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Civilization V: Brave New World
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Contents

  • Changes in Brave New World
    • The World's Always Changing
    • Changes to Rules and the World
    • Changes to Original Civilizations
    • Changes to DLC Civilizations
    • Changes to Gods & Kings Civilizations
    • Changes to Units
    • Changes to Buildings
    • Changes to Wonders
    • Changes to National Wonders and Projects
    • Changes to Technology
  • What's New in Brave New World
    • In with the New
    • Units
    • Buildings
    • Wonders
    • National Wonders
    • International Projects
    • Technology
    • Tiles
    • Resources
    • Improvements
    • Changes to Religion
  • New Civilizations
    • Assyria
    • Brazil
    • Indonesia
    • Morocco
    • Poland
    • Portugal
    • Shoshone
    • Venice
    • Zulu
  • Ideologies
    • Social Policies and ideologies
    • New Policy System Overview
    • Normal Policy Branches
    • Ideologies and Their Tenets
    • Using Your Ideology
  • Trade Routes
    • Learning About Trade Routes
    • City Connections
    • International Trade Routes
    • Setting Up a Trade Network
  • World Congress
    • Expanded Roles
    • General Use
    • Resolutions
  • Multiplayer
    • Strategies
    • Being the Best
    • Head to Head
  • Single Player
    • The Single Player's Path
    • Strategies
    • Pursuit of Victory
    • The Game in Action
  • Scenarios
    • New Frontiers and Old Wars
    • American Civil War
    • Scramble for Africa

Civilization V: Brave New World Guide › What's New in Brave New World

National Wonders

East India Company

East India CompanyThe East India Company is a National Wonder that rewards your primary trade hub. Instead of giving you more money for outgoing routes, this building raises the value of routes that come into your city. Your nation gets the most benefit (+4 Gold per incoming Trade Route), but the nation that controls the route gets +2 Gold as well.

Take a look at your trade network when this building becomes available. If you're not a major trade power, you might find that very few are trading with you. If so, the East India Company won't be much for your civilization; the Gold bonus only works for International Trade Routes. When one city has multiple routes coming into it, you know exactly where to build. It's well worth your time, and the money is substantial.

Cost 155 Production
Yield 4 Gold
Comment Requires a Market in all of your cities; the more cities you have, the more the East India Company costs to build; adds Gold to Trade Routes that come to that city
Prerequisite Guilds

National Visitor Center

National Visitor CenterIt takes quite a bit of work to set up this National Wonder; you have to construct Hotels throughout your empire just to unlock access to the National Visitor Center. Thus, you won't see most civilizations trying to build this. Only Culture players are likely to bother, but it's a necessary part of their plan for victory. The increased Tourism output due to this building is amazing, as long as you build it in your city with the most Cultural elements.

Cost 430 Production
Maintenance 2 Gold
Comment Must have a Hotel in all of your cities; the more cities you have, the more this Wonder costs to build; adds Culture from this city's World Wonders, Natural Wonders, and Improvements directly to the Tourism output of the city; also doubles Tourism output from Great Works
Prerequisite Telecommunications

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