This category of P.E.C. Challenges is different from theother two. There is a single award for each challenge. Thesechallenges are not tiered with multiple requirements and pointpayouts. Your fulfillment of the challenge requirements areconstantly logged and displayed, but only that initial fulfillmentresults in a point payout.
| Challenge Name | Challenge Description | Value |
|---|---|---|
|
Mark Mastery |
Neutralize 4 enemies with a single mark & Execute. | 500 |
|
Advanced Stealth |
Complete a level without getting spotted. | 750 |
|
Advanced Close Combat |
Complete a level without firing a single shot. | 750 |
|
10x Predator |
Neutralize 10 enemies in a row without being detected. | 500 |
|
Assault Rifle Marksman |
Neutralize 15 enemies with a single magazine using an assault rifle without reloading. | 500 |
|
Pistol Marksman |
Neutralize 10 enemies with a single magazine using a pistol without reloading. | 500 |
|
Collateral Damage |
Grab an enemy into a human shield, then use him to bash down a door. | 500 |
|
Human Collision |
Knock an enemy down by throwing another enemy onto him. | 500 |
|
Deadly Fall |
Throw an enemy so he falls 10 or more meters. | 500 |
|
Environmental Hazard |
Neutralize 3 enemies using a single trap or explosive. | 500 |
|
Security Device Diversion |
Attract an enemy by disabling a security device, then neutralize him. | 500 |
|
Car Alarm Investigation |
Neutralize an enemy while he is investigating a car alarm. | 500 |
|
Human Kevlar |
Mark & execute 3 enemies while holding a human shield. | 500 |
|
Group Neutralization |
Neutralize 3 enemies who are stunned by a single gadget. | 500 |
|
Alternate Door Entry |
Crush an enemy on the other side of a door by bashing into it or kicking it down. | 500 |
|
Breaking Glass |
Shatter a window by throwing an enemy through it. | 500 |
|
Effective Interrogation |
Use 3 different special moves during a single interrogation. | 500 |
|
Full Recovery |
In any co-op game mode, when you are knocked down, sit up and neutralize 5 enemies before your teammate revives you. | 500 |
|
Remain Undetected |
Remain undetected for 10 minutes after vanishing. | 500 |
Mark Mastery
This challenge is fulfilled by marking and executing four or more targets at the same time. It is much easier to fulfill this challenge while in rage mode after hearing something about your daughter, such as in the Third Echelon mission.
Advanced Stealth
To earn this difficult challenge, you must make it through an entire mission without your enemies ever engaging in combat. They may never see you either. They only detection allowed is an LKP through noise
Advanced Close Combat
Complete a mission without firing a single shot—not even a shot to make noise and establish a LKP for your enemies to chase down. You must kill every enemy with a hand-to-hand takedown or a meleeoriented attack, such as pulling them through an open window.
10x Predator
This is an advanced version of the 5x Predator challenge. You must eliminate 10 enemies in a row without being spotted or engaged in combat. You can use hand-to-hand kills, guns, or gear to notch your kills.
Assault Rifle
Marksman Using a single magazine, you must eliminate 15 enemies. You may not reload or else the count starts over. Any assault rifles upgrades do not count against you for is challenge. In fact, it is much easier to fulfill this challenge if you upgrade the ammo capacity or accuracy of a specific assault rife.
Pistol Marksman
Like the Assault Rifle Marksman challenge, you must take down 10 enemies without reloading. It is best to attempt this challenge as soon as you reload your weapon. Use an upgraded pistol with better accuracy and damage to maximize the effectiveness of each bullet.
Collateral Damage
To complete this challenge, pull an enemy into the human shield position and then start looking for a closed door. Move toward the door and then kill the enemy, which throws their body through the door. Naturally, this will make some noise, so be ready for other enemies in the area to investigate the sound of a splintering door.
Human Collision
Human Collision is similar in nature to Collateral Damage. While holding an enemy as a human shield, close in on another target. Move toward the target and then throw the enemy into them so they both crash to the ground.
Deadly Fall
Deadly Fall is accomplished by grabbing an enemy from a ledge and pulling them to their death or holding an enemy as a human shield and then throwing them over a ledge. As long as the fall is greater than 10 meters, you fulfill this challenge.
Environmental Hazard
In the previouschapter, we described how to kill enemies by using environmental features such as fuel drums or falling chandeliers. Kill three or more enemies with the same explosions or falling object to fulfill this challenge. Fuel drums are the easiest way to complete this challenge, but the hanging cargo container outside the makeshift hangars on the Price Airfield works, too.
Security Device Diversion
To fulfill this challenge, you must disable a security device like a wall-mounted camera with a little noise. The popped lens of the camera or some hooting sparks get the attention of a nearby enemy. When the enemy walks to the disabled security device to check it out, either eliminate them with a hand-to-hand kill or deliver a headshot.
Car Alarm Investigation
Like the Security Device Diversion, you need to lure an enemy into investigating something before dealing out the death.
In this case, nudge a car to activate its alarm. Any nearby enemies will walk over to the car to check it out. Hide while they
approach the car and then neutralize them while they peer into the windows or circle the vehicle.
Human Kevlar
The Human Kevlar challenge tasks you with pulling an enemyinto the human shield position before marking and executing at least three other enemies. You must execute while holding the human shield. You cannot mark while holding the shield and then discard it before initiating the execution.
Group Neutralization
This challenge dovetails with the Stunned award. Stun three or more enemies with an EMP wave or a flashbang, While the enemies are recovering from your action, kill at least three of them. You can neutralize the targets with gunplay, grenades/mines, hand-to-hand kills, or any combination of the three. However, as soon as one of the group recovers, the challenge cannot be fulfilled.
Alternate Door Entry
When you know an enemy is on the other side of a door (use your snake cam or a mirror to spot them), kill them by crashing through the door on top of them. There are multiple spots you can pull this move off, from Kobin’s Mansion to White Box Technologies.
Breaking Glass
To fulfill this challenge, grab an enemy and hold them as a human shield. Then, move toward a window that is still closed. Throw the enemy through the glass. As soon as the glass shatters (which does make a lot of noise, so be mindful of your surroundings), you earn the points.
Effective Interrogation
When you interrogate a person of interest, you can usually drag them around the immediate area between questions. Initiating the next phase of the interrogation while pressing the target up to an object results in a unique interaction, such as slamming their face into a sink or a wheel well. Within a single interrogation, smash a subject into three different objects.
Full Recovery
This challenge is limited to co-op play. After being pushed near death, sit back up and kill five enemies before your friend arrives to completely revive you. Be warned: when you sit up after being gunned down, you make yourself a big target. Another bullet is all it takes to kill you for good—your friend cannot revive you if you are shot while sitting up and engaging the enemy.
Remain Undetected
This challenge requires that you establish an LKP with an enemy. You scurry away as the enemy investigates your LKP. However, do not kill the enemy as they poke around the site of your LKP. Let themgo. If you remain undetected for 10 minutes after the enemy has established and dismissed your LKP, you earn this award. Undetected does not necessarily mean just sitting in the shadows and hiding for 10 minutes, although you can do that. You can still kill targets while remaining undetected. But if you are spotted even once, the timer restarts following your next eluded LKP.
P.E.C. Challenge Rewards
Don’t hoard those points earned by completing P.E.C. Challenges. Use them to upgrade weapons and gear to help Fisher in the single-player game and the spies in Co-op Story and Deniable Ops. Spend the points on new uniforms for multiplayer (and great upgrades for those new duds) as well as three upgrades for every single weapon discovered while playing both single-player and Co-op Story. Use this table to track your purchases and determine what’s next on your shopping list.
| WEAPON | UPGRADE 1 | UPGRADE 1 COST | UPGRADE 2 | UPGRADE 2 COST | UPGRADE 3 | UPGRADE 3 COST |
|---|---|---|---|---|---|---|
| FIVE-SEVEN (silenced) | Reflex sight | 400 | Laser sight | 250 | Match grade ammo | 250 |
| USP .45 | Reflex sight | 400 | Laser sight | 250 | Hollow point ammo | 250 |
| P228 | Extended mag (20-round) | 300 | Laser sight | 250 | Match grade ammo | 250 |
| MK.23 (silenced) | Extended mag (24-round) | 300 | Laser sight | 250 | Hollow point ammo | 250 |
| DESERT EAGLE | Reflex sight | 400 | Laser sight | 250 | Match grade ammo | 250 |
| MP-446 (silenced) | Reflex sight | 400 | Laser sight | 250 | Match grade ammo | 250 |
| SKORPION | Gun stock | 500 | Reflex sight | 400 | Hollow point ammo | 250 |
| SR-2M | Gun stock | 500 | Laser sight | 250 | Reflex sight | 400 |
| MP-5N | Laser sight | 250 |
Reflex sight
|
400 | Hollow point ammo | 250 |
| UMP .45 | Suppressor | 650 | Laser sight | 250 | Hollow point ammo | 250 |
| MP-5SD3 (silenced) | Gun stock | 500 |
2x scope
|
300 | Hollow point ammo | 250 |
| AKS-74U |
Reflex sight
|
400 | Laser sight | 250 | Hollow point ammo | 250 |
| SC3000 | Gun stock | 500 | Suppressor | 650 | Hollow point ammo | 250 |
| G36C | 2x scope | 300 | Laser sight | 250 |
Match grade ammo
|
250 |
| M468 | Reflex sight | 400 | Suppressor | 650 | Hollow point ammo | 250 |
| AK-47 | Extended mag (35-round) | 300 |
4x scope
|
300 | Match grade ammo | 250 |
| SCAR-H | 4x scope | 300 | Laser sight | 250 | Match grade ammo | 250 |
| M-500 | Laser sight | 250 | Reflex sight | 400 | Match grade ammo | 250 |
| SPAS-12 (silenced) | Gun stock | 500 |
2x scope
|
300 | Match grade ammo | 250 |
Uniforms
| UNIFORM | COST |
|---|---|
| VR Vympel | 750 |
| VR Mozdok Telecom | 750 |
| 3E Black Arrow | 750 |
| 3E Urban tracker | 750 |
| Classified | 750 |
Uniform upgrades
| UPGRADE | COST |
|---|---|
| Armor | 200 |
| Ammo | 200 |
| Gadget | 200 |