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Lego Marvel Super Heroes (3DS) eGuide
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Contents

  • Chapter 7: Asgard
    • Level 7A: The Bifrost
    • Level 7B: The City
    • Level 7C: Throne Room
  • Chapter 8: X-Mansion
    • Level 8A: Mansion Foyer
    • Level 8B: Mansion Exterior
    • Level 8C: Hangar
  • Chapter 9: Castle Doom
    • Level 9A: Castle Rooftops
    • Level 9B: Rooftop Entrance
    • Level 9C: Throne Room
  • Chapter 14: Asteroid M Showdown
    • Level 14A: Control Room
    • Level 14B: The Bridge
    • Level 14C: Cosmic Weapon
  • How to Play
    • Game Modes
    • Challenges
    • Collectible Items
    • Basic Commands
    • Special Abilities
  • Chapter 2: Baxter Building
    • Level 2A: The Lab
    • Level 2B: Baxter Rooftop
    • Level 2C: Times Square
  • Chapter 4: The Raft
    • Level 4A: Prison Entrance
    • Level 4B: Prison Interior
    • Level 4C: Prison Rooftop
  • Chapter 6: Hydra Base
    • Level 6A: Underground Foundations
    • Level 6B: Hydra Base
    • Level 6C: Portal Room
  • Chapter 12: Island M
    • Level 12A: The Beach
    • Level 12B: The Jungle
    • Level 12C: Central Core
  • Chapter 13: Asteroid M Space
    • Level 13A: Landing Pad
    • Level 13B: Asteroid Interior
    • Level 13C: Magnetos Lair
  • Chapter 11: New York Power Station
    • Level 11A: Power Plant Interior
    • Level 11B: Statue Interior
    • Level 11C: Liberty Head
  • The Shop
    • Introduction
    • Characters
    • Super Moves
    • Red Bricks
  • Chapter 3: Oscorp
    • Level 3A: Oscorp Offices
    • Level 3B: Oscorp Basement
    • Level 3C: Symbiote Labs
  • Chapter 15: Heroes vs. Galactus
    • Level 15A: Helicarrier Assault
    • Level 15B: The Chase
    • Level 15C: Final Battle
  • Chapter 10: Doctor Dooms Tanker
    • Level 10A: The Bridge
    • Level 10B: Loading Bay
    • Level 10C: Submarine Pen
  • Chapter 1: Sand Central Station
    • Level 1A: Park Avenue
    • Level 1B: Sand Central Interior
    • Level 1C: Sand Central Rooftop
  • Chapter 5: Stark Tower
    • Level 5A: Stark Garage
    • Level 5B: Stark Labs
    • Level 5C: Penthouse Exterior

Lego Marvel Super Heroes (3DS) Guide › How to Play

Special Abilities

Key Abilities

Some characters possess equipment or rare abilities that allow them to access areas and complete challenges that other characters can’t. Understanding these key abilities not only allows you to progress through the Story mode, it also helps you identify challenges that can be completed only during Free Play.

Flight

Flying characters can use their powers or special equipment to bypass enemies, obstacles, and environmental hazards.

First Appearance
Iron Man

Iron Man is the first available flying character. Unlock him by completing the Finish Line challenge in Level 1B: Sand Central Interior. Iron Man doesn’t need to be purchased—he appears on your roster as soon as you unlock Free Play for the Sand Central Station levels.

Sharpshoot

Characters with the sharpshoot ability can hit up to three targets with a single ranged attack. Hold the ranged attack button until a reticle appears, then sweep the reticle across the desired targets.

First Appearance
Captain America

Captain America is the first available sharpshooting character. Unlock Captain America by completing the Finish Line challenge in Level 2A: The Lab, then visit the Shop and purchase him for 12,500 studs.

Wall Climb

Spider-Man and Wolverine can climb special LEGO-covered walls to reach otherwise inaccessible areas. Red-and-blue climbing walls can be used by all Spider-Man characters. Black-and-grey climbing walls can be used by all Wolverine characters.

First Appearance
Spider-Man

Spider-Man is automatically added to your roster when you complete the Finish Line challenge in Level 1C: Sand Central Rooftop.

Wolverine

Unlock Wolverine by completing the Finish Line challenge in Level 4A: Prison Entrance, then purchase him from the Shop for 12,500 studs.

Wall Smash

Large characters can smash through damaged walls to reveal hidden areas and objects.

First Appearance
Hulk

Hulk is the first available wall-smashing character. Unlock him by completing the Finish Line challenge in Level 1A: Park Avenue. Hulk doesn’t need to be purchased—he appears on your roster as soon as you unlock Free Play for the Sand Central Station levels.

Vent Crawl

Characters with this ability can slip through blue vents to reach otherwise inaccessible areas.

First Appearance
Mister Fantastic

Mister Fantastic is the first available vent-crawling character. Unlock Mister Fantastic by completing the Finish Line challenge in Level 2B: Baxter Rooftop, then purchase him from the Shop for 12,500 studs.

Silver LEGO

Characters with this ability can use their ranged attacks to destroy silver LEGO objects.

First Appearance
Iron Man

Iron Man is the first character that can be used to destroy silver LEGO objects. Unlock him by completing the Finish Line challenge in Level 1B: Sand Central Interior. Iron Man doesn’t need to be purchased—he appears on your roster as soon as you unlock Free Play for the Sand Central Station levels.

Telekinesis

Characters with telekinesis can move or manipulate any object that’s marked with a violet ring of light.

First Appearance
Jean Grey

Jean Grey is the first available telekinetic character. Unlock Jean Grey by completing the Finish Line challenge in Level 8A: Mansion Foyer, then purchase her from the Shop for 12,500 studs.

Dark Phoenix

When a task requires a flying character with telekinesis, Dark Phoenix is the first one available. Unlock Dark Phoenix by completing the Multi-Challenge in Level 9C: Throne Room, then purchase her from the Shop for 12,500 studs.

Lightning

Characters with this ability can use lightning to charge generators and electrocute enemies.

First Appearance
Thor

Thor is the first available lightning-wielding character. Unlock Thor by completing the Finish Line challenge in Level 7B: The City, then purchase him from the Shop for 12,500 studs.

Fire

Characters with this ability can use fire to melt LEGO ice.

First Appearance
Human Torch

Iron Man Mk1 is actually the first available fire-wielding character, but he can only melt LEGO Ice by using his Super Move. The Human Torch, on the other hand, is the first available fire-based character. Unlock the Human Torch by completing the Finish Line challenge in Level 6B: Hydra Base, then purchase him from the Shop for 12,500 studs.

Ice Shards

Iceman can use his ranged attack to extinguish LEGO fires or freeze LEGO water puddles.

First Appearance
Iceman

Unlock Iceman by completing the Finish Line challenge in Level 8B: Mansion Exterior, then purchase him from the Shop for 12,500 studs.

Additional Abilities

Some characters posses abilities that make them particularly well-suited to combat or exploration. These additional abilities can be very useful, but they’re not generally used to find hidden areas or items during Free Play.

Grab Throw

Many characters can throw enemies during combat. This attack deals heavy damage, but it can be used only against standard enemies. Enemies like heavy goons, creatures, and Octobots cannot be thrown.

Pick Up Throw

Some characters can lift and throw heavy objects. Use this ability to turn vehicles, statues, and other large props into powerful weapons.

Regeneration

Some characters have the ability to regenerate health. Regeneration is automatic, but it’s fairly slow. It takes about 10 seconds to replace a lost heart.

Fireproof

Characters with this ability can touch LEGO fires without taking damage.

Dodge/Deflect

Characters with this ability can automatically dodge or deflect incoming projectiles. This ability is active only while the character is idle. Moving, attacking, or activating a different ability will leave the character vulnerable to enemy ranged attacks.

Glide

Mister Fantastic can’t fly, but he is able to glide. This limited flight mode can be used only near a strong air current.

Invisibility

The Invisible woman can use this ability to slip past enemies and security sensors. She can remain invisible only for a few seconds at a time, but the ability recharges fairly quickly.

Super Moves and Tag Moves

Super Moves

Most characters possess at least one Super Move. Some Super Moves are powerful attacks, while other Super Moves are purely defensive. You must charge a Super Move before it can be used. Collect studs to fill the Super Meter—fill the meter to activate a Super Move Slot. When you start a new game, you’ll only be able to charge one Super Move at a time. However, you can increase the number of Super Move Slots by unlocking and activating special Red Brick bonuses.

Tag Moves

When you activate a Tag Move, your Tag partner appears by your side and activates a special ability. A character’s Tag Move is almost always based on his or her primary Super Move. If the character serving as your Tag partner doesn’t possess a Super Move, he or she simply drops into the area when the Tag Move is activated. Tag Moves aren’t powered by studs, but they do need time to recharge between uses.

Note

This guide is based on the Nintendo 3DS version LEGO Marvel Super Heroes. In this version of the game, extra studs are rewarded for countering enemy attacks, making it fairly easy to complete most Stud Collector challenges. If you’re unable to complete these challenges using our recommended tactics, revisit the map during Free Play. Select a character that allows you to collect any valuable studs that can’t be reached during Story mode.

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