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Battlefield 3 DLC eGuide - Premium
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Contents

  • Essentials
    • Close-Quarters Primer
      • Introduction
      • Game Modes
      • Conquest Domination
      • Gun Master
      • Squad Deathmatch
      • Team Deathmatch
      • Battlefield Boot Camp
    • Close-Quarters Weapons
      • Introduction
      • Close-Quarters Assignments
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
    • Close Quarters Compendium
      • Multiplayer Scoring System
      • Close Quarters Dog Tags
      • Close Quarters Achievements and Trophies
    • Armored Kill Primer
      • Armored Kill What's New?
      • Armored Kill Battlefield Bootcamp
      • Armored Kill Vehicles
    • Armored Kill Compendium
      • Armored Kill Multiplayer Scoring
      • Armored Kill Assignments
      • Armored Kill Ribbons, Medals & Dogtags
      • Armored Kill Camos
      • Armored Kill Achievements & Trophies
    • Aftermath Primer
      • Aftermath Primer
    • Aftermath Compendium
      • Aftermath Compendium
    • Aftermath Vehicles & Weapons
      • Aftermath Vehicles & Weapons
    • End Game Primer
      • What’s New?
      • Battlefield Boot Camp
    • End Game Compendium
      • End Game Compendium
    • End Game Vehicles
      • End Game Vehicles
  • Maps
    • Close-Quarters Battlefields
      • Donya Fortress
      • Operation 925
      • Scrapmetal
      • Ziba Tower
    • Armored Kill Battlefields
      • Alborz Mountain
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Aftermath Battlefields
      • Azadi Palace
      • Epicenter
      • Markaz Monolith
      • Talah Market
    • End Game Battlefields
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline

Battlefield 3 DLC Guide — Premium › Essentials › Close-Quarters Weapons

Light Machine Guns

When it comes to laying down high volumes of fire, few weapons are as effective as the light machine guns. Thanks to their large magazine capacities and high rates of fire, these hulking weapons can fire long bursts of automatic fire, sending your opponents diving for cover. This is the support kit’s primary weapon, ideal for suppressing opponents. All light machine guns come equipped with a Bipod for greater stability while firing automatic bursts.

L86A2

Ammo: 5.56 x 45 mm NATO

Rate of Fire: 750 rpm

Magazine Capacity: 45

Range: Medium

Fire Modes:

  • Automatic

Unlock: No Shortage assignment

  • 20 squad resupplies
  • 20 kills with light machine guns

Designed to provide fire support to smaller groups of infantry, this British SA80 family rifle comes equipped with an extended barrel giving great effective range. While originally intended to act as a light machine gun, it has seen a shift toward marksman duties due to its great performance at longer distances. While it has limited sustained fire capabilities due to not being belt fed, the reliable accuracy makes it a great force multiplier for any squad.

Unlock Progression

Image Accessory Slot Kills
Holographic (HOLO) Optics 10
Laser Sight Secondary 20
Foregrip Primary 30
Tactical Light Secondary 40
M145 (3.4x) Optics 50
Flash Suppressor Secondary 60
Reflex (RDS) Optics 70
Suppressor Secondary 80
ACOG (4x) Optics 90
IRNV (IR 1x) Optics 100
Rifle Scope (6x) Optics 125
PKA-S (HOLO) Optics 150
PKA-A (3.4x) Optics 175
KOBRA (RDS) Optics 200
PSO-1 (4x) Optics 235
PKS-07 (7x) Optics 270
Extended Mag Secondary 300
Heavy Barrel Secondary 350

LSAT

Ammo: 5.56 x 45 mm NATO

Rate of Fire: 650 rpm

Magazine Capacity: 100

Range: Medium

Fire Modes:

  • Automatic

Unlock: Point Blank assignment

  • Complete No Shortage assignment
  • 10 kills with C4
  • 10 knife takedowns

This U.S. JSSAP prototype is intended to significantly reduce the weight associated with small arms and their ammunition. Using a high-ignition temperature propellant, this prototype light machine gun features belt-fed caseless ammunition. Should the program be successful, this weapon system could become a great improvement over the heavier and more cumbersome squad automatic weapons currently in use.

Unlock Progression

Image Accessory Slot Kills
M145 (3.4x) Optics 10
Flash Suppressor Secondary 20
Extended Mag Primary 30
Tactical Light Secondary 40
Holographic (HOLO) Optics 50
Foregrip Primary 60
Laser Sight Secondary 70
Reflex (RDS) Optics 80
Suppressor Secondary 90
IRNV (IR 1x) Optics 100
ACOG (4x) Optics 125
PKA-A (3.4x) Optics 150
PKA-S (HOLO) Optics 175
KOBRA (RDS) Optics 200
PSO-1 (4x) Optics 235

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