There are two different kinds of crafting you can do in Far Cry 3. The first involves creating new chemical blends to use via your syringes; the second is fashioning new pouches and bandoliers out of the skins and hides of the animals of the island.
In the first case, you’re given the recipe for Medical syringes early in the game, as part of a mandatory story mission. The rest of the syringe recipes are unlocked gradually as rewards for finding collectibles or completing story missions.
In the second, you gradually figure out how to create bigger and better containers by making the simpler, smaller ones. The first three upgrades for any bandolier are made using the skins of conventionally available animals found throughout the island.
The final upgrade for every container you possess, with the exceptions of Weapon Holsters and Rocket Packs, is made using the skin of a unique animal. These cannot be found under ordinary circumstances, and are the specific targets of various Path of the Hunter quests.
The tracked Recipes statistic in your Handbook works off the syringe recipes you know and of the containers you’ve created. If you’ve unlocked the next largest size of a given container but have not yet created it, it will not count towards your Recipes total until you’ve actually put it together.
| Item | Effect | Materials | Unlock |
|---|---|---|---|
| Syringes | |||
| Medical | |||
| Endorphin Boost | You receive a 100% heal and 4 extra health blocks. These blocks are permanent until depleted, but will not regenerate. | Green Leaf x2, Blue Leaf x1 | Complete “Piece of the Past” |
| Medicine | Restore 2 health bars (base). | Green Leaf x1 | Complete “Harvest the Jungle” |
| Hunting | |||
| Animal Repellent | Hostile land animals will not attack you. Duration: 40 seconds. | Amber Leaf x2 | Complete “Mushrooms in the Deep” |
| Deadly Hunter | Your attacks deal more damage to animals. Duration: 20 seconds. | Amber Leaf x2, Crimson Leaf x1 | Complete “Playing the Spoiler” |
| Hunter's Instinct | Timid animals will not flee when you approach; animals can be seen from range. Duration: 40 seconds. | Amber Leaf x1 | Complete “Secure the Outpost” |
| Combat | |||
| Enhanced Perception | You can detect enemies and explosives by scent, automatically tagging any that appear within your line of sight. Duration: 40 seconds. | Crimson Leaf x1 | Complete “The Medusa's Call” |
| Fireproof | You become immune to fire damage for the duration of the syringe's effect. Duration: 20 seconds. | Crimson Leaf x2 | Complete “Secure the Outpost” |
| Sharpshooter | You receive a boost to your accuracy when not firing along iron sights. Duration: 20 seconds. | Crimson Leaf x2, Amber Leaf x1 | Complete “A Man Called Hoyt” |
| Exploration | |||
| Deep Dive | You do not use up oxygen while underwater until the syringe's effect wears off. Duration: 40 seconds. | Blue Leaf x2, Green Leaf x1 | Complete “Island Park Hotel” |
| Nature Boy | Plants in the area can be seen through scent. Duration: 40 seconds. | Blue Leaf x1 | Complete "Once More With Dignity" |
| Sprint Burst | Both running and swimming speeds are dramatically increased. Duration: 20 seconds. | Blue Leaf x2 | Complete “Saving Oliver” |
| Special | |||
| Untouchable | Become immune to damage for the duration of the syringe's effect. Duration: 20 seconds. | White Leaf x2, Blue Leaf x5, | |
| Green Leaf x5 | Find 30 Relics | ||
| Touch of Death | Every shot you take is a one-hit kill. Duration: 20 seconds. | White Leaf x2, Amber Leaf x5, Crimson Leaf x5 | Find 40 Relics |
| Weapon Holsters | |||
| Simple Holster | Carry 1 extra gun. | Goat Skin x1 | Complete "Harvest the Jungle" |
| Rugged Holster | Carry 2 extra guns. | Deer Hide x2 | Craft Simple Holster |
| Heavy Duty Holster | Carry 3 extra guns. | Shark Skin x2 | Craft Rugged Holster |
| Wallets | |||
| Simple Wallet | Carry up to $2000. | Pig Hide x1 | Complete “Secure the Outpost” |
| Rugged Wallet | Carry up to $4000. | Cassowary Leather x2 | Craft Simple Wallet |
| Heavy Duty Wallet | Carry up to $6000. | Shark Skin x2 | Craft Rugged Wallet |
| Extended Wallet | Carry up to $10000. | One Horn Leather x1 | Craft Heavy Duty Wallet |
| Rucksacks | |||
| Simple Rucksack | Carry up to 32 skins, leaves, and loot items. | Boar Hide x2 | Complete “Harvest the Jungle” |
| Rugged Rucksack | Carry up to 48 skins, leaves, and loot items. | Tapir Hide x2 | Complete “Secure the Outpost” |
| Heavy Duty Rucksack | Carry up to 64 skins, leaves, and loot items. | Dingo Pelt x4 | Craft Rugged Rucksack |
| Extended Rucksack | Carry up to 96 skins, leaves, and loot items. | Undying Bear Leather x1 | Craft Heavy Duty Rucksack |
| Syringe Kits | |||
| Simple Syringe Kit | Carry up to 5 syringes. | Pig Hide x1 | Complete “Secure the Outpost” |
| Rugged Syringe Kit | Carry up to 7 syringes. | Dog Skin x3 | Craft Simple Syringe Kit |
| Heavy Duty Syringe Kit | Carry up to 9 syringes. | Leopard Skin x2 | Craft Rugged Syringe Kit |
| Extended Syringe Kit | Carry up to 12 syringes. | Black Panther Leather x1 | Craft Heavy Duty Syringe Kit |
| Ammo Pouches | |||
| Simple Ammo Pouch | Carry more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. | Boar Hide x2 | Complete “Secure the Outpost” |
| Rugged Ammo Pouch | Carry more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. | Buffalo Hide x2 | Craft Simple Ammo Pouch |
| Heavy Duty Ammo Pouch | Carry more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. | Tiger Skin x2 | Craft Rugged Ammo Pouch |
| Extended Ammo Pouch | Carry more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. | Golden Tiger Leather x1 | Craft Heavy Duty Ammo Pouch |
| Throwable Packs | |||
| Simple Grenade Pouch | Carry up to 4 grenades and 4 Molotovs. | Goat Skin x2 | Complete “Secure the Outpost” |
| Rugged Grenade Pouch | Carry up to 6 grenades and 6 Molotovs. | Deer Hide x2 | Craft Simple Grenade Pouch |
| Heavy Duty Grenade Pouch | Carry up to 8 grenades and 8 Molotovs. | Komodo Dragon Skin x3 | Craft Rugged Grenade Pouch |
| Extended Grenade Pouch | Carry up to 12 grenades and 12 Molotovs. | Blood Komodo Leather x1 | Craft Heavy Duty Grenade Pouch |
| Munitions Pouch | |||
| Simple Munitions Pouch | Carry up to 3 C4 and 3 land mines. | Goat Skin x2 | Complete “Secure the Outpost” |
| Rugged Munitions Pouch | Carry up to 4 C4 and 4 land mines. | Leopard Skin x2 | Craft Simple Munitions Pouch |
| Heavy Duty Munitions Pouch | Carry up to 5 C4 and 5 land mines. | Bear Skin x2 | Craft Rugged Munitions Pouch |
| Extended Munitions Pouch | Carry up to 6 C4 and 6 land mines. | White Belly Tapir Leather x1 | Craft Heavy Duty Munitions Pouch |
| Flamethrower Fuel Slings | |||
| Simple Fuel Sling | Carry another 100 units of flamethrower fuel. | Dog Skin x2 | Complete “Secure the Outpost” |
| Rugged Fuel Sling | Carry another 100 units of flamethrower fuel. | Boar Hide x2 | Craft Simple Fuel Sling |
| Heavy Duty Fuel Sling | Carry another 100 units of flamethrower fuel. | Komodo Dragon Skin x2 | Craft Rugged Fuel Sling |
| Extended Fuel Sling | Carry another 100 units of flamethrower fuel. | Yellow Neck Leather x1 | Craft Heavy Duty Fuel Sling |
| Rocket Packs | |||
| Small Rocket Pack | Carry up to 4 RPG-7 rounds and 8 GL-94 rounds. | Deer Hide x1 | Complete “Secure the Outpost” |
| Rugged Rocket Pack | Carry up to 5 RPG-7 rounds and 10 GL-94 rounds. | Dingo Pelt x4 | Craft Small Rocket Pack |
| Heavy Duty Rocket Pack | Carry up to 6 RPG-7 rounds and 12 GL-94 rounds. | Tiger Skin x3 | Craft Rugged Rocket Pack |
| Quivers | |||
| Simple Arrow Quiver | Carry up to 10 regular and 10 special arrows at once. | Goat Skin x1 | Complete “Secure the Outpost” |
| Rugged Arrow Quiver | Carry up to 15 regular and 10 special arrows at once. | Tapir Hide x2 | Craft Simple Arrow Quiver |
| Heavy Duty Arrow Quiver | Carry up to 20 regular and 10 special arrows at once. | Bear Skin x2 | Craft Rugged Arrow Quiver |
| Extended Arrow Quiver | Carry up to 30 regular and 10 special arrows at once. | Maneater Shark Skin x1 | Craft Heavy Duty Arrow Quiver |
| Special Arrows | |||
| Explosive Arrow | This arrow detonates on impact. | Grenade x1, Arrow x1 | Complete “Kick the Hornet's Nest” |
| Fire Arrow | This arrow creates a fire at its point of impact. | Molotov x1, Arrow x1 | Complete “Keeping Busy” |