The game contains several endings. The actions you take over the course of the game determine which ending you earn.
Good or Bad
The four standard endings (cinematics that play when you complete the game) are divided into two basic categories: “Good” and “Bad.”
The choice you make during the finale—whether you spare or kill Cunningham—determines the category from which your ending is selected. Your actions up to that point determine which of that category’s endings plays.
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Secret Score
As you play through the story, some of your actions and choices affect a secret score. Although you can’t access this score in the game, choosing the appropriate actions will ensure that you receive the desired result.
You start the game with a score of 0. The choices you make during combat and special cutscenes will raise or lower this number:
- Sparing incapacitated creatures raises your score.
- Killing incapacitated creatures lowers your score.
- Attempting to save Cunningham at the ravine raises your score.
- Leaving Cunningham at the ravine lowers your score.
- Attempting to console JP Sater in Devil’s Pit raises your score.
- Taunting JP Sater in Devil’s Pit lowers your score.
Once you complete the finale, your total score determines which of the “Good” or “Bad” endings you receive:
- “Forgiveness”: To earn this ending, spare Cunningham with a total score above 0.
- “Truth & Justice”: To earn this ending, spare Cunningham with a total score below 0.
- “Full Circle”: To earn this ending, kill Cunningham with a total score above 0.
- “Execution”: To earn this ending, kill Cunningham with a total score below 0.
Special Endings
The game also contains two special endings. These endings are triggered by actions that are not related to your secret score:
- “Reversal”: This ending triggers if you die during the finale.
- “Surprise!”: This ending plays when you finish the game after completing the “Digging up the Past” side quest.