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Contents

  • Essentials
    • Introduction
      • Welcome to Nintendo Land
    • Basic Information
      • Basic Information
    • Gameplay Overview
      • Nintendo Land Attractions
    • Attractions Tour
      • Attractions Tour
    • Prizes
      • Prizes
  • Walkthrough
    • Team Attractions
      • The Legend of Zelda Battle Quest
      • Pikmin Adventure
      • Metroid Blast
    • Competitive Attractions
      • Mario Chase
      • Luigi’s Ghost Mansion
      • Animal Crossing Sweet Day
    • Solo Attractions
      • Yoshi’s Fruit Cart
      • Octopus Dance
      • Donkey Kong’s Crash Course
      • Takamaru’s Ninja Castle
      • Captain Falcon’s Twister Race
      • Balloon Trip Breeze

Nintendo Land Guide › Walkthrough › Competitive Attractions

Mario Chase

Plumber Beware!

Even the denizens of the Mushroom Kingdom need to blow off a little steam, and what better way than with a good old-fashioned game of tag? It’s Mario vs. Toads in a race to see who can tackle Mario first—or at all! In this slightly rough-and-tumble version, though, things might seem initially to be stacked in Mario’s favor. After all, thanks to the GamePad touch screen, he has a bird’s-eye view of the entire map! Although his only control option is to run, if he happens to grab a Star when it appears, he becomes not only faster than he was before, but also invincible and can turn the tables for 15 precious seconds.

Any player that takes up a Wii Remote doesn’t have a birds-eye view and must seek out Mario from a third-person perspective. Up to four Wii Remote players can assume the role of different Toads that can work in unison to locate and box in Mario before he can escape. Toads are faster in a straight line, so if Mario is spotted and doesn’t make enough quick directional changes, the Toads will have him!

Origin Story: Mario

We’ve already established that Mario’s first appearance as a mustachioed plumber was technically all the way back in Donkey Kong, but he was still known as “Jumpman” back then. His first appearance as Mario proper was, of course, Mario Bros., where he and his mostly identical twin ran around a small arena with wrap-around edges, trying to bounce enemies off ledges above to clear New York’s underbelly. Originally dubbed “Mr. Video,” Mario’s classic appearance of red shirt and blue coveralls (the colors of which were swapped for Donkey Kong), plus telltale mustache and red cap were mostly designed out of necessity, using contrasting colors to help the low-fidelity sprite pop out on the screen. Mario’s iconic cap, which wouldn’t be seen in detail until technology could allow for finer resolution, was devised to hide his hair and avoid the need to spend costly memory to animate his hair when he moved.

Controls

GamePad Controls (Mario)

Control Mario Move Left Stick
Turn Camera On/Off Press camera icon on touch screen

Those controls look pretty simple, don’t they? That’s because, as Mario, you have the ultimate tool in your hands: The GamePad sees all, including where the Toads are and which direction they’re facing. You have omniscience, and can watch constantly to avoid not just where enemies are, but also where they’re going. Mario is slightly faster when he turns, which means any players lucky enough to have the GamePad should be making plenty of quick turns down side paths wherever possible.

Wii Remote Controls

Move (+)Control Pad
Tackle 2 Button

The Toads’ control options are as simple as Mario’s but their strength is in numbers and communication. Make the most of that tackle move by waiting until the last second to make a jump. Toads are faster on the straightaways than Mario, but a mistimed tackle can mean the difference between victory and loss! Keep an eye at all times on the distance meter at the bottom of your character’s screen; it indicates the range to Mario and updates in real-time.

General Chase Tips

As Mario: Use your enhanced vision of the battlefield to stay out of view wherever possible. Structures with high walls can completely hide you from any searching Toads, and it’s much easier to lose a group of attackers if they don’t know where you are and can’t relay your position. This is your key advantage, and for many Mario players, it’s actually smarter not to move until enemies start to get close. Always leave yourself multiple outs whenever possible to avoid getting boxed in. If you can head down a path to the right and left instead of just doubling back toward a pursuer, you’ll be that much slipperier.

As Toads: Your strength is your ability to communicate with others. Thanks to Mario’s all-seeing eyes, it’s pretty difficult to capture him in a one-on-one match unless he’s not paying attention, which is why the Yoshi Carts, your computer controlled allies, are added to the mix to help you corral the feisty plumber by calling out location information and stunning the plumber with their lengthy tongues. A common (and effective!) strategy is to have one Toad perched up as high as possible to get the best view of the land. Another is to stand near where the Star will spawn to try to tackle Mario as he runs for it. Both methods work very well for players that haven’t yet gotten to know a stage, so be patient, be communicative, and find that plumber!

Starstruck

The only way Mario can turn the tide in a chase is to pick up the Star that appears at the center of every stage after 30 seconds or more, depending on how many players are chasing him. Stars grant him invulnerability, the power to stun would-be attackers, and increase his running speed greatly. Not even mud can slow down a Star-powered Mario! Make the most of a Star if you happen to get it by seeking out Toads and stunning them during the early seconds of the Star’s effect, but as the clock ticks on, use the increased speed to really zip around the level and find a place to stay out of sight.

Stamps

Icon Name Conditions
Starless Getaway Win a match as Mario without ever grabbing the Star.
20-Second Catch Catch Mario within the first 20 seconds of a match.
Finish at the Start Be sitting at the starting point as Mario when time runs out.
1 Second on the Clock Catch Mario with only 1 second remaining.
10-Time Champion Successfully escape as Mario 10 times.

1. Chase Arena

This simple arena (which like all three stages varies in size depending on the number of players) is an excellent tutorial for the various ways in which Mario can both hide and be spotted by the Toads. The green and red sections of the course feature high walls that are perfect for staying out of sight when playing as Mario. As Toads, keep an eye on the yellow section; its walls are low everywhere and these are great places to catch Mario trying to sneak out of or into the green and red sectors. The central starting point where the Star appears is also a great place to guard because it allows for almost 360-degree views of all the colored sections.

2. Mud River Run

The mud here slows down Mario and Toad alike if they happen to run into it, but Mario has one key advantage: When he runs across a bridge over the muck, it disappears for the rest of the round. Used sparingly, these bridge escapes are a good way to shrug off pursuers. If playing as a Toad and on Mario’s tail, try diving with the Tackle move just as the bridges start to blink to avoid getting dunked in the mud. The blue section also has a pair of high points with multiple ways on or off them. Mario can lure Toads over, then use the circular ramps or just jump off the elevated position to make his escape. The low stone walls that line the yellow section are great for doubling back and shaking off pursuers if you’re Mario—or, if you’re Toad, getting the drop on Mario if he isn’t paying attention.

3. Slide Hill

The various slides in this map are a double-edged sword. While they are great for quickly moving from higher positions to lower ones, they can also be used to trap Mario by herding him onto a slide with a waiting Toad at the bottom. The central high point is an essential tool for locating the little plumber, especially if there are multiple Toads that can switch off serving as lookout. Note, too, that the red and green sections are the only ones that have slides all the way to the bottom. Yellow and blue sectors have ramps that lead back up to the top. There are only two directions Mario can approach from when searching for the Star. The long slides that straddle the different colored sections are tempting means of escape, but they too can be used as a trap by positioning a Toad on one of the bridges and jumping in the direction of the decline. (In other words, avoid jumping toward Mario as he slides down and instead try to intercept him as he passes under the bridge.) Mario can take advantage of the fact that slides also lock pursuers into moving in a single direction. Forcing a pursuer to take the slippery slope downward can allow Mario to slide down a short section, double back, then slide down again and run away from the pursuer. There are quite a few places to hide out of the Toads’ sight in the middle of the stage, but keep an eye out for lookouts up near the starting area.

A Mushroom-Plumber Ballet

One of the greatest things about Mario Chase is that the game is constantly changing. Depending on whether you’re playing with friends who always seem to run the same path to hide or newcomers whose movements are completely unpredictable, the beauty of this Attraction lies in the way it evolves over time. Knowing which route to take when Mario is running from yellow to red on Slide Hill or how many bridges are left standing on Mud River Run is central to the game’s strategy. Even players that know the stages inside and out can still be outmaneuvered, though, so grab some friends and watch the chase be born anew with each attempt.

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