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Lego Marvel Super Heroes (3DS) eGuide
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Contents

  • Chapter 7: Asgard
    • Level 7A: The Bifrost
    • Level 7B: The City
    • Level 7C: Throne Room
  • Chapter 8: X-Mansion
    • Level 8A: Mansion Foyer
    • Level 8B: Mansion Exterior
    • Level 8C: Hangar
  • Chapter 9: Castle Doom
    • Level 9A: Castle Rooftops
    • Level 9B: Rooftop Entrance
    • Level 9C: Throne Room
  • Chapter 14: Asteroid M Showdown
    • Level 14A: Control Room
    • Level 14B: The Bridge
    • Level 14C: Cosmic Weapon
  • How to Play
    • Game Modes
    • Challenges
    • Collectible Items
    • Basic Commands
    • Special Abilities
  • Chapter 2: Baxter Building
    • Level 2A: The Lab
    • Level 2B: Baxter Rooftop
    • Level 2C: Times Square
  • Chapter 4: The Raft
    • Level 4A: Prison Entrance
    • Level 4B: Prison Interior
    • Level 4C: Prison Rooftop
  • Chapter 6: Hydra Base
    • Level 6A: Underground Foundations
    • Level 6B: Hydra Base
    • Level 6C: Portal Room
  • Chapter 12: Island M
    • Level 12A: The Beach
    • Level 12B: The Jungle
    • Level 12C: Central Core
  • Chapter 13: Asteroid M Space
    • Level 13A: Landing Pad
    • Level 13B: Asteroid Interior
    • Level 13C: Magnetos Lair
  • Chapter 11: New York Power Station
    • Level 11A: Power Plant Interior
    • Level 11B: Statue Interior
    • Level 11C: Liberty Head
  • The Shop
    • Introduction
    • Characters
    • Super Moves
    • Red Bricks
  • Chapter 3: Oscorp
    • Level 3A: Oscorp Offices
    • Level 3B: Oscorp Basement
    • Level 3C: Symbiote Labs
  • Chapter 15: Heroes vs. Galactus
    • Level 15A: Helicarrier Assault
    • Level 15B: The Chase
    • Level 15C: Final Battle
  • Chapter 10: Doctor Dooms Tanker
    • Level 10A: The Bridge
    • Level 10B: Loading Bay
    • Level 10C: Submarine Pen
  • Chapter 1: Sand Central Station
    • Level 1A: Park Avenue
    • Level 1B: Sand Central Interior
    • Level 1C: Sand Central Rooftop
  • Chapter 5: Stark Tower
    • Level 5A: Stark Garage
    • Level 5B: Stark Labs
    • Level 5C: Penthouse Exterior

Lego Marvel Super Heroes (3DS) Guide › Chapter 1: Sand Central Station

Level 1C: Sand Central Rooftop

Story Characters

  • Spider-Man
  • Iron Man

Recommended Playthroughs

  1. Playthrough 1: During your first playthrough, ignore the timed challenges and focus on completing Finish Line, Stud Collector, Minikit, Clean Sweep, Tag Me In, and Going Pro. Depending on the effectiveness of your Tag Move, you may also earn the Combo Master challenge without even trying.
  2. Playthrough 2: During your second playthrough, focus on the timed challenges. If you move quickly, avoid taking any damage, and beat the level without using a Tag Move, you shouldn’t have any trouble completing Exit Sandman and the Multi-Challenge during a single playthrough. If you didn’t earn Combo Master during your first playthrough, this is a great opportunity to complete that challenge.
  3. Playthrough 3: When you revisit this level during Free Play, select any character with an area-attack Super Move to easily earn the Great Power challenge.

If needed, revisit the level to collect additional studs or complete any challenges you may have missed during previous playthroughs.

Sand Central Rooftop Challenges

IconNameDescriptionRewardStory/Free Play
Finish Line Complete the level Spider-Man Story
Stud Collector Collect over 12,000 studs None Story
Minikit Collect the minikit Collectible Card Story
Combo Master Achieve 2 ×6 combo chains None Story
Exit Sandman Defeat the Sandman in 90 seconds or less None Story
Clean Sweep Defeat all 8 enemies None Story
Tag Me In Defeat 2 enemies with Tag Moves None Story
Great Power Defeat 2 enemies using Super Moves None Free Play
Going Pro Clear the level without using a Super Move None Story
Multi-Challenge Finish the level in 100 seconds; No damage taken; Finish the level without a Tag partner Sandman Story

Challenge 1: Finish Line

To complete this challenge, simply finish the level.

The battle with Sandman consists of three major phases. When the level starts, hit Sandman with a series of ranged attacks. During the first phase, sand erupts through the grates in the platform. As you attack, watch for the sand swelling up beneath you. When this happens, use the Dodge move to dash to a nearby grate before the sand blasts into the air.

Caution

If you linger on any of the three grates near Sandman, he’ll use a powerful slam to attack you directly. Whenever you spot one of these attacks coming, use the Dodge move to dash out of range.

Continue to dodge and attack until you deplete all of Sandman’s health. When he dives back underground, four Sandman Goons leap onto the platform. Defeat these enemies before the battle’s second phase begins.

Tip

The Sandman Goons that appear between the battle’s phases are an important part of several challenges. Depending on your current goals, you may want to defeat each wave with a Super Move, a Tag Move, or basic attacks.

During the second phase, Sandman attacks by sending a series of shock waves across the platform. Stand on the central grate and use Spider-Man’s flight mode (web-swinging) to avoid the first shock wave. Fire off a couple of ranged attacks until the shock wave passes, then drop down and resume your attacks from the ground. Sandman lets out a laugh before each shock wave—each time you hear him laugh, activate flight mode to avoid the attack. Repeat the process until you’ve depleted all of Sandman’s health.

Caution

If you spend too long in flight mode, Sandman begins firing off his own projectiles.

Defeat the second wave of Sandman Goons before the battle’s third and final phase begins. During this phase, Sandman creates a series of dust devils. As you continue your ranged attacks, use the Dodge move to stay clear of each dust devil as it roams around the platform. Deplete Sandman’s health one more time to end the battle and finish the level.

Note

After you complete this challenge, Spider-Man becomes available for Free Play. Completing this challenge also unlocks the game’s Shop.

Challenge 2: Stud Collector

To complete this challenge, you must collect over 12,000 studs before the level ends.

There are some loose studs scattered around the area, but the bulk of the level’s studs are contained within the pipes located along the edges of the platform. Before you engage the Sandman, destroy each of these pipes to collect the hidden studs.

Each time you destroy a pipe, it takes a few seconds for all of its studs to appear on the platform. It’s important to dodge the Sandman’s attacks, but make sure you stay close enough to collect the studs before they disappear.

The level’s remaining studs are earned by defeating the Sandman Goons that leap onto the platform. Again, make sure you collect all of the available studs before they vanish.

Challenge 3: Minikit

To complete this challenge, you must collect the minikit hidden in the level.

Move toward the top of the screen to find the minikit poking out of the sand. Use Spider-Man’s Grab move (web lasso) to grapple onto the minikit and pull it out of the sand. It takes a few seconds to free the minikit, so try to initiate the grapple just after Sandman attacks.

When the minikit is free, it lands on the platform. Collect it to complete the challenge.

Note

After you complete this challenge, a randomly selected Collectible Card is unlocked.

Challenge 4: Combo Master

To complete this challenge, you must perform two × 6 combos before you finish the level.

You can’t earn combos by attacking Sandman, so this challenge depends on the Sandman Goons that appear throughout the battle. The simplest way to complete this challenge is to attack each wave of Sandman Goons with a flurry of ranged attacks. Iron Man’s Tag Move is also capable of earning a ×6 combo, but only when at least three enemies are in range. Earn a ×6 combo during each of the Goon waves to complete the challenge.

Challenge 5: Exit Sandman

To complete this challenge, you must defeat Sandman within the 90-second time limit.

As long as you focus on attacking Sandman and avoiding incoming attacks, you shouldn’t have much trouble completing this challenge. Ignore the pipes and studs scattered around the platform to make sure the battle progresses as quickly as possible.

Challenge 6: Clean Sweep

To complete this challenge, you must defeat all eight of the Sandman Goons that appear during the battle.

There’s no place for the Sandman Goons to hide, so all you need to do to complete this challenge is defeat each enemy before it’s destroyed by Sandman’s attacks. These enemies are vulnerable to Sandman’s slams and dust devils, so it’s best to clear each wave before the battle’s next phase begins.

Challenge 7: Tag Me In

To complete this challenge, you must use one or more Tag Moves to defeat two enemies.

With proper timing, Iron Man’s Tag Move is capable of wiping out an entire wave of Sandman Goons. Initiate the Tag Move during the first goon wave, then stay near Iron Man to draw the enemies into range. If you fail to complete the challenge during the first wave, prolong the battle until the Tag Move recharges and use the next wave of goons to make a second attempt.

Challenge 8: Great Power

To complete this challenge, you must use one or more Super Moves to defeat two enemies.

Note

This challenge can be completed only during Free Play.

Spider-Man’s starting Super Move does no damage. To complete this challenge, you must purchase his second Super Move or select a different character during Free Play. No matter which option you choose, it’s best to charge a Super Move as quickly as possible. Before you complete the battle’s first phase, attack the nearby pipes until you’ve collected enough studs to activate your Super Move slot.

Once your Super Move is charged, attack Sandman until the first four Sandman Goons leap onto the platform. When they’re in range, use an offensive Super Move to defeat as many enemies as possible. If you don’t complete the challenge on your first attempt, try to charge another Super Move before the second goon wave.

Challenge 9: Going Pro

To complete this challenge, you must clear the level without using a Super Move.

All you have to do to complete this challenge is resist the urge to utilize Super Moves. Keep moving and use ranged attacks to avoid being overwhelmed by incoming enemies.

Challenge 10: Multi-Challenge

To complete this challenge, you must avoid taking any damage and complete the level without calling on your Tag partner within the 100-second time limit.

By far, the most difficult part of this challenge is avoiding damage for the duration of the battle. Speed is important, but you have more than enough time to defeat Sandman without taking unnecessary risks. Utilize your ranged attacks as you defend yourself from Sandman and his goons. Stay out of harm’s way, keep your Tag partner out of the battle, and finish the level before time expires to complete the challenge.

Note

After you complete this challenge, Sandman can be purchased for 12,500 studs.

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