Messenger of the Gods
This religious trait used to say "+2 Science from a Trade Route." This Pantheon Belief now adds +2 Science for every city that has a City Connection to your Capital. It does not give you Science for International Trade Routes.
Tears of the Gods
This Pantheon Belief gives your nation +2 Faith for each worked Gem or Pearl in your empire.
Pilgrimage
This Founder Belief is more powerful than it was when Gods and Kings was introduced. Take this to gain +2 Faith for each foreign city that follows your religion. The bonus used to be +1 per city of that type.
Cathedrals
These religious buildings have +1 Culture now instead of +3, but they've gained a slot for a Great Work of Art!
Religious Art
The Hermitage provides +5 Culture and +5 Tourism. It used to provide +8 Culture in Gods and Kings, but that was before Tourism was in the game.
Religious Texts
This Enhancer Belief causes your religion to spread 25% faster (50% faster once you've researched the Printing Press). The old version used to provide 34%/68% bonuses, so this power has been toned down slightly. It's still a powerful choice if you're trying to spread the faith without spending Production to train Missionaries, or if you're avoiding the political problems associated with using Missionaries.
Reformation Beliefs
If you take the Piety Policy Branch all the way to its end, you find a Policy called Reformation. This grants a new set of religion bonuses for your nation, and you have to choose which to enact. Here are your choices.
| Belief | Bonus |
|---|---|
| Charitable Missions | Influence boosts from Gold gifts to City-States are increased by 30% |
| Evangelism | Missionaries' "Spread Religion" erodes pressure from existing religions in that city |
| Heathen Conversion | Missionaries convert adjacent barbarian units to your civilization |
| Jesuit Education | Faith can be used to construct Universities, Public Schools, and Research Labs |
| Religious Fervor | Use Faith to purchase Industrial Era (and later) land units |
| Sacred Sites | All buildings purchased with Faith provide 2 Tourism each |
| To the Glory of God | Use Faith to purchase any type of Great Person after reaching the Industrial Era |
| Underground Sect | Your Spies exert religious pressure on the cities that they inhabit |
| Unity of the Prophets | Enemy Inquisitors and Prophets reduce this religion's presence by half |