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Battlefield 3 DLC eGuide - Premium
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Contents

  • Essentials
    • Close-Quarters Primer
      • Introduction
      • Game Modes
      • Conquest Domination
      • Gun Master
      • Squad Deathmatch
      • Team Deathmatch
      • Battlefield Boot Camp
    • Close-Quarters Weapons
      • Introduction
      • Close-Quarters Assignments
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
    • Close Quarters Compendium
      • Multiplayer Scoring System
      • Close Quarters Dog Tags
      • Close Quarters Achievements and Trophies
    • Armored Kill Primer
      • Armored Kill What's New?
      • Armored Kill Battlefield Bootcamp
      • Armored Kill Vehicles
    • Armored Kill Compendium
      • Armored Kill Multiplayer Scoring
      • Armored Kill Assignments
      • Armored Kill Ribbons, Medals & Dogtags
      • Armored Kill Camos
      • Armored Kill Achievements & Trophies
    • Aftermath Primer
      • Aftermath Primer
    • Aftermath Compendium
      • Aftermath Compendium
    • Aftermath Vehicles & Weapons
      • Aftermath Vehicles & Weapons
    • End Game Primer
      • What’s New?
      • Battlefield Boot Camp
    • End Game Compendium
      • End Game Compendium
    • End Game Vehicles
      • End Game Vehicles
  • Maps
    • Close-Quarters Battlefields
      • Donya Fortress
      • Operation 925
      • Scrapmetal
      • Ziba Tower
    • Armored Kill Battlefields
      • Alborz Mountain
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Aftermath Battlefields
      • Azadi Palace
      • Epicenter
      • Markaz Monolith
      • Talah Market
    • End Game Battlefields
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline

Battlefield 3 DLC Guide — Premium › Essentials › Close-Quarters Primer

Conquest Domination

Flags are converted at a faster rate in Conquest Domination. But it still helps to have a teammate within the capture radius to speed up the process. Just watch out for claymores and C4.

Max players: 16

Conquest Domination is a variant of the classic Battlefield game mode and is fine-tuned for the smaller-scale maps featured in Close Quarters. The core fundamentals work the same as classic Conquest as your team tries to dominate the area of operations by capturing control points and holding them. Simply stand next to a flagpole at a control point to raise your team’s flag—the more teammates there are in the flag’s capture radius, the faster the flag is raised.

The time it takes to convert a flag in Conquest Domination has been reduced, meaning you won’t have to wait long to raise your team’s flag. However, the capture radius of each flag is very small, requiring you (and your teammates) to stand very close to the flagpole during the capture phase, leaving you vulnerable to ambushes and booby traps. Once captured, flags cannot be used as spawn points. When spawning into the game, a random spawn point is chosen near a friend. It’s far more preferable to join a squad and spawn on one of your squadmates.

As with all Conquest matches, expect heavy traffic around each of the map’s three flags. Once a flag is captured, don’t forget to defend it.

As in classic Conquest matches, both teams have a limited number of reinforcements known as tickets. The ticket count for both teams appears just above the minimap—the team who runs out of tickets first loses the match. You can drain the enemy ticket count by holding more than half of the control points on the map. Since there are just three control points on each map, you need only hold two flags to initiate a ticket drain. So capture two flags early on and stay put, forcing the enemy to attack your defended positions. Leaving a flag undefended guarantees a prompt capture by the opposing team.

Assigning each squad on your team a flag is a good way to ensure all control points are covered. Throughout the duration of the match, each squad focuses on attacking and defending their assigned flag. Without a solid gameplan or any defensive efforts, these matches become a whack-a-mole-like footrace as each player runs from one enemy-held flag to the next.

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