Boosting Tips And Tricks
    • New Simology
      • New Simology
      • Create a Sim
      • Traits
      • Lifetime Wishes
    • Wants And Desires
      • Wants and Desires
      • Wishes
      • Lifetime Rewards
      • Opportunities
    • New Socials
      • New Socials
      • Grouping Up
      • Throwing Partys
      • Going To Parties
    • New Skills
      • New Skills
      • Mixology
      • Piano, Drums and Bass Skills
      • Bands
    • New Careers
      • New Careers
      • Film Career
      • Career Development
    • Big City Living
      • Big City Living
      • Places Of Employment
      • Shopping And Commerce
      • The Bar Scene
      • Bridgeport's Hot Scene
    • Community Locations
      • Community Locations
      • Parks
      • Fishing Spots
    • Places To Live
      • Places To Live
      • Pre-made Houses
      • High-rise Buildings
    • Collectibles
      • Collectibles
      • Insects
      • Minerals
      • Meteorites
    • Popularity Contest
      • The Celebrity Game
      • Celebrity Levels
      • How To Become A Celeb
      • The Rewards Of Celebrity
    • Vamping It Up
      • Twilight's Parasites
      • How To Turn Vampire
      • Benefits
      • Potential Problems
      • Survival Instincts
      • Families
    • Build And Buy Modes
      • Build And Buy Mode Upgrades
      • Interior
      • Exterior
    • New Object Catalog
      • Possessions
      • Object Interactions
    • Object Catalog
      • Object Catalog
    • Existing Objects
      • Existing Objects

The Sims 3 Late Night Guide › Essentials › New Object Catalog

Possessions

Materialism gets a bad rap in the eyes of Late Night, which celebrates the trappings of celebrity—namely excess.

There are dozens upon dozens of new objects created specifically to be fun, show off wealth, and develop skills that will help you achieve fame and fortune in Bridgeport. Take the new hot tubs.

These are sexy objects that not only add fun to your Sims’ lives, but also have the ability to affect their love lives in decidedly risque ways. (Yeah, you can go skinny dipping in a hot tub.)

Fortunately, Bridgeport has a bustling job scene that includes the well-paying Film career, which should put enough Simoleons in your pocket to purchase some of these fine, fun objects.

But you’ll have to become a true celebrity to really enjoy all the new objects in the catalog. Life in the fast lane isn’t cheap, after all.

Tip

Many of the new objects can be used to create clubs, bars, and lounges both at home or on community lots (if you get into the real estate game).

Depreciation

As soon as you buy an object and then exit Buy Mode, the object loses value. The immediate value hit is significant, but not devastating: 15 percent.

With each additional day, the object loses more value: 10 percent per day. The value of an object finally bottoms out at 40 percent of its original value.

So, if you bought the SimmerChar Dual-State Stove for §400, the object would lose §60 on the first day. The next day, it would lose another §40. If you sold the object back after two weeks of use, you would get §160 back.

However, not everything in this world goes down in value upon purchase. Some art actually increases in value.

Bills

Every Monday and Thursday, the postal worker drops off a stack of bills in your mailbox. You have to pay approximately §6 for every §1,000 of stuff you own.

For example, if you spent §14,500 on building and objects, your bills will come out to around §85. So keep this in mind when shopping.

To pay your bills, click on the mailbox and choose the Pay Bills interaction or choose the Auto Bill Pay option. You cannot ignore bills and hope they go away. You must pick up bills from your mailbox and attend to them in a timely manner.

If you do not pay your bills within three days—the normal bill cycle—you can count on a visit from the Repo Man on day four.

The Repo Man will enter your house without warning and take objects without mercy until he has reached the number of Simoleons you currently owe.

Once you enter day four of bills, you cannot quickly pay them and shoo away the Repo Man. It’s too late by that time.

Keep reading with a free account

The first 3 sections of The Sims 3 Late Night are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousExterior NextObject Interactions