Prima Games eGuides New Super Mario Bros. U eGuide

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New Super Mario Bros. U eGuide Essentials Extra Modes

Challenges: Time Attack

Time Attack Trial

Difficulty:

  • Objective: Dash to reach the goal in 35.00 or less.

The Time Attack Challenges start off easy with this entry-level trial. Simply dash through the straightforward stage as quickly as you can, leaping over enemies and obstacles (or passing underneath them, in the case of Koopa Paratroopas). You should have little trouble reaching the goal within the time limit.

Acorn Plains Speed Run

Difficulty:
  • Objective: Reach the goal in 70.00 or less.

This Time Attack takes place on Acorn Plains Way—Story Mode’s very first stage. Just keep dashing as you jump past enemies and obstacles, just like you did during the Time Attack Trial. A near-perfect run is required to score the Gold, so don’t hold back!

Full Speed Ahead

Difficulty:
  • Objective: Reach the goal in 40.00 or less.

The challenge factor ramps up a little in this Time Attack—but it’s nothing you can’t handle. Try keeping to the high ground throughout this run, and you’ll avoid most of the obstacles. Don’t stop until you reach that Goal Pole!

Stone-Eye Desert Dash

Difficulty:
  • Objective: Reach the goal in 80.00 or less.

This Time Attack takes place on Layer-Cake Desert’s first stage, Stone-Eye Zone. The quicksand is sure to slow you down here, but you’ve got plenty of time to reach the goal. Do your best to avoid the quicksand when you can, and rapidly jump to maneuver through the sand whenever you fall in.

The Boo Ballet

Difficulty:
  • Objective: Reach the goal in 40.00 or less.

This spooky stage has you sprinting through several rings of circling Boos. You can’t touch even a single Boo because you’re playing as Small Mario. Sometimes you’ll need to jump through the Boos, and other times you can simply keep dashing along the ground as you pass through the gaps between them. The level is challenging, but it’s not very long, so don’t give up!

The Boo-Ballet Encore

Difficulty:
  • Objective: Reach the goal in 40.00 or less while in Mini Mario form.

Thought you had put those Boos behind you? Not a chance! (Besides, behind you is a bad place for Boos to be.) This is the exact same stage as The Boo Ballet, but this time, you must bypass the circling Boos as Mini Mario. You might think this would make matters easier, but Mini Mario’s floaty jumps actually increase the challenge a bit. Try to pass through whole rings with each jump—it’s the fastest way to the finish!

Icicle Skating

Difficulty:
  • Objective: Reach the goal in 100.00 or less.

Sprint past a slew of enemies and Icicles as you speed through this frigid stage. If it looks familiar, that’s because you visited this chilly cavern while exploring the Frosted Glacier in Story Mode. Simply dash through the cavern without pause to slip past the falling Icicles and reach the far Warp Pipe in record time.

Huckit Hustle

Difficulty:
  • Objective: Defeat all of the Huckit Crabs, and reach the goal in 85.00 or less.

Every Huckit Crab must be stomped as you sprint through this unique Time Attack. Beware of the rocks that the Huckit Crabs throw, and shorten or lengthen your jumps as needed to ensure that you land atop each one. Defeat every Huckit Crab with stomps as you sprint ever onward.

Mini Mountaineer

Difficulty:
  • Objective: Reach the Goal Ring in 100.00 or less without touching the ground in Mini Mario form!

You must keep off the ground as you scale the mountain in this challenging Time Attack. Thankfully, Mini Mario can float for quite a long distance after each jump, which makes matters a little easier. Jump off the first few Bullet Bills as you begin your ascent, then wall jump up to the Koopa Paratroopas above. Leap along the Paratroopas and just keep climbing. You won’t lose as long as you’re careful to land on enemies—unless you run out of time, that is!

Lurchin’ Urchins

Difficulty:
  • Objective: Reach the goal in 75.00 or less.

This straightforward Time Attack has you leaping past Urchins as you dash through one of Sparkling Waters’ scenic stages. Those ugly Urchins will defeat you with just one touch, so time your jumps carefully and make good use of the midair spin trick to help you soar past the Big Urchins.

Penguin vs. Torpedo

Difficulty:
  • Objective: Pass through the Goal Ring in Penguin Mario form in 60.00 or less.

Swim past a torrent of Torpedo Teds as you tear through this underwater Time Attack. You have the advantage of the Penguin Suit during this Challenge. Use it to swim fast while remaining “in-line” at a level depth. Whenever possible, stick near the middle to give yourself the best odds of reaching the Goal Ring in record time.

Slick Slopes and Bullet Bills

Difficulty:
  • Objective: Reach the goal in 65.00 or less.

Bounce off the Bullet Bills and other baddies as you dash through this snowy stage. The Scale Platforms add a little extra difficulty at certain areas as well. All in all, though, this is a fairly straightforward Time Attack dash—get in the zone and go for the Gold!

The Haunted Propeller

Difficulty:
  • Objective: Reach the Goal Ring in Propeller Mario form in 50.00 or less.

This haunted house is filled with rings of circling Boos, which present pesky obstacles for Propeller Mario. Aim to propel yourself through gaps between the Boos, and spin downward whenever possible to descend more quickly and reduce your midair hang times. You can’t afford to touch even a single Boo, so slip through those gaps as you buzz toward the Goal Ring.

Fliprus Crossing

Difficulty:
  • Objective: Reach the goal in 70.00 or less.

This frosty frolic through Fliprus Lake is both fun and challenging. Dash straight past the Flipruses when they’re jumping through the air, but beware of the snowballs they throw! Make shorter hops to pass between the River Piranha Plants and their prickly spores—it’s risky, but it works. In fact, you can dash straight through this stage if you take advantage of these openings!

Rickety Sprint

Difficulty:
  • Objective: Reach the goal in 75.00 or less.

This challenging Time Attack has you leaping between treacherous mushroom platforms high above the clouds. Enemies abound up here, including dangerous Piranha Plants that emerge from Pipes at the worst of times. Even Lakitu arrives to add to the chaos! You’ll need to slow down at various points to slip past all of the obstacles, but you’ve got a little time to play with. Tailor your jumps carefully to slip past each threat on your way to the distant finish.

No-Cash Dash

Difficulty:
  • Objective: Reach the goal in 70.00 or less without collecting a single Coin.

No Coins can be collected as you sprint through this tricky Time Attack. Luckily, Small Mario is wee enough to slip past many of them—for example, you can dash right past the first two Coins without fear of grabbing them. Be careful not to jump up and hit the many ? Blocks as you cruise through these dunes—you’ll claim a game-ending Coin if you do!

Poison-Swamp Scramble

Difficulty:
  • Objective: Reach the goal in 80.00 or less.

The first five-star Time Attack has you scrambling through the Soda Jungle. Enemies are everywhere in this dangerous place, and the Poison Bog below you is a constant threat. Try to keep to the high ground, making good use of midair spins to help extend your jumps across the longer gaps. When you reach a set of moving Brick Blocks, sprint straight through the ledge ahead to pass into a secret passage that provides a sneaky shortcut!

Swing into Action

Difficulty:
  • Objective: Reach the goal in 75.00 or less.

Beware of the Stalking Piranha Plants as you bolt through this treacherous stretch of the Rock-Candy Mines. Quickly jump from each of the chains here to maintain momentum as you motor ever onward. When you reach the trio of chains, perform spin jumps to quickly move between them. Take a moment and use a Koopa shell to clear the final floating platforms of Stalking Piranha Plants, and you’ll simplify your approach to the goal.

Stoneslide Tower Climb

Difficulty:
  • Objective: Reach the Goal Ring in 90.00 or less.

Maximize your speed with spins and wall jumps as you ascend this screwtop-filled tower. Perform a spin jump and land on the very first screwtop. It will automatically start spinning the moment you touch down—this will save you precious seconds as you bound up to the first Warp Pipe! You don’t need to use every screwtop in the tower, mind you—in fact, you can skip past most of the rest, using wall jumps and midair spins to climb the tower with far greater speed!

Screwtop It Up

Difficulty:
  • Objective: Reach the Goal Ring in 90.00 or less.

Here’s another super-challenging Time Attack in which you must climb a tall tower with the aid of Screwtop Platforms. Again, perform midair spins to start the Screwtop Platforms moving the moment you land on them. Don’t ride the Screwtop Platforms to the end of their tracks, though—jump off as soon as you’re within jumping range of the next ledge or platform. Ignore enemies and wall jump up the tower whenever possible to hasten your ascent to the Goal Ring.