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Donkey Kong Country: Tropical Freeze eGuide
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Contents

  • How to Play
    • Introduction
    • Save Data Management
    • Understanding Game Screens
    • Controllers
    • Advanced Character Controls
    • Buddy Abilities
    • Game Modes
    • Level Progression
  • Important Items and Objects
    • Collectible Items
    • Inventory Items
    • Item Containers
    • Interactive Objects and Platforms
    • Hazards
  • Characters
    • Allies
    • Mechanical Allies
    • Domestic Enemies
    • The Snowmads
    • Boss Fights
  • Walkthrough
    • Island 1: Lost Mangroves
      • Introduction
      • Stage 1-1: Mangrove Cove
      • Stage 1-2: Shipwreck Shore
      • Stage 1-3: Canopy Chaos
      • Stage 1-4: Trunk Twister
      • Stage 1-A: Zip-Line Shrine
      • Stage 1-B: Busted Bayou
      • Stage 1-Boss: Big Top Bop
      • Stage 1-K: Swinger Flinger
    • Island 2: Autumn Heights
      • Introduction
      • Stage 2-1: Windmill Hills
      • Stage 2-2: Mountain Mania
      • Stage 2-3: Horn Top Hop
      • Stage 2-4: Sawmill Thrill
      • Stage 2-5: Alpine Incline
      • Stage 2-6: Wing Ding
      • Stage 2-A: Crumble Cavern
      • Stage 2-B: Rodent Ruckus
      • Stage 2-Boss: Mountaintop Tussle
      • Stage 2-K: Bopopolis
    • Island 3: Bright Savannah
      • Introduction
      • Stage 3-1: Grassland Groove
      • Stage 3-2: Baobab Bonanza
      • Stage 3-3: Frantic Fields
      • Stage 3-4: Scorch N Torch
      • Stage 3-5: Twilight Terror
      • Stage 3-6: Cannon Canyon
      • Stage 3-A: Rickety Rafters
      • Stage 3-B: Bramble Scramble
      • Stage 3-Boss: Triple Trouble
      • Stage 3-K: Precarious Pendulums
    • Island 4: Sea Breeze Cove
      • Introduction
      • Stage 4-1: Deep Keep
      • Stage 4-2: High Tide Ride
      • Stage 4-3: Amiss Abyss
      • Stage 4-4: Irate Eight
      • Stage 4-5: Sea Stack Attack
      • Stage 4-6: Current Capers
      • Stage 4-A: Rockin Relics
      • Stage 4-B: Shoal Atoll
      • Stage 4-Boss: Fugu Face-Off
      • Stage 4-K: Spinning Spines
    • Island 5: Juicy Jungle
      • Introduction
      • Stage 5-1: Harvest Hazards
      • Stage 5-2: Reckless Ride
      • Stage 5-3: Fruity Factory
      • Stage 5-4: Panicky Paddles
      • Stage 5-5: Jelly Jamboree
      • Stage 5-6: Frosty Fruits
      • Stage 5-A: Beehive Brawl
      • Stage 5-B: Jammin Jams
      • Stage 5-Boss: Punch Bowl
      • Stage 5-K: Platform Problems
    • Island 6: Donkey Kong Island
      • Introduction
      • Stage 6-1: Homecoming Hijinxs
      • Stage 6-2: Seashore War
      • Stage 6-3: Aqueduct Assault
      • Stage 6-4: Blurry Flurry
      • Stage 6-5: Forest Folly
      • Stage 6-6: Cliffside Slide
      • Stage 6-7: Frozen Frenzy
      • Stage 6-8: Meltdown Mayhem
      • Stage 6-A: Dynamite Dash
      • Stage 6-B: Icicle Arsenal
      • Stage 6-Boss: Volcano Dome
      • Stage 6-K: Slippy Spikes
    • Island 7: Secret Seclusion
      • Introduction
      • Stage 7-1: Levitation Station
      • Stage 7-2: Rocket Rails
      • Stage 7-3: Crazy Clouds

Donkey Kong Country: Tropical Freeze Guide › Walkthrough › Island 6: Donkey Kong Island

Stage 6-7: Frozen Frenzy

Stage Basics

As you progress through this stage, you’ll find electrical hazards scattered throughout each area. It’s easy enough to identify any electrical currents blocking your path, but keep an eye out for the glimmering contacts attached to many of the map’s vines and platforms—if one of these contacts reaches a power source, a surge of electricity runs through the attached foothold.

Tip

This map contains a single Buddy Barrel. If you plan on using the map’s secret exit, avoid selecting Diddy Kong as your partner. You’ll need Dixie Kong’s Helicopter Spin or Cranky Kong’s Cane Bounce to reach the blue portal near the end of the stage.

Before you can leave the starting area, you must move the platforms above the DK plate. Ground Pound the large flower to the right and use the revealed Barrel Cannon to launch yourself into the background. Hop up and cling to the short vine at point 1, then launch yourself back to the main path.

Stand on the exposed DK plate and use a Roll Attack to reach the Puzzle Piece to the left. The ice below the Puzzle Piece crumbles under your weight. As soon as you collect this item, jump back up to the main path. When you’re ready, hit the DK plate with a series of Ground Pounds to clear the path to the right.

The first KONG Letter is floating at point 3. Bop the nearby Hootz and bounce through the K on your way to the map’s only Buddy Barrel.

Ground Pound the loose panel at point 4 to drop into a bonus room.

Once you enter the bonus room, you have 30 seconds to collect all of the available bananas. If you succeed, a Puzzle Piece appears near the top of the area.

The second KONG Letter hovers at point 5. Time your approach so that you jump through the O as the nearby electrical current moves toward the bottom of the area.

Collect all of the bananas near point 6 to reveal a Puzzle Piece above the Walnut on the next platform. As you do, time your jumps to avoid the electrical surges that run through the platform, as well as the electrical current sweeping through the area above you.

As you approach the gap at point 7, look for partially hidden Barrel Cannon at the bottom of the area. Drop into the Barrel Cannon to launch yourself into a bonus room.

Once you enter the bonus room, you have 30 seconds to collect all of the available bananas. If you succeed, a Puzzle Piece appears near the bottom of the area.

Hurry across the vines at point 8 and trigger the nearby checkpoint, then turn back to search for a hidden Puzzle Piece. Make a running leap to the vine hanging from the left side of the tilting platform, then hop over to the nearby grassy surface.

Climb up to the hidden area above the vines and collect the exposed Puzzle Piece.

The third KONG Letter is at point 9. Bop the Waldough patrolling the area, then bounce up and bop the nearby Hootz. Bounce up and collect the N before you drop back to the ground.

To find the map’s secret exit, use Dixie Kong’s Helicopter Spin or Cranky Kong’s Cane Bounce to jump onto the tilting platform at point 10, then move toward the small spike-covered platforms to the left.

If Dixie Kong is your active partner, Barrel Roll Jump over the spikes and use her Helicopter Spin to reach the blue portal to the left. If Cranky Kong is your active partner, simply Cane Bounce along the spike-covered platforms. Once you’re safely past the spikes, head through the portal and strike the secret Slot Machine Barrel to unlock stage 6-A: Dynamite Dash.

The last KONG Letter is drifting at point 11. Bop the nearby Painguin Tucks and bounce through the G on your way through the area.

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