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The Sims 3 Ambitions eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Leading a New Life
      • Personality
      • Lifetime Wishes
      • A Day in the Life
      • Mood
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
      • Relationships and Socializing
  • Walkthrough
    • New Simology
      • Introduction
      • Create a Sim
      • Skills
      • New Socials
      • New Opportunities
    • New Venues and Real Estate
      • New Venues
      • Fire Station
      • Salon
      • Junkyard
      • Consignment Store
      • Laundromat
      • Real Estate
    • Tour of Twinbrook
      • City Living
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Parks
      • Fishing Spots
      • Collecting
    • Careers
      • Professions
      • Ghost Hunter
      • Career Progression
      • Investigations
      • Spirit Collecting
      • Firefighter
      • Career Progression
      • Emergencies
      • Investigator
      • Career Progression
      • Tools of the Trade
      • Cases
      • Architectural Designer
      • Career Progression
      • Stylist
      • Career Progression
      • Medical Career
      • Career Progression
      • Skill-Based Careers
    • Traditional Careers
      • Traditional Careers
      • Educator (New Career)
      • Business
      • Culinary
      • Journalism
      • Law Enforcement
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-Time Work
      • School
    • New Objects
      • Ambitious Objects
      • Object Catalog

The Sims 3 Ambitions Guide › Walkthrough › Traditional Careers

Law Enforcement

Not everybody is on the up-and-up. With a criminal element afoot, the city needs its fair share of Law Enforcement officers. This career branches, and the two tracks lead to different rewards.

The Law Enforcement career also uses a number of skills as metrics for promotion, so having a well-rounded Sim is a plus.

Work Location: Police Station (both towns)

How Hired: Report to Police Station, answer computer ad, answer newspaper ad

Work Week: Sim maintains normal workweek hours (9 to 5), but the Special Agent branch cuts those hours by three per day and adds an on-call alert that sometimes requires work at odd hours.

Salary Progression: Decent wages until the career branches. The Special Agent branch gets higher bonus for promotions while Forensic Analysts get a higher daily wage.

Law Enforcement Career

Level Position Work Days Start Time Length of Day Average Daily Pay Average Weekly Pay Pension Pay Metrics for Promotion

1

Snitch

M,T,W,Th,F

09:00AM

6

235

1,175

60

Mood, Logic Skill

2

Desk Jockey

M,T,W,Th,F

09:00AM

6

278

1,390

70

Mood, Logic Skill

3

Traffic Cop

M,T,W,Th,F

9:00AM

6

329

1,645

80

Mood, Logic Skill, Relationship w/Partner

4

Patrol Officer

M,T,W,Th,F

9:00AM

6

389

1,945

100

Mood, Logic Skill, Relationship w/Partner, Reports Written

5

Lieutenant

M,T,W,Th,F

9:00AM

6

460

2,300

110

Mood, Logic Skill, Relationship w/Partner, Reports Written

Law Enforcement Career - Forensic

Level Position Work Days Start Time Length of Day Average Daily Pay Average Weekly Pay Pension Pay Metrics for Promotion

6

Wiretap Reader

M,T,W,Th,F

09:00AM

6

805

4,025

200

Mood, Logic Skill, Relationship w/Partner, Reports Written

7

Crime Scene Technician

M,T,W,Th,F

09:00AM

6

950

4,750

230

Mood, Logic Skill, Relationship w/Partner, Reports Written

8

Sketch Artist

M,T,W,Th,F

9:00AM

5

1,121

4,484

220

Mood, Logic Skill, Painting Skill, Reports Written

9

3D Crime Scene Modeler

M,T,Th,F

9:00AM

5

1,323

5,292

260

Mood, Logic Skill, Painting Skill, Reports Written

10

DNA Suspect Reconstruction Simulator

M,T,W,Th,F

9:00AM

5

1,985

7,940

380

Mood, Logic Skill, Painting Skill, Reports Written

Law Enforcement Career - Agent

Level Position Work Days Start Time Length of Day Average Daily Pay Average Weekly Pay Pension Pay Metrics for Promotion

6

Vice Squad

M,T,Th,F

09:00AM

5

690

2,760

140

Mood, Relationship w/Partner, Athletic Skill, Reports Written

7

Undercover Specialist

M,T,Th,F

09:00AM

5

815

3,260

160

Mood, Relationship w/Partner, Athletic Skill, Reports Written

8

Special Agent

M,T,W,Th,F

9:00AM

5

962

3,848

190

Mood, Relationship w/Partner, Athletic Skill, Reports Written

9

Tripple Agent

M,T,Th,F

9:00AM

4

1,704

6,816

330

Mood, Logic Skill, Athletic Skill, Reports Written

10

International Super Spy

M,T,W,Th,F

9:00AM

4

1,704

6,816

330

Mood, Logic Skill, Athletic Skill, Reports Written

Law Enforcer Tones

Tones Description

Business as Usual

Perform average job duties

Work Hard

Work hard to increase performance but adds stress

Take It Easy

Relax at work. Slower performance, but less stress.

Chat with Partner

Build relationships with co-workers

Build independent case

Side work that can result in extra cash

Use workout Facility

Build athletics skill at work to expense of performance

Suck up to the Boss

Build relationship with boss

Benefits and Rewards

The Law Enforcement career takes a few interesting turns but comes with some exciting rewards and side benefits.

One of the tones for work is to Build Independent Case, which detracts from dealing with co-workers or the daily workload, but is quite useful if successful.

If after a lot of time building this case against a criminal, the case ends up being a success and the Sim has a chance at an immediate promotion. However, if the case fails, the Sim risks losing the respect of co-workers.

Tip

The current Logic skill level is what determines the chance of success, so build up that skill before trying out this tone.

At level 3, the Sim can apprehend Burglars, which goes a long way toward getting a promotion.

At level 5, the Sim gets a police car, which improves travel time. At level 5, the Sim chooses a branch of the career to pursue. Each branch has an different end reward.

Writing Reports

One of the metrics for doling out promotions is the number of reports written. Sims in the Law Enforcement track create reports on other Sims by conducting interviews with the Question social. (This social is not negative.)

During the questioning, the interviewer discovers the other Sim's traits, which is actually quite useful for social situations outside the workday.

To keep this fair, Sims can only use the Question social on each Sim once per promotion level. Otherwise, you could amass quite a file on the citizenry.

Reports can also come from rifling through garbage cans. Use this interaction to look through another Sim's trash until you receive the notice that you have enough information on the person whose trash you were inspecting to write a report.

If during these interactions, the Sim discovers that the subject is part of the Criminal career track, the chance of promotion greatly increases.

Caution

Rummaging through the trash leads to the Disgusted moodlet. Be ready to shower after extensive garbage-sifting sessions.

It also causes disgusting items to be deposited in the Sim's inventory, which then need to be cleaned out.

Branching Career Rewards

Advance the Logic skill to succeeded in all branches of the Law Enforcement career. Get started with a logic book or chess set (home or park) to get a jump on the first promotions.

When the career branches after the fifth promotion, two more skills come into play.

The Painting skill must be developed for the Forensics branch, and the Athletic skill must be advanced for the Special Agent branch. After the split, the Logic skill is still critical to getting promotions.

The Forensics branch has a reward as soon as you earn its first promotion: laptop. The laptop computer is placed in the personal inventory and can be used at home.

The top reward for the career is a new computer interaction: Run Forensic Analysis. This is a lengthy interaction, but it results in a payday. This is a good way to make additional money when not at work.

The Special Agent branch of the career has two special rewards that are given out at level 10: Tell Impressive Story and Raid Warehouse. Tell Impressive Story is a special social. It immediately impresses the Sim it is directed at.

The Raid Warehouse interaction directs the Sim to enter the warehouse at night and disappears for a few hours.

If the raid is a success (based on mood, Athletic skill, and Logic skill), the Sim has the potential to earn two different rewards. A mild success at the warehouse results in a small monetary bonus.

A big success results in a huge payday. Special Agents also unlock the Raid Warehouse interaction, which lets you raid the criminal headquarters at the warehouse.

Depending on your mood and athletic skill, you can have a great, good, or bad raid. A great and good raid results in extra cash. A bad raid just brings your mood down.

Caution

Should the Raid Warehouse fail, the Sim is booted out of the warehouse and given the Sore moodlet. Get a massage to wash away those negative feelings.

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