Story Characters
- Spider-Man
- Iron Man
Recommended Playthroughs
- Playthrough 1: During your first playthrough, ignore the timed challenges and focus on completing Finish Line, Stud Collector, Minikit, Clean Sweep, Tag Me In, and Going Pro. Depending on the effectiveness of your Tag Move, you may also earn the Combo Master challenge without even trying.
- Playthrough 2: During your second playthrough, focus on the timed challenges. If you move quickly, avoid taking any damage, and beat the level without using a Tag Move, you shouldn’t have any trouble completing Exit Sandman and the Multi-Challenge during a single playthrough. If you didn’t earn Combo Master during your first playthrough, this is a great opportunity to complete that challenge.
- Playthrough 3: When you revisit this level during Free Play, select any character with an area-attack Super Move to easily earn the Great Power challenge.
If needed, revisit the level to collect additional studs or complete any challenges you may have missed during previous playthroughs.
Sand Central Rooftop Challenges
| Icon | Name | Description | Reward | Story/Free Play |
|---|---|---|---|---|
| Finish Line | Complete the level | Spider-Man | Story | |
| Stud Collector | Collect over 12,000 studs | None | Story | |
| Minikit | Collect the minikit | Collectible Card | Story | |
| Combo Master | Achieve 2 ×6 combo chains | None | Story | |
| Exit Sandman | Defeat the Sandman in 90 seconds or less | None | Story | |
| Clean Sweep | Defeat all 8 enemies | None | Story | |
| Tag Me In | Defeat 2 enemies with Tag Moves | None | Story | |
| Great Power | Defeat 2 enemies using Super Moves | None | Free Play | |
| Going Pro | Clear the level without using a Super Move | None | Story | |
| Multi-Challenge | Finish the level in 100 seconds; No damage taken; Finish the level without a Tag partner | Sandman | Story |
Challenge 1: Finish Line
To complete this challenge, simply finish the level.
The battle with Sandman consists of three major phases. When the level starts, hit Sandman with a series of ranged attacks. During the first phase, sand erupts through the grates in the platform. As you attack, watch for the sand swelling up beneath you. When this happens, use the Dodge move to dash to a nearby grate before the sand blasts into the air.
Continue to dodge and attack until you deplete all of Sandman’s health. When he dives back underground, four Sandman Goons leap onto the platform. Defeat these enemies before the battle’s second phase begins.
During the second phase, Sandman attacks by sending a series of shock waves across the platform. Stand on the central grate and use Spider-Man’s flight mode (web-swinging) to avoid the first shock wave. Fire off a couple of ranged attacks until the shock wave passes, then drop down and resume your attacks from the ground. Sandman lets out a laugh before each shock wave—each time you hear him laugh, activate flight mode to avoid the attack. Repeat the process until you’ve depleted all of Sandman’s health.
Defeat the second wave of Sandman Goons before the battle’s third and final phase begins. During this phase, Sandman creates a series of dust devils. As you continue your ranged attacks, use the Dodge move to stay clear of each dust devil as it roams around the platform. Deplete Sandman’s health one more time to end the battle and finish the level.
Challenge 2: Stud Collector
To complete this challenge, you must collect over 12,000 studs before the level ends.
There are some loose studs scattered around the area, but the bulk of the level’s studs are contained within the pipes located along the edges of the platform. Before you engage the Sandman, destroy each of these pipes to collect the hidden studs.
Each time you destroy a pipe, it takes a few seconds for all of its studs to appear on the platform. It’s important to dodge the Sandman’s attacks, but make sure you stay close enough to collect the studs before they disappear.
The level’s remaining studs are earned by defeating the Sandman Goons that leap onto the platform. Again, make sure you collect all of the available studs before they vanish.
Challenge 3: Minikit
To complete this challenge, you must collect the minikit hidden in the level.
Move toward the top of the screen to find the minikit poking out of the sand. Use Spider-Man’s Grab move (web lasso) to grapple onto the minikit and pull it out of the sand. It takes a few seconds to free the minikit, so try to initiate the grapple just after Sandman attacks.
When the minikit is free, it lands on the platform. Collect it to complete the challenge.
Challenge 4: Combo Master
To complete this challenge, you must perform two × 6 combos before you finish the level.
You can’t earn combos by attacking Sandman, so this challenge depends on the Sandman Goons that appear throughout the battle. The simplest way to complete this challenge is to attack each wave of Sandman Goons with a flurry of ranged attacks. Iron Man’s Tag Move is also capable of earning a ×6 combo, but only when at least three enemies are in range. Earn a ×6 combo during each of the Goon waves to complete the challenge.
Challenge 5: Exit Sandman
To complete this challenge, you must defeat Sandman within the 90-second time limit.
As long as you focus on attacking Sandman and avoiding incoming attacks, you shouldn’t have much trouble completing this challenge. Ignore the pipes and studs scattered around the platform to make sure the battle progresses as quickly as possible.
Challenge 6: Clean Sweep
To complete this challenge, you must defeat all eight of the Sandman Goons that appear during the battle.
There’s no place for the Sandman Goons to hide, so all you need to do to complete this challenge is defeat each enemy before it’s destroyed by Sandman’s attacks. These enemies are vulnerable to Sandman’s slams and dust devils, so it’s best to clear each wave before the battle’s next phase begins.
Challenge 7: Tag Me In
To complete this challenge, you must use one or more Tag Moves to defeat two enemies.
With proper timing, Iron Man’s Tag Move is capable of wiping out an entire wave of Sandman Goons. Initiate the Tag Move during the first goon wave, then stay near Iron Man to draw the enemies into range. If you fail to complete the challenge during the first wave, prolong the battle until the Tag Move recharges and use the next wave of goons to make a second attempt.
Challenge 8: Great Power
To complete this challenge, you must use one or more Super Moves to defeat two enemies.
Spider-Man’s starting Super Move does no damage. To complete this challenge, you must purchase his second Super Move or select a different character during Free Play. No matter which option you choose, it’s best to charge a Super Move as quickly as possible. Before you complete the battle’s first phase, attack the nearby pipes until you’ve collected enough studs to activate your Super Move slot.
Once your Super Move is charged, attack Sandman until the first four Sandman Goons leap onto the platform. When they’re in range, use an offensive Super Move to defeat as many enemies as possible. If you don’t complete the challenge on your first attempt, try to charge another Super Move before the second goon wave.
Challenge 9: Going Pro
To complete this challenge, you must clear the level without using a Super Move.
All you have to do to complete this challenge is resist the urge to utilize Super Moves. Keep moving and use ranged attacks to avoid being overwhelmed by incoming enemies.
Challenge 10: Multi-Challenge
To complete this challenge, you must avoid taking any damage and complete the level without calling on your Tag partner within the 100-second time limit.
By far, the most difficult part of this challenge is avoiding damage for the duration of the battle. Speed is important, but you have more than enough time to defeat Sandman without taking unnecessary risks. Utilize your ranged attacks as you defend yourself from Sandman and his goons. Stay out of harm’s way, keep your Tag partner out of the battle, and finish the level before time expires to complete the challenge.