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Civilization V: Brave New World
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Contents

  • Changes in Brave New World
    • The World's Always Changing
    • Changes to Rules and the World
    • Changes to Original Civilizations
    • Changes to DLC Civilizations
    • Changes to Gods & Kings Civilizations
    • Changes to Units
    • Changes to Buildings
    • Changes to Wonders
    • Changes to National Wonders and Projects
    • Changes to Technology
  • What's New in Brave New World
    • In with the New
    • Units
    • Buildings
    • Wonders
    • National Wonders
    • International Projects
    • Technology
    • Tiles
    • Resources
    • Improvements
    • Changes to Religion
  • New Civilizations
    • Assyria
    • Brazil
    • Indonesia
    • Morocco
    • Poland
    • Portugal
    • Shoshone
    • Venice
    • Zulu
  • Ideologies
    • Social Policies and ideologies
    • New Policy System Overview
    • Normal Policy Branches
    • Ideologies and Their Tenets
    • Using Your Ideology
  • Trade Routes
    • Learning About Trade Routes
    • City Connections
    • International Trade Routes
    • Setting Up a Trade Network
  • World Congress
    • Expanded Roles
    • General Use
    • Resolutions
  • Multiplayer
    • Strategies
    • Being the Best
    • Head to Head
  • Single Player
    • The Single Player's Path
    • Strategies
    • Pursuit of Victory
    • The Game in Action
  • Scenarios
    • New Frontiers and Old Wars
    • American Civil War
    • Scramble for Africa

Civilization V: Brave New World Guide › Changes in Brave New World

Changes to Wonders

Eiffel Tower

Eiffel TowerIn addition to the obvious benefits of extra Great Person points, Culture, and Happiness, The Eiffel Tower generates the single largest Tourism bonus of any Wonder. It may not grant extra Happiness from your Policies anymore, but it'll help convince other civilizations that yours is the best! This is an ideal investment for any Culture player. Keep a Great Engineer at the ready; otherwise, someone might steal this before you can finish the Wonder.

Cost 1060 Production
Great Person Generated Merchant
Great Person Points 2
Yield 1 Culture, 5 Happiness, +12 Tourism
Comment No longer provides bonus Happiness for extra policies
Prerequisite Radio

Sistine Chapel

Sistene ChapelBecause the Sistine Chapel provides a global bonus to Culture, it is an essential Wonder for anyone devoted to keeping their own civilization free of Influence while pursuing peaceful domination through Cultural Victory. Make sure to fill the Great Works slots so that Tourists have something to look at!

Cost 500 Production
Great Person Generated Artist
Great Person Points 2
Yield 1 Culture
Comment Adds 25% to Culture in all your cities, has 2 slots for Great Works of Art or Artifacts
Prerequisite Acoustics

Sydney Opera House

Sydney Opera HouseThe Sydney Opera House provides Tourism when filled, a free Policy, and a large bonus to Culture. Build this in a city that has other Culture-producing buildings. Like most things along the Cultural line, this Wonder benefits from forward planning to make the most of it. Enjoy the music!

Cost 1250 Production
Great Person Generated Artist
Great Person Points 2
Comment Must be constructed in a coastal city, gives your Empire a free Policy and +50% Culture for the city in which it's built, 3 slots for Great Works of Music
Prerequisite Ecology

The Forbidden Palace

The Forbidden PalaceGoing for a Diplomatic Victory means that you'll be cultivating the City-States around you for the votes they provide. Investing in Patronage Policies is a good way to cement those relationships, so getting access to the Forbidden Palace isn't going to take you out of your way. The bonus of extra votes more than pays for itself, letting you push your agenda and vote down propositions that don't favor your interests.

Cost 500 Production
Great Person Generated Artist
Great Person Points 1
Yield 1 Culture
Comment Reduces Unhappiness in your non-occupied cities by 10%, +2 votes in World Congress
Prerequisite Banking
Requires Patronage Cultural policy

The Great Library

The Great LibraryIf you have any interest in getting a technological edge, are desperately trying to play catch up, or just want another way to get a Theming bonus and some extra spaces for Great Works for the Tourism, go after the Great Library. If possible, have a costly Technology waiting to buy—but don't wait around too long to set it up, because everyone is going to try to build this!

Cost 185 Production
Great Person Generated Scientist
Great Person Points 1
Yield 1 Culture, 3 Science
Comment Grants your Empire one free Technology and a Library for the city in which it's built, has 2 slots for great Works of Writing
Prerequisite Writing

The Louvre

The LouvreThe Louvre is a very tempting building for any civilization pursuing a Cultural Victory, particularly if they have also invested in the Aesthetics Cultural line for increased Great Person generation and double Theming bonuses. With all four slots filled, the Louvre brings in extra Tourism. If you can achieve its rather difficult Theming bonus, you'll get even more.

Cost 750 Production
Great Person Generated Artist
Great Person Points 2
Yield 4 Culture
Comment One free Great Artist appears by the city in which this is built, contains 4 slots for Great Works of Art or Artifacts
Prerequisite Archaeology
Louvre Theming +4 Culture if you have 2 paintings and 2 artifacts and no two items are from the same era or heritage

United Nations

United NationsThe World Congress, which unlocks once a civilization has researched the Printing Press and met all other nations, has replaced the United Nations Wonder.

The World Congress changes its name to the United Nations in the late stage of the game, after anyone has researched Globalization. After the name change, the ability to elect a World Leader and win through diplomatic means is unlocked.

Cost N/A
Great Person Generated N/A
Great Person Points N/A
Yield N/A
Comment This has been replaced by the World Congress
Prerequisite N/A

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