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Donkey Kong Country: Tropical Freeze eGuide
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Contents

  • How to Play
    • Introduction
    • Save Data Management
    • Understanding Game Screens
    • Controllers
    • Advanced Character Controls
    • Buddy Abilities
    • Game Modes
    • Level Progression
  • Important Items and Objects
    • Collectible Items
    • Inventory Items
    • Item Containers
    • Interactive Objects and Platforms
    • Hazards
  • Characters
    • Allies
    • Mechanical Allies
    • Domestic Enemies
    • The Snowmads
    • Boss Fights
  • Walkthrough
    • Island 1: Lost Mangroves
      • Introduction
      • Stage 1-1: Mangrove Cove
      • Stage 1-2: Shipwreck Shore
      • Stage 1-3: Canopy Chaos
      • Stage 1-4: Trunk Twister
      • Stage 1-A: Zip-Line Shrine
      • Stage 1-B: Busted Bayou
      • Stage 1-Boss: Big Top Bop
      • Stage 1-K: Swinger Flinger
    • Island 2: Autumn Heights
      • Introduction
      • Stage 2-1: Windmill Hills
      • Stage 2-2: Mountain Mania
      • Stage 2-3: Horn Top Hop
      • Stage 2-4: Sawmill Thrill
      • Stage 2-5: Alpine Incline
      • Stage 2-6: Wing Ding
      • Stage 2-A: Crumble Cavern
      • Stage 2-B: Rodent Ruckus
      • Stage 2-Boss: Mountaintop Tussle
      • Stage 2-K: Bopopolis
    • Island 3: Bright Savannah
      • Introduction
      • Stage 3-1: Grassland Groove
      • Stage 3-2: Baobab Bonanza
      • Stage 3-3: Frantic Fields
      • Stage 3-4: Scorch N Torch
      • Stage 3-5: Twilight Terror
      • Stage 3-6: Cannon Canyon
      • Stage 3-A: Rickety Rafters
      • Stage 3-B: Bramble Scramble
      • Stage 3-Boss: Triple Trouble
      • Stage 3-K: Precarious Pendulums
    • Island 4: Sea Breeze Cove
      • Introduction
      • Stage 4-1: Deep Keep
      • Stage 4-2: High Tide Ride
      • Stage 4-3: Amiss Abyss
      • Stage 4-4: Irate Eight
      • Stage 4-5: Sea Stack Attack
      • Stage 4-6: Current Capers
      • Stage 4-A: Rockin Relics
      • Stage 4-B: Shoal Atoll
      • Stage 4-Boss: Fugu Face-Off
      • Stage 4-K: Spinning Spines
    • Island 5: Juicy Jungle
      • Introduction
      • Stage 5-1: Harvest Hazards
      • Stage 5-2: Reckless Ride
      • Stage 5-3: Fruity Factory
      • Stage 5-4: Panicky Paddles
      • Stage 5-5: Jelly Jamboree
      • Stage 5-6: Frosty Fruits
      • Stage 5-A: Beehive Brawl
      • Stage 5-B: Jammin Jams
      • Stage 5-Boss: Punch Bowl
      • Stage 5-K: Platform Problems
    • Island 6: Donkey Kong Island
      • Introduction
      • Stage 6-1: Homecoming Hijinxs
      • Stage 6-2: Seashore War
      • Stage 6-3: Aqueduct Assault
      • Stage 6-4: Blurry Flurry
      • Stage 6-5: Forest Folly
      • Stage 6-6: Cliffside Slide
      • Stage 6-7: Frozen Frenzy
      • Stage 6-8: Meltdown Mayhem
      • Stage 6-A: Dynamite Dash
      • Stage 6-B: Icicle Arsenal
      • Stage 6-Boss: Volcano Dome
      • Stage 6-K: Slippy Spikes
    • Island 7: Secret Seclusion
      • Introduction
      • Stage 7-1: Levitation Station
      • Stage 7-2: Rocket Rails
      • Stage 7-3: Crazy Clouds

Donkey Kong Country: Tropical Freeze Guide › Walkthrough › Island 6: Donkey Kong Island

Stage 6-2: Seashore War

Stage Basics

As you move through this stage, use the available ice flows and wrecked ships to stay out of the freezing water. The handles scattered throughout the map can be used to temporarily raise some of the larger platforms out of the water. After you release a handle, move quickly to ensure that you reach a safe foothold before the raised platform returns to its original position.

The first KONG Letter is drifting at point 1. Wait for the nearby Archy to attack, then bop one of its fish and bounce up through the K.

Pull the handle at point 2 to raise the entire platform out of the water. Before you continue along the main path, Ground Pound through the platform’s loose panels to collect the revealed Puzzle Piece. The platform begins sinking when you let go of the handle, so move quickly.

Stand near the large flower at point 3 and perform a Ground Pound. Use the exposed Barrel Cannon to launch yourself to a bonus room.

Once you enter the bonus room, you have 30 seconds to collect all of the available bananas. If you succeed, a Puzzle Piece appears near the center of the area.

The second KONG Letter is at point 4. As you pull the nearby handle, observe the Blue Hootzes circling the area. When you’re ready, release the handle, dash under the O, and jump up to collect it as the next enemy flies toward you. If you time your approach properly, you should be able to slip past the enemies and reach the next ledge before the platform sinks back into the water.

Collect all of the bananas circling near point 5 to reveal a hidden Puzzle Piece.

The third KONG Letter floats at point 6. Climb the nearby vine to ensure that you’re in position to collect the N as you swing through the area.

When you reach the cracked ice at point 7, perform a Ground Pound to drop into the small enclosure below you. When you land, move behind the wood panel to the right to find a bonus room.

Once you enter the bonus room, you have 30 seconds to collect all of the available bananas. If you succeed, a Puzzle Piece appears near the center of the area.

The last KONG Letter is near the handle at point 8. Clear out the nearby Hot Hootz, then use the handle to raise the entire platform out of the water. When you’re ready, release the handle and dash down the slope to the left. Pull the handle below the KONG Letter to stop the platform from sinking, then jump up and collect the G.

Use the Fluff at point 9 to reach the large flower on the nearby platform. Wait for the Fluff to hop, then bop the airborne enemy and bounce up to the ledge. After you land, move to the large flower and perform a Ground Pound to expose the Puzzle Piece trapped within it.

Tip

As you wait for the Fluff to hop toward you, pull the nearby handle to raise the platform out of the water. Because the platform sinks back down as you bounce through the air, you should find it a bit easier to reach the large flower. If all else fails, return to this area with Dixie Kong as your active partner, then use her Helicopter Spin to reach the ledge with ease.

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PreviousStage 6-1: Homecoming Hijinxs NextStage 6-3: Aqueduct Assault