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Men of War: Condemned Heroes eGuide
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Contents

  • Essentials
    • Basic Training
      • Getting Started
      • Controlling Your Units
      • Direct Control
    • Combat Tactics
      • Offensive Tactics
      • Defensive Tactics
      • Anti-tank Tactics
      • Using Vehicles
    • Weapons
      • Infantry Weapons
      • Crew Weapons
    • Vehicles
      • Vehicles and Guns
      • Scout Vehicles
      • Light Tanks
      • Medium Tanks
      • Heavy Tanks
      • Tank Destroyers
      • Self-Propelled Guns
      • Anti-Aircraft Vehicles
      • Cars and Trucks
      • Special Vehicles
      • Guns and Artillery
  • Walkthrough
    • Campaign 1: No Step Back
      • Mission 1 - Combat Experience
      • Mission 2 - Flank Attack
      • Mission 3 - Icy Laver
      • Mission 4 - Advance
    • Campaign 2: Court-martialed to Heroism
      • Mission 1: Perilous Crossing
      • Mission 2: Hard Day
    • Campaign 3: Air is Soaking with Death
      • Mission 1: Fiery Foothold
      • Mission 2: Smart Plan
      • Mission 3: Boundless Valor
    • Campaign 4: Paying with Blood
      • Mission 1: Closing the Circle
      • Mission 2: Commanding Hill
      • Mission 3: Making the Fortress Fall
      • Mission 4: Final Combat
    • Bonus Missions
      • Mission 1: In Defense
      • Mission 2: Diversion
      • Mission 3: Encirclement
      • Mission 4: The Dying Enemy
      • Mission 5: Destroy the Enemy
      • Mission 6: Assault
  • Multiplayer
    • Multiplayer Basics
      • Multiplayer Basics
      • Playing as the Soviets
      • Playing as the Germans
    • Multiplayer Maps
      • Road Map
      • Station Map
      • Town Map
      • Village Map

Men of War: Condemned Heroes Guide › Multiplayer › Multiplayer Basics

Playing as the Soviets

The Soviets have an initial advantage right at the start of the game. You have access to a medium tank—the T-34/76. Be sure to get it and send it to help secure a command point.

Follow the Soviet tradition of loading infantry onto the outside of the tank and sending the combined units to rush to capture and hold a command point.

The BT-7a light tank and BA-11 armored car are also great vehicles to pick right at the start. The light tank is great against infantry, while the armored car can deal with the initial threat of German light vehicles.

TIP

Machine gunners come as individuals. Purchase one and group it with riflemen to form a squad with some additional firepower.

While you are sending your infantry and initial vehicles towards the control points, start deploying some anti-tank guns and a mortar.

Then, move them to positions at a distance from the control points so that they are safe from enemy fire, but able to engage German infantry and vehicles that try to take the command points from you.

They key to Soviet success is to get to the control points as quickly as possible and capture them (Capture the Flag) or at least get a presence there for defense (Victory Flag).

While there is rarely cover in the control point radius, leave only a couple soldiers there to capture it while the rest of your force takes cover nearby and gets ready to engage enemy units headed your way.

As the game progresses, get more tanks into the battle. Save some points for a heavy tank later in the game, but try to dominate the battlefield with medium tanks supported by anti-tank guns.

The challenge for the Soviets is to last to the end of the game.

You can deploy a lot of tanks in the first part of the mission, but it is easy to spend all of your points and then have none to replace your losses while the Germans become more powerful as the game advances.

Save points for anti-tank guns and position them on the flanks of the map so you can hit the German armor from the sides where their armor is weaker.

Also consider placing anti-tank mines and combat engineers along roads and areas where German tanks are most likely to drive through.

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