Scoring System
To repeat our opening advice, score is everything. If you run up to your target in the street and kill them openly at the first opportunity, you might score a paltry 100 points. Incorporate just a couple of smarter moves for Bonuses and you could be multiplying that to 400, 500, 700 points. In other words, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will make the most of a finite number of contracts. So familiarize yourself with the Bonus tables and practice scoring one of every Kill Bonus at first, observing how you can fit each into your playing habits.
Kill Bonuses
Improve your stealth methods when approaching the target and kill them in interesting ways to earn multiple Bonuses.
|
Name |
Condition |
Score |
|
Discreet |
Kill in Discreet status (get into High Profile mode just before assassinating your target). |
+ 50 |
|
Silent |
Kill in Silent status (stay out of High Profile mode near your target). |
+ 200 |
|
Incognito |
Kill when always remaining Silent (do not ever use High Profile mode). |
+ 300 |
|
Acrobatic |
Kill from an acrobatic position (climbing, hanging, airborne). |
+ 100 |
|
Drop Kill |
Kill a target by grabbing them from a ledge. |
+ 150 |
|
Focus |
Kill after waiting 3 seconds in kill range (until a white bar fully encircles the Assassinate icon above your target's head). |
+ 150 |
|
Hidden |
Kill while in a hiding spot. |
+ 200 |
|
Revenge |
Kill an agent who killed you. |
+ 50 |
|
Grounded |
Kill a target while they're on the ground. |
+ 50 |
|
First Blood |
First kill of the session. |
+ 50 |
|
Poacher |
Kill your target with another pursuer on the way, less than 10 meters away. |
+ 50 |
|
Mid-Air |
Shoot your target with the Hidden Gun while they are in the air. |
+ 100 |
|
Poison |
Kill your target with the Poison Ability. |
+ 200 |
|
Intercepted |
Kill a target that had just been Poisoned by another pursuer. |
+ 50 |
|
Savior |
Kill a target that is less than 10 meters away from their own target. |
+ 50 |
Action Bonuses
These are awarded for avoiding the Agent with a contract on your own head. Escaping and Stunning your pursuer are the most common, but you can also score points for tricking them into killing a civilian with the same appearance as you, or simply scoring several types of Bonus.
|
Name |
Condition |
Score |
|
Escape |
Escape a pursuer Chasing you. |
+ 100 |
|
Double Escape |
Escape two pursuers Chasing you. |
+ 50 |
|
Triple Escape |
Escape three pursuers Chasing you. |
+ 100 |
|
Close Call |
Escape a Chasing pursuer who is less than 10 meters away from you. |
+ 50 |
|
Chain |
Perform an Escape and kill a target in under
|
+ 50 |
|
Lure |
Have your pursuer kill an Innocent or a Decoy with the same skin as you while next to you (with a full Compass). |
+ 100 |
|
Stun |
Stun a pursuer. |
+ 200 |
|
Variety |
5 different Bonuses performed. |
+ 200 |
|
Greater Variety |
10 different Bonuses performed. |
+ 400 |
|
Extreme Variety |
15 different Bonuses performed. |
+ 600 |
Team Bonuses
These apply to team-based games, and recognize co-operative behavior on your part in rescuing or assisting your teammates.
|
Name |
Condition |
Score |
|
Co-Op Kill |
Kill a target Locked on by a teammate. |
+ 100 |
|
Co-Op Stun |
Stun a pursuer Locked on by a team mate. |
+ 100 |
|
Multi-Kill |
Have your team kill 2 targets in a row in less than 10 seconds. |
+ 200 |
|
Rescue |
Stun the pursuer of a team mate. |
+ 150 |
|
Diversion |
Kill a target Chased by your team mate and not by you. |
+ 150 |
|
Knock Out |
Have your team Stun 2 pursuers in a row in less than 10 seconds. |
+ 200 |
End Bonuses
These are final Bonuses awarded on completion of a match for your kill ratio, match rank and avoiding being killed yourself.
|
Name |
Condition |
Score |
|
Good Start |
Be in the team that finishes first in the first round. |
+ 100 |
|
Team Win |
Be in the team that wins the session. |
+ 200 |
|
Podium |
Finish first, second or third in a match. |
+ 200 |
|
Average Kills |
Have the best kill/death ratio in a match. |
+ 300 |
|
Survivor |
Be the player with the fewest deaths in a match. |
+ 400 |
|
Untouchable |
Do not be killed a single time in a match. |
+ 1,000 |
Abilities
Additional skills or weapons at your disposal, your Abilities can be used at any time but are then unavailable for a Cooldown period of recharging. The 12 Abilities can be improved through 3 unlockable Evolutions that usually improve one parameter of the Ability concerned. You can choose tactically which Abilities you equip by defining a Profile Set.
When consulting the table below for tips, you'll see that each Ability is defined by a set of parameters:
- Range: covers the area of effect of the Ability, like the radius of a Smoke Bomb or the targeting distance of a Charge, measured in meters of in-game distance.
- Duration: the length of an Ability's effect.
- Delay: the time that an Ability takes to engage, in seconds.
- Cooldown: the number of seconds you have to wait after activating an ability before it can be used again. Evolutions, Perks and Streaks can all reduce Cooldown.
- Effect: some abilities may alter the personal attributes of you or your target, or impose special effects on the gameworld.
Show Abilities
|
ICON |
NAME |
UN-
|
EFFECT |
INITIAL PARAMETERS |
EVOLUTION #1 |
EVOLUTION #2 |
EVOLUTION #3 |
Tips |
|||
|
Unlocked |
Parameters |
Unlocked |
Parameters |
Unlocked |
Parameters |
||||||
|
|
Disguise |
Level 2 |
Instantly change your appearance, enabling you to surprise your opponents. |
|
Level 32 |
|
Session Challenge: Cloak And Dagger |
|
Assassinate Challenge: Clairvoyant |
|
|
|
|
Sprint Boost |
Level 3 |
Increase your speed while running or sprinting. |
|
Level 34 |
|
Abilities Challenge: Run For His Life |
|
Abilities Challenge: Power Through |
|
|
|
|
Smoke Bomb |
Level 6 |
Drop a Smoke Bomb behind you to stun your opponents. |
|
Level 36 |
|
Abilities Challenge: Smoke Screen |
|
Abilities Challenge: Cut Through The Fog |
|
|
|
|
Hidden Gun |
Level 8 |
Shoot down the targeted character after having Locked on. |
|
Level 37 |
|
Navigation Challenge: Needle In A Haystack |
|
Abilities Challenge: On The Fly |
|
|
|
|
Templar Vision |
Level 11 |
Reveal the presence and nature of all personas in sight. |
|
Level 44 |
|
Session Challenge: Artist |
|
Assassinate Challenge: Vanishing Act |
|
|
|
|
Morph |
Level 14 |
Transform characters from the crowd into your duplicates, hiding you from pursuers. |
|
Level 41 |
|
Session Challenge: Seeing Double |
|
Assassinate Challenge: Unstoppable |
|
|
|
|
Fire-
|
Level 16 |
Drop Firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target. |
|
Level 39 |
|
Abilities Challenge: Pyrotechnician |
|
Abilities Challenge: Exposé |
|
|
|
|
Throwing Knives |
Level 19 |
Throw Knives to injure your opponents, slowing them down or causing them to fall while climbing. |
|
Level 43 |
|
Abilities Challenge: Timber |
|
|
|
|
|
|
Charge |
Level 21 |
Rush straight ahead, scattering the crowd, to pounce on your target. |
|
Level 46 |
|
Abilities Challenge: Headbutt |
|
Abilities Challenge: Ready Or Not... |
|
|
|
|
Decoy |
Level 24 |
Change the appearance of anyone you target into your own and cause them to run away, tricking your pursuers. |
|
Level 47 |
|
Abilities Challenge: Made You Look |
|
Session Challenge: Grand Master |
|
|
|
|
Mute |
Level 26 |
Mute all personas around you, preventing them from using their Abilities, killing or stunning you. |
|
Level 48 |
|
Assassinate Challenge: Disappearing Act |
|
Session Challenge: Hit And Run |
|
|
|
|
Poison |
Level 29 |
Perform an invisible kill move to administer a deadly poison on your target, who will die shortly afterwards. |
|
Level 49 |
|
Abilities Challenge: Pharmacist |
|
Abilities Challenge: Unhealthy Lifestyle |
|
|
The values revealed in this table may change after the release of the game.
Streaks
Streaks are performance-based Bonuses, earned and lost by your accomplishments within each round. A good Kill Streak of successfully completed contracts will reward the player with extra points. Players who consistently lose contracts will incur a Loss Streak, which actually assists them to do better by granting small advantages within the round.
|
ICON |
Kill Streaks |
Description |
Unlocked |
|
|
3 Kills Streak |
Receive 100 points when you kill 3 targets without being killed. |
Level 7 |
|
|
3 Silent Kills Streak |
Receive 300 points when you silently kill 3 targets without being killed. |
Level 13 |
|
|
5 Kills Streak |
Receive 250 points when you kill 5 targets without being killed. |
Level 18 |
|
|
5 Silent Kills Streak |
Receive 750 points when you silently kill 5 targets without being killed. |
Level 31 |
|
ICON |
Loss Streaks |
Description |
Unlocked |
|
|
Extra Sensitivity
|
Increase your Compass precision until you kill a target. |
Level 4 |
|
|
Reset Cooldowns
|
Reset the current ability Cooldowns each time you die. |
Level 9 |
|
|
Score x2
|
Double the points earned by your next successful assassination. |
Level 17 |
|
|
Boost Cooldowns
|
Ability Cooldowns reduced to a third until you perform a kill. |
Level 28 |
Perks
You can further customize your character by choosing two Perks, additional powers that remain active throughout the match. Perks are also unlocked by Level progression.
|
ICON |
Name |
Effect |
Unlocked |
|
|
Enhanced Auto-Bash |
Increase to 2 the number of NPCs you can bash before being unbalanced while running. |
Level 20 |
|
|
Wall Runner |
Increases your climb speed at the start of a climb. |
Level 22 |
|
|
Resistance |
Reduce your Stunned time from 5 seconds to 3 seconds. |
Level 27 |
|
|
Blender |
When you blend with a group, one of the NPCs is automatically Morphed into your character's skin. |
Level 30 |
|
|
Fast Getaway |
Decrease the time required to escape a pursuer during a Chase by 10%. |
Level 33 |
|
|
Chase Expert |
Increase your speed by 15% when chasing your opponent. |
Level 38 |
|
|
Overall Cooldowns |
Reduce all Ability Cooldown periods by 10 seconds. |
Level 40 |
|
|
Silent Hunt |
Decrease the precision of your opponent's Compass by 15%. |
Level 42 |
Levels and Progression
The training program undertaken in your role as an Abstergo Agent is reflected by a Level-based progression system. The points you earn from participating in multiplayer matches are converted into experience points (or XP) that stay with your online profile and continue to accumulate with play. Whenever your total XP reaches a new threshold, your Agent trainee will "level up" and gradually advance from a rookie (Level 1) to a master hitman (Level 50). Each Level increase grants a reward of one or more of the following.
- New Abilities, Perks or Streak Bonuses.
- Extra Ability slots to endow more skills at once.
- New playable characters.
- Outfit and appearance upgrades.
Level progression improves your Agent's capacities and increases your chance of success against other players online. Indeed, for a large part of the early game you will find that opponents with greater experience have the advantage in terms of Abilities and score Bonuses.
The values revealed in these tables may change after the release of the game.
|
XP |
Reward |
||
|
2 |
1,150 |
|
Ability Slot #1 + Ability: Disguise |
|
3 |
2,750 |
|
Ability: Sprint Boost |
|
4 |
4,850 |
|
Loss Streak: Extra Sensitivity |
|
5 |
7,500 |
- |
New Game Mode: Alliance + Profile Set #2 |
|
6 |
10,750 |
|
Ability: Smoke Bomb |
|
7 |
14,650 |
|
Kill Streak: 3 Kills Streak |
|
8 |
19,250 |
|
Ability: Hidden Gun |
|
9 |
24,600 |
|
Loss Streak: Reset Cooldowns |
|
10 |
30,850 |
- |
Ability Slot #2 + Profile Set #3 |
|
11 |
38,000 |
|
Ability: Templar Vision |
|
12 |
46,050 |
- |
Colors Pack #1 |
|
13 |
55,020 |
|
Kill Streak: 3 Silent Kills Streak |
|
14 |
64,910 |
|
Ability: Morph |
|
15 |
75,750 |
- |
New Character: The Blacksmith + Profile Set #4 |
|
16 |
87,540 |
|
Ability: Firecrackers |
|
17 |
100,280 |
- |
Loss Streak: Score x2 |
|
18 |
113,990 |
|
Kill Streak: 5 Kills Streak |
|
19 |
128,670 |
|
Ability: Throwing Knives |
|
20 |
144,400 |
|
Perk Slot #1 + Perk: Enhanced AutoBash + Profile Set #5 |
|
21 |
161,180 |
|
Ability: Charge |
|
22 |
179,010 |
|
Perk: Wall Runner |
|
23 |
197,910 |
- |
Gear Pack #1 |
|
24 |
217,880 |
|
Ability: Decoy |
|
25 |
238,950 |
- |
New Character: The Thief |
|
26 |
261,120 |
|
Ability: Mute |
|
27 |
284,390 |
|
Perk: Resistance |
|
28 |
308,780 |
|
Loss Streak: Boost Cooldowns |
|
29 |
334,290 |
|
Ability: Poison |
|
30 |
360,970 |
|
Perk Slot #2 + Perk Blender |
|
31 |
388,820 |
|
Kill Streak: 5 Silent Kills Streak |
|
32 |
417,840 |
|
Disguise: Evolution #1 |
|
33 |
448,060 |
|
Perk: Fast Getaway |
|
34 |
479,480 |
|
Sprint Boost: Evolution #1 |
|
35 |
512,120 |
- |
New Character: The Footpad + Colors Pack #2 |
|
36 |
545,980 |
|
Smoke Bomb: Evolution #1 |
|
37 |
581,060 |
|
Hidden Gun: Evolution #1 |
|
38 |
617,390 |
|
Perk: Chase Expert |
|
39 |
654,970 |
|
Firecrackers: Evolution #1 |
|
40 |
693,850 |
|
Perk: Overall Cooldowns + Gear Pack #2 |
|
41 |
734,030 |
|
Morph: Evolution #1 |
|
42 |
755,510 |
|
Perk: Silent Hunt |
|
43 |
818,310 |
|
Throwing Knives: Evolution #1 |
|
44 |
862,430 |
|
Templar Vision: Evolution #1 |
|
45 |
907,900 |
- |
New Character: The Mercenary |
|
46 |
954,720 |
|
Charge: Evolution #1 |
|
47 |
1,002,890 |
|
Decoy: Evolution #1 |
|
48 |
1,052,460 |
|
Mute: Evolution #1 |
|
49 |
1,103,430 |
|
Poison: Evolution #1 |
|
50 |
1,156,000 |
- |
Colors Pack #3 + Gear Pack #3 |
The values revealed in this table may change after the release of the game.
Challenges
Four types of Challenge are recorded in the game's Progression menu with three milestones (Basic, Advanced and Elite) to reach in each by repeating the corresponding feat multiple times. Take the Killing Assignment Challenge for example: the action you need to achieve is to perform a number of kills in sessions. It will take you 10 kills to earn the Basic milestone, then 150 and 750 kills respectively to unlock the Advanced and Elite milestones. This three-milestone principle applies to all Challenges, and the values required for each threshold are available in the game's Progression menu.
Normally, the reward for completion is an XP Bonus toward faster Level progression. But the Challenges are also internally rated according to difficulty, with unique rewards for specific tests in the Advanced and Elite grades. Using the following list with the Abilities table, you can concentrate on unlocking the second and third Evolutions of each Ability to maximize your character's powers.
|
Abilities Challenges |
Description |
|
Up In Smoke |
Use a Smoke Bomb to block other Agents. |
|
Masquerade |
Use Disguise to Escape your pursuer. |
|
Mirage |
Use Decoy while your pursuer is nearby. |
|
Powerless |
Stun a pursuer after using Mute. |
|
Knife Thrower |
Use Throwing Knives to slow down your target. |
|
Pharmacist |
Kill a target with Poison. |
|
Timber |
Use Throwing Knives to make a climbing target fall. |
|
Headbutt |
Use the Charge Ability to Stun a pursuer. |
|
Made You Look |
Use the Decoy Ability from a hiding spot. |
|
Lightning Bolt |
Use Firecrackers on a pursuer, then Stun or escape him/her. |
|
Speed Demon |
Escape using the Sprint Boost Ability. |
|
Smoke Screen |
Use the Smoke Bomb Ability to block a pursuer. |
|
Collision |
Use the Charge Ability to kill a target. |
|
Pyrotechnician |
Use Firecrackers to blind and kill a target. |
|
Run For His Life |
Close in on a target using the Sprint Boost Ability and kill them. |
|
Play With Your Food |
Slow down a target with Throwing Knives and finish the kill with the Hidden Gun. |
|
Unhealthy Lifestyle |
While in Low Profile, Poison a running target. |
|
Exposé |
Use Firecrackers on a Morphed group to find and kill your target. |
|
Lucky Shot |
Kill a target with the Hidden Gun with less than 1 second of aiming. |
|
On The Fly |
Kill a target with the Hidden Gun during a jump or Leap of Faith. |
|
Cut Through The Fog |
Use a Smoke Bomb to block and Stun your pursuer. |
|
Ready Or Not... |
Use Charge on a target in a Morphed group. |
|
Power Through |
Use Sprint Boost when injured by Throwing Knives to cancel their effect. |
|
Take Down |
Use Throwing Knives on a target performing a Sprint Boost or Charge. |
|
Assassinate Challenges |
Description |
|
Killing Assignment |
Perform kills in sessions. |
|
The Spice Of Life |
Score a Variety Bonus. |
|
Surprise Attack |
Stun a pursuer. |
|
Underdog |
Kill the session leader. |
|
Brutal Avenger |
Get Revenge Bonuses. |
|
Early Bird |
Get First Blood Bonuses. |
|
Hush |
Win Silent Bonuses. |
|
Gunslinger |
Perform Hidden Gun kill. |
|
Flying Templar |
Perform aerial kills. |
|
Escapist |
Get Escape Bonuses. |
|
Euthanasia*1 |
Kill a knocked out target lying on the ground, scoring the Grounded Bonus. |
|
Survival Of The Fittest |
Move in to kill a target injured by Throwing Knives. |
|
Head To Head |
Stay close to your target for at least 3 seconds before killing your target, scoring the Focus Bonus. |
|
Acrobatic |
Get the Acrobatic Bonus. |
|
Undercover |
Get the Hidden Bonus. |
|
Disappearing Act |
Simultaneously Escape 2 pursuers. |
|
Unstoppable |
Perform 4 kills in a row. |
|
Clairvoyant |
Kill a Morphed or Disguised target. |
|
One Two Punch |
Chain a kill and Escape in less than 10 seconds. |
|
Vanishing Act |
Simultaneously Escape 3 other Agents. |
|
Bench Warmer |
Perform a bench to bench kill, sitting next to your target. |
|
Out Of Sight |
Kill your target while being blinded by Firecrackers. |
*1 Euthanasia: try this challenge in Alliance mode, as Grounded Bonuses are easier to get.
|
Navigation Challenges |
Description |
|
Death From Above |
Perform kills from beams. |
|
Like An Eagle |
Perform Leaps of Faith. |
|
Socialist |
Spend 2 minutes blended in a crowd in one session. |
|
Basher |
Bash innocents while running during a Chase. |
|
Into Thin Air |
Use a Chase Breaker to escape. |
|
Needle In A Haystack |
Perform kills from inside a haystack. |
|
In Plain Sight |
Hide in range of your pursuer for 10 seconds. |
|
Speed Assassination |
Reach your target within 15 seconds after receiving your contract. |
|
Session Challenges |
Description |
|
Animus Technician |
Perform kills with each of the 10 default characters. |
|
Apprentice |
Reach a session score of 1,000 points. |
|
Sprinter |
Win Chases as the pursuer. |
|
Escape Artist |
Escape by being out of sight but not hidden. |
|
Lead By Example |
Take the lead in a session. |
|
Multiplier |
Get each of the Silent, Focus, Escape, Stun and Revenge Bonuses 2 times in a session. |
|
High Class Killer |
Perform kills that score over 400 points each. |
|
Artist |
Score more than 1,000 points in the first minute of a session. |
|
Seeing Double |
Stun your pursuer from within a Morphed group. |
|
High Profile Killer |
Perform kills with 4 unlockable characters. |
|
Cloak And Dagger |
Stun your pursuer while in Disguise. |
|
Purist |
Score more than 3,500 points in a session without using any Abilities. |
|
Rush Hour |
Score 1,500 points in the first minute of a session. |
|
Grand Master |
Score 4,000 points in a single session. |
|
Stunning *2 |
Stun 2 pursuers in less than 30 seconds. |
|
Comeback |
Take the lead in the last 10 seconds of a session and win. |
|
Perfect Kill *3 |
Score 1,200 points in a single kill. |
|
Sniper *4 |
Perform 5 Hidden Gun kills in a single session. |
|
Never Stop |
Remain in a Chase for 30 seconds, then Escape. |
|
Hit And Run |
Escape as a target, Stunning your pursuer. |
|
Still Alive |
Win a session without dying. |
*2 Stunning: requires two pursuers, so this is also easier in Alliance.
*3 Perfect Kill: One method of improving your score is to use Poison and its Evolution bonus in addition to other bonuses. The other is to deliberately run up a Loss Streak and use the
Score x2 multiplier. Try them together.
*4 Sniper: Cooldown is the key to increasing Hidden Gun availability. Combine the Loss Streaks, Overall Cooldown Perk and the Cooldown Evolution.
The values revealed in these tables may change after the release of the game.
Streaks
Streaks are performance-based Bonuses, earned and lost by your accomplishments within each round. A good Kill Streak of successfully completed contracts will reward the player with extra points. Players who consistently lose contracts will incur a Loss Streak, which actually assists them to do better by granting small advantages within the round.
|
ICON |
Kill Streaks |
Description |
Unlocked |
|
|
3 Kills Streak |
Receive 100 points when you kill 3 targets without being killed. |
Level 7 |
|
|
3 Silent Kills Streak |
Receive 300 points when you silently kill 3 targets without being killed. |
Level 13 |
|
|
5 Kills Streak |
Receive 250 points when you kill 5 targets without being killed. |
Level 18 |
|
|
5 Silent Kills Streak |
Receive 750 points when you silently kill 5 targets without being killed. |
Level 31 |
|
ICON |
Loss Streaks |
Description |
Unlocked |
|
|
Extra Sensitivity
|
Increase your Compass precision until you kill a target. |
Level 4 |
|
|
Reset Cooldowns
|
Reset the current ability Cooldowns each time you die. |
Level 9 |
|
|
Score x2
|
Double the points earned by your next successful assassination. |
Level 17 |
|
|
Boost Cooldowns
|
Ability Cooldowns reduced to a third until you perform a kill. |
Level 28 |
Perks
You can further customize your character by choosing two Perks, additional powers that remain active throughout the match. Perks are also unlocked by Level progression.
|
ICON |
Name |
Effect |
Unlocked |
|
|
Enhanced Auto-Bash |
Increase to 2 the number of NPCs you can bash before being unbalanced while running. |
Level 20 |
|
|
Wall Runner |
Increases your climb speed at the start of a climb. |
Level 22 |
|
|
Resistance |
Reduce your Stunned time from 5 seconds to 3 seconds. |
Level 27 |
|
|
Blender |
When you blend with a group, one of the NPCs is automatically Morphed into your character's skin. |
Level 30 |
|
|
Fast Getaway |
Decrease the time required to escape a pursuer during a Chase by 10%. |
Level 33 |
|
|
Chase Expert |
Increase your speed by 15% when chasing your opponent. |
Level 38 |
|
|
Overall Cooldowns |
Reduce all Ability Cooldown periods by 10 seconds. |
Level 40 |
|
|
Silent Hunt |
Decrease the precision of your opponent's Compass by 15%. |
Level 42 |
Levels and Progression
The training program undertaken in your role as an Abstergo Agent is reflected by a Level-based progression system. The points you earn from participating in multiplayer matches are converted into experience points (or XP) that stay with your online profile and continue to accumulate with play. Whenever your total XP reaches a new threshold, your Agent trainee will "level up" and gradually advance from a rookie (Level 1) to a master hitman (Level 50). Each Level increase grants a reward of one or more of the following.
- New Abilities, Perks or Streak Bonuses.
- Extra Ability slots to endow more skills at once.
- New playable characters.
- Outfit and appearance upgrades.
Level progression improves your Agent's capacities and increases your chance of success against other players online. Indeed, for a large part of the early game you will find that opponents with greater experience have the advantage in terms of Abilities and score Bonuses.
The values revealed in these tables may change after the release of the game.
|
XP |
Reward |
||
|
2 |
1,150 |
|
Ability Slot #1 + Ability: Disguise |
|
3 |
2,750 |
|
Ability: Sprint Boost |
|
4 |
4,850 |
|
Loss Streak: Extra Sensitivity |
|
5 |
7,500 |
- |
New Game Mode: Alliance + Profile Set #2 |
|
6 |
10,750 |
|
Ability: Smoke Bomb |
|
7 |
14,650 |
|
Kill Streak: 3 Kills Streak |
|
8 |
19,250 |
|
Ability: Hidden Gun |
|
9 |
24,600 |
|
Loss Streak: Reset Cooldowns |
|
10 |
30,850 |
- |
Ability Slot #2 + Profile Set #3 |
|
11 |
38,000 |
|
Ability: Templar Vision |
|
12 |
46,050 |
- |
Colors Pack #1 |
|
13 |
55,020 |
|
Kill Streak: 3 Silent Kills Streak |
|
14 |
64,910 |
|
Ability: Morph |
|
15 |
75,750 |
- |
New Character: The Blacksmith + Profile Set #4 |
|
16 |
87,540 |
|
Ability: Firecrackers |
|
17 |
100,280 |
- |
Loss Streak: Score x2 |
|
18 |
113,990 |
|
Kill Streak: 5 Kills Streak |
|
19 |
128,670 |
|
Ability: Throwing Knives |
|
20 |
144,400 |
|
Perk Slot #1 + Perk: Enhanced AutoBash + Profile Set #5 |
|
21 |
161,180 |
|
Ability: Charge |
|
22 |
179,010 |
|
Perk: Wall Runner |
|
23 |
197,910 |
- |
Gear Pack #1 |
|
24 |
217,880 |
|
Ability: Decoy |
|
25 |
238,950 |
- |
New Character: The Thief |
|
26 |
261,120 |
|
Ability: Mute |
|
27 |
284,390 |
|
Perk: Resistance |
|
28 |
308,780 |
|
Loss Streak: Boost Cooldowns |
|
29 |
334,290 |
|
Ability: Poison |
|
30 |
360,970 |
|
Perk Slot #2 + Perk Blender |
|
31 |
388,820 |
|
Kill Streak: 5 Silent Kills Streak |
|
32 |
417,840 |
|
Disguise: Evolution #1 |
|
33 |
448,060 |
|
Perk: Fast Getaway |
|
34 |
479,480 |
|
Sprint Boost: Evolution #1 |
|
35 |
512,120 |
- |
New Character: The Footpad + Colors Pack #2 |
|
36 |
545,980 |
|
Smoke Bomb: Evolution #1 |
|
37 |
581,060 |
|
Hidden Gun: Evolution #1 |
|
38 |
617,390 |
|
Perk: Chase Expert |
|
39 |
654,970 |
|
Firecrackers: Evolution #1 |
|
40 |
693,850 |
|
Perk: Overall Cooldowns + Gear Pack #2 |
|
41 |
734,030 |
|
Morph: Evolution #1 |
|
42 |
755,510 |
|
Perk: Silent Hunt |
|
43 |
818,310 |
|
Throwing Knives: Evolution #1 |
|
44 |
862,430 |
|
Templar Vision: Evolution #1 |
|
45 |
907,900 |
- |
New Character: The Mercenary |
|
46 |
954,720 |
|
Charge: Evolution #1 |
|
47 |
1,002,890 |
|
Decoy: Evolution #1 |
|
48 |
1,052,460 |
|
Mute: Evolution #1 |
|
49 |
1,103,430 |
|
Poison: Evolution #1 |
|
50 |
1,156,000 |
- |
Colors Pack #3 + Gear Pack #3 |
The values revealed in this table may change after the release of the game.
Challenges
Four types of Challenge are recorded in the game's Progression menu with three milestones (Basic, Advanced and Elite) to reach in each by repeating the corresponding feat multiple times. Take the Killing Assignment Challenge for example: the action you need to achieve is to perform a number of kills in sessions. It will take you 10 kills to earn the Basic milestone, then 150 and 750 kills respectively to unlock the Advanced and Elite milestones. This three-milestone principle applies to all Challenges, and the values required for each threshold are available in the game's Progression menu.
Normally, the reward for completion is an XP Bonus toward faster Level progression. But the Challenges are also internally rated according to difficulty, with unique rewards for specific tests in the Advanced and Elite grades. Using the following list with the Abilities table, you can concentrate on unlocking the second and third Evolutions of each Ability to maximize your character's powers.
|
Abilities Challenges |
Description |
|
Up In Smoke |
Use a Smoke Bomb to block other Agents. |
|
Masquerade |
Use Disguise to Escape your pursuer. |
|
Mirage |
Use Decoy while your pursuer is nearby. |
|
Powerless |
Stun a pursuer after using Mute. |
|
Knife Thrower |
Use Throwing Knives to slow down your target. |
|
Pharmacist |
Kill a target with Poison. |
|
Timber |
Use Throwing Knives to make a climbing target fall. |
|
Headbutt |
Use the Charge Ability to Stun a pursuer. |
|
Made You Look |
Use the Decoy Ability from a hiding spot. |
|
Lightning Bolt |
Use Firecrackers on a pursuer, then Stun or escape him/her. |
|
Speed Demon |
Escape using the Sprint Boost Ability. |
|
Smoke Screen |
Use the Smoke Bomb Ability to block a pursuer. |
|
Collision |
Use the Charge Ability to kill a target. |
|
Pyrotechnician |
Use Firecrackers to blind and kill a target. |
|
Run For His Life |
Close in on a target using the Sprint Boost Ability and kill them. |
|
Play With Your Food |
Slow down a target with Throwing Knives and finish the kill with the Hidden Gun. |
|
Unhealthy Lifestyle |
While in Low Profile, Poison a running target. |
|
Exposé |
Use Firecrackers on a Morphed group to find and kill your target. |
|
Lucky Shot |
Kill a target with the Hidden Gun with less than 1 second of aiming. |
|
On The Fly |
Kill a target with the Hidden Gun during a jump or Leap of Faith. |
|
Cut Through The Fog |
Use a Smoke Bomb to block and Stun your pursuer. |
|
Ready Or Not... |
Use Charge on a target in a Morphed group. |
|
Power Through |
Use Sprint Boost when injured by Throwing Knives to cancel their effect. |
|
Take Down |
Use Throwing Knives on a target performing a Sprint Boost or Charge. |
|
Assassinate Challenges |
Description |
|
Killing Assignment |
Perform kills in sessions. |
|
The Spice Of Life |
Score a Variety Bonus. |
|
Surprise Attack |
Stun a pursuer. |
|
Underdog |
Kill the session leader. |
|
Brutal Avenger |
Get Revenge Bonuses. |
|
Early Bird |
Get First Blood Bonuses. |
|
Hush |
Win Silent Bonuses. |
|
Gunslinger |
Perform Hidden Gun kill. |
|
Flying Templar |
Perform aerial kills. |
|
Escapist |
Get Escape Bonuses. |
|
Euthanasia*1 |
Kill a knocked out target lying on the ground, scoring the Grounded Bonus. |
|
Survival Of The Fittest |
Move in to kill a target injured by Throwing Knives. |
|
Head To Head |
Stay close to your target for at least 3 seconds before killing your target, scoring the Focus Bonus. |
|
Acrobatic |
Get the Acrobatic Bonus. |
|
Undercover |
Get the Hidden Bonus. |
|
Disappearing Act |
Simultaneously Escape 2 pursuers. |
|
Unstoppable |
Perform 4 kills in a row. |
|
Clairvoyant |
Kill a Morphed or Disguised target. |
|
One Two Punch |
Chain a kill and Escape in less than 10 seconds. |
|
Vanishing Act |
Simultaneously Escape 3 other Agents. |
|
Bench Warmer |
Perform a bench to bench kill, sitting next to your target. |
|
Out Of Sight |
Kill your target while being blinded by Firecrackers. |
*1 Euthanasia: try this challenge in Alliance mode, as Grounded Bonuses are easier to get.
|
Navigation Challenges |
Description |
|
Death From Above |
Perform kills from beams. |
|
Like An Eagle |
Perform Leaps of Faith. |
|
Socialist |
Spend 2 minutes blended in a crowd in one session. |
|
Basher |
Bash innocents while running during a Chase. |
|
Into Thin Air |
Use a Chase Breaker to escape. |
|
Needle In A Haystack |
Perform kills from inside a haystack. |
|
In Plain Sight |
Hide in range of your pursuer for 10 seconds. |
|
Speed Assassination |
Reach your target within 15 seconds after receiving your contract. |
|
Session Challenges |
Description |
|
Animus Technician |
Perform kills with each of the 10 default characters. |
|
Apprentice |
Reach a session score of 1,000 points. |
|
Sprinter |
Win Chases as the pursuer. |
|
Escape Artist |
Escape by being out of sight but not hidden. |
|
Lead By Example |
Take the lead in a session. |
|
Multiplier |
Get each of the Silent, Focus, Escape, Stun and Revenge Bonuses 2 times in a session. |
|
High Class Killer |
Perform kills that score over 400 points each. |
|
Artist |
Score more than 1,000 points in the first minute of a session. |
|
Seeing Double |
Stun your pursuer from within a Morphed group. |
|
High Profile Killer |
Perform kills with 4 unlockable characters. |
|
Cloak And Dagger |
Stun your pursuer while in Disguise. |
|
Purist |
Score more than 3,500 points in a session without using any Abilities. |
|
Rush Hour |
Score 1,500 points in the first minute of a session. |
|
Grand Master |
Score 4,000 points in a single session. |
|
Stunning *2 |
Stun 2 pursuers in less than 30 seconds. |
|
Comeback |
Take the lead in the last 10 seconds of a session and win. |
|
Perfect Kill *3 |
Score 1,200 points in a single kill. |
|
Sniper *4 |
Perform 5 Hidden Gun kills in a single session. |
|
Never Stop |
Remain in a Chase for 30 seconds, then Escape. |
|
Hit And Run |
Escape as a target, Stunning your pursuer. |
|
Still Alive |
Win a session without dying. |
*2 Stunning: requires two pursuers, so this is also easier in Alliance.
*3 Perfect Kill: One method of improving your score is to use Poison and its Evolution bonus in addition to other bonuses. The other is to deliberately run up a Loss Streak and use the
Score x2 multiplier. Try them together.
*4 Sniper: Cooldown is the key to increasing Hidden Gun availability. Combine the Loss Streaks, Overall Cooldown Perk and the Cooldown Evolution.
The values revealed in these tables may change after the release of the game.