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Hyrule Warriors eGuide
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Contents

  • Introduction
    • Foreword
  • Hero Training
    • Hero Training
    • Legend Mode
  • Walkthrough
    • The Quest
    • Legend Mode
      • The Armies of Ruin: Hyrule Field
      • The Sheikah Tribesman: Eldin Caves
      • Sorceress of the Woods: Faron Woods
      • The Sorceress of the Valley: Valley of Seers
      • Land of Twilight: Twilight Field
      • The Shadow King: Palace of Twilight
      • Land of Myth: Death Mountain
      • The Water Temple: Lake Hylia
      • Land in the Sky: Skyloft
      • Sealed Ambition: Sealed Grounds
      • The Sacred Sword: Temple of the Sacred Sword
      • A War of Spirit: Temple of Souls
      • Shining Beacon: Valley of Seers
      • Ganondorfs Return: Gerudo Desert
      • March of the Demon King: Valley of Seers
      • Battle of the Triforce: Hyrule Field
      • Enduring Resolve: Gerudo Desert
      • Liberation of the Triforce: Ganons Tower
    • Adventure Mode
      • How It Works
      • A
      • B
      • C
      • D
      • E
      • F
      • G
      • H
  • Warriors
    • Warriors
    • Link
    • Impa
    • Lana
    • Zelda
    • Sheik
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Non-Playable Warriors
  • Extras
    • Extras
    • Potions
    • Enemies and Materials
    • Sub-Weapons
    • Weapon Skills
    • Medals
  • Badges
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim

Hyrule Warriors Guide › Walkthrough › Legend Mode

Sorceress of the Woods: Faron Woods

Playable Characters
Link Impa Sheik
Heart Container

Sheik

Piece of Heart

Impa

Gold Skulltula

1,000 KOs

Hard Mode Gold Skulltula

Link’s Magic Rod—Reduce Gohma’s health to half or less before the Deku Tree is in danger while keeping Impa and Sheik alive.

Unlockables

Bow and Arrow

Lana

Smithy

Victory Conditions

Defeat Wizzro.

Defeat Conditions

If Lana flees or the Deku Tree is captured.

The Secret of the Sorceress

You now have access to Sheik, the mysterious Sheikah Tribesman (though, not so mysterious to fans of Ocarina of Time). Link and his new toy, the Fire Rod, are recommended for this fight because of its fire element. It is an excellent weapon, but, as we said before, feel free to select whichever Warrior you enjoy playing, just make sure to keep your Warriors balanced.

Weed Whacking

Shortly after starting this Scenario, things get out of hand. Wizzro summons five Deku Baba to the battlefield. These overgrown flytraps create a circle of poisonous gas around them that can’t be entered without a penalty of a good thrashing. That means all conventional weaponry is out the door; we’re going to have to improvise.

Sheik suggests that you find a Bow somewhere on the map to take out the pesky plants. Where might you find such a weapon? Lucky for you, we know exactly where to look. Directly south of the West Square Keep, at the end of that little hook section on the map, you’ll find a chest containing the Bow Sub-Weapon. Grab it and race over to the nearest Deku Baba.

Selecting Sub-Weapons

Now that you have more than one Sub-Weapon, you’re going to need to know how to swap between them. To change Sub-Weapons, use and to select your weapon of choice, then use it in the traditional manner by pressing .

You can also press your finger or a stylus to the Wii U GamePad’s screen and all of your current Sub-Weapons will pop up onscreen.

Now, -Target the Deku Baba and shoot off an arrow to bring the baddie down. Repeat this with the other four Deku Babas to complete the mission.

DON’T Escort Lana to the Deku Tree

Your next mission will be to escort the young sorceress Lana, to the Deku Tree, but she’s actually perfectly capable of making it there on her own. This is a good time to capture a few enemy Keeps and defeat enemy Captains. You have only a minute or two, so choose a Keep to capture and stick with it until it’s in your possession.

Our suggestion is to go for either the Southern or Western Tree Keep. Both of these Keeps will put you in a good position for your next mission. Speaking of which . . .

Heart Container Opportunity

While playing as Sheik, if you choose to go to the Southern Tree Keep, you can make your war around to the Southeast Tree Keep’s south gate and around the bend to find a treasure chest containing a Heart Container.

Defeat the Gibdo Forces

Once Lana enters the Deku Tree Keep, Wizzro will send his personal Gibdo guards to attack her. You have four Gibdos to defeat in order to keep Lana safe: two in the Southeast Tree Keep and two just north of the Western Tree Keep. If you took our advice and went to capture either the Southern or Western Tree Keep, you should be in the perfect position to intercept two of the Gibdos en route to Lana.

Race over to the first set of shambling ghoulies and take them out, then run directly toward the second set and do the same. The key is not to linger on either Gibdo set for too long, or the unattended pair will begin wreaking havoc on Lana and the Deku Tree.

Gibdo’s Are Absolutely Stunning

Gibdos a shambling mummies with giant swords that have the unfortunate ability to petrify anything close to them. They are generally easy Captains to defeat, but if you don’t pay attention to their visual cues, you can be caught in their aura of terror, which will leave you still as a statue for a few seconds. Get caught in between two Gibdos? Then you better start praying to the goddesses, because you might be there for a while, with each Gibdo taking its turn scaring you motionless.

The best method for attack is the stick-and-move kind. Roll in close enough to attack, swing away, and the second you see the Gibdo begin inhaling a blueish mist, dodge away immediately. When you see its Weak Point Mark appear, refrain from rolling in for a second or two; this a pretty dirty trick the Gibdo’s playing—the ol’ hook, line, and sinker method. Repeat this process and be patient: It can take several attacks on a Gibdo’s Weak Point Mark before you can perform a Smash because it is perfectly capable of hiding its Mark from you in favor of breathing more petrifying breath.

Patience and precision are all you need to put this undead knight to rest for good.

Do You Smell Smoke?

We’ve already learned that Wizzro isn’t a big fan of fair play, but this move takes the cake. Once you’ve defeated the Gibdo Forces, Wizzro lights the Deku Tree on fire! That’s just . . . messed up! Unfortunately, this is a problem that’s a big too big for you and your allies, so you need some other means to save the elder tree.

You need to find the Great Fairy and see if she’ll help with the battle in the same way she helped at the battle of Hyrule Field. Normally, you’d have to track her down yourself, but we’re in good with the Fairy and we happen to know the location of her exclusive, invitation-only Fairy Fountain.

Head to the abandoned Keep in the northeast corner of the map and defeat the Gibdo Captain on the stairs. Once he’s beaten, the abandoned Keep will open up to reveal the Great Fairy’s Fountain. Enter the Keep and pray to the Great Fairy by standing in the center of the Magic Circle and pressing .

Cuckoo for Cuccos

Inside the Great Fairy’s Fountain is a lone Cucco, pesky poultry that are known for their brotherhood and unrelenting rage against anyone who so much as flicks a feather on one of their own. These stereotypes remain true in Hyrule Warriors as well: Touch a Cucco, and get ready for the storm.

If you hit a Cucco a few times, it’ll call on its plucky brethren and you’ll have a heck of a fight on your hands. Wave after wave of Cucco soldiers will teleport onto the battlefield, following you wherever you go until you either defeat them or they defeat you. And if that weren’t bad enough, once you’ve beat up enough relentless monsters, a Gold Cucco will enter the fray to teach you the true meaning pain. If it hits you a single time, your Health Bar will plummet like a boulder off a cliff. Your best bet for challenging this fowl foul is to attack only when it’s not running at you. If it begins moving in your direction, get your dodging finger warmed up, because it’ll begin a short barrage of attacks before backing off. Once it stops, return the favor and start attacking the bird with the same fervor it used against you.

You don’t get anything from defeating a Gold Cucco except a sense of pride. If that doesn’t sound worth the effort to you and you’re not up for a challenge, leave these bad birdies alone.

It looks like she was in the mood to help today, too. Ya know, despite her size and demeanor, the Great Fairy is nothing but a big ol’ sweetheart.

Gold Skulltula Opportunity

There’s a darn good chance that you’ve defeated 1,000 enemies at this point in the fight. If that’s the case, head over to the Western Tree Keep, exit through its south gate, and immediately head west. You’ll find a boulder that you should definitely introduce to your Bombs. Underneath the boulder is none other than your third Gold Skulltula. You’re getting pretty good at this!

Wizzro Whomping

Wizzro’s a sore loser—that much becomes apparent after you put out his fire. Luckily, that was the last trick he had up his sleeve . . . we hope.

The gates that blocked your entry to the North Square and Enemy Base Keeps should now be open. Head to the Enemy Base Keep and feel free to capture the North Square Keep along the way.

Piece of Heart Opportunity

While playing as Impa, you can find her Piece of Heart by capturing the North Square Keep. When the Keep is yours, a treasure chest appears. Open the chest to extend Impa’s health by a full Heart.

What a snake! Once you reach the Enemy Base, Wizzro retreats again and calls up the aid of the cycloptic arachnid Gohma.

Boss Fight: Gohma

Gohma: The creepy cyclops that has haunted the dreams of The Legend of Zelda fans for generations. Like King Dodongo, if you’ve been a fan of the series for a while now, you’ll know exactly what to do to deal with Gohma. For the rest of you, buckle up and read on.

Gohma’s main method of attack is also its greatest weakness. It loves to sweep the area surrounding it with lasers from its eye. Fortunately, these lasers are a breeze to dodge if you’re paying attention; keep your eyes glued to Gohma’s eye and you’ll know exactly what kind of laser it’s going to fire.

If Gohma looks to the right (its left), it’ll do a horizontal sweeping laser in an arc in front of it.

If it looks down slightly, it’s about to do a vertical laser that will start on the ground and move straight up.

If you see a ball of energy building up in its eye, that means it’s going to fire a giant electrifying ball at you and your allies.

With each of these laser attacks, the Gohma’s eye becomes blue after or during the attack. When you see that blue pupil, that’s your time to strike! Fire an arrow right into its eye and its Weak Point Mark will appear. Beat up on the Gohma until you either get a Weak Point Smash or it gets up again, jump away from it when it starts to get up to avoid being hit by its counterattack, then repeat the whole process. Just be quick about it or the Gohma’s eye will change back to its normal red, meaning you have to wait for its next laser attack.

Lasers aren’t the only offensive moves the Gohma has. You’ll have to watch out for when it raises one of its front arms; this means the Gohma is about to sweep its claws in front of it in a spinning tornado attack.

Gohma’s last move is easy enough to dodge, but it’s also incredibly destructive. The Gohma will leap into the air and come crashing down, damaging anything and anyone unlucky enough to be under it. This move destroys Keeps swiftly and can do the same to your Health Bar if you get lazy. Just pay attention to the large white circle it leaves behind when it jumps; this is an indicator of where the Gohma is going to land when it returns from its journey into the stratosphere. Stay a good distance away from that circle and you’ll be completely fine.

The most important part of this fight is doing as much damage to as possible while Gohma is in the Enemy Base Keep. After spending some time in the Keep, it’ll leap directly to the Deku Tree. This is a very bad thing; it may have attacks that are easy for you to dodge, but your soldier friends will have far more trouble dealing with it, meaning the Deku Tree Keep can be destroyed in a few minutes flat.

If Gohma leaps to the Deku Tree, waste no time in following and defeating it or you run the very real risk of failing the Scenario. The good news is, once you’ve defeated the Gohma, the Scenario ends and you’re declared the victor!

Hard Gold Skulltula Opportunity

You need Link’s Fire Rod for this one. The crux of this Skulltula falls on getting Gohma to half health before it leaps to the Deku Tree. Once it does, it can quickly cause your allies to flee and run the Deku Tree’s health down to dangerous levels, completing disabling your ability to find the Skulltula.

Once the Skulltula has entered the battlefield, however, you are safe to run off and capture it at the northernmost point of the map, directly west of the Great Fairy’s Fountain. You’ll need the Hookshot equipped to pull yourself up the ledge that the Skulltula is hiding on, but once you’re up there, it’s fair game.

Unlockables

Lana: The sorceress who helped you fight off Wizzro’s monster hordes will join your party after the completion of this Scenario, and let us tell you, this adorable little glass cannon can pack a mean punch. Her range is excellent, her variety of moves is nothing to scoff at, and her ability to mix and match Strong Attacks with her Book of Sorcery will give you more versatility than just about any other Warrior in the game.

Smithy: The one Bazaar store that wasn’t available to you at the start of the game is now open for business. Use the Smithy to take Weapon Skills from weak weapons to jam them into strong ones: That about sums up your entire experience in this shop. Use it frequently to keep your arsenal at its deadliest.

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