Playable Characters Link Impa Sheik
Heart ContainerPiece of HeartGold Skulltula
Hard Mode Gold Skulltula
UnlockablesBow and Arrow Smithy Victory ConditionsDefeat Wizzro. Defeat ConditionsIf Lana flees or the Deku Tree is captured. |
The Secret of the Sorceress
You now have access to Sheik, the mysterious Sheikah Tribesman (though, not so mysterious to fans of Ocarina of Time). Link and his new toy, the Fire Rod, are recommended for this fight because of its fire element. It is an excellent weapon, but, as we said before, feel free to select whichever Warrior you enjoy playing, just make sure to keep your Warriors balanced.
Weed Whacking
Shortly after starting this Scenario, things get out of hand. Wizzro summons five Deku Baba to the battlefield. These overgrown flytraps create a circle of poisonous gas around them that can’t be entered without a penalty of a good thrashing. That means all conventional weaponry is out the door; we’re going to have to improvise.
Sheik suggests that you find a Bow somewhere on the map to take out the pesky plants. Where might you find such a weapon? Lucky for you, we know exactly where to look. Directly south of the West Square Keep, at the end of that little hook section on the map, you’ll find a chest containing the Bow Sub-Weapon. Grab it and race over to the nearest Deku Baba.
Now,
-Target the Deku Baba and shoot off an arrow to bring the baddie down. Repeat this with the other four Deku Babas to complete the mission.
DON’T Escort Lana to the Deku Tree
Your next mission will be to escort the young sorceress Lana, to the Deku Tree, but she’s actually perfectly capable of making it there on her own. This is a good time to capture a few enemy Keeps and defeat enemy Captains. You have only a minute or two, so choose a Keep to capture and stick with it until it’s in your possession.
Our suggestion is to go for either the Southern or Western Tree Keep. Both of these Keeps will put you in a good position for your next mission. Speaking of which . . .
Heart Container Opportunity
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Defeat the Gibdo Forces
Once Lana enters the Deku Tree Keep, Wizzro will send his personal Gibdo guards to attack her. You have four Gibdos to defeat in order to keep Lana safe: two in the Southeast Tree Keep and two just north of the Western Tree Keep. If you took our advice and went to capture either the Southern or Western Tree Keep, you should be in the perfect position to intercept two of the Gibdos en route to Lana.
Race over to the first set of shambling ghoulies and take them out, then run directly toward the second set and do the same. The key is not to linger on either Gibdo set for too long, or the unattended pair will begin wreaking havoc on Lana and the Deku Tree.
Do You Smell Smoke?
We’ve already learned that Wizzro isn’t a big fan of fair play, but this move takes the cake. Once you’ve defeated the Gibdo Forces, Wizzro lights the Deku Tree on fire! That’s just . . . messed up! Unfortunately, this is a problem that’s a big too big for you and your allies, so you need some other means to save the elder tree.
You need to find the Great Fairy and see if she’ll help with the battle in the same way she helped at the battle of Hyrule Field. Normally, you’d have to track her down yourself, but we’re in good with the Fairy and we happen to know the location of her exclusive, invitation-only Fairy Fountain.
Head to the abandoned Keep in the northeast corner of the map and defeat the Gibdo Captain on the stairs. Once he’s beaten, the abandoned Keep will open up to reveal the Great Fairy’s Fountain. Enter the Keep and pray to the Great Fairy by standing in the center of the Magic Circle and pressing
.
It looks like she was in the mood to help today, too. Ya know, despite her size and demeanor, the Great Fairy is nothing but a big ol’ sweetheart.
Gold Skulltula Opportunity
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Wizzro Whomping
Wizzro’s a sore loser—that much becomes apparent after you put out his fire. Luckily, that was the last trick he had up his sleeve . . . we hope.
The gates that blocked your entry to the North Square and Enemy Base Keeps should now be open. Head to the Enemy Base Keep and feel free to capture the North Square Keep along the way.
Piece of Heart Opportunity
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What a snake! Once you reach the Enemy Base, Wizzro retreats again and calls up the aid of the cycloptic arachnid Gohma.
Boss Fight: Gohma
Gohma: The creepy cyclops that has haunted the dreams of The Legend of Zelda fans for generations. Like King Dodongo, if you’ve been a fan of the series for a while now, you’ll know exactly what to do to deal with Gohma. For the rest of you, buckle up and read on.
Gohma’s main method of attack is also its greatest weakness. It loves to sweep the area surrounding it with lasers from its eye. Fortunately, these lasers are a breeze to dodge if you’re paying attention; keep your eyes glued to Gohma’s eye and you’ll know exactly what kind of laser it’s going to fire.
If Gohma looks to the right (its left), it’ll do a horizontal sweeping laser in an arc in front of it.
If it looks down slightly, it’s about to do a vertical laser that will start on the ground and move straight up.
If you see a ball of energy building up in its eye, that means it’s going to fire a giant electrifying ball at you and your allies.
With each of these laser attacks, the Gohma’s eye becomes blue after or during the attack. When you see that blue pupil, that’s your time to strike! Fire an arrow right into its eye and its Weak Point Mark will appear. Beat up on the Gohma until you either get a Weak Point Smash or it gets up again, jump away from it when it starts to get up to avoid being hit by its counterattack, then repeat the whole process. Just be quick about it or the Gohma’s eye will change back to its normal red, meaning you have to wait for its next laser attack.
Lasers aren’t the only offensive moves the Gohma has. You’ll have to watch out for when it raises one of its front arms; this means the Gohma is about to sweep its claws in front of it in a spinning tornado attack.
Gohma’s last move is easy enough to dodge, but it’s also incredibly destructive. The Gohma will leap into the air and come crashing down, damaging anything and anyone unlucky enough to be under it. This move destroys Keeps swiftly and can do the same to your Health Bar if you get lazy. Just pay attention to the large white circle it leaves behind when it jumps; this is an indicator of where the Gohma is going to land when it returns from its journey into the stratosphere. Stay a good distance away from that circle and you’ll be completely fine.
The most important part of this fight is doing as much damage to as possible while Gohma is in the Enemy Base Keep. After spending some time in the Keep, it’ll leap directly to the Deku Tree. This is a very bad thing; it may have attacks that are easy for you to dodge, but your soldier friends will have far more trouble dealing with it, meaning the Deku Tree Keep can be destroyed in a few minutes flat.
If Gohma leaps to the Deku Tree, waste no time in following and defeating it or you run the very real risk of failing the Scenario. The good news is, once you’ve defeated the Gohma, the Scenario ends and you’re declared the victor!
Hard Gold Skulltula Opportunity
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