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Men of War: Condemned Heroes eGuide
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Contents

  • Essentials
    • Basic Training
      • Getting Started
      • Controlling Your Units
      • Direct Control
    • Combat Tactics
      • Offensive Tactics
      • Defensive Tactics
      • Anti-tank Tactics
      • Using Vehicles
    • Weapons
      • Infantry Weapons
      • Crew Weapons
    • Vehicles
      • Vehicles and Guns
      • Scout Vehicles
      • Light Tanks
      • Medium Tanks
      • Heavy Tanks
      • Tank Destroyers
      • Self-Propelled Guns
      • Anti-Aircraft Vehicles
      • Cars and Trucks
      • Special Vehicles
      • Guns and Artillery
  • Walkthrough
    • Campaign 1: No Step Back
      • Mission 1 - Combat Experience
      • Mission 2 - Flank Attack
      • Mission 3 - Icy Laver
      • Mission 4 - Advance
    • Campaign 2: Court-martialed to Heroism
      • Mission 1: Perilous Crossing
      • Mission 2: Hard Day
    • Campaign 3: Air is Soaking with Death
      • Mission 1: Fiery Foothold
      • Mission 2: Smart Plan
      • Mission 3: Boundless Valor
    • Campaign 4: Paying with Blood
      • Mission 1: Closing the Circle
      • Mission 2: Commanding Hill
      • Mission 3: Making the Fortress Fall
      • Mission 4: Final Combat
    • Bonus Missions
      • Mission 1: In Defense
      • Mission 2: Diversion
      • Mission 3: Encirclement
      • Mission 4: The Dying Enemy
      • Mission 5: Destroy the Enemy
      • Mission 6: Assault
  • Multiplayer
    • Multiplayer Basics
      • Multiplayer Basics
      • Playing as the Soviets
      • Playing as the Germans
    • Multiplayer Maps
      • Road Map
      • Station Map
      • Town Map
      • Village Map

Men of War: Condemned Heroes Guide › Essentials › Weapons

Crew Weapons

Machine Guns

Machine guns are the bane of assaulting an enemy trench. Crewed machine guns have a longer range than other infantry firearms and can devastate a number of soldiers in a short amount of time.

While one soldier can fire a machine gun, it take two to move one, and the gun must be limbered or folded up in order to be carried. Try positioning machine guns behind cover to make them less vulnerable to enemy fire.

TIP

When your machine gun ammo runs out, search an abandoned or destroyed vehicle such as a tank for more ammo to keep your machine gun in action.

Mortars

Mortars are an indirect fire weapon, and they are quite effective against infantry. Because they fire in an arc, you can use these to lob explosive shells down into trenches.

Use them to clear trenches or take out machine guns before your troops start their assault. Mortars are even more deadly against troops out in the open since their explosive shells can kill several targets within the blast area.

They can be fired by a single soldier, but have a higher rate of fire and become mobile when two soldiers are crewing the weapon.

Anti-Tank Guns

Anti-tank guns can be crewed by one or two soldiers, but only moved by two. They are more effective with a full crew. These weapons are designed to attack enemies and enemy vehicles with armor piercing rounds.

Anti-tank guns come in a variety of sizes. The larger the caliber of the gun, the more penetrating power the rounds have. Anti-tank guns can also fire high-explosive rounds, which makes them effective against infantry, light vehicles, and crewed weapons.

Artillery

Artillery is the most powerful infantry weapon available to you. Not only do these guns have a very long range, they also fire high-explosive rounds that are deadly to infantry and can even damage or destroy medium and heavy tanks.

Two soldiers will fill the crew of an artillery gun, but a single soldier can fire in a pinch.

Anti-Aircraft Guns

Designed to shoot down enemy aircraft, these weapons are also effective against infantry and light vehicles. Some of the larger anti-aircraft guns can be used as anti-tank guns due to their high muzzle velocity and large caliber shells.

As with the other guns, one soldier can fire this weapon, but a crew of two is more efficient and provides mobility.

TIP

If one of your gun crews is killed, or if you kill the crew of an enemy gun, you can assign any of your soldiers to take over the crewing responsibilities and continue using the gun.

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