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Contents

  • Essentials
    • Close-Quarters Primer
      • Introduction
      • Game Modes
      • Conquest Domination
      • Gun Master
      • Squad Deathmatch
      • Team Deathmatch
      • Battlefield Boot Camp
    • Close-Quarters Weapons
      • Introduction
      • Close-Quarters Assignments
      • Assault Rifles
      • Carbines
      • Light Machine Guns
      • Sniper Rifles
      • Personal Defense Weapons (PDWs)
      • Shotguns
    • Close Quarters Compendium
      • Multiplayer Scoring System
      • Close Quarters Dog Tags
      • Close Quarters Achievements and Trophies
    • Armored Kill Primer
      • Armored Kill What's New?
      • Armored Kill Battlefield Bootcamp
      • Armored Kill Vehicles
    • Armored Kill Compendium
      • Armored Kill Multiplayer Scoring
      • Armored Kill Assignments
      • Armored Kill Ribbons, Medals & Dogtags
      • Armored Kill Camos
      • Armored Kill Achievements & Trophies
    • Aftermath Primer
      • Aftermath Primer
    • Aftermath Compendium
      • Aftermath Compendium
    • Aftermath Vehicles & Weapons
      • Aftermath Vehicles & Weapons
    • End Game Primer
      • What’s New?
      • Battlefield Boot Camp
    • End Game Compendium
      • End Game Compendium
    • End Game Vehicles
      • End Game Vehicles
  • Maps
    • Close-Quarters Battlefields
      • Donya Fortress
      • Operation 925
      • Scrapmetal
      • Ziba Tower
    • Armored Kill Battlefields
      • Alborz Mountain
      • Armored Shield
      • Bandar Desert
      • Death Valley
    • Aftermath Battlefields
      • Azadi Palace
      • Epicenter
      • Markaz Monolith
      • Talah Market
    • End Game Battlefields
      • Operation Riverside
      • Nebandan Flats
      • Kiasar Railroad
      • Sabalan Pipeline

Battlefield 3 DLC Guide — Premium › Essentials › Close-Quarters Weapons

Carbines

Carbines bridge the gap between assault rifles and submachine guns, ideal for a variety of combat situations. Their compact design makes them easy to maneuver in tight quarters. The shorter barrel length means less muzzle velocity, accuracy, and range than their assault rifle counterparts, but they still have the stopping power to take down opponents quickly. The carbines are only available to the engineer class.

ACW-R

Ammo: 5.56 x 45 mm NATO

Rate of Fire: 850 rpm

Magazine Capacity: 30

Range: Long

Fire Modes:

  • Single-shot
  • Automatic

Unlock: Done Fixing assignment

  • 20 AT rocket kills
  • 30 kills with carbines

This adaptive combat rifle features several recent rifle designs and acts as a lightweight, feature-heavy rifle platform. Using the modern, recoil-reducing “Grendel” round, as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement.

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Foregrip Primary 30
Tactical Light Secondary 40
Holographic (HOLO) Optics 50
Suppressor Secondary 60
ACOG (4x) Optics 70
Heavy Barrel Secondary 80
Bipod Primary 90
IRNV (IR 1x) Optics 100
Rifle Scope (6x) Optics 125
M145 (3.4x) Optics 150
Flash Suppressor Secondary 175
KOBRA (RDS) Optics 200
PKA-S (HOLO) Optics 235
PSO-1 (4x) Optics 270
PKS-07 (7x) Optics 300
PKA-A (3.4x) Optics 350

MTAR-21

Ammo: 5.56 x 45 mm NATO

Rate of Fire: 900 rpm

Magazine Capacity: 30

Range: Long

Fire Modes:

  • Single-shot
  • Automatic

Unlock: My Own Terminator assignment

  • Complete Done Fixing assignment
  • Get a kill with EOD Bot
  • 100 kills with carbines

This bullpup carbine is the ultracompact version of the Israeli army standard TAR-21 rifle. It features supreme ergonomics and handling due to its 590 mm (23.2 in) length and is intended for use in tighter environments where standard length rifles become cumbersome. As of 2009, it is destined to become the standard rifle of the IDF and is seeing success internationally as part of security and police forces.

Unlock Progression

Image Accessory Slot Kills
Reflex (RDS) Optics 10
Laser Sight Secondary 20
Foregrip Primary 30
Tactical Light Secondary 40
Holographic (HOLO) Optics 50
Suppressor Secondary 60
ACOG (4x) Optics 70
Heavy Barrel Secondary 80
Bipod Primary 90
IRNV (IR 1x) Optics 100
Rifle Scope (6x) Optics 125
M145 (3.4x) Optics 150
Flash Suppressor Secondary 175
KOBRA (RDS) Optics 200
PKA-S (HOLO) Optics 235
PSO-1 (4x) Optics 270
PKS-07 (7x) Optics 300
PKA-A (3.4x) Optics 350

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