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Lego Marvel Super Heroes (3DS) eGuide
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Contents

  • Chapter 7: Asgard
    • Level 7A: The Bifrost
    • Level 7B: The City
    • Level 7C: Throne Room
  • Chapter 8: X-Mansion
    • Level 8A: Mansion Foyer
    • Level 8B: Mansion Exterior
    • Level 8C: Hangar
  • Chapter 9: Castle Doom
    • Level 9A: Castle Rooftops
    • Level 9B: Rooftop Entrance
    • Level 9C: Throne Room
  • Chapter 14: Asteroid M Showdown
    • Level 14A: Control Room
    • Level 14B: The Bridge
    • Level 14C: Cosmic Weapon
  • How to Play
    • Game Modes
    • Challenges
    • Collectible Items
    • Basic Commands
    • Special Abilities
  • Chapter 2: Baxter Building
    • Level 2A: The Lab
    • Level 2B: Baxter Rooftop
    • Level 2C: Times Square
  • Chapter 4: The Raft
    • Level 4A: Prison Entrance
    • Level 4B: Prison Interior
    • Level 4C: Prison Rooftop
  • Chapter 6: Hydra Base
    • Level 6A: Underground Foundations
    • Level 6B: Hydra Base
    • Level 6C: Portal Room
  • Chapter 12: Island M
    • Level 12A: The Beach
    • Level 12B: The Jungle
    • Level 12C: Central Core
  • Chapter 13: Asteroid M Space
    • Level 13A: Landing Pad
    • Level 13B: Asteroid Interior
    • Level 13C: Magnetos Lair
  • Chapter 11: New York Power Station
    • Level 11A: Power Plant Interior
    • Level 11B: Statue Interior
    • Level 11C: Liberty Head
  • The Shop
    • Introduction
    • Characters
    • Super Moves
    • Red Bricks
  • Chapter 3: Oscorp
    • Level 3A: Oscorp Offices
    • Level 3B: Oscorp Basement
    • Level 3C: Symbiote Labs
  • Chapter 15: Heroes vs. Galactus
    • Level 15A: Helicarrier Assault
    • Level 15B: The Chase
    • Level 15C: Final Battle
  • Chapter 10: Doctor Dooms Tanker
    • Level 10A: The Bridge
    • Level 10B: Loading Bay
    • Level 10C: Submarine Pen
  • Chapter 1: Sand Central Station
    • Level 1A: Park Avenue
    • Level 1B: Sand Central Interior
    • Level 1C: Sand Central Rooftop
  • Chapter 5: Stark Tower
    • Level 5A: Stark Garage
    • Level 5B: Stark Labs
    • Level 5C: Penthouse Exterior

Lego Marvel Super Heroes (3DS) Guide › Chapter 8: X-Mansion

Level 8A: Mansion Foyer

Story Characters

  • Jean Grey
  • Cyclops

Recommended Playthroughs

  1. Playthrough 1: During your first playthrough, ignore the timed challenges. Try to complete Finish Line, Stud Collector, Civilian Peril, Clean Sweep, Combo Master, and Mind Tricks.
  2. Playthrough 2: During your second playthrough, try to complete Brotherhood Beat and the Multi-Challenge.
  3. Playthrough 3: After you unlock Free Play, revisit the level with Mister Fantastic to complete the Minikit challenge.
  4. Playthrough 4: After you unlock Free Play, revisit the level with Iceman to complete Fire Fighter.

If needed, revisit the level to collect additional studs or complete any challenges you may have missed during previous playthroughs.

Mansion Foyer Challenges

IconNameDescriptionRewardStory/Free Play
Finish Line Complete the level Jean Grey Story
Stud Collector Collect over 30,000 studs None Story
Minikit Collect the minikit Collectible Card Free Play
Brotherhood Beat Defeat the Brotherhood heavy mutant in 100 seconds or less None Story
Civilian Peril Rescue all 4 civilians None Story
Clean Sweep Defeat all 22 enemies None Story
Combo Master Perform a ×10 combo None Story
Mind Tricks Defeat 5 enemies with Jean Grey’s mind slam attacks None Story
Fire Fighter Extinguish all LEGO fires None Free Play
Multi-Challenge Finish the level in 100 seconds; Defeat 5 enemies with Tag Moves; Use no Super Moves Agent Phil Coulson Story

Challenge 1: Finish Line

To complete this challenge, simply finish the level.

As you clear out the Brotherhood mutants in the starting area, take care to avoid the debris falling from the ceiling—try to keep the fight away from the reticles that appear on the floor.

Search the starting area for enemies, studs, and breakable objects. The main path is blocked by flames, so you’ll have to find another route. Use Jean Grey’s telekinesis to clear the debris from the stairs. When you’re ready, climb the stairs to the second floor.

Defeat the Brotherhood mutants that appear on the second floor, then move to the right. Clear the debris from the second set of stairs, then follow the path around the next corner.

Smash the guardrail near the end of the path and drop back down to the ground floor.

When you land, move to the right and confront the nearby Brotherhood heavy mutant. During this fight, position yourself to ensure that the large enemy isn’t able to knock you into the flames. Clear out the smaller mutants that appear, then search the room and continue to the next area.

Avoid the falling debris and defeat any Brotherhood mutants that appear as you move toward the end of the map. Use Jean Grey’s telekinesis to clear the beam from the main path, or simply head through the nearby rooms to slip around the obstacle.

The exit is blocked by more debris. When you’re ready, use Jean Grey’s telekinesis to send the debris crashing through the doors, then head through the opening to finish the level.

Note

After you complete this challenge, Jean Grey can be purchased for 12,500 studs.

Challenge 2: Stud Collector

To complete this challenge, you must collect over 30,00 studs before the level ends.

This map contains plenty of enemies, breakable objects and loose studs. Clear each area as you move through the level.

Challenge 3: Minikit

To complete this challenge, you must collect the minikit hidden in the level.

Note

This challenge can be completed only during Free Play.

After you unlock Free Play for this level, revisit the map as Mister Fantastic. Play as Jean Grey to progress through the level. When you reach the last hallway, use telekinesis to reveal a vent hidden behind the bookcase.

Use Mister Fantastic to slip through the vent and collect the minikit from the hidden balcony.

Note

After you complete this challenge, a randomly selected Collectible Card is unlocked.

Challenge 4: Brotherhood Beat

To complete this challenge, you must defeat the Brotherhood heavy mutant within the 100-second time limit.

If you hurry through the starting area, you should have plenty of time to defeat the Brotherhood heavy mutant. To speed up the process, use Jean Grey’s telekinesis to throw the nearby benches as the enemy. If needed, use Super Moves or a Tag Move to deal extra damage. Finish the battle within the allotted time to complete this challenge.

Challenge 5: Civilian Peril

To complete this challenge, you must rescue all four of the civilians scattered throughout the level.

When the level starts, move to the left to find two Brotherhood mutants standing near the large hole in the floor. Defeat both enemies to rescue the nearby civilian.

Use Jean Grey’s telekinesis to move the bookcase near the stairs in the starting area. Once the bookcase is out of the way, the nearby civilian escapes through a secret passage.

The third civilian is cowering in a small nook near the broken stairs in the starting area. Defeat the nearby Brotherhood mutant to rescue the civilian.

The last civilian is near the Brotherhood heavy mutant. After you clear the room of enemies, use Jean Grey’s telekinesis to move the nearby bookcase and reveal a secret passage.

Challenge 6: Clean Sweep

To complete this challenge, you must defeat 22 Brotherhood mutants before you finish the level.

Most of the Brotherhood mutants will attack you as you move through the level, but there are a few mutants you might miss if you rush to the end of the map. Before you leave the starting area, make sure that you defeat the Brotherhood mutants that are busy harassing nearby civilians.

As you follow the stairs down from the second floor, use Jean Grey’s telekinesis to defeat the Brotherhood mutant standing on the nearby balcony. Make a full sweep of each area to find and defeat all the Brotherhood Mutants before you finish the level.

Challenge 7: Combo Master

To complete this challenge, you must perform a × 10 combo.

You can generate a ×10 combo any time that you find at least two enemies in a single area. Use a steady stream of ranged attacks or a flurry of melee strikes to build up your combo and complete the challenge.

Challenge 8: Mind Tricks

To complete this challenge, you must use Jean Grey’s mind slam attacks to defeat five enemies.

Approach a standard Brotherhood mutant and use Jean Grey’s Grab move to perform a mind slam. Use this move to defeat five Brotherhood mutants before you finish the level.

Challenge 9: Fire Fighter

To complete this challenge, you must extinguish all 20 of the LEGO fires scattered throughout the level.

Note

This challenge can be completed only during Free Play.

After you unlock Free Play for this level, use Iceman’s ranged attacks to extinguish the LEGO fires scattered around the map. The starting area contains 14 LEGO fires. Once you’ve cleared the area, move up to the second floor.

Only two LEGO fires burn on the second floor. Extinguish them and drop back down to the ground floor.

The four remaining LEGO fires are in the final hallway. Put out the fire near the bookcase, then continue toward the exit to find the last three LEGO fires burning along the main path.

Challenge 10: Multi-Challenge

To complete this challenge, you must use one or more Tag Moves to defeat five enemies, avoid using any Super Moves, and finish the level within the 100-second time limit.

When the level starts, round up the nearby Brotherhood mutants and activate your Tag Move. Cyclops’s optical blast should be able to defeat several enemies with a single attack. Progress through the level as the Tag Move recharges, then find a fresh group of Brotherhood Mutants to hit with another Tag Move.

If you move quickly, you should reach the end of the map fairly quickly. Before you attempt to open the exit, take a few seconds to deal with nearby enemies. Perform some effective Tag Moves, avoid using any Super Moves, and finish the level within the allotted time.

Note

After you complete this challenge, Agent Phil Coulson can be purchased for 5,000 studs.

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