Prima Games eGuides Assassin's Creed: Brotherhood eGuide

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Assassin's Creed: Brotherhood eGuide Multiplayer Basics

Score and Progression

Scoring System

To repeat our opening advice, score is everything. If you run up to your target in the street and kill them openly at the first opportunity, you might score a paltry 100 points. Incorporate just a couple of smarter moves for Bonuses and you could be multiplying that to 400, 500, 700 points. In other words, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will make the most of a finite number of contracts. So familiarize yourself with the Bonus tables and practice scoring one of every Kill Bonus at first, observing how you can fit each into your playing habits.

Kill Bonuses

Improve your stealth methods when approaching the target and kill them in interesting ways to earn multiple Bonuses.

Name

Condition

Score

Discreet

Kill in Discreet status (get into High Profile mode just before assassinating your target).

+ 50

Silent

Kill in Silent status (stay out of High Profile mode near your target).

+ 200

Incognito

Kill when always remaining Silent (do not ever use High Profile mode).

+ 300

Acrobatic

Kill from an acrobatic position (climbing, hanging, airborne).

+ 100

Drop Kill

Kill a target by grabbing them from a ledge.

+ 150

Focus

Kill after waiting 3 seconds in kill range (until a white bar fully encircles the Assassinate icon above your target's head).

+ 150

Hidden

Kill while in a hiding spot.

+ 200

Revenge

Kill an agent who killed you.

+ 50

Grounded

Kill a target while they're on the ground.

+ 50

First Blood

First kill of the session.

+ 50

Poacher

Kill your target with another pursuer on the way, less than 10 meters away.

+ 50

Mid-Air

Shoot your target with the Hidden Gun while they are in the air.

+ 100

Poison

Kill your target with the Poison Ability.

+ 200

Intercepted

Kill a target that had just been Poisoned by another pursuer.

+ 50

Savior

Kill a target that is less than 10 meters away from their own target.

+ 50

Action Bonuses

These are awarded for avoiding the Agent with a contract on your own head. Escaping and Stunning your pursuer are the most common, but you can also score points for tricking them into killing a civilian with the same appearance as you, or simply scoring several types of Bonus.

Name

Condition

Score

Escape

Escape a pursuer Chasing you.

+ 100

Double Escape

Escape two pursuers Chasing you.

+ 50

Triple Escape

Escape three pursuers Chasing you.

+ 100

Close Call

Escape a Chasing pursuer who is less than

10 meters away from you.

+ 50

Chain

Perform an Escape and kill a target in under
10 seconds.

+ 50

Lure

Have your pursuer kill an Innocent or a Decoy with the same skin as you while next to you (with a full Compass).

+ 100

Stun

Stun a pursuer.

+ 200

Variety

5 different Bonuses performed.

+ 200

Greater Variety

10 different Bonuses performed.

+ 400

Extreme Variety

15 different Bonuses performed.

+ 600

Team Bonuses

These apply to team-based games, and recognize co-operative behavior on your part in rescuing or assisting your teammates.

Name

Condition

Score

Co-Op Kill

Kill a target Locked on by a teammate.

+ 100

Co-Op Stun

Stun a pursuer Locked on by a team mate.

+ 100

Multi-Kill

Have your team kill 2 targets in a row in less than 10 seconds.

+ 200

Rescue

Stun the pursuer of a team mate.

+ 150

Diversion

Kill a target Chased by your team mate and not by you.

+ 150

Knock Out

Have your team Stun 2 pursuers in a row in less than 10 seconds.

+ 200

End Bonuses

These are final Bonuses awarded on completion of a match for your kill ratio, match rank and avoiding being killed yourself.

Name

Condition

Score

Good Start

Be in the team that finishes first in the first round.

+ 100

Team Win

Be in the team that wins the session.

+ 200

Podium

Finish first, second or third in a match.

+ 200

Average Kills

Have the best kill/death ratio in a match.

+ 300

Survivor

Be the player with the fewest deaths in a match.

+ 400

Untouchable

Do not be killed a single time in a match.

+ 1,000

Abilities

Additional skills or weapons at your disposal, your Abilities can be used at any time but are then unavailable for a Cooldown period of recharging. The 12 Abilities can be improved through 3 unlockable Evolutions that usually improve one parameter of the Ability concerned. You can choose tactically which Abilities you equip by defining a Profile Set.

When consulting the table below for tips, you'll see that each Ability is defined by a set of parameters:

  • Range: covers the area of effect of the Ability, like the radius of a Smoke Bomb or the targeting distance of a Charge, measured in meters of in-game distance.
  • Duration: the length of an Ability's effect.
  • Delay: the time that an Ability takes to engage, in seconds.
  • Cooldown: the number of seconds you have to wait after activating an ability before it can be used again. Evolutions, Perks and Streaks can all reduce Cooldown.
  • Effect: some abilities may alter the personal attributes of you or your target, or impose special effects on the gameworld.

Show Abilities

ICON

NAME

UN-
LOCKED

EFFECT

INITIAL PARAMETERS

EVOLUTION #1

EVOLUTION #2

EVOLUTION #3

Tips

Unlocked

Parameters

Unlocked

Parameters

Unlocked

Parameters

Disguise

Level 2

Instantly change your appearance, enabling you to surprise your opponents.

  • Duration: 15 s
  • Cooldown: 60 s

Level 32

  • Duration: 20 s

Session Challenge: Cloak And Dagger

  • Cooldown: 50 s

Assassinate Challenge: Clairvoyant

  • Reduces Animus effect
  • Must be used out of line of sight. Defeated by Lock.
  • Most effective when close to a look-alike of your true skin.
  • Offensive use: second approach when target has already seen you.
  • Risk of being revealed when effect expires.

Sprint Boost

Level 3

Increase your speed while running or sprinting.

  • Boost: 20%
  • Duration: 5 s
  • Cooldown: 60 s

Level 34

  • Boost: 30%

Abilities Challenge: Run For His Life

  • Cooldown: 50 s

Abilities Challenge: Power Through

  • Duration: 8 s
  • Advantageous to either side in a Chase.
  • Counters slowing effect of Throwing Knives.
  • Visual effect visible to all.

Smoke Bomb

Level 6

Drop a Smoke Bomb behind you to stun your opponents.

  • Range: 3.2 m
  • Duration: 3 s
  • Cooldown: 60

Level 36

  • Range: 4 m

Abilities Challenge: Smoke Screen

  • Cooldown: 50 s

Abilities Challenge: Cut Through The Fog

  • Duration: 4 s
  • Timing must be learned to overcome activation delay.
  • Offensive use: score Silent and Focus Bonus on target. Prevent Chase.
  • Defensive use: paralyze one or more pursuers for Stun.

Hidden Gun

Level 8

Shoot down the targeted character after having Locked on.

  • Focus time: 1.5 s
  • Cooldown: 90 s

Level 37

  • Accuracy increased

Navigation Challenge: Needle In A Haystack

  • Cooldown: 80 s

Abilities Challenge: On The Fly

  • Focus time: 1 s
  • Only works on contracted target.
  • No Incognito, Silent or Focus bonus for kill.
  • Good for rooftops, and for targets fleeing in the open.

Templar Vision

Level 11

Reveal the presence and nature of all personas in sight.

  • Range: 20 m
  • Duration: 3 s
  • Cooldown: 60 s

Level 44

  • Range: 40 m

Session Challenge: Artist

  • Cooldown: 50 s

Assassinate Challenge: Vanishing Act

  • Duration: 5 s
  • Locate target in Morphed group or Disguise.
  • Easily identify all pursuers during a Chase, aiding a Stun attempt.

Morph

Level 14

Transform characters from the crowd into your duplicates, hiding you from pursuers.

  • Range: 3.2 m
  • Duration:
    Permanent
  • Civilians morphed: 4
  • Cooldown: 60 s

Level 41

  • Civilians morphed: 6

Session Challenge: Seeing Double

  • Cooldown: 50 s

Assassinate Challenge: Unstoppable

  • Range: 4.5 m
  • Stealth player favorite for evasion and defense.
  • Offensive use: confuse an aware target preparing to Stun you.
  • Effective for delivering Poison.

Fire-
crackers

Level 16

Drop Firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target.

  • Range: 6 m
  • Duration: 3 s
  • Cooldown: 60 s

Level 39

  • Range: 7.5 m

Abilities Challenge: Pyrotechnician

  • Cooldown: 50 s

Abilities Challenge: Exposé

  • Duration: 7 s
  • Good compromise of Smoke Bomb and Templar Vision, briefly revealing target location.
  • Blinds both target and pursuers for a few seconds.
  • Shorter Cooldown than Smoke Bomb.

Throwing Knives

Level 19

Throw Knives to injure your opponents, slowing them down or causing them to fall while climbing.

  • Speed decrease:
    10%
  • Duration: 5 s
  • Cooldown: 45

Level 43

  • Duration: 7 s

Abilities Challenge: Timber

  • Cooldown: 35 s
  • Abilities Challenge: Take Down
  • Speed decrease: 20%
  • Works on both target and pursuers, unlike Hidden Gun.
  • Effective against climbing and fleeing Agents on rooftop-oriented maps.
  • User may still score Bonuses by approaching knifed target.
  • Counters Sprint Boost.

Charge

Level 21

Rush straight ahead, scattering the crowd, to pounce on your target.

  • Range: 2.5 m
  • Duration: 2.5 s
  • Cooldown: 60

Level 46

  • Range: 3.5 m

Abilities Challenge: Headbutt

  • Cooldown: 50 s

Abilities Challenge: Ready Or Not...

  • Duration: 4 s
  • Good alternative to Templar Vision for locating and killing target in a group of identical skins.
  • Functions as a more effective Stun than the basic move because of increased range.

Decoy

Level 24

Change the appearance of anyone you target into your own and cause them to run away, tricking your pursuers.

  • Range: 15 m
  • Duration: 10 s
  • Cooldown: 45 s

Level 47

  • Duration: 15 s

Abilities Challenge: Made You Look

  • Cooldown: 35 s

Session Challenge: Grand Master

  • Disguise self when Decoys activated
  • Good for luring both pursuers and targets.
  • Efficient in Alliance for confusing other two teams.

Mute

Level 26

Mute all personas around you, preventing them from using their Abilities, killing or stunning you.

  • Range: 6 m
  • Duration: 3 s
  • Cooldown: 90 s

Level 48

  • Range: 8 m

Assassinate Challenge: Disappearing Act

  • Duration: 4 s

Session Challenge: Hit And Run

  • Cooldown: 80 s
  • Against target, denies Stun move and enables bonuses such as Focus.
  • Also efficient against pursuer, with practised timing.

Poison

Level 29

Perform an invisible kill move to administer a deadly poison on your target, who will die shortly afterwards.

  • Delay: 5 s
  • Cooldown: 90 s
  • Bonus: 200 pts

Level 49

  • Delay: 3 s
  • Bonus: 150 pts

Abilities Challenge: Pharmacist

  • Cooldown: 80 s
  • Bonus: 200 pts

Abilities Challenge: Unhealthy Lifestyle

  • Delay: 7 s
  • Bonus: 250 pts
  • Ultimate ability for experts, but must be used very close to target.
  • Has its own score Bonus.
  • No kill animation – escape flashpoints stealthily.

The values revealed in this table may change after the release of the game.

Streaks

Streaks are performance-based Bonuses, earned and lost by your accomplishments within each round. A good Kill Streak of successfully completed contracts will reward the player with extra points. Players who consistently lose contracts will incur a Loss Streak, which actually assists them to do better by granting small advantages within the round.

ICON

Kill Streaks

Description

Unlocked

3 Kills Streak

Receive 100 points when you kill 3 targets without being killed.

Level 7

3 Silent Kills Streak

Receive 300 points when you silently kill 3 targets without being killed.

Level 13

5 Kills Streak

Receive 250 points when you kill 5 targets without being killed.

Level 18

5 Silent Kills Streak

Receive 750 points when you silently kill 5 targets without being killed.

Level 31

ICON

Loss Streaks

Description

Unlocked

Extra Sensitivity
(3 Loss Streak)

Increase your Compass precision until you kill a target.

Level 4

Reset Cooldowns
(3 Loss Streak)

Reset the current ability Cooldowns each time you die.

Level 9

Score x2
(5 Loss Streak)

Double the points earned by your next successful assassination.

Level 17

Boost Cooldowns
(5 Loss Streak)

Ability Cooldowns reduced to a third until you perform a kill.

Level 28

Perks

You can further customize your character by choosing two Perks, additional powers that remain active throughout the match. Perks are also unlocked by Level progression.

ICON

Name

Effect

Unlocked

Enhanced Auto-Bash

Increase to 2 the number of NPCs you can bash before being unbalanced while running.

Level 20

Wall Runner

Increases your climb speed at the start of a climb.

Level 22

Resistance

Reduce your Stunned time from 5 seconds to 3 seconds.

Level 27

Blender

When you blend with a group, one of the NPCs is automatically Morphed into your character's skin.

Level 30

Fast Getaway

Decrease the time required to escape a pursuer during a Chase by 10%.

Level 33

Chase Expert

Increase your speed by 15% when chasing your opponent.

Level 38

Overall Cooldowns

Reduce all Ability Cooldown periods by 10 seconds.

Level 40

Silent Hunt

Decrease the precision of your opponent's Compass by 15%.

Level 42

Levels and Progression

The training program undertaken in your role as an Abstergo Agent is reflected by a Level-based progression system. The points you earn from participating in multiplayer matches are converted into experience points (or XP) that stay with your online profile and continue to accumulate with play. Whenever your total XP reaches a new threshold, your Agent trainee will "level up" and gradually advance from a rookie (Level 1) to a master hitman (Level 50). Each Level increase grants a reward of one or more of the following.

  • New Abilities, Perks or Streak Bonuses.
  • Extra Ability slots to endow more skills at once.
  • New playable characters.
  • Outfit and appearance upgrades.

Level progression improves your Agent's capacities and increases your chance of success against other players online. Indeed, for a large part of the early game you will find that opponents with greater experience have the advantage in terms of Abilities and score Bonuses.

The values revealed in these tables may change after the release of the game.

XP

Reward

2

1,150

Ability Slot #1 + Ability: Disguise

3

2,750

Ability: Sprint Boost

4

4,850

Loss Streak: Extra Sensitivity

5

7,500

-

New Game Mode: Alliance + Profile Set #2

6

10,750

Ability: Smoke Bomb

7

14,650

Kill Streak: 3 Kills Streak

8

19,250

Ability: Hidden Gun

9

24,600

Loss Streak: Reset Cooldowns

10

30,850

-

Ability Slot #2 + Profile Set #3

11

38,000

Ability: Templar Vision

12

46,050

-

Colors Pack #1

13

55,020

Kill Streak: 3 Silent Kills Streak

14

64,910

Ability: Morph

15

75,750

-

New Character: The Blacksmith + Profile Set #4

16

87,540

Ability: Firecrackers

17

100,280

-

Loss Streak: Score x2

18

113,990

Kill Streak: 5 Kills Streak

19

128,670

Ability: Throwing Knives

20

144,400

Perk Slot #1 + Perk: Enhanced AutoBash + Profile Set #5

21

161,180

Ability: Charge

22

179,010

Perk: Wall Runner

23

197,910

-

Gear Pack #1

24

217,880

Ability: Decoy

25

238,950

-

New Character: The Thief

26

261,120

Ability: Mute

27

284,390

Perk: Resistance

28

308,780

Loss Streak: Boost Cooldowns

29

334,290

Ability: Poison

30

360,970

Perk Slot #2 + Perk Blender

31

388,820

Kill Streak: 5 Silent Kills Streak

32

417,840

Disguise: Evolution #1

33

448,060

Perk: Fast Getaway

34

479,480

Sprint Boost: Evolution #1

35

512,120

-

New Character: The Footpad + Colors Pack #2

36

545,980

Smoke Bomb: Evolution #1

37

581,060

Hidden Gun: Evolution #1

38

617,390

Perk: Chase Expert

39

654,970

Firecrackers: Evolution #1

40

693,850

Perk: Overall Cooldowns + Gear Pack #2

41

734,030

Morph: Evolution #1

42

755,510

Perk: Silent Hunt

43

818,310

Throwing Knives: Evolution #1

44

862,430

Templar Vision: Evolution #1

45

907,900

-

New Character: The Mercenary

46

954,720

Charge: Evolution #1

47

1,002,890

Decoy: Evolution #1

48

1,052,460

Mute: Evolution #1

49

1,103,430

Poison: Evolution #1

50

1,156,000

-

Colors Pack #3 + Gear Pack #3

The values revealed in this table may change after the release of the game.

Challenges

Four types of Challenge are recorded in the game's Progression menu with three milestones (Basic, Advanced and Elite) to reach in each by repeating the corresponding feat multiple times. Take the Killing Assignment Challenge for example: the action you need to achieve is to perform a number of kills in sessions. It will take you 10 kills to earn the Basic milestone, then 150 and 750 kills respectively to unlock the Advanced and Elite milestones. This three-milestone principle applies to all Challenges, and the values required for each threshold are available in the game's Progression menu.

Normally, the reward for completion is an XP Bonus toward faster Level progression. But the Challenges are also internally rated according to difficulty, with unique rewards for specific tests in the Advanced and Elite grades. Using the following list with the Abilities table, you can concentrate on unlocking the second and third Evolutions of each Ability to maximize your character's powers.

Abilities Challenges

Description

Up In Smoke

Use a Smoke Bomb to block other Agents.

Masquerade

Use Disguise to Escape your pursuer.

Mirage

Use Decoy while your pursuer is nearby.

Powerless

Stun a pursuer after using Mute.

Knife Thrower

Use Throwing Knives to slow down your target.

Pharmacist

Kill a target with Poison.

Timber

Use Throwing Knives to make a climbing target fall.

Headbutt

Use the Charge Ability to Stun a pursuer.

Made You Look

Use the Decoy Ability from a hiding spot.

Lightning Bolt

Use Firecrackers on a pursuer, then Stun or escape him/her.

Speed Demon

Escape using the Sprint Boost Ability.

Smoke Screen

Use the Smoke Bomb Ability to block a pursuer.

Collision

Use the Charge Ability to kill a target.

Pyrotechnician

Use Firecrackers to blind and kill a target.

Run For His Life

Close in on a target using the Sprint Boost Ability and kill them.

Play With Your Food

Slow down a target with Throwing Knives and finish the kill with the Hidden Gun.

Unhealthy Lifestyle

While in Low Profile, Poison a running target.

Exposé

Use Firecrackers on a Morphed group to find and kill your target.

Lucky Shot

Kill a target with the Hidden Gun with less than 1 second of aiming.

On The Fly

Kill a target with the Hidden Gun during a jump or Leap of Faith.

Cut Through The Fog

Use a Smoke Bomb to block and Stun your pursuer.

Ready Or Not...

Use Charge on a target in a Morphed group.

Power Through

Use Sprint Boost when injured by Throwing Knives to cancel their effect.

Take Down

Use Throwing Knives on a target performing a Sprint Boost or Charge.

Assassinate Challenges

Description

Killing Assignment

Perform kills in sessions.

The Spice Of Life

Score a Variety Bonus.

Surprise Attack

Stun a pursuer.

Underdog

Kill the session leader.

Brutal Avenger

Get Revenge Bonuses.

Early Bird

Get First Blood Bonuses.

Hush

Win Silent Bonuses.

Gunslinger

Perform Hidden Gun kill.

Flying Templar

Perform aerial kills.

Escapist

Get Escape Bonuses.

Euthanasia*1

Kill a knocked out target lying on the ground, scoring the Grounded Bonus.

Survival Of The Fittest

Move in to kill a target injured by Throwing Knives.

Head To Head

Stay close to your target for at least 3 seconds before killing your target, scoring the Focus Bonus.

Acrobatic

Get the Acrobatic Bonus.

Undercover

Get the Hidden Bonus.

Disappearing Act

Simultaneously Escape 2 pursuers.

Unstoppable

Perform 4 kills in a row.

Clairvoyant

Kill a Morphed or Disguised target.

One Two Punch

Chain a kill and Escape in less than 10 seconds.

Vanishing Act

Simultaneously Escape 3 other Agents.

Bench Warmer

Perform a bench to bench kill, sitting next to your target.

Out Of Sight

Kill your target while being blinded by Firecrackers.

*1 Euthanasia: try this challenge in Alliance mode, as Grounded Bonuses are easier to get.

Navigation Challenges

Description

Death From Above

Perform kills from beams.

Like An Eagle

Perform Leaps of Faith.

Socialist

Spend 2 minutes blended in a crowd in one session.

Basher

Bash innocents while running during a Chase.

Into Thin Air

Use a Chase Breaker to escape.

Needle In A Haystack

Perform kills from inside a haystack.

In Plain Sight

Hide in range of your pursuer for 10 seconds.

Speed Assassination

Reach your target within 15 seconds after receiving your contract.

Session Challenges

Description

Animus Technician

Perform kills with each of the 10 default characters.

Apprentice

Reach a session score of 1,000 points.

Sprinter

Win Chases as the pursuer.

Escape Artist

Escape by being out of sight but not hidden.

Lead By Example

Take the lead in a session.

Multiplier

Get each of the Silent, Focus, Escape, Stun and Revenge Bonuses 2 times in a session.

High Class Killer

Perform kills that score over 400 points each.

Artist

Score more than 1,000 points in the first minute of a session.

Seeing Double

Stun your pursuer from within a Morphed group.

High Profile Killer

Perform kills with 4 unlockable characters.

Cloak And Dagger

Stun your pursuer while in Disguise.

Purist

Score more than 3,500 points in a session without using any Abilities.

Rush Hour

Score 1,500 points in the first minute of a session.

Grand Master

Score 4,000 points in a single session.

Stunning *2

Stun 2 pursuers in less than 30 seconds.

Comeback

Take the lead in the last 10 seconds of a session and win.

Perfect Kill *3

Score 1,200 points in a single kill.

Sniper *4

Perform 5 Hidden Gun kills in a single session.

Never Stop

Remain in a Chase for 30 seconds, then Escape.

Hit And Run

Escape as a target, Stunning your pursuer.

Still Alive

Win a session without dying.

*2 Stunning: requires two pursuers, so this is also easier in Alliance.

*3 Perfect Kill: One method of improving your score is to use Poison and its Evolution bonus in addition to other bonuses. The other is to deliberately run up a Loss Streak and use the

Score x2 multiplier. Try them together.

*4 Sniper: Cooldown is the key to increasing Hidden Gun availability. Combine the Loss Streaks, Overall Cooldown Perk and the Cooldown Evolution.

The values revealed in these tables may change after the release of the game.

Streaks

Streaks are performance-based Bonuses, earned and lost by your accomplishments within each round. A good Kill Streak of successfully completed contracts will reward the player with extra points. Players who consistently lose contracts will incur a Loss Streak, which actually assists them to do better by granting small advantages within the round.

ICON

Kill Streaks

Description

Unlocked

3 Kills Streak

Receive 100 points when you kill 3 targets without being killed.

Level 7

3 Silent Kills Streak

Receive 300 points when you silently kill 3 targets without being killed.

Level 13

5 Kills Streak

Receive 250 points when you kill 5 targets without being killed.

Level 18

5 Silent Kills Streak

Receive 750 points when you silently kill 5 targets without being killed.

Level 31

ICON

Loss Streaks

Description

Unlocked

Extra Sensitivity
(3 Loss Streak)

Increase your Compass precision until you kill a target.

Level 4

Reset Cooldowns
(3 Loss Streak)

Reset the current ability Cooldowns each time you die.

Level 9

Score x2
(5 Loss Streak)

Double the points earned by your next successful assassination.

Level 17

Boost Cooldowns
(5 Loss Streak)

Ability Cooldowns reduced to a third until you perform a kill.

Level 28

Perks

You can further customize your character by choosing two Perks, additional powers that remain active throughout the match. Perks are also unlocked by Level progression.

ICON

Name

Effect

Unlocked

Enhanced Auto-Bash

Increase to 2 the number of NPCs you can bash before being unbalanced while running.

Level 20

Wall Runner

Increases your climb speed at the start of a climb.

Level 22

Resistance

Reduce your Stunned time from 5 seconds to 3 seconds.

Level 27

Blender

When you blend with a group, one of the NPCs is automatically Morphed into your character's skin.

Level 30

Fast Getaway

Decrease the time required to escape a pursuer during a Chase by 10%.

Level 33

Chase Expert

Increase your speed by 15% when chasing your opponent.

Level 38

Overall Cooldowns

Reduce all Ability Cooldown periods by 10 seconds.

Level 40

Silent Hunt

Decrease the precision of your opponent's Compass by 15%.

Level 42

Levels and Progression

The training program undertaken in your role as an Abstergo Agent is reflected by a Level-based progression system. The points you earn from participating in multiplayer matches are converted into experience points (or XP) that stay with your online profile and continue to accumulate with play. Whenever your total XP reaches a new threshold, your Agent trainee will "level up" and gradually advance from a rookie (Level 1) to a master hitman (Level 50). Each Level increase grants a reward of one or more of the following.

  • New Abilities, Perks or Streak Bonuses.
  • Extra Ability slots to endow more skills at once.
  • New playable characters.
  • Outfit and appearance upgrades.

Level progression improves your Agent's capacities and increases your chance of success against other players online. Indeed, for a large part of the early game you will find that opponents with greater experience have the advantage in terms of Abilities and score Bonuses.

The values revealed in these tables may change after the release of the game.

XP

Reward

2

1,150

Ability Slot #1 + Ability: Disguise

3

2,750

Ability: Sprint Boost

4

4,850

Loss Streak: Extra Sensitivity

5

7,500

-

New Game Mode: Alliance + Profile Set #2

6

10,750

Ability: Smoke Bomb

7

14,650

Kill Streak: 3 Kills Streak

8

19,250

Ability: Hidden Gun

9

24,600

Loss Streak: Reset Cooldowns

10

30,850

-

Ability Slot #2 + Profile Set #3

11

38,000

Ability: Templar Vision

12

46,050

-

Colors Pack #1

13

55,020

Kill Streak: 3 Silent Kills Streak

14

64,910

Ability: Morph

15

75,750

-

New Character: The Blacksmith + Profile Set #4

16

87,540

Ability: Firecrackers

17

100,280

-

Loss Streak: Score x2

18

113,990

Kill Streak: 5 Kills Streak

19

128,670

Ability: Throwing Knives

20

144,400

Perk Slot #1 + Perk: Enhanced AutoBash + Profile Set #5

21

161,180

Ability: Charge

22

179,010

Perk: Wall Runner

23

197,910

-

Gear Pack #1

24

217,880

Ability: Decoy

25

238,950

-

New Character: The Thief

26

261,120

Ability: Mute

27

284,390

Perk: Resistance

28

308,780

Loss Streak: Boost Cooldowns

29

334,290

Ability: Poison

30

360,970

Perk Slot #2 + Perk Blender

31

388,820

Kill Streak: 5 Silent Kills Streak

32

417,840

Disguise: Evolution #1

33

448,060

Perk: Fast Getaway

34

479,480

Sprint Boost: Evolution #1

35

512,120

-

New Character: The Footpad + Colors Pack #2

36

545,980

Smoke Bomb: Evolution #1

37

581,060

Hidden Gun: Evolution #1

38

617,390

Perk: Chase Expert

39

654,970

Firecrackers: Evolution #1

40

693,850

Perk: Overall Cooldowns + Gear Pack #2

41

734,030

Morph: Evolution #1

42

755,510

Perk: Silent Hunt

43

818,310

Throwing Knives: Evolution #1

44

862,430

Templar Vision: Evolution #1

45

907,900

-

New Character: The Mercenary

46

954,720

Charge: Evolution #1

47

1,002,890

Decoy: Evolution #1

48

1,052,460

Mute: Evolution #1

49

1,103,430

Poison: Evolution #1

50

1,156,000

-

Colors Pack #3 + Gear Pack #3

The values revealed in this table may change after the release of the game.

Challenges

Four types of Challenge are recorded in the game's Progression menu with three milestones (Basic, Advanced and Elite) to reach in each by repeating the corresponding feat multiple times. Take the Killing Assignment Challenge for example: the action you need to achieve is to perform a number of kills in sessions. It will take you 10 kills to earn the Basic milestone, then 150 and 750 kills respectively to unlock the Advanced and Elite milestones. This three-milestone principle applies to all Challenges, and the values required for each threshold are available in the game's Progression menu.

Normally, the reward for completion is an XP Bonus toward faster Level progression. But the Challenges are also internally rated according to difficulty, with unique rewards for specific tests in the Advanced and Elite grades. Using the following list with the Abilities table, you can concentrate on unlocking the second and third Evolutions of each Ability to maximize your character's powers.

Abilities Challenges

Description

Up In Smoke

Use a Smoke Bomb to block other Agents.

Masquerade

Use Disguise to Escape your pursuer.

Mirage

Use Decoy while your pursuer is nearby.

Powerless

Stun a pursuer after using Mute.

Knife Thrower

Use Throwing Knives to slow down your target.

Pharmacist

Kill a target with Poison.

Timber

Use Throwing Knives to make a climbing target fall.

Headbutt

Use the Charge Ability to Stun a pursuer.

Made You Look

Use the Decoy Ability from a hiding spot.

Lightning Bolt

Use Firecrackers on a pursuer, then Stun or escape him/her.

Speed Demon

Escape using the Sprint Boost Ability.

Smoke Screen

Use the Smoke Bomb Ability to block a pursuer.

Collision

Use the Charge Ability to kill a target.

Pyrotechnician

Use Firecrackers to blind and kill a target.

Run For His Life

Close in on a target using the Sprint Boost Ability and kill them.

Play With Your Food

Slow down a target with Throwing Knives and finish the kill with the Hidden Gun.

Unhealthy Lifestyle

While in Low Profile, Poison a running target.

Exposé

Use Firecrackers on a Morphed group to find and kill your target.

Lucky Shot

Kill a target with the Hidden Gun with less than 1 second of aiming.

On The Fly

Kill a target with the Hidden Gun during a jump or Leap of Faith.

Cut Through The Fog

Use a Smoke Bomb to block and Stun your pursuer.

Ready Or Not...

Use Charge on a target in a Morphed group.

Power Through

Use Sprint Boost when injured by Throwing Knives to cancel their effect.

Take Down

Use Throwing Knives on a target performing a Sprint Boost or Charge.

Assassinate Challenges

Description

Killing Assignment

Perform kills in sessions.

The Spice Of Life

Score a Variety Bonus.

Surprise Attack

Stun a pursuer.

Underdog

Kill the session leader.

Brutal Avenger

Get Revenge Bonuses.

Early Bird

Get First Blood Bonuses.

Hush

Win Silent Bonuses.

Gunslinger

Perform Hidden Gun kill.

Flying Templar

Perform aerial kills.

Escapist

Get Escape Bonuses.

Euthanasia*1

Kill a knocked out target lying on the ground, scoring the Grounded Bonus.

Survival Of The Fittest

Move in to kill a target injured by Throwing Knives.

Head To Head

Stay close to your target for at least 3 seconds before killing your target, scoring the Focus Bonus.

Acrobatic

Get the Acrobatic Bonus.

Undercover

Get the Hidden Bonus.

Disappearing Act

Simultaneously Escape 2 pursuers.

Unstoppable

Perform 4 kills in a row.

Clairvoyant

Kill a Morphed or Disguised target.

One Two Punch

Chain a kill and Escape in less than 10 seconds.

Vanishing Act

Simultaneously Escape 3 other Agents.

Bench Warmer

Perform a bench to bench kill, sitting next to your target.

Out Of Sight

Kill your target while being blinded by Firecrackers.

*1 Euthanasia: try this challenge in Alliance mode, as Grounded Bonuses are easier to get.

Navigation Challenges

Description

Death From Above

Perform kills from beams.

Like An Eagle

Perform Leaps of Faith.

Socialist

Spend 2 minutes blended in a crowd in one session.

Basher

Bash innocents while running during a Chase.

Into Thin Air

Use a Chase Breaker to escape.

Needle In A Haystack

Perform kills from inside a haystack.

In Plain Sight

Hide in range of your pursuer for 10 seconds.

Speed Assassination

Reach your target within 15 seconds after receiving your contract.

Session Challenges

Description

Animus Technician

Perform kills with each of the 10 default characters.

Apprentice

Reach a session score of 1,000 points.

Sprinter

Win Chases as the pursuer.

Escape Artist

Escape by being out of sight but not hidden.

Lead By Example

Take the lead in a session.

Multiplier

Get each of the Silent, Focus, Escape, Stun and Revenge Bonuses 2 times in a session.

High Class Killer

Perform kills that score over 400 points each.

Artist

Score more than 1,000 points in the first minute of a session.

Seeing Double

Stun your pursuer from within a Morphed group.

High Profile Killer

Perform kills with 4 unlockable characters.

Cloak And Dagger

Stun your pursuer while in Disguise.

Purist

Score more than 3,500 points in a session without using any Abilities.

Rush Hour

Score 1,500 points in the first minute of a session.

Grand Master

Score 4,000 points in a single session.

Stunning *2

Stun 2 pursuers in less than 30 seconds.

Comeback

Take the lead in the last 10 seconds of a session and win.

Perfect Kill *3

Score 1,200 points in a single kill.

Sniper *4

Perform 5 Hidden Gun kills in a single session.

Never Stop

Remain in a Chase for 30 seconds, then Escape.

Hit And Run

Escape as a target, Stunning your pursuer.

Still Alive

Win a session without dying.

*2 Stunning: requires two pursuers, so this is also easier in Alliance.

*3 Perfect Kill: One method of improving your score is to use Poison and its Evolution bonus in addition to other bonuses. The other is to deliberately run up a Loss Streak and use the

Score x2 multiplier. Try them together.

*4 Sniper: Cooldown is the key to increasing Hidden Gun availability. Combine the Loss Streaks, Overall Cooldown Perk and the Cooldown Evolution.

The values revealed in these tables may change after the release of the game.