Prima Games eGuides Silent Hill Downpour eGuide

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Silent Hill Downpour eGuide Essentials Gameplay

Creatures

Screamer

Screamers are among the most common creatures in the game. You’ll encounter more powerful enemies, but the Screamer’s unique abilities make it a dangerous opponent.

At close range, the Screamer usually just attacks with quick strikes. From farther away, however, this creature tends to make use of its incapacitating scream.

When you see a Screamer inhale, run in to interrupt the attack, run out of range, or take cover behind a suitable object.

If you allow a Screamer to slip behind you, the creature might jump on your back. When this happens, you must follow the on-screen prompts to shake the Screamer loose.

The Screamer’s incapacitating attacks are particularly troublesome when other creatures are in the area.

When you face multiple opponents, consider dealing with any Screamers before you deal with more imposing enemies.

Weeping Bat

Weeping Bats are fairly tough on the ground, but they’re most effective when attacking from above.

These creatures can cling to overhead surfaces, which allows them to move in and out of melee range very quickly.

If a ceiling is low enough, a Weeping Bat can strike without touching the ground. If the ceiling is too high for a quick strike, the creature attempts to pounce on you.

When ranged attacks aren’t an option, you must lure the creature to the ground before you can attack.

Run around the area until the Weeping Bat drops down from the ceiling, then land some strikes before it has a chance to retreat.

A well-timed hit should interrupt most of this creature’s melee attacks, but watch out for its powerful, double-fisted attack.

When a Weeping Bat raises both arms above its head, block the incoming strike, then resume your attacks.

Doll/Shadow

Dolls have rather limited mobility, but the Shadows they spawn are fast, aggressive, and nearly invisible.

If you have a Forensic Flashlight, use its UV beam to help locate Shadows. A standard flashlight beam won’t produce the same effect, but it can help you spot Shadows in particularly dark rooms.

Depending on the situation, you may wish to attack a Doll directly. If you do, try to position yourself so that each strike damages the Doll and its Shadow.

Alternatively, you can focus entirely on the incoming Shadows. Block a Shadow’s strike, then counter with an attack of your own.

Each time you defeat a Shadow, its Doll takes damage. If you defeat the Doll, its Shadow simply vanishes.

Prisoner Minions

Brawler

The Brawler is a powerful, straightforward melee fighter. These creatures have no special abilities to speak of, but they do have some very effective strikes.

Brawlers tend to attack head-on, and you’d do well to respond in kind. Basic melee tactics should allow you defeat a lone Brawler with minimal effort.

Stabber

The Stabber is a more agile variation of the Prisoner Minion. Stabbers tend to move in and out of melee range, which makes it much more difficult to counterattack after a successful block.

Their erratic movements can also make it fairly difficult to land ranged attacks. Try to time your strikes to hit the Stabber as it moves into range.

Prisoner Juggernaut

The Juggernaut only appears in scripted encounters toward the end of the game.

This imposing enemy uses its devastating charge attack get into melee range, then it follows up with a series of powerful strikes.

When facing a Juggernaut, it’s generally best to dodge its charge.

Land a few hits while the enemy turns to face you, then use basic melee tactics: block the Juggernaut’s strikes and counterattack when you find an opening.

Wall Corpse

For the most part, Wall Corpses are more like environmental hazards than actual enemies. It’s usually better to simply avoid them.

These creatures shoot out harmful fluids, alternating between a single spray and two quick sprays.

To slip past a Wall Corpse without taking damage, move immediately after its rapid-fire attack.

Toward the end of the game, you’ll find Wall Corpses mounted on wheels. With their enhanced mobility, these creatures are much more dangerous.

When you spot one of these enhanced Wall Corpses, try to shoot it before it has a chance to attack.