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Donkey Kong Country: Tropical Freeze eGuide
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Contents

  • How to Play
    • Introduction
    • Save Data Management
    • Understanding Game Screens
    • Controllers
    • Advanced Character Controls
    • Buddy Abilities
    • Game Modes
    • Level Progression
  • Important Items and Objects
    • Collectible Items
    • Inventory Items
    • Item Containers
    • Interactive Objects and Platforms
    • Hazards
  • Characters
    • Allies
    • Mechanical Allies
    • Domestic Enemies
    • The Snowmads
    • Boss Fights
  • Walkthrough
    • Island 1: Lost Mangroves
      • Introduction
      • Stage 1-1: Mangrove Cove
      • Stage 1-2: Shipwreck Shore
      • Stage 1-3: Canopy Chaos
      • Stage 1-4: Trunk Twister
      • Stage 1-A: Zip-Line Shrine
      • Stage 1-B: Busted Bayou
      • Stage 1-Boss: Big Top Bop
      • Stage 1-K: Swinger Flinger
    • Island 2: Autumn Heights
      • Introduction
      • Stage 2-1: Windmill Hills
      • Stage 2-2: Mountain Mania
      • Stage 2-3: Horn Top Hop
      • Stage 2-4: Sawmill Thrill
      • Stage 2-5: Alpine Incline
      • Stage 2-6: Wing Ding
      • Stage 2-A: Crumble Cavern
      • Stage 2-B: Rodent Ruckus
      • Stage 2-Boss: Mountaintop Tussle
      • Stage 2-K: Bopopolis
    • Island 3: Bright Savannah
      • Introduction
      • Stage 3-1: Grassland Groove
      • Stage 3-2: Baobab Bonanza
      • Stage 3-3: Frantic Fields
      • Stage 3-4: Scorch N Torch
      • Stage 3-5: Twilight Terror
      • Stage 3-6: Cannon Canyon
      • Stage 3-A: Rickety Rafters
      • Stage 3-B: Bramble Scramble
      • Stage 3-Boss: Triple Trouble
      • Stage 3-K: Precarious Pendulums
    • Island 4: Sea Breeze Cove
      • Introduction
      • Stage 4-1: Deep Keep
      • Stage 4-2: High Tide Ride
      • Stage 4-3: Amiss Abyss
      • Stage 4-4: Irate Eight
      • Stage 4-5: Sea Stack Attack
      • Stage 4-6: Current Capers
      • Stage 4-A: Rockin Relics
      • Stage 4-B: Shoal Atoll
      • Stage 4-Boss: Fugu Face-Off
      • Stage 4-K: Spinning Spines
    • Island 5: Juicy Jungle
      • Introduction
      • Stage 5-1: Harvest Hazards
      • Stage 5-2: Reckless Ride
      • Stage 5-3: Fruity Factory
      • Stage 5-4: Panicky Paddles
      • Stage 5-5: Jelly Jamboree
      • Stage 5-6: Frosty Fruits
      • Stage 5-A: Beehive Brawl
      • Stage 5-B: Jammin Jams
      • Stage 5-Boss: Punch Bowl
      • Stage 5-K: Platform Problems
    • Island 6: Donkey Kong Island
      • Introduction
      • Stage 6-1: Homecoming Hijinxs
      • Stage 6-2: Seashore War
      • Stage 6-3: Aqueduct Assault
      • Stage 6-4: Blurry Flurry
      • Stage 6-5: Forest Folly
      • Stage 6-6: Cliffside Slide
      • Stage 6-7: Frozen Frenzy
      • Stage 6-8: Meltdown Mayhem
      • Stage 6-A: Dynamite Dash
      • Stage 6-B: Icicle Arsenal
      • Stage 6-Boss: Volcano Dome
      • Stage 6-K: Slippy Spikes
    • Island 7: Secret Seclusion
      • Introduction
      • Stage 7-1: Levitation Station
      • Stage 7-2: Rocket Rails
      • Stage 7-3: Crazy Clouds

Donkey Kong Country: Tropical Freeze Guide › Walkthrough › Island 6: Donkey Kong Island

Stage 6-Boss: Volcano Dome

The Approach

To complete this stage, you must defeat Lord Fredrik, the Snowmad King. Select a partner from the available Buddy Barrel, then follow the path to the right to confront this giant walrus.

Tip

Dixie Kong’s Helicopter Spin comes in very handy toward the end of this battle. Select her from the available Buddy Barrel, and try to keep her healthy for the duration of the encounter.

Phase 1

When the battle starts, Lord Fredrik, the Snowmad King jumps to the large platform near his throne and uses a giant horn to launch a series of frozen minions into the air. Watch the top of the screen for the falling ice chips that indicate the location of each projectile.

Stand in one of the available gaps and wait for the frozen minions to come crashing down around you. After the ice shatters, three of the freed enemies begin patrolling your platform.

Bop the nearest Tuff Tucks and grab the dazed enemy. Align yourself with Lord Fredrik, the Snowmad King and toss the Tuff Tucks at him. Lord Fredrik shuffles back and forth along his platform, so you must time your throw properly. Try to hit him just as he changes direction, while he’s leaning to one side, or when he stops to adjust his helmet. If your first throw misses, bop the nearest enemy and make another attempt. A successful attack won’t damage Lord Fredrik, but it will draw him over to your platform.

When you hit Lord Fredrik, the Snowmad King with a thrown enemy, he leaps onto your platform to begin his charge attack. Stand near the center of the platform and wait for him to run toward you, then jump up and bop his shoulders to deal a bit of damage.

Tip

After you hit Lord Fredrik, try to Roll Attack through any remaining minions. Your effort may be rewarded with useful items.

During the battle’s first phase, Lord Fredrik, the Snowmad King makes three passes during each charge attack, so try to bop him each time he runs across the platform.

You must bop Lord Fredrik, the Snowmad King three times to trigger the battle’s second phase. If you fail to accomplish this task during his first charge attack, be prepared to dodge Lord Fredrik’s basic slam attack. After he leaps into the air, the Snowmad King performs a series of quickly slams. Each time he jumps, move to a different section of the platform to avoid the incoming attack.

Each time Lord Fredrik springs into the air, the force of his jump drives one of the platform segments into the lava. As he continues his slam attack, try to lure him away from submerged platforms—this helps to ensure that you have enough room to dodge out from under each slam. Stay healthy until he returns to his platform, then use the established tactics to bait him into performing another charge attack. Bop the Snowmad King three times to begin the battle’s next phase.

Phase 2

After Lord Fredrik, the Snowmad King throws his first temper tantrum, he performs a basic slam attack. Use the established tactics to keep yourself healthy until he returns to his platform.

During this phase of the battle, Lord Fredrik utilizes two distinct projectile attacks. In addition to launching frozen minions into the air, he can use his horn to send dragon-shaped ice projectiles crashing down onto your platform. After these ice dragons fly out of his horn, watch the top of your screen. Each time you see a burst of ice chips, move away to avoid the incoming dragon.

Each time an ice dragon crashes down, it coats one of your platform segments in ice. As you evade these attacks, adjust your speed to account for sudden changes in traction.

When Lord Fredrik, the Snowmad King launches his frozen minions, use the same tactics employed during the first phase: avoid the incoming projectiles, bop one of the available enemies, then throw it at Lord Fredrik to draw him back to your platform.

Tip

During the battle’s second phase, Lord Fredrik utilizes a new frozen minion. Instead of three Tuff Tucks, the shattered ice balls reveal two Tuff Tucks and a Tuff Fluff. Hopping Tuff Fluffs are a bit harder to avoid, so try to bop these enemies as soon as they appear.

When Lord Fredrik, the Snowmad King begins his charge attack, stand near the center of the platform and wait for him to approach. Bop his shoulders as he passes under you, and prepare yourself for his next pass. After you bop him three times, he becomes enraged and begins the battle’s final phase.

Phase 3

During the third and final phase, Lord Fredrik, the Snowmad King introduces two new attacks. When Lord Fredrik leaps into the air and twirls around, it indicates that he’s about to perform a heavy slam attack. As he twirls through the air, dash in the opposite direction to get clear of his intended landing spot.

When Lord Fredrik lands, the five remaining platform segments are launched into the air. Stay near the center of these segments and watch the pillars of lava holding them in place.

After a moment, the pillars of lava begin to vanish. The order in which they do indicates the order in which the platform segments are about to drop. Determine which platform segment will be the last to fall, then move to that position.

Stay put and watch the platform segments drop back down. After each segment lands, it takes about a second for it to float back up to the lava’s surface. This means that the platform segments reappear in the same order in which they fell. When the last remaining platform segment begins to fall, jump to one of the segments emerging from the lava.

Tip

Dixie Kong’s Helicopter Spin makes it much easier to deal with Lord Fredrik’s heavy slams. If this ability isn’t available to you, use Barrel Roll Jumps to reach distant platform segments.

If Lord Fredrik, the Snowmad King produces his horn while he’s standing on your platform, it indicates a new ice dragon attack. Move away from him and dodge the projectiles as they approach. If an ice dragon’s wings are raised, duck under the projectile; if a dragon’s wings are lowered, jump over the projectile.

While Lord Fredrik is near his throne, he utilizes the same basic attacks you encountered during the battle’s first two phases. Avoid any ice dragons or frozen minions that come crashing down on your platform, then bop the first available enemy and throw it back at the Snowmad King.

Note

During the battle’s last phase, Lord Fredrik adds a second Tuff Fluff to each group of frozen minions.

During the battle’s last phase, Lord Fredrik, the Snowmad King utilizes a much faster charge attack. There are two basic methods of counteracting this increase in speed: You must either jump up while he’s relatively far away, or you can turn around and run ahead of him for a few steps, then jump up as he gets close. Either way, you must time your jump so that you bop his shoulders when you land.

Note

Toward the end of the battle, Lord Fredrik, the Snowmad King sometimes abandons his charge attack before making three passes. If this happens (or if you simply miss a chance to bop him), just focus on staying healthy until he performs another charge.

Avoid his attacks and bop the Snowmad King’s shoulders three times to trigger the encounter’s finale. Follow the on-screen prompts to end the battle with a punishing melee combo. After you complete stage 6-Boss: Volcano Dome, the game’s closing cinematic plays.

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PreviousStage 6-B: Icicle Arsenal NextStage 6-K: Slippy Spikes