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Assassin's Creed: Brotherhood eGuide
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Contents

  • Essentials
    • Primer
      • Introduction
      • Essential Gameplay Concepts
      • OSD and Button Definitions
    • Reference and Analysis
      • Moves
      • Weapons
      • Equipment
      • Items and Shops
      • Enemies
      • Mission Checklists
    • Extras (Spoiler Alert)
      • Secrets
      • Plot Analysis
      • Behind the Scenes
  • Walkthrough
    • Walkthrough
      • Sequence 1
      • Present 1
      • Welcome to Rome
      • Sequence 2
      • Sequence 3
      • Sequence 4
      • Sequence 5
      • Sequence 6
      • Sequence 7
      • Sequence 8
      • Sequence 9
      • Present 2
    • Side Quests
      • Completion Roadmap
      • Secret Locations
      • Secondary Memories
      • Aditional Memories
      • Metagames
  • Multiplayer
    • Basics
      • Advanced Tips
      • Score and Progression
      • Maps and Analysis
    • Multiplayer
      • Multiplayer Basics

Assassin's Creed: Brotherhood Guide › Multiplayer › Basics

Maps and Analysis

To grant you an advantage over other players, the maps that follow reveal all of the Chase Breakers to be found and exploited in Multiplayer. Each of the arenas has a distinct flavor and style of play that can switch the emphasis from surreptious, crowd-based games of hide and seek to rooftop clashes and Ability battles.

LEGEND (CHASE BREAKERS)

Falling Platform

Lift

Corner Helper

Closing Gates

Rome

  • The busy market square on the steps of the Pantheon (Fig. 1) offers plenty of blending spots and moving crowds for social stealth, but is open and exposed when your cover is broken.
  • Escaping a pursuer, evacuate the marketplace and look for the Chase Breaker Closing Gates and Lifts at ground level. Aim to reach the hiding spots on the periphery of the map, using the buildings around the square to break line of sight.
  • The rooftops offer a fast route across the entire map, but you'll be spotted very easily in transit.

Monterrigioni

  • The narrow streets favor the fleeing fugitive, with twists and turns to shake off the most persistent pursuer. This contrasts with the faster route of closely packed and readily spanned rooftops.
  • There is a third path for navigating Monteriggioni, in the shape of steps and beams between street and rooftop (Fig. 2). Use this to move at speed while staying below roof level or moving from one level to the other.

Venice

  • High buildings surround Piazza San Marco, granting an excellent vantage point for spotting prey among the distractions of carnival season (Fig. 3).
  • When looking to flee, therefore, the port area offers a chance of escaping a plaza encounter and a quick leap into hiding.

Castel Gandolfo

  • Though mostly based on terra firma, the many railings and balconies of this Papal summer residence make perfect spots for Focused assassinations and aerial kills on targets below and nearby (Fig. 4).
  • Though there are plenty of hiding spots in the frequent piles of soft red leaves, a pursuer will often have a good idea of where you're heading when following you down the Castel's linear corridors. So use the stained glass Chase Breakers to thwart their pursuit and buy time before turning the next corner to hide.
  • In exception to the rule, you may try to use hiding spots when they are closely packed and surrounded by groups. Nearby look-alikes will make it harder for other Agents to be certain in narrowing down your location.

Forlì

Please click to enlarge

  • A perfect cityscape for free running, Forlì is made for fast strikes and frantic Chases.

  • Dark alleys offer classic ambush opportunities for stealthy players to strike from the shadows (Fig. 5), and for escaping targets to employ the Disguise or Morph Abilities before a retaliatory Stun. If necessary, feel free to adjust the Brightness setting in the game options.

Florence

  • A balanced and accessible multiplayer map, Florence presents a memorable and bustling central market with concentric routes for moving swiftly between inner and outer path or from ground to rooftop. An Escaping Agent can attempt to break line of sight in three dimensions.
  • The falling platforms will interrupt a Chase across the top of the market square.
  • Aerial kills, Hidden Gun exchanges and even assassinations from ledges are a frequent feature of the upper routes (Fig. 6), so watch the skyline.

San Donato

  • With its low edifices and single-story buildings, this sleepy village map encourages forays into the central convent for cover. Without the use of Abilities, it can be hard to shake off a pursuer on the exposed roads.
  • If you haven't encountered them before, be alerted to the fact that the bushes in leafy San Donato are hiding spots (Fig. 7).
  • Even without rooftops, you may learn to lose your pursuer by squeezing through the crowds. It is faster to weave between groups than use the Shove move.

Siena

  • This colorful map rules out much of the usual rooftop orienteering and free running, keeping the action largely on the ground and among the crowds.
  • Enclosed on all sides by the track of the Palio horse race, which provides the celebratory mood of the map, this level can become distinctly claustrophobic during Chases (Fig. 8). In the absence of contextual environmental assistance, your knowledge and use of Abilities will play a signicantly greater role in shaping your fortunes here.

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