Amp
Amps are stationary enemies that will shock Mario if he touches them. You can’t stomp Amps, but Ice Mario can freeze these enemies with iceballs and then smash them!
Banzai Bill
These large versions of Bullet Bill rarely appear. They can be defeated with a stomp just like Bullet Bill—they’re just bigger and more difficult to avoid.
Big Amp
Big Amps are just like regular Amps—only bigger! Don’t touch these electrified foes. Either freeze them with iceballs, or simply avoid them.
Big Boo
These overgrown Boos are just like regular Boos, only much larger. They’ll chase after Mario while his back is turned, but they’re too scared to move while Mario is looking at them. Do your best to avoid Big Boos, or defeat them with Super Star power if you can.
Big Dry Bones
The larger version of Dry Bones can be difficult to deal with. They can’t be stunned with a stomp or burned by fireballs.
Big Fuzzy
Big Fuzzies are just like regular Fuzzies, only larger and more difficult to avoid. You can’t stomp these foes, so freeze them with iceballs, defeat them with fireballs, or simply try to slip past them unscathed.
Big Goomba
These giant Goombas seem scary, but they can be stomped just like regular Goombas. When you stomp a Big Goomba, though, it splits into two smaller, Hefty Goombas! Use fireballs to defeat Big Goombas with less hassle.
Big Koopa Troopa
Big Koopa Troopas are a lot like their smaller counterparts. Stomp them to stun them and make them hide inside their shells. Big Koopa shells are large enough to smash through whole rows of Brick Blocks without bouncing back. They can also smash big Brick Blocks, but they’ll bounce back after they hit one.
Big Piranha Plant
Big Piranha Plants are similar to regular Piranha Plants, only much larger. This makes Big Piranha Plants tough to avoid. Big Piranha Plants can’t be stomped and won’t withdraw into Pipes like regular Piranha Plants. If you can’t avoid them, try defeating them with a few fireballs.
Big Thwomp
Big Thwomps are much larger than regular Thwomps, but otherwise they’re the same. They come crashing down at Mario when he moves beneath them, then slowly rise back to their original positions. Sometimes you can simply sprint past Big Thwomps. Other times you must trick them into falling and then dash by as they slowly rise.
Big Urchin
These big, spike-covered enemies present dangerous aquatic obstacles for Mario to avoid. Big Urchins can’t be defeated by fireballs, so you need to slip past them instead. Defeat Big Urchins with Super Star power whenever possible.
Big Wiggler
Though he’s technically considered an enemy, Big Wiggler serves as a sort of mobile platform for Mario in one of the Soda Jungle’s latter stages. Bounce atop Big Wiggler as he motors around the Poison Bog to avoid taking a nasty dip. Don’t worry; you won’t bother the big guy!
Blooper
Bloopers are dangerous underwater enemies that dart upward with surprising speed. They don’t sink very fast, however, so trick Bloopers into swimming upward, then quickly dive and swim past them. Bloopers are also vulnerable to fireballs and iceballs.
Blooper Nanny
This rare enemy guards a Star Coin in one of the Sparkling Waters stages. Blooper Nannies are larger than regular Bloopers, and a school of Bloopers surrounds them. They move just like regular Bloopers, so dive to avoid them, or toss fireballs to take them out.
Bob-omb
These explosive foes resemble wind-up bombs that walk around on two mechanical feet. Stomp a Bob-omb to stun it, and the Bob-omb will stop walking and begin to glow. Flee before the Bob-omb explodes, or simply run into it to kick it away. Mario can also pick up and throw stunned Bob-ombs to defeat enemies and destroy obstacles!
Bony Beetle
Bony Beetles seem harmless at first, but they become quite dangerous when they stop walking and stick out their spikes. Stomp a Bony Beetle while its spikes aren’t out to stun it, or simply avoid these foes. Fireballs are ineffective, but iceballs will freeze Bony Beetles, thereby allowing you to smash them.
Boo
These spooky specters have no backbone, and will only chase after Mario while his back is turned. Whenever Mario faces a Boo, the little ghost freaks out and stops moving. Boos can only be defeated by Super Star power, or when Baby Yoshi gobbles them up.
Boomerang Bro
These rare Bros jump around and toss boomerangs toward Mario, hoping to whack him. Their boomerangs travel in predictable patterns, so they’re fairly easy to avoid. Still, it’s best to bump Boomerang Bros from below and defeat them, or toss fireballs or iceballs at them from afar.
Bramball
The Soda Jungle is home to some wild inhabitants. The Bramball is one of the most unusual. These wacky enemies walk on two long, thorny legs, flipping end-over-end as they go. Their legs are their strong points, so stomp their vulnerable heads to defeat them! You can also freeze Bramballs with iceballs to turn them into useful platforms.
Broozer
These angry ghosts are nothing like Boos. Instead, Broozers storm around the ground, swinging wildly with their gloved fists. Keep away from Broozers and try luring them into smashing obstacles for your benefit. When you’re done messing around with Broozers, defeat them with stomps, fireballs, or iceballs.
Bulber
Bulbers are rare, underwater enemies that lurk around deep, dark seabeds. Soft light shines from the strange bulb above their head—a lure to draw in unsuspecting heros! It’s easy to avoid these slow-moving foes, but you can also defeat them with fireballs and iceballs.
Bullet Bill
Bullet Bills are classic enemies that are often launched from turrets called Bill Blasters. Like Banzai Bills, they fly in a straight line and won’t pursue Mario. Jump and stomp Bullet Bills to defeat them, or freeze them with iceballs and use them as platforms.
Buzzy Beetle
Like Koopas, these hard-shelled enemies can be stunned with a stomp, causing them to withdraw into their shellls. The shells can then be picked up and thrown just like Koopa shells. They’re not very bright, though, and will walk straight off platforms and fall into pits. Jump past Buzzy Beetles, or freeze them with iceballs and then smash them if you’re feeling aggressive.
Chain Chomp
Chain Chomps resemble a ball-and-chain that’s held in place by a peg. They regularly lash out and will take a bite out of Mario if he moves too close. Jump past Chain Chomps while they’re withdrawn, or stomp their pegs to cut them loose and send them bouncing away.
Cheep Cheep
Cheep Cheep are common aquatic enemies that slowly swim underwater. In some stages, Cheep Cheep jump from the water’s surface, becoming dangerous, fast-moving projectiles that can be difficult to avoid.. Steer clear of Cheep Cheep while swimming undersea, or defeat them with fireballs or iceballs. Dodge them when they leap from the water, or defeat them with stomps, fireballs, or iceballs.
Cheep Chomp
This fat fish hungers for heroes. Cheep Chomp chases Mario through a Superstar Road stage, and will gobble him up if he’s able. Cheep Chomp will also smash through Brick Blocks and defeat any enemies he touches. It’s best to defeat Cheep Chomp with fireballs, but you can also try to avoid him.
Cooligan
These pesky penguins love to slide across ice on their bellies. Stomp Cooligans to defeat them, or freeze them with iceballs and watch them smash into the next object they slide into! Fireballs will defeat Cooligans as well.
Dragoneel
This giant sea monster pursues Mario through a Sparkling Waters stage. Dragoneel can’t be defeated unless you touch him with Super Star power, so you must swim cleverly to avoid him instead. You can stun Dragoneel for a brief time by hitting him in the head with fireballs, but hitting him anywhere else will only make him speed up!
Dry Bones
These bony foes are quite common. Mario can stun Dry Bones with a stomp, but he can’t defeat them with stomps—they’ll soon recover. Fireballs won’t work either, so you must freeze Dry Bones and smash them if you wish to take them out for good!
Eep Cheep
Eep Cheep are similar to Cheep Cheep, except they’re only found underwater. These little fishies often swim in schools and present aquatic obstacles that Mario must either avoid or defeat with fireballs or iceballs.
Fire Bro
Fire Bros are dangerous enemies that jump around and throw fireballs at Mario from afar. Whenever possible, try to defeat these enemies from below by jumping up and bumping the platform they’re standing on. Fire Bros can be defeated by stomps and other common means, but approaching them is dangerous.
Fire Piranha Plant
The fiery version of the Piranha Plant is similar to the garden variety, but these spit fireballs at Mario instead of merely trying to gobble him up. You can’t stomp Fire Piranha Plants, so either avoid them or defeat them with fireballs or iceballs.
Fire Snake
Fire Snakes are rare enemies that jump around, leaving a trail of fire behind them. Fire Snakes grow larger in size every few jumps as well, and are tough to jump past after they’ve grown. If Glowing Baby Yoshi is present, use his ability to repel Fire Snakes. Otherwise, simply try to slip past them while they’re not very large.
Fish Bone
These dangerous enemies are found deep underwater, and will quickly swim toward Mario when they see him. When you see a Fish Bone’s eyes turn red, look out—it’s about to come at you! Do your best to avoid these foes, or freeze them with iceballs. Fireballs won’t work.
Flame Chomp
This rare version of the Chain Chomp flies around and leaves a trail of flame behind it. Defeat Flame Chomps by letting them fly close and then stomping them while they pause between movements.
Fliprus
Flipruses are found in snowy zones and enjoy tossing huge snowballs at Mario. These enemies don’t move, but they do jump in place. Carefully defeat Flipruses with stomps while they’re not producing snowballs. You can also defeat them with fireballs or iceballs.
Foo
Foos are wispy enemies that resemble clouds and blow out gales of wind that can conceal platforms and other objects. Defeat them with stomps, or just avoid them altogether.
Fuzzy
Fuzzies are fairly common enemies that usually move about on tracks. Mario will be harmed if he touches a Fuzzy, so either avoid them or defeat them with fireballs or iceballs. Yoshi can gobble up Fuzzies as well.
Goomba
Goombas are among the most common enemies in the Mushroom Kingdom. They’re not very bright and will walk right off platforms, potentially falling to their doom. Mario can defeat Goombas by stomping them, or by any other means he chooses.
Goombrat
Goombrats are similar to Goombas, except they’re smart enough not to fall off platforms. Stomp these little villains and be on your way.
Grrrol
These rolling foes will harm Mario if he touches them, so do your best to keep out of their way. Grrrols change direction after they hit something, so don’t follow too close behind them! Grrrols can smash Brick Blocks that they roll into—sometimes you can use this to your advantage!
Hammer Bro
Hammer Bros are classic enemies that jump around and hurl hammers at Mario. Beware of those hammers—they’ll pass right through platforms and hit you if you aren’t careful! Hammer Bros can be stomped, but they’re difficult to approach—defeat them from afar with fireballs or iceballs if you can.
Heavy Para-Beetle
These giant fliers float slowly through the clouds, heading who-knows-where. Mario can hitch a ride on Heavy Para-Beetles, but they’ll quickly lose altitude under his weight, so don’t linger on them for too long!
Hefty Goomba
Hefty Goombas are larger than normal Goombas, but smaller than Big Goombas. Stomp a Big Goomba, and it will split into two Hefty Goombas. Stomp a Hefty Goomba, and it will split into two regular Goombas. Talk about split personalities! You can defeat Hefty Goombas more easily with fireballs and iceballs.
Huckit Crab
Huckit Crabs enjoy throwing rocks at Mario. They usually remain in place, but may jump up and down as they toss their rocks. Mario will be harmed if he’s hit by a rock, but he can stomp the rocks if he likes. Stomp Huckit Crabs to defeat them, or use fireballs or iceballs if you prefer.
Ice Bro
Ice Bros are similar to Fire Bros, but they throw iceballs instead of fireballs. Bump them from below if possible, or carefully approach and stomp them. Fireballs and iceballs work as well.
Jellybeam
These enemies only exist in dark waters.. They slowly swim up and down, shining a light from their underbellies. Jellybeams are easy to avoid, so just leave them be and swim on by.
King Bill
The biggest Bullet Bill in town, King Bill isn’t seen very often, but he sure makes his presence known when he appears! This enormous version of Bullet Bill won’t chase after Mario, but it’s so big, it doesn’t really have to. Take advantage of King Bill’s slow pace and strive to avoid him.
Koopa Paratroopa
Koopa Paratroopas are winged Koopa Troopas that fly up and down, presenting airborne obstacles. Stomp a Koopa Paratroopa, and it will loose its wings and fall, becoming a normal Koopa Troopa.
Koopa Troopa
Perhaps the most plentiful enemies in the Mushroom Kingdom, Koopa Troopas are turtle-like soldiers that withdraw into their shells when Mario stomps them. Once stunned, a Koopa shell can be kicked to smash Brick Blocks and defeat enemies, or picked up and thrown. If you don’t do anything with the shell, the Koopa will eventually recover.
Lakitu
Lakitu is a bothersome baddie who flies around in a cloud and throws enemies down at Mario. Get to high ground and stomp Lakitu—then steal his cloud and take to the skies!
Lava Bubble
Lava Bubbles are common to areas with lots of lava. They love to leap up from lava pits, hoping to burn Mario when he tries to jump by. Whenever Lava Bubbles are about, wait for them to jump and plummet before you make your move.
Magmaw
Magmaws are large enemies made of liquid hot magma. They rise up from the lava in some stages, then slowly move toward Mario. There’s no defense against Magmaws, so keep away from them! If you have nowhere to run, make a dashing leap and perform a midair spin as you try to jump over these tall enemies.
Mecha Cheep
These mechanical Cheep Cheep appear very rarely. They behave just like regular Cheep Cheep—either avoid them or defeat them with fireballs or iceballs.
Mechakoopa
Mechakoopas are encountered aboard Bowser’s airship. They behave much like regular Koopas, hoping to hit Mario as they walk back and forth. Stomp these foes to defeat them—no shell will be left behind.
Mini Goomba
Mini Goombas are teensy, tiny Goombas that don’t directly harm Mario, but climb all over him instead, reducing his speed and jumping ability. You can defeat these little minions by any means, but it’s sometimes easier to let them cover Mario, and then quickly defeat them all by jumping around and spinning or performing a ground pound.
Monty Mole
Monty Moles are unique enemies that burst out of background walls to ambush Mario when he draws near. Monty Moles move quickly and chase after Mario, and they turn around and change direction to continue their pursuit if he avoids them. Monty Moles can be defeated with stomps and other common attacks.
Muncher
Munchers are immobile enemies that usually appear in long rows along the ground. Munchers just keep munching away, hoping something will fall into their chompers. They can’t be defeated, so be sure you don’t fall onto them!
Para-Beetle
These airborne enemies are found high up in the clouds. Mario can use Para-Beetles as floating platforms by jumping onto them and hitching a ride through the sky. Unlike Heavy Para-Beetles, these smaller fliers will gain altitude while Mario rides them.
Parabomb
Parabombs are special Bob-ombs that float down toward Mario on parachutes. Once they land, they become normal Bob-ombs. Don’t let them hit you as they descend!
Paragoomba
These winged Goombas are too heavy to fly, but hop around instead. Paragoombas are more challenging to deal with than regular Goombas—either dash past them while they’re jumping, or jump over them (or stomp them) while they’re between jumps. Paragoombas become regular Goombas after Mario stomps them.
Piranha Plant
Piranha Plants are classic enemies that poke out from Pipes, hoping to take a bite out of Mario. You can’t stomp these common foes, so either move past them while they’re hiding in their Pipes, or defeat them with fireballs or iceballs.
Pokey
These tall, desert enemies move back and forth across the dunes. Pokeys are covered in sharp spikes, so don’t touch them! Get to higher ground and jump over Pokeys, or use fireballs or iceballs to wipe them out.
Porcupuffer
Porcupuffer is a fat, spike-covered fish that harasses Mario throughout a certain Rock-Candy Mines stage. He swims near the water’s surface and occasionally jumps out of the water, remaining a constant threat. Avoiding Porcupuffer is tricky, so try to defeat him with fireballs instead.
Prickly Goomba
These stationary Goombas wear thick, spike-covered armor, which prevents Mario from stomping them. Jump past Prickly Goombas if you can, or freeze them with iceballs. You can also hit Prickly Goombas with fireballs to burn away their armor and reduce them to regular Goombas.
River Piranha Plant
These aquatic Piranha Plants float near the water’s surface and blow spiky spores up into the sky. Either jump past them while they’re not blowing, or slip between the River Piranha Plant and its spore while the spore is floating high overhead. Fireballs and iceballs are also options.
Rocky Wrench
Another classic enemy, Rocky Wrench appears on Bowser’s airship, popping up from manholes and tossing wrenches at Mario. These guys haven’t gotten any tougher over the years—just jump over their wrenches and give them a good stomp!
Scaredy Rat
Scaredy Rats are rare enemies that appear only in Boo Houses. These little critters come in packs and will run around with great speed if Mario startles them. Stomp Scaredy Rats, or use fireballs or iceballs to best these pests.
Sledge Bro
Like Hammer Bros, these burly Bros toss hammers Mario, which can be tough to avoid. Sledge Bros are larger though, and can stun Mario by slamming the ground. Jump to avoid being stunned when a Sledge Bro slams down, and try to defeat these enemies from afar with fireballs or iceballs. You can also defeat Sledge Bros by stomping them or bumping the platforms they’re standing on from below.
Spike
Spikes are unusual creatures that cough up large, spiked balls and then throw them at Mario. Avoid their spiked balls, then stomp the Spikes before they can cough up another ball! Fireballs and iceballs do the trick, too.
Spike Top
These enemies are similar to Buzzy Beetles, except they have a red shell with a large spike on top. This prevents Mario from stomping Spike Tops, which means he must use iceballs to defeat them. Spike Tops can also walk around platforms and defy gravity as they cling to walls and ceilings!
Spiny
Spinys are hard-shelled enemies that are covered in sharp spikes, so they are impossible to stomp. Defeat Spinys with fireballs or iceballs, or simply avoid them. Lakitu just loves dropping these little guys on Mario from his lofty cloud!
Spiny Cheep Cheep
These little fish are similar to Cheep Cheep, except they relentlessly pursue Mario while he swims underwater. Swim hard to avoid Spiny Cheep Cheep, or use fireballs or iceballs to take them out.
Stalking Piranha Plant
These creepy Piranha Plants are a rare, mobile variety that can walk around on root-like legs. Stalking Piranha Plants can also extend upward into the sky, becoming difficult obstacles to jump past. Defeat Stalking Piranha Plants with fireballs or iceballs, or simply leap past them when you can.
Stone Spike
Stone Spikes are similar to Spikes, except they prefer to drop their spiked balls down at Mario instead of rolling them at him. Climb to higher ground and defeat Stone Spikes with stomps, fireballs, or iceballs. Or simply dash past after their spiked balls have dropped by.
Sumo Bro
These overgrown Bros slam the ground with such force that they cause electrical currents to trickle down toward Mario. Carefully avoid their currents as you look to bump these foes from below, or use fireballs to defeat them. You can’t stomp Sumo Bros because they have a spike on their heads, and they can’t be smashed after you’ve frozen them with iceballs
Swoop
Swoops are bat-like enemies that hang from the ceiling and come swooping down at Mario when he draws near. Speed past Swoops to avoid their dive-bomb attacks, or trick them into diving and then give them a good stomp while they’re flying low. Fireballs and iceballs are also effective.
Targeting Ted
These dangerous torpedoes will change direction if they happen to miss Mario, spinning around and shooting toward him again. Targeting Teds will destroy Blocks and defeat any enemies they strike, so crafty players can use them to their advantage.
Thwimp
Thwimps are tiny Thwomps that jump back and forth between two spots. Just watch how the Thwimps are jumping, then dash past them when the chance permits.
Thwomp
Thwomps are large, spike-covered blocks that come crashing down at Mario from above as he passes by. Sometimes you can simply dash past Thwomps; other times, you must trick them into dropping and then dart past them while they slowly rise.
Torpedo Ted
Torpedo Teds are the underwater equivalent of Bullet Bills. They’re similar to Targeting Teds, except that they won’t change direction and pursue Mario if he gives them the slip. It’s possible to freeze Torpedo Teds with iceballs, but they won’t stay frozen for long. Just swim past them instead.
Urchin
Urchins are common underwater enemies that are covered in sharp spikes. Mario can’t touch these dangerous obstacles, but he can defeat them with fireballs or iceballs!
Waddlewing
Waddlewings glide through the air, hoping to hit Mario. When they reach a wall, they’ll pause for a moment and then change direction to glide back the way they came. You don’t want these guys coming at you from behind, so try to defeat Waddlewings with stomps, fireballs, or iceballs.
Wiggler
These many-legged creatures roam certain regions of the Soda Jungle. Mario can’t defeat Wigglers by stomping them—in fact, it will only make them mad! Angry Wigglers turn red and stamp around even faster than normal. Wigglers are fairly easy to avoid, though, so just bounce off them and be on your way.