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Far Cry 3 with Interactive Map eGuide
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Contents

  • Maps
    • Collectibles Interactive Map
      • Collectibles Interactive Map
  • Essentials
    • Welcome to Rook Island
      • Welcome To Rook Island
    • Cast of Characters
      • Cast Of Characters
    • The Basics
      • The Basics
      • Enemy Types
      • Damage and Healing
      • Weapons and Items
      • Crafting
      • Hunting
      • Experience and Skill Points
      • Making Money
      • Traveling
    • Key Locations
      • Outposts
      • Radio Towers
    • Collectibles
      • Relics
      • Letters of the Lost
      • Memory Cards
    • Crafting Recipes
      • Crafting Recipes
    • Achievements & Trophies
      • Achievements & Trophies
    • Behind the Scenes
      • Behind The Scenes
      • Vaas
      • Citra
      • Dennis
      • Buck
      • Hoyt
      • Fauna
      • Environment as a Tool
      • Outposts
      • Biomes and Vegetation
  • Walkthrough
    • The Main Campaign
      • The North Island
      • The South Island
    • Side Missions
      • Dog Soldier
      • Once More With Dignity
      • A Connection to the Past
      • Tagging the Past
      • Love Eternal
      • Faces of Death
      • Father’s Burden
      • Home Delivered
      • Dirty Work
      • Bled Dry
      • Cargo Dump
      • The Light at the End of the Jungle
      • The Social Club
    • Other Missions
      • Trials of the Rakyat
      • Path of the Hunter
      • Wanted: Dead
      • Supply Drops
      • Racing Challenges
      • Knife Throwing
      • Sharpshooting
      • Poker
  • Multiplayer
    • Multiplayer
      • Co-Op PLay
      • Characters
      • Teamwork
      • Multiplayer
      • Multiplayer Game Modes

Far Cry 3 with Interactive Map › Essentials › Behind the Scenes

Outposts

Rook Island is under the control of Vaas’s pirates and the outposts are their strongholds—key strategic positions that the pirates use to subjugate the native islanders.

When Jason captures an outpost, he frees it from the pirates’ control, allowing the Rakyat warriors to move in and claim the area as their own. The world becomes friendlier, the roads become safer to travel, and the island more conducive to exploration. This change brings Jason new opportunities on the island. New activities, challenges, and side quests become available. New safe houses, shops, and fast-travel points are unlocked. Outposts really give the player agency—the opportunity to have a real impact on the island. – Mark Thompson, Lead Level Designer

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