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Hyrule Warriors eGuide
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Contents

  • Introduction
    • Foreword
  • Hero Training
    • Hero Training
    • Legend Mode
  • Walkthrough
    • The Quest
    • Legend Mode
      • The Armies of Ruin: Hyrule Field
      • The Sheikah Tribesman: Eldin Caves
      • Sorceress of the Woods: Faron Woods
      • The Sorceress of the Valley: Valley of Seers
      • Land of Twilight: Twilight Field
      • The Shadow King: Palace of Twilight
      • Land of Myth: Death Mountain
      • The Water Temple: Lake Hylia
      • Land in the Sky: Skyloft
      • Sealed Ambition: Sealed Grounds
      • The Sacred Sword: Temple of the Sacred Sword
      • A War of Spirit: Temple of Souls
      • Shining Beacon: Valley of Seers
      • Ganondorfs Return: Gerudo Desert
      • March of the Demon King: Valley of Seers
      • Battle of the Triforce: Hyrule Field
      • Enduring Resolve: Gerudo Desert
      • Liberation of the Triforce: Ganons Tower
    • Adventure Mode
      • How It Works
      • A
      • B
      • C
      • D
      • E
      • F
      • G
      • H
  • Warriors
    • Warriors
    • Link
    • Impa
    • Lana
    • Zelda
    • Sheik
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Non-Playable Warriors
  • Extras
    • Extras
    • Potions
    • Enemies and Materials
    • Sub-Weapons
    • Weapon Skills
    • Medals
  • Badges
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim

Hyrule Warriors Guide › Extras

Potions

Below is a list of all of the Potions you can unlock and use at the Apothecary in the Bazaar. You must defeat Skulltulas to get the Apothecary to increase its stock. Potions will be added to the store’s inventory after defeating 2, 7, 25 and 50 Gold Skulltulas.

Potion NamePotion DescriptionMaterials Required
Weapon Drop I Weak increase to weapon-drop rate 20 Bronze Materials
Weapon Drop II Mid increase to weapon-drop rate 5 Silver Materials
Weapon Drop III Strong increase to weapon-drop rate 1 Gold Material
Weapon Rank I Weak increase to dropped-weapon ranks 20 Bronze Materials
Weapon Rank II Mid increase to dropped-weapon ranks 5 Silver Materials
Weapon Rank III Strong increase to dropped-weapon ranks 1 Gold Material
Weapon Star I Weak increase to dropped-weapon stars 20 Bronze Materials
Weapon Star II Mid increase to dropped-weapon stars 5 Silver Materials
Weapon Star III Strong increase to dropped-weapon stars 1 Gold Material
Weapon Slot I Weak increase to dropped-weapon slots 20 Bronze Materials
Weapon Slot II Mid increase to dropped-weapon slots 5 Silver Materials
Weapon Slot III Strong increase to dropped-weapon slots 1 Gold Materials
Empty Slot I Weak increase to weapon drops with empty skills 20 Bronze Materials
Empty Slot II Strong increase to weapon drops with empty skills 1 Gold Material
Attack Skill I Weak increase to weapon drops with attack (ATK) skills 20 Bronze Materials
Attack Skill II Strong increase to weapon drops with attack (ATK) skills 1 Gold Material
Element Skill I Weak increase to weapon drops with element (ELE) skills 20 Bronze Materials
Element Skill II Strong increase to weapon drops with element (ELE) skills 1 Gold Material
VS Skill I Weak increase to weapon drops with VS skills 20 Bronze Materials
VS Skill II Strong increase to weapon drops with VS skills 1 Gold Material
Bonus Skill I Weak increase to weapon drops with bonus (BON) skills 20 Bronze Materials
Bonus Skill II Strong increase to weapon drops with bonus (BON) skills 1 Gold Material
KO Skill I Weak increase to weapon drops with KO skills 20 Bronze Materials
KO Skill II Strong increase to weapon drops with KO skills 1 Gold Material
Special Skill I Weak increase to weapon drops with special (SP) skills 20 Bronze Materials
Special Skill II Strong increase to weapon drops with special (SP) skills 1 Gold Material

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