Prima Games eGuides
primagames.com Browse Redeem a code Help
Civilization V: Brave New World
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changes in Brave New World
    • The World's Always Changing
    • Changes to Rules and the World
    • Changes to Original Civilizations
    • Changes to DLC Civilizations
    • Changes to Gods & Kings Civilizations
    • Changes to Units
    • Changes to Buildings
    • Changes to Wonders
    • Changes to National Wonders and Projects
    • Changes to Technology
  • What's New in Brave New World
    • In with the New
    • Units
    • Buildings
    • Wonders
    • National Wonders
    • International Projects
    • Technology
    • Tiles
    • Resources
    • Improvements
    • Changes to Religion
  • New Civilizations
    • Assyria
    • Brazil
    • Indonesia
    • Morocco
    • Poland
    • Portugal
    • Shoshone
    • Venice
    • Zulu
  • Ideologies
    • Social Policies and ideologies
    • New Policy System Overview
    • Normal Policy Branches
    • Ideologies and Their Tenets
    • Using Your Ideology
  • Trade Routes
    • Learning About Trade Routes
    • City Connections
    • International Trade Routes
    • Setting Up a Trade Network
  • World Congress
    • Expanded Roles
    • General Use
    • Resolutions
  • Multiplayer
    • Strategies
    • Being the Best
    • Head to Head
  • Single Player
    • The Single Player's Path
    • Strategies
    • Pursuit of Victory
    • The Game in Action
  • Scenarios
    • New Frontiers and Old Wars
    • American Civil War
    • Scramble for Africa

Civilization V: Brave New World Guide › Changes in Brave New World

Changes to Gods & Kings Civilizations

AssyriaAustria

Diplomatic Marriage is a wonderful option for getting new land for your Empire, but there is a downside. Allied City-States provide an extra vote in the World Congress, but Annexed or Puppet City-States do not. If you want to rule the world as an elected leader, think carefully before buying out all of the City-States!

AssyriaByzantium

The Byzantines remain a religious powerhouse, and Trade Caravans spread your religion wherever they go. Send out the tenets of the faith with your Trade Routes, and rake in Gold in the process. In addition, look for some of the new Wonders that provide missionaries or increase religious pressure from the Capital to make sure that yours is the one true Faith.

You were likely to take all of the Piety Policies anyway, as a Byzantine player, but really work on them now. They're awesome! The final Policy lets you choose a bonus power for your religion, and the list is filled with powerful options for multiple styles of play. You can't go wrong.

AssyriaCarthage

Traders should absolutely rejoice, since Carthage’s free Harbors increase the Gold of your overseas Trade Routes and the distance your Cargo Ships can travel. Their mountain-crossing power is situationally useful, but everyone could use more money!

AssyriaCelts

If you are going for a Cultural Victory, you get some benefit from the increased Faith generation of the Celts, as it helps you buy great Artists, Writers, and Musicians, and the Ceilidh Halls improve your Culture.

AssyriaEthiopia

Ethiopia is a strong nation that is excellent at creating and then defending a small Empire. You have a good shot at lasting until the late game and going after the longer-term Cultural or Diplomatic Victory, especially if you dedicate to that goal from the start.

AssyriaHuns

Trade, Culture, and Diplomacy are for people who don’t have the courage to ride with Attila’s Horde. Let them plot and plan for a late game that will never come. As with many warmongers, the Huns don't change their strategy much in Brave New World.

AssyriaMaya

The Mayans are an odd bunch that can be taken in any real direction. They excel at getting a religious edge early on, so you’ll be able to start putting religious pressure on your neighbors through trade from the start.

AssyriaNetherlands

The Netherlands are an excellent choice for a dedicated trader. They do best on the sea, but anywhere there’s money to be made through the exchange of goods, the Netherlands will make a profit.

AssyriaSweden

Sweden is one to pick if you want to use the World Congress to change the world to your liking. Their ability to sway City-States to their side means that they’ll have the votes they need.

Keep reading with a free account

The first 3 sections of Civilization V: Brave New World are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChanges to DLC Civilizations NextChanges to Units