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Donkey Kong Country: Tropical Freeze eGuide
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Contents

  • How to Play
    • Introduction
    • Save Data Management
    • Understanding Game Screens
    • Controllers
    • Advanced Character Controls
    • Buddy Abilities
    • Game Modes
    • Level Progression
  • Important Items and Objects
    • Collectible Items
    • Inventory Items
    • Item Containers
    • Interactive Objects and Platforms
    • Hazards
  • Characters
    • Allies
    • Mechanical Allies
    • Domestic Enemies
    • The Snowmads
    • Boss Fights
  • Walkthrough
    • Island 1: Lost Mangroves
      • Introduction
      • Stage 1-1: Mangrove Cove
      • Stage 1-2: Shipwreck Shore
      • Stage 1-3: Canopy Chaos
      • Stage 1-4: Trunk Twister
      • Stage 1-A: Zip-Line Shrine
      • Stage 1-B: Busted Bayou
      • Stage 1-Boss: Big Top Bop
      • Stage 1-K: Swinger Flinger
    • Island 2: Autumn Heights
      • Introduction
      • Stage 2-1: Windmill Hills
      • Stage 2-2: Mountain Mania
      • Stage 2-3: Horn Top Hop
      • Stage 2-4: Sawmill Thrill
      • Stage 2-5: Alpine Incline
      • Stage 2-6: Wing Ding
      • Stage 2-A: Crumble Cavern
      • Stage 2-B: Rodent Ruckus
      • Stage 2-Boss: Mountaintop Tussle
      • Stage 2-K: Bopopolis
    • Island 3: Bright Savannah
      • Introduction
      • Stage 3-1: Grassland Groove
      • Stage 3-2: Baobab Bonanza
      • Stage 3-3: Frantic Fields
      • Stage 3-4: Scorch N Torch
      • Stage 3-5: Twilight Terror
      • Stage 3-6: Cannon Canyon
      • Stage 3-A: Rickety Rafters
      • Stage 3-B: Bramble Scramble
      • Stage 3-Boss: Triple Trouble
      • Stage 3-K: Precarious Pendulums
    • Island 4: Sea Breeze Cove
      • Introduction
      • Stage 4-1: Deep Keep
      • Stage 4-2: High Tide Ride
      • Stage 4-3: Amiss Abyss
      • Stage 4-4: Irate Eight
      • Stage 4-5: Sea Stack Attack
      • Stage 4-6: Current Capers
      • Stage 4-A: Rockin Relics
      • Stage 4-B: Shoal Atoll
      • Stage 4-Boss: Fugu Face-Off
      • Stage 4-K: Spinning Spines
    • Island 5: Juicy Jungle
      • Introduction
      • Stage 5-1: Harvest Hazards
      • Stage 5-2: Reckless Ride
      • Stage 5-3: Fruity Factory
      • Stage 5-4: Panicky Paddles
      • Stage 5-5: Jelly Jamboree
      • Stage 5-6: Frosty Fruits
      • Stage 5-A: Beehive Brawl
      • Stage 5-B: Jammin Jams
      • Stage 5-Boss: Punch Bowl
      • Stage 5-K: Platform Problems
    • Island 6: Donkey Kong Island
      • Introduction
      • Stage 6-1: Homecoming Hijinxs
      • Stage 6-2: Seashore War
      • Stage 6-3: Aqueduct Assault
      • Stage 6-4: Blurry Flurry
      • Stage 6-5: Forest Folly
      • Stage 6-6: Cliffside Slide
      • Stage 6-7: Frozen Frenzy
      • Stage 6-8: Meltdown Mayhem
      • Stage 6-A: Dynamite Dash
      • Stage 6-B: Icicle Arsenal
      • Stage 6-Boss: Volcano Dome
      • Stage 6-K: Slippy Spikes
    • Island 7: Secret Seclusion
      • Introduction
      • Stage 7-1: Levitation Station
      • Stage 7-2: Rocket Rails
      • Stage 7-3: Crazy Clouds

Donkey Kong Country: Tropical Freeze Guide › Walkthrough › Island 2: Autumn Heights

Stage 2-2: Mountain Mania

Stage Basics

This stage contains some particularly dangerous hazards, but you won’t be facing them alone. Use Rambi the Rhinoceros to run across spikes, dash across crumbling platforms, and smash through the obstacles and enemies blocking your path. While riding Rambi, you can still perform jumps and Ground Pounds, and special abilities like Dixie Kong’s Helicopter Spin can still be used. The command that normally initiates a Roll Attack, however, will instead cause Rambi to charge a short distance. Combine a series of charge attacks to maintain a high-speed run. You can also press the grab button to dismount Rambi if you’d rather search an area on foot.

Note

This level contains Rambi Crates.

When you reach the gap at point 1, look for the large block marked with a rhinoceros. There’s a Puzzle Piece hidden behind this block, but you’ll need Rambi’s help to collect it. Jump across the gap and continue along the main path until you reach the first Rambi crate. Hop onto the crate and perform a Ground Pound.

After you free Rambi, move back to point 1 and drop down to the spikes. Smash through the block and collect the first Puzzle Piece, then run back across the spikes and return to the main path.

The first KONG Letter is floating high above the main path. To reach it, you must jump from the nearby blocks—make sure you avoid smashing these blocks until after you’ve collected the K.

After you collect the first KONG Letter, smash the nearby blocks. Move onto the revealed panel and perform a Ground Pound to find a bonus room.

Once you enter the bonus room, you have 30 seconds to collect all of the available bananas. If you succeed, a Puzzle Piece appears in the center of the room.

When you reach the platforms at point 4, several bananas appear above you. Jump between the platforms to collect all of the bananas before they vanish. If you succeed, a Puzzle Piece appears above the spikes.

The second KONG Letter is floating at point 5. As you ride the swinging crate across the gap, jump up and grab the O.

As you approach point 6, jump up and smash the bell hanging at the top of the tower. As you continue along the main path, jump up to destroy the bells to the right.

Destroy all three of the nearby bells to reveal a hidden Puzzle Piece.

There’s a Puzzle Piece inside the tankard at point 7. Race to the tankard and perform a Ground Pound to collect this item before the rickety platform is destroyed by falling debris.

The third KONG Letter floats at point 8. Jump up and bop the nearby Walnut to soar through the N, or charge through the enemy and collect the N from below. No matter which method you choose, you must cross the next gap before the platform is destroyed.

After you hop onto the swinging crate at point 9, jump up and grab the bunch of bananas floating above you. When the next crate moves into range, leap through the bananas hovering above the nearby Blue Hootz, then hop up and collect the banana coins on the way to the next platform.

If you collect all of the items in the area, a Puzzle Piece appears high above the next platform. Jump up and collect the floating Puzzle Piece when the crate swings into range.

When you reach the tankard at point 10, perform a Ground Pound to release a cluster of bananas. Collect all of the bananas before they vanish to reveal another Puzzle Piece.

The last KONG Letter is floating at point 11. Bop the nearby Cheesy Chester to gain some extra height, or move under the G and jump straight up to collect it as it sinks toward the bottom of the screen. Either way, it’s important to grab the KONG Letter and continue across the next gap before the entire platform slips off of the map.

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PreviousStage 2-1: Windmill Hills NextStage 2-3: Horn Top Hop