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Donkey Kong Country: Tropical Freeze eGuide
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Contents

  • How to Play
    • Introduction
    • Save Data Management
    • Understanding Game Screens
    • Controllers
    • Advanced Character Controls
    • Buddy Abilities
    • Game Modes
    • Level Progression
  • Important Items and Objects
    • Collectible Items
    • Inventory Items
    • Item Containers
    • Interactive Objects and Platforms
    • Hazards
  • Characters
    • Allies
    • Mechanical Allies
    • Domestic Enemies
    • The Snowmads
    • Boss Fights
  • Walkthrough
    • Island 1: Lost Mangroves
      • Introduction
      • Stage 1-1: Mangrove Cove
      • Stage 1-2: Shipwreck Shore
      • Stage 1-3: Canopy Chaos
      • Stage 1-4: Trunk Twister
      • Stage 1-A: Zip-Line Shrine
      • Stage 1-B: Busted Bayou
      • Stage 1-Boss: Big Top Bop
      • Stage 1-K: Swinger Flinger
    • Island 2: Autumn Heights
      • Introduction
      • Stage 2-1: Windmill Hills
      • Stage 2-2: Mountain Mania
      • Stage 2-3: Horn Top Hop
      • Stage 2-4: Sawmill Thrill
      • Stage 2-5: Alpine Incline
      • Stage 2-6: Wing Ding
      • Stage 2-A: Crumble Cavern
      • Stage 2-B: Rodent Ruckus
      • Stage 2-Boss: Mountaintop Tussle
      • Stage 2-K: Bopopolis
    • Island 3: Bright Savannah
      • Introduction
      • Stage 3-1: Grassland Groove
      • Stage 3-2: Baobab Bonanza
      • Stage 3-3: Frantic Fields
      • Stage 3-4: Scorch N Torch
      • Stage 3-5: Twilight Terror
      • Stage 3-6: Cannon Canyon
      • Stage 3-A: Rickety Rafters
      • Stage 3-B: Bramble Scramble
      • Stage 3-Boss: Triple Trouble
      • Stage 3-K: Precarious Pendulums
    • Island 4: Sea Breeze Cove
      • Introduction
      • Stage 4-1: Deep Keep
      • Stage 4-2: High Tide Ride
      • Stage 4-3: Amiss Abyss
      • Stage 4-4: Irate Eight
      • Stage 4-5: Sea Stack Attack
      • Stage 4-6: Current Capers
      • Stage 4-A: Rockin Relics
      • Stage 4-B: Shoal Atoll
      • Stage 4-Boss: Fugu Face-Off
      • Stage 4-K: Spinning Spines
    • Island 5: Juicy Jungle
      • Introduction
      • Stage 5-1: Harvest Hazards
      • Stage 5-2: Reckless Ride
      • Stage 5-3: Fruity Factory
      • Stage 5-4: Panicky Paddles
      • Stage 5-5: Jelly Jamboree
      • Stage 5-6: Frosty Fruits
      • Stage 5-A: Beehive Brawl
      • Stage 5-B: Jammin Jams
      • Stage 5-Boss: Punch Bowl
      • Stage 5-K: Platform Problems
    • Island 6: Donkey Kong Island
      • Introduction
      • Stage 6-1: Homecoming Hijinxs
      • Stage 6-2: Seashore War
      • Stage 6-3: Aqueduct Assault
      • Stage 6-4: Blurry Flurry
      • Stage 6-5: Forest Folly
      • Stage 6-6: Cliffside Slide
      • Stage 6-7: Frozen Frenzy
      • Stage 6-8: Meltdown Mayhem
      • Stage 6-A: Dynamite Dash
      • Stage 6-B: Icicle Arsenal
      • Stage 6-Boss: Volcano Dome
      • Stage 6-K: Slippy Spikes
    • Island 7: Secret Seclusion
      • Introduction
      • Stage 7-1: Levitation Station
      • Stage 7-2: Rocket Rails
      • Stage 7-3: Crazy Clouds

Donkey Kong Country: Tropical Freeze Guide › Walkthrough › Island 2: Autumn Heights

Stage 2-K: Bopopolis

TM & © 2014 Nintendo.

Note

To unlock this stage, you must collect all of this island’s available KONG letters.

Stage Basics

This temple stage contains very few stable footholds. Large sections of this map can only be crossed by bouncing along a series of enemies, and most of the available platforms break loose when you touch them. You won’t have many chances to catch your breath, so you’ll have to identify potential landing spots just before you make each jump. Remember that you can bop larger enemies like Pufftons and Waldoughs three times before they vanish. Doing so not only provides you with a little extra time to plan your next few jumps, it also allows you to stay put while roaming enemies or platforms move into range.

As you move across the enemies at point 1, make sure you grab the bananas above them. If you succeed, a Puzzle Piece appears to the right. Bop the Puffton and enter the Barrel Cannon to launch yourself through the Puzzle Piece and onto the next platform.

As soon as you reach the platform at point 2, perform a Barrel Roll Jump to launch yourself across the gap and onto the Archy to the right. This risky maneuver allows you to reach the next Puzzle Piece before it moves off of the screen.

After you bop the Archy, bounce to the next platform, and jump through the Puzzle Piece before it moves off-screen. You must move very quickly to ensure that you have a safe place to land.

When you reach the platform at point 3, you must perform a delayed Barrel Roll Jump to collect the Puzzle Piece to the right. Roll straight off of the platform, then press the jump button just before you reach the Puzzle Piece to grab it as you leap onto the nearby Puffton.

When you reach the platform at point 4, stop and wait for it to break loose.

As the platform falls, a Hootz flies up from the bottom of the screen. Jump off of the platform as it gives way, then bop the newly arrived Hootz to collect the Puzzle Piece on its head.

As you bounce toward the Barrel Cannon at point 5, look for the Puzzle Piece that appears on the rotating platforms to the right. The Barrel Cannon launches you straight into the air, so you must drop from your landing spot, grab the Puzzle Piece, and bop the nearby Tucks to bounce to the next platform. You must move very quickly to collect the Puzzle Piece before it moves off-screen, so be ready!

When you first reach the Waldough at point 6, the upcoming platforms are still moving into position. Make sure you bop the Waldough at least two times to ensure that your landing spot is in place before you continue.

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