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The Sims 3 Ambitions eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Leading a New Life
      • Personality
      • Lifetime Wishes
      • A Day in the Life
      • Mood
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
      • Relationships and Socializing
  • Walkthrough
    • New Simology
      • Introduction
      • Create a Sim
      • Skills
      • New Socials
      • New Opportunities
    • New Venues and Real Estate
      • New Venues
      • Fire Station
      • Salon
      • Junkyard
      • Consignment Store
      • Laundromat
      • Real Estate
    • Tour of Twinbrook
      • City Living
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Parks
      • Fishing Spots
      • Collecting
    • Careers
      • Professions
      • Ghost Hunter
      • Career Progression
      • Investigations
      • Spirit Collecting
      • Firefighter
      • Career Progression
      • Emergencies
      • Investigator
      • Career Progression
      • Tools of the Trade
      • Cases
      • Architectural Designer
      • Career Progression
      • Stylist
      • Career Progression
      • Medical Career
      • Career Progression
      • Skill-Based Careers
    • Traditional Careers
      • Traditional Careers
      • Educator (New Career)
      • Business
      • Culinary
      • Journalism
      • Law Enforcement
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-Time Work
      • School
    • New Objects
      • Ambitious Objects
      • Object Catalog

The Sims 3 Ambitions Guide › Walkthrough › Careers

Career Progression

When you first accept the Ghost Hunter career, nobody in town takes you seriously. Your cheap uniform certainly doesn't instill much trust.

However, as soon as you take on your first paranormal assignment, the people of your town—including the folks at City Hall—start to see your value.

This career does not have a venue you report to, but you should always be available during your business hours. During these nighttime work hours, your assignments are given out via map view.

Expect to be offered two assignments every night you are on the job. These assignments typically take place in homes, but can occur at venues like the community theater where you enter and do not come out for several hours.

Although the progression of assignments follows a typical difficulty curve (detailed in the next section), the locations and activities for these jobs are random.

No two Ghost Hunters will visit the same houses with the same hauntings. And when you survey your two assignments at the beginning of a shift, they are not always the same type of investigation.

You are immediately given the Banshee Banisher upon taking the job, which is your primary tool of the trade. This weapon allows you to collect spirits in the wild, saving citizens from sleepless nights and untold horrors.

Tip

The Ghost Hunter receives the new, unique social, Show Off Banshee Banisher, which tends to impress other Sims.

You participate in several types of investigations in this career. Your Banshee Banisher, for example, receives upgrades that make it more powerful and capable of grabbing ghosts much faster and with more success.

That's important because time is often of the essence when dealing with a haunting. You must complete these ghostly gigs before sun up. The low-level Banshee Banisher has a decent fail rate.

You can lose the fight with a ghost, allowing it to escape to another part of the lot, which eats up time. If your Sim is not Brave, a ghost strong enough to escape the Banshee Banisher can give your Sim a good fright, which is a mood killer.

Though the Banshee Banisher is your best tool against the ghosts, there is a peaceful option to resolve some (not all) hauntings. As a Ghost Hunter, you can speak to the dead.

With a little Charisma, you can actually convince some of them to move on from this world into the next. You have three socials for doing this: Talk About Full Life, Put at Ease About Loved Ones, and Convince to Move On.

If you can get a fully formed ghost—not one of the small vapors seen in Spirit Invasions and Possessed Object assignments—to speak to you, you can befriend it. Start with Talk About Full Life, a pleasant ice breaker that sets the stage for moving on to Put at Ease About Loved Ones.

If the ghost is receptive, your relationship increases just as if you were speaking to a live Sim. Now, use both of these socials a few times to get chummy with the ghost (you can also try friendly or funny socials) before using the Convince to Move On social.

If you attempt to use this too early, you can infuriate the ghost. At this point, the only recourse is the Banshee Banisher.

Tip

At level 8, though, your gift of ghostly gab improves. The chance of talking a ghost out of a house is increased.

Though the parameters of an assignment may change, the result is usually the same: the capture and containment of a ghost.

Once you have captured a ghost, you can do several things with it. The easiest is selling it to the science facility for cash.

You can keep ghosts in little containers around your lot for fun. However, you can also release ghosts back into town.

You can place contained ghosts around your house, just like bug-filled terrariums or fish tanks. Feel free to name these ghosts, too.

Though it may not be as thrilling as catching ghosts, developing the Logic skill is critical for advancing in the Ghost Hunter career. You must do this outside of assignments.

Read Logic books, look through a telescope at the stars, or play a little chess. Increasing your Logic skill not only pays out in XP, but the higher your Logic skill, the more XP you potentially earn during assignments.

Once you have saved up some cash, it may prove useful to hire a Maid to clean up the house while you attempt to catch some much-needed sleep during the day.

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