The Goombrat Stomp
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- Objective: Jump on the Goombrats without touching the ground to earn 1-Ups.
1-Up Rallies test your ability to earn 1-Ups in unique and creative ways. The first Challenge is easy and fun—simply hold the jump button as you stomp the Goombrats, bouncing off each foe and stomping the next one in line. Keep it up until you score at least one 1-Up, and you’ll complete this easy Challenge. Stomp all of the Goombrats without touching the ground to score the Gold!
Stone-Eye Koopas
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- Objective: Jump on enemies without touching the ground to earn 1-Ups.
More space between the enemies makes matters more challenging in the second 1-Up Rally. Fortunately, you have the aid of Flying Squirrel Mario in this Challenge. As before, hold the jump button to bounce off the enemies—they’re Koopas this time. Glide and perform flying squirrel jumps as needed to maintain loft as you look to land on the next Koopa. Don’t defeat the Koopas, mind you—just stun them and then move on to the others. Allow the Koopas to recover, and you can keep on bouncing until time runs out!
Goomba Bounce Bash
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- Objective: Jump on enemies without touching the ground to earn 1-Ups.
Stomp those Goombas as they bounce off the Bouncy Clouds in this event, gliding and using flying squirrel jumps as needed to keep your combo going. Even if you’re hit and lose your Flying Squirrel form, you can still bounce off the Goombas as Super Mario—just don’t land, or your combo will be over!
Penguin Bowling
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- Objective: Slide across the ice, without stopping, and defeat enemies to earn 1-Ups.
In this unique 1-Up Rally, you must keep your combo going strong as you slide through a swarm of enemies with Penguin Mario. Jump as needed to clear gaps and hit hovering enemies, such as Koopa Paratroopas—but watch out for falling Icicles! Try to hit every enemy and slide away with the Gold.
Three Dry Bones
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- Objective: Jump on the enemies without touching the ground to earn 1-Ups!
Keep your stomp combo going in this fun Challenge by stomping the three Dry Bones at the bottom of a pit. Wall jump while you wait for the Dry Bones to recover, or else you’ll end up touching the ground. Perform midair spins to extend your wall jumps and ensure that you never fall.
Bullet Bill 1-Up Bounce
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- Objective: Jump on enemies without touching the ground to earn 1-Ups.
Allow the Bill Blasters to begin firing at the start of this Challenge, then begin bouncing off the Bullet Bills. Perform spins to gain extra height and maintain your combo while you wait for the next spread of Bullet Bills to blast forth. Be careful not to move too close to the Bill Blasters, or they might not fire when they should, and therefore fail to provide you with fodder for your combo.
Star Connection
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- Objective: Topple enemies with consecutive Super Stars, and rack up the 1-Ups.
Obtain a Super Star from the ? Block at the start of this stage, then race through the level and defeat as many enemies as possible to score 1-Ups. You need at least 60 1-Ups to clear this Challenge, and there isn’t much time to earn them, so you’ve got to move quick! Make sure to hit other ? Blocks before your Star power runs out—the Challenge ends if your Star power fades!
Big Goomba Bounce Bash
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- Objective: Jump on enemies without touching the ground to earn 1-Ups.
This Challenge may seem familiar because it’s also a good way to earn 1-Ups in Story Mode! To clear this event, you need to bounce off all of the Big Goombas, as well as the Heavy Goombas and regular Goombas that they split into. You can ignore the Koopas if you’re only after the Bronze. Perform midair spins as needed to stay in control and ensure that you stomp each Goomba.
Airship 1-Up Rally
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- Objective: Jump on enemies and cannonballs without touching the ground to earn 1-Ups.
To score lots of 1-Ups on this Challenge, you need to take full advantage of the cannonballs. Begin by stomping the first cannonball, then stomp the nearby Mechakoopa. Perform a flying squirrel jump and stomp the second cannonball that’s fired from the first cannon, then glide over to the right and use another flying squirrel jump to stomp the higher of the two cannonballs on the right. Stomp the lower cannonball next, then stomp another high cannonball after the top cannon fires again. Now glide farther to the right and stomp the many cannonballs that follow, using flying squirrel jumps as needed to keep from falling. You’ll score plenty of 1-Ups in no time!
Paratroopa Panic
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- Objective: Jump on the Paratroopas without touching the ground to earn 1-Ups.
This final 1-Up Rally is a tough one to clear—fortunately, you need only four 1-Ups to earn the Bronze. Begin by stomping all of the Paratroopas, then stomp all of the remaining Koopas to make them all turtle up. Perform wall jumps after you stomp each Koopa, and use plenty of midair spins to extend your wall jumps and remain airborne as long as possible. As long as you perform spinning wall jumps after you stomp each Koopa, they’ll recover in time for you to keep on stomping them!