All Locations in Marvel Snap Listed (Updated December 2022) - Prima Games

All Locations in Marvel Snap Listed (Updated December 2022)

See where you will be fighting your superhero battles.

by Nikola L

Marvel Snap is an online card game set in the Marvel Universe, available on PC, Android, and iOS. Even though it’s in Early Access, millions of players have tried it so far! The battle in Marvel Snap is fought over three locations on the field, each having four card slots, which you can fill up during the course of six turns. In this article, Prima Games provides a detailed list of all locations in the game and goes deeper into the location mechanics.

How Do Locations Work in Marvel Snap?

There are different types of locations in Marvel Snap. Some are related to the movement of the cards, some restrict card placement or increase/decrease their costs, some allow you to gain additional draws or energy, some grant power in various ways, and some destroy cards or locations on the field. Finally, special ones have the ability to change the core rules of the game. The first one is revealed at the start of the game, the second one at the beginning of the second turn, and the third one at the start of the third turn.

Related: All Marvel Snap Cards Listed

It is useful to know that there are a few cards (and locations, too!) that alter or destroy a location. Locations are within this list, and the cards are as follows:

  • Uatu the Watcher is great if you see him in the opening hand or in the first two turns because you will have information ahead of your opponent about what the new locations will be.
  • Scarlet Witch has an On Reveal effect that changes the location on the location you play her on. Very, VERY useful to alter entire matches in some situations, or at least to give you breathing space.
  • Rhino has an On Reveal effect that ruins a location.

Related: How Do Ties and Tiebreakers Work in Marvel Snap? – Explained

While Uatu the Watcher is not a very good card to have in your deck, Scarlet Witch is almost a staple. Rhino… Not so much.
The current list of locations is as follows and is sorted alphabetically. Make sure to check out our other Marvel Snap articles at the game tag under this list!

Related: Is Marvel Snap Pay-to-Win? – Answered

Location NameLocation’s Effect
AsgardAt the end of turn 4, whoever is winning here draws 2 cards.
Asteroid MWhen you play a 3 or 4-Cost card, move it here.
AtlantisIf you only have one card here, it has +5 Power.
AttilanOn turn 4, shuffle your hand into your deck. Draw 3 cards.
Avengers CompoundOn turn 5, all cards must be played here.
Bar SinisterWhen you play a card here, fill this location with copies of it.
Baxter BuildingWhoever is winning this location gets +3 Power at the others.
BifrostAfter turn 4, move all cards one location to the right.
Central ParkAdd a Squirrel to each location.
Counter-EarthWhen you play a card here, create a copy at this location.
Cloning VatsWhen you play a card here, add a copy to your hand.
Crimson Cosmos1, 2, and 3-Cost cards can’t be played here.
Crystal TowersShuffle your hand into your deck. Draw 3 cards.
Daily BugleGet a copy of a card in your opponent’s hand.
Danger RoomCards played here have a 25% chance to be destroyed.
Dark DimensionCards played here are not revealed until the game ends.
Death’s DomainWhen you play a card here, destroy it.
Deep SpaceOn Reveal abilities won’t happen at this location.
District XReplace both decks with 10 random cards.
Dream DimensionOn turn 5, cards cost 1 more.
EgoEgo takes over and plays your cards for you.
ElysiumCards cost 1 less.
Fisk TowerWhen a card moves here, destroy it.
FloodedCards can’t be played here.
FloodingThis is the last turn cards can be played here.
Fogwell’s GymBoth players get double Card XP this game.
Gamma LabAfter turn 3, transform all cards here into the Hulk.
GenoshaYou can move cards to this location.
Grand CentralAt the end of turn 5, put a card from each player’s hand here.
HalaAt the end of turn 4, destroy all cards controlled by the player losing here.
Hellfire Club1-Cost cards can’t be played here.
Hell’s KitchenDraw a 1-Cost card from your deck.
Isle of SilenceOngoing effects are disabled here.
JotunheimAfter each turn, cards here lose 1 Power.
K’un-LunWhen a card moves here, give it +2 Power.
Kamar-TajOn Reveal effects happen twice at this location.
KlyntarCards here have -2 Power.
KnowhereOn Reveal effects do not happen at this location.
KrakoaOn turn 6, takes over and plays both players’ cards for them.
KylnYou can’t play cards here after turn 4.
LechuguillaWhen you play a card here shuffle 3 rocks into your deck.
LemuriaNo cards are revealed this turn.
LimboThere is a turn 7 this game.
Luke’s BarWhen you play a card here, return it to your hand.
MachineworldWhen you play a card here, add a copy to your opponent’s hand.
Los Diablos BaseAt the end of turn 3, ruin a random location.
MadripoorYou can move cards from this location.
MindscapeAt the start of turn 6, swap hands.
Miniaturized LabOn turn 3, 4, and 5, no cards can be added here.
Mirror DimensionOn turn 4, transform into one of the other locations.
MojoworldWhoever has more cards here gets +100 Power.
Monster IslandAdd a 9-Power Monster here for each player.
Monster MetropolisThe cards with the highest Power here get +3 Power.
Muir IslandAfter each turn, give cards here +1 Power.
MoragYou can’t play your first card here each turn.
Mother MoldWhen you play a card here, add a Sentinel to your hand.
Mt. WundagoreWhen you play a card here, discard a card.
MurderworldAt the end of turn 3, destroy all cards here.
NecroshaWhen a card is discarded or destroyed, it returns to hand.
Negative ZoneCards here have -3 Power.
New YorkOn turn 6, you can move cards to this location.
NidavellirCards here have +5 Power
Nova RomaDraw a card.
OlympiaDraw 2 cards
Onslaught’s CitadelOngoing effects here are doubled.
Oscorp TowerAfter turn 3, all cards here swap sides.
Pleasant HillWhen you play a card here, draw a card.
Project Pegasus+5 Energy this turn.
Quantum RealmWhen you play a card here, set its Power to 2.
RuinsNo effect. Previous effects are removed.
SakaarPut a card from each player’s hand here.
Sanctum SanctorumCards can’t be played here.
Savage LandAdd two Raptors on each side of this location.
Sewer SystemCards here have -1 Power.
ShadowlandAdd a Ninja to each side with -2 Power.
Sinister LondonWhen you play a card here, add a copy to another location.
SokoviaDiscard a card from each player’s hand.
Stark TowerAt the end of turn 5, give all cards here +2 Power.
Starlight CitadelAfter turn 4, swap the position of each location.
Strange AcademyAt the end of turn 5 move all cards here to other random locations.
SubterraneaShuffle 5 rocks into each deck.
T.A.H.I.T.I.When a card is discarded or destroyed, add a copy here.
The Bar With No NameWhoever has the least Power here wins.
The BifrostAfter turn 4, move all cards one location to the right.
The Big House4, 5, and 6-Cost cards can’t be played here.
The HubAdd a random card to each player’s hand.
The Ice BoxGive a card in each player’s hand +1 Cost.
The NexusYour Power here is granted to other Locations as well.
The PeakEach card in your hand swaps its Power and Cost.
The RaftWhoever fills this location first draws a 6-Cost card. It costs 0.
The Space ThroneOnly one card can be here for each player.
The SuperflowIf you have no cards here, +1 energy each turn.
The TriskelionFill each player’s hand with random cards.
The VaultOn turn 6, cards can’t be played here.
Throne RoomCard(s) here with the highest Power have their Power doubled.
Tinkerer’s Workshop+1 Energy this turn.
Titan6-Cost cards cost 1 less.
TransiaShuffle the locations.
TVAAt the end of turn 4, end the game.
UtopiaAt the end of turn 4, whoever is winning here draws 2 cards.
VornirIf you don’t have a card here, you can’t play anywhere else.
Vibranium MinesWhen you play a card here, shuffle 3 Vibranium into your deck.
WakandaCards here can’t be destroyed.
Wakandan EmbassyGive +2 Power to cards in players’ hands.
Warrior FallsAfter each turn, give a card in each player’s hand +1 Power.
Washington D.C.Cards here with no abilities have +3 Power.
WeirdworldBoth players draw from their opponent’s decks.
WestviewTurns into a new location on turn 4.
WorldshipDestroy the other locations.
X-MansionAt the end of turn 3, add a random card here for each player.
XandarCards here have +1 Power.