The Sims 3 Ambitions Guide Walkthrough Careers
Cases
When you first start out on this career, your cases are pretty easy—just two or three steps with few dangerous activities. However, as you gain promotions and work your way up the career, the cases become much more involved and require many steps to complete.
The amount of breaking into homes increases. The chances of getting caught looking through the mail skyrockets. It's just a more dangerous racket when you are getting to the top of your game.
Cases include missing Sims or objects, unfaithful lovers, and mysteries. All cases are detailed below, including the necessary steps.
However, you may notice that we do not give names in these steps. That's because no two Investigators will deal with the exact same people in a case.
A private eye in Sunset Valley is not going to talk to the same Sims as one in Twinbrook, for example. This maintains a degree of randomness.
The Case of the One Bad Apple
| Step | Description | Hint |
|---|---|---|
| Step 1 | The owner of the local supermarket's got a big problem that he needs my help with. Somebody is stealing boxes of fresh fruit every morning. Shame—I like apples. I should interview the owner at the supermarket to start my investigation. | "Interview Owner" at the local supermarket |
| Step 2 | The owner is never at the store in the mornings, so he's absolutely befuddled as to who could be the culprit. The morning clerk, Sim X, may have the answers I need. The two of us should chat. | "Interview" Sim X |
| Step 3 | Sim X is pretty sure the culprit was wearing a uniform commonly worn by thugs of the local crime syndicate. Sim X is known to be involved with the syndicate. I should question Sim X, or get ready to dole out a bribe to get the answers I need. | "Question" Sim X |
| Step 4 | You know things are bad when criminals are being had by other criminals. According to this crook there was a hit supposed to go down on the box of fruits...but somebody else got there first. This one's got nothing to offer me, so I should ask around town for information. | "Gather Information" from X Sims |
| Step 5 | It appears nobody minds the tragic lack of fruit at the supermarket, mostly due to a new presence on the local fruit scene. Why is it that Sim X has such good prices? I've got questions for this purveyor of apples. | "Question" Sim X |
| Step 6 | Sim X admits to buying fruit off the local black market, but refuses to admit to theft. Sim X pointed a big hairy finger at the clerk, Sim X. An inside job! I should search through Sim X's trash to find evidence of this transaction before I close this case. | Search Sim X's garbage can for clues |
| Step 7 | Jackpot! I found the remnants of a tattered fruit box stolen from the supermarket, as well as the deposit slip for a fat check that far exceeds Sim X's salary. I should report my findings to the owner of the supermarket. | "Report Findings" to local supermarket |
The Bad Call
| Step | Description | Hint |
|---|---|---|
| Step 1 | Local athlete Sim X is bitter about a call during a recent game. Sim X wants to hire me to right this wrong. I should check in with the client to see how I can help. | "Interview" Sim X |
| Step 2 | Sim X thinks the foul call during the last game was entirely bogus. Sim X claims the call was more bogus than a unicorn, but nobody will investigate the call. I should start by watching the instant replay at the stadium. | "Watch Instant Replay" at the stadium |
| Step 3 | I'm no sports expert, but that call was awful. I haven't seen a call that bad since that fisherman called that killer shark nothing but a minnow. That was brutal. I should ask around to find out who the ref was. | "Ask About Referee" to X Sims |
| Step 4 | It seems nobody cares much for the referee, who I now know to be Sim X. I should head to Sim X's home and dig through the garbage a bit to see what sort of trash this character is throwing away. It may hold a clue. | "Search Through Garbage" at Sim X's home |
| Step 5 | I found a rather cryptic note crumpled up in the trash. It said something about a meet up at the park...soon. I better get there quickly and conduct a stakeout! | "Conduct Stakeout" at park |
| Step 6 | I saw the referee chatting with the owner of the rival sports team. That's foul play if I've ever seen it! I should confront Sim X to point out the bad play that's going down. This needs to stop. | "Confront" Sim X |
| Step 7 | Sim X crumbled like a week-old coffee cake that's been stuck under the seat at the stadium. He/she admitted to accepting a bribe in exchange for the bad call. I expect a resignation in the future, which should mean better games for Sim X. Speaking of which, I should tell Sim X the good news. | "Report Findings" to Sim X |
Ballot Buffoonery
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X thinks there was a bit of fraud during the last election...just enough to keep Sim X from winning the election. My first stop on this case should be Sim X to ask questions. | "Interview" Sim X |
| Step 2 | Sim X lost in a record landslide vote, which makes me think Sim X is just a sore loser. But, I'm being paid to check for fraud. I should ask around town to see what the locals thought about the election. | "Ask About Election" to X Sims |
| Step 3 | It seems like everyone in town absolutely loved Sim X as a candidate. Something seems fishy here, especially with the landslide vote. It should have at least been close. I should check the voter rolls at City Hall. | "Check Voter Rolls" at City Hall |
| Step 4 | Odd...I don't recognize most of the names on this list. Of course, all of these mystery names voted for Sim X's opponent...the victor. I have seen one of these names before—in an obituary. I should snoop for clues at the graveyard. | "Snoop for Clues" at graveyard |
| Step 5 | Half the voters on the rolls are located in the cemetery. Last time I checked, the dead don't get a say in elections. Unless the local government has approved a law for absentee death voting, I think I've solved this case. I should report to Sim X. | "Report Findings" to Sim X |
Case of the Culinary Backstab
| Step | Description | Hint |
|---|---|---|
| Step 1 | This should be an interesting case. My client, Sim X, wants me to help blackmail the boss at the bistro in hopes of getting a promotion. It's a bit shady, but it pays the bills. I need to find out from Sim X what information is desired. | "Ask About Desired Information" to Sim X |
| Step 2 | Sim X doesn't have any specific dirt, which means I need to gather some. The bistro is popular, which means everyone has been there. I should ask around town to find out what people know about the restaurant and the boss. | "Ask About Bistro" to X Sims |
| Step 3 | It seems like more than a few people have negative things to say about the health record of the bistro. I don't like being a guinea pig, but I think I need to sample the food myself. | Eat at the bistro |
| Step 4 | Holy smokes! The food was good going down, but I'm not so sure it's going to be as pleasant on the way out. At first this was business, but now that I have food poisoning, it's personal! I need to speak to Sim X, a local farmer. | "Ask to Search for Evidence" to Sim X |
| Step 5 | Sim X is a good sort. I've been given permission to snoop for clues on the premises to see if there are any traces of chemicals or foul play. Oh, if my stomach wasn't doing flips this would be easier! | "Snoop for Clues" at Sim X's home |
| Step 6 | All of the plants are perfect as morning rain. There's nothing odd afoot. The food at the bistro is clearly tainted, but the supplier isn't. What if Sim X isn't being honest about this business? I should dust for incriminating prints at Sim X's home. | "Dust for Prints" at Sim X's home |
| Step 7 | Sim X is furious to hear about the double-cross and how my client treated the bistro's customers, including me, with food poisoning. Sim X guarantees that vengeance will be had and all will be set straight. In the meantime, Sim X made caloric filled amends with a delicious plate of chow. Case closed, if you ask me. | "Warn!" Sim X |
The Case of a Little Dirt
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X wants me to obtain some dirt on someone. I should check with him/her to learn more about the case. | "Report In" to Sim X |
| Step 2 | Sim X is convinced Sim X is trying to hack into the public library's database. As a stalwart defender of public libraries, Sim X wants you to gather evidence by inspecting the mail and searching the trash at Sim X's home. | "Inspect Mail" and "Search through Garbage" at Sim X's home |
| Step 3 | Sim X was quite pleased when I presented the evidence of Sim X's crime. Case closed, assuming Sim X knows what to do with the evidence. | "Report In" to Sim X |
Scrounging for Blackmail
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X needs to blackmail a local. I'm not sure why, but the client doesn't always explain these things. I should check with Sim X to learn more about the case. | "Report In" to Sim X |
| Step 2 | Sim X just wants some dirt on Sim X, but won't explain why. This job will make me feel dirtier than a week old sponge, but that's the job some days. I should inspect the mail and search through the garbage at Sim X's home. | "Inspect Mail" and "Search through Garbage" at Sim X's home |
| Step 3 | I didn't find anything incriminating in Sim X's mailbox or garbage. Squeaky clean if you ask me. I'll just have to report back to Sim X and explain that if it's blackmail that's desired, it won't be found here. | "Report In" to Sim X |
Digging for Dirt
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X wants me to dig up some low level dirt on someone. Before I get too deep into the case I should check with Sim X for details that we cannot discuss over the phone. | "Report In" to Sim X |
| Step 2 | Sim X is convinced Sim X works for a small criminal organization in town. Evidence is required before Sim X can conduct a citizen's arrest. I should inspect the mail and search through the garbage at Sim X's home. | "Inspect Mail" and "Search through Garbage" at Sim X's home |
| Step 3 | Ah ha! Based on the notes in this discarded diary, Sim X is an aspiring crony in the local crime syndicate. Sim X is quite the observant local snoop...and probably a creepy neighbor. I should report back to Sim X with this information. | "Report In" to Sim X |
Case of the Fisherman's L. 105
| Step | Description | Hint |
|---|---|---|
| Step 1 | The Fishermen's Union, Local 105, is worried about somebody or something catching all of their fish. I should check in with Sim X, the head of the union. | "Report In" to Sim X |
| Step 2 | Sim X is convinced the fish aren't biting like they used to. There just aren't as many of them in the ocean. I think I should fish for a bit around town, maybe just a few hours, to see if I can figure out what Sim X is talking about. | Fish for X hours |
| Step 3 | Sim X wasn't lying! The fish seem awfully shy for this time of year. Something is afoot and I intend to find out why. I should conduct a stakeout at the beach. | "Conduct Stakeout" at the local beach |
| Step 4 | My stakeout at the beach didn't reveal anything shadier than a palm frond resting lazily over a hammock. Perhaps I may find something a bit more skeevy if I conduct a stakeout at a remote fishing pond? | "Conduct Stakeout" at fishing pond |
| Step 5 | Again, nothing too suspicious. Nothing is happening at the fishing spots, which is odd, as that is where the crime is occurring. I overheard a fisherman claim the diner has a great fish sandwich. It's a bit of a stretch, but perhaps a stakeout there will render the results I need. | "Conduct Stakeout" outside local diner |
| Step 6 | Finally! I was worried I lost my ability to encounter shady individuals on a consistent basis. I saw two Sims exchanging information—one of whom was Sim X, a local journalist. I should confront the journalist to find out what Sim X can tell me. | "Confront About Suspicious Activity" to Sim X |
| Step 7 | Sim X won't say anything. Figures. Guilty folks never speak up. I should do a little questioning with the locals to find out what I can about Sim X. | "Ask About Sim X" to X Sims |
| Step 8 | According to the locals, Sim X clearly has an obsession with sharks and hasn't been doing well at work. That's a recipe for...well, something. I should confront Sim X about this odd behavior. | "Discuss Shark Costume" to Sim X |
| Step 9 | Sim X folded like a flan in a cupboard. Sim X has been dressing up like a shark to scare the fish away. This was done in the hopes of writing a front page news story about rampant sharks off the coast. Bizarre! Sim X agrees to discontinue the "sharking" as long as I keep quiet. I will. Nobody would believe me. | "Report In" to Sim X |
Someone's Fishy
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X is having an issue with some missing apples. Seems pretty ordinary, but knowing this town, it's anything but. Better go see what's up. | "Interview" Sim X |
| Step 2 | Seems Sim X had saved a bunch of fresh apples to use as bait on a fishing trip. Problem is, the fruit seems to have made itself scarce. Unless those apples grew legs, I'm thinking someone took them. I better dust for prints and see what I can find. | "Dust for Prints" at Sim X's home |
| Step 3 | Now this just keeps getting weirder. I found some...fin marks...leading to the trash can outside. Better do some rummaging. | Search Sim X's garbage can for clues |
| Step 4 | Here's something...I found a bunch of apple cores in Sim X's garbage can. They have some strange bite marks on them...nothing I've ever seen. I should bring a sample to the science lab. Maybe they can make sense of this. | "Analyze DNA" at local science facility |
| Step 5 | The DNA on the apples was tested. The results...bizarre to say the least. Only 72% of the DNA was human. Stranger still was the creepy lab tech who was spying on me at the lab. I better ask around town to see if anyone knows who this scientist is. | "Ask About Technician" to X Sims |
| Step 6 | Seems someone saw the lab tech sneaking around Sim X's house at night. Might have even snatched his lawn gnome. Sounds like a shady character in general. Maybe I can catch him there again. | "Conduct Stakeout" at Sim X's home lot |
| Step 7 | This one's sneaky. I caught a glimpse of him and heard the trash can rattle but couldn't catch 'em in the act. I should see if there's anything in the garbage. | Search Sim X's garbage can for clues |
| Step 8 | Well, I found the missing gnome, and it was hot to the touch. Seems our friend not only stole the gnome, but did some experimenting on it. The tech wasn't too careful though and I got some prints off of it. Better take these to the police station to get analyzed. | "Analyze Prints" at the local police station |
| Step 9 | Got a name. Sim X. Turns out Sim X has been working at the science lab for a while now. I should go snoop for clues around Sim X's house. | "Snoop for Clues" at Sim X's home lot |
| Step 10 | Well, looky here. Sim X's journal. Must've dropped it on the way to work. This is the break I need. I should head home and read through this journal. | Read Sim X's journal |
| Step 11 | This is unbelieveable. The lab technician had been doing research on goldfish... trying to turn them into real gold. Then, on "Take Your Child To Work Day," their kid ran in front of the FishAlchemy ray to try to save the goldfish. Poor kid...the ray transformed him into something...inhuman. He disappeared one day leaving only a pile of apple cores on the kitchen table...Wait...what's this? Says the kid became obsessed with water. Maybe I should check out the pool. | "Snoop for Clues" at the pool |
| Step 12 | Looks like I'm too late. Found a note...says "Fish Kid was here." Probably escaped into the water drainage system. Maybe one day I'll catch the kid but today is not that day. I better get back to Sim X to explain what I found. | "Report Findings" to Sim X |
Case of the Enthusiastic Fans
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X is a local musician with fan troubles. Apparently there are stalkers about that are interested in more than treble clefs. Ha! I should check in with Sim X to find out how I can help. | "Report In" to Sim X |
| Step 2 | Sim X is convinced there are stalkers everywhere. I look over my shoulder and don't see anything, but hey, musicians can be dramatic at times. I should conduct a stakeout at the local theater to see if any unwanted groupies gather. | "Conduct Stakeout" at local theater |
| Step 3 | There's nothing going on around the theater—perhaps I'm not being subtle enough? I bet these stalkers were clumsy enough to leave behind evidence at the park, which is the site of Sim X's last show. I should snoop for clues in the park. | "Snoop for Clues" at main park |
| Step 4 | Ick! Disgusting! I found a guitar pick that's covered in Sim saliva. Slobbering on musical gear seems like something a stalker would do. I should analyze the saliva at the police station to see if it matches any known criminals. | "Analyze Saliva" at police station |
| Step 5 | The saliva doesn't match any of the records on file, which means our stalker isn't a criminal. At least, not a criminal that has been caught. I should retrace my steps, because maybe I'll find a matching sample along the way. I should start by searching through the trash at Sim X's home. | Search Sim X's garbage can for clues |
| Step 6 | I found a piece of food. It's quite icky and nasty, but it may have the saliva I'm looking for. I should analyze this food at the police station. | "Analyze Saliva" at police station |
| Step 7 | Strangely enough, the saliva on the food matches the saliva on the pick. Even stranger, the saliva comes from none other than Sim X! Could Sim X be...self-stalking? I should hack Sim X's website to see if I can find some clues. | Use a computer to "Hack" Sim X's computer |
| Step 8 | There are a ton of posts from rabid fans, but each post and each user ID is tied to the same IP address—Sim X's. I think Sim X may be a slight lunatic, or perhaps there are split personalities at play here. I should discuss this with Sim X, a local doctor. | "Discuss Split Personalities" with Sim X |
| Step 9 | Sim X claims Sim X is a textbook case of split personalities. Poor Sim X is having to write music and contend with more than one mind. I should report in and explain the situation to Sim X. | "Report In" to Sim X |
The Case of Gnome Footsy
| Step | Description | Hint |
|---|---|---|
| Step 1 | It's often said that you shouldn't keep a garden gnome if you have soft-toed shoes. The things are so kickable. Unfortunately, Sim X wants me to track down who is kicking a gnome. Sim X's gnome. I should ask Sim X who would do such a thing. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X is fairly convinced the next door neighbor, Sim X, is guilty of the gnome kicking. I should rummage through Sim X's garbage to see if I can find any evidence of wrongdoing. Maybe then Sim X can bring the gnome out of hiding. | Search Sim X's garbage can for clues |
| Step 3 | Why would Sim X own shoes with toes so mangled, presumably from kicking a gnome, that they needed to be thrown away? Very peculiar. I should speak to Sim X about the shoes. | "Ask About Shoes" to Sim X |
| Step 4 | Sim X confessed to kicking the gnome and to having pronounced anger management issues. Sim X agreed to stop kicking the gnome and to seek counciling. I should tell Sim X the good news. | "Report In" to Sim X |
Case of the Footsore Floater
| Step | Description | Hint |
|---|---|---|
| Step 1 | I just got a call from Sim X. It seems every night someone or something is bruising Sim X's poor toes. It seems my cases get weirder every day. I should speak to Sim X about who might be doing this wham-bang toe job. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X has long had qualms with a certain next door neighbor. Seems preposterous that the neighbor, Sim X, would go on a nightly toe smashing rampage, but who knows? I should speak to Sim X about this accusation. | "Discuss Accusation" with Sim X |
| Step 3 | The neighbor began cackling like a hyena who has had too much laughing gas at the dentist. It appears the real suspect is Sim X. Every night Sim X sleepwalks and kicks a garden gnome. I should research sleepwalking a little bit at the local hospital to see if the facts line up. | "Research Sleepwalking" at local hospital |
| Step 4 | According to the docs the sleepwalking theory makes a lot of sense. It seems Sim X has consulted with the hospital before for sleepwalking. I should tell Sim X that I solved the case. | "Report In" to Sim X |
Case of the Hacker Elite
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X wants to hire me to do some cyber warfare. Ideally this will be a big case involving data theft and piracy, though I'm sure it's just a forum quibble I need to settle. I should interview Sim X for the details. | "Interview" Sim X |
| Step 2 | Some days I hate my job. Sim X is worried that Sim X has been saying mean things about him/her on a forum both of them frequent. It's my job to hack into Sim X's computer to set things straight. Ugh. | Use a computer to "Hack" into Sim X's Computer |
| Step 3 | I'm not proud of myself, but I went online and called Sim X a "noopen poopen," which is apparently something really mean in some online circles. I should tell Sim X the job is done. | "Report In" to Sim X |
Case of the Hacked Off Client
| Step | Description | Hint |
|---|---|---|
| Step 1 | My client, Sim X, has heard through the grapevine that I'm a certified cyber-wiz. This may or may not be true, but I won't dissuade any clients from that "somewhat truth." I should interview Sim X about the job. | "Interview" Sim X |
| Step 2 | Sim X wants me to hack into the local business bureau's database to clear up a slight "credit mistransaction." Ethics aren't my department—I'll do the hacking and Sim X will need to sleep at night. | Use a computer to "Hack" into creditor's computer |
| Step 3 | I was able to hack into the creditor's database and swap a few 1s with a few 0s. Nothing I did was too illegal, but my tracks are clear. They are always clear. I should report back to Sim X. | "Report In" to Sim X |
Hacked
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X is furious about a double cross that cannot be discussed over the phone. My services are needed, so I should interview Sim X for the details so that I can get to work. | "Interview" Sim X |
| Step 2 | Sim X hacked into Sim X's personal computer, stole some files, and used them to earn an ill-gotten promotion from work. Sim X wants me to obtain evidence so that all wrongs can be righted. I should hack into Sim X's computer. | Use a computer to "Hack" into Sim X's Computer |
| Step 3 | Sim X has the setup of a novice hacker. Nothing but a crummy firewall and sloppy password protector barred my way. I took the files, left a few surprises, and got out. I should report back to Sim X with the news. | "Report In" to Sim X |
Case of the Missing Billfold
| Step | Description | Hint |
|---|---|---|
| Step 1 | Why is it that people are always losing their wallets? I cannot imagine a more important piece of leather. Sim X wants to hire me to recover a lost wallet. I should interview Sim X for details about the case. | "Interview" Sim X |
| Step 2 | I asked Sim X to mentally re-trace any footsteps taken over the last few hours. It appears Sim X made a brief stop at beach, which means my first stop will be to snoop for clues there. | "Snoop for Clues" at the Beach |
| Step 3 | I managed to recover Sim X's driver's license, but no sign of the meatier prize—the wallet. I should question some locals to see if they've seen the wayward wallet. | "Ask About Wallet" to X Sims |
| Step 4 | Sim X claims to know something about the wallet, but won't reveal any information. I've seen this before. I'll either need to befriend Sim X and be convincing enough...or use a bribe. | "Convince" Sim X to give up wallet |
| Step 5 | I was able to convince Sim X to hand over the wallet. Sim X claimed to have found it on the ground. As usual, I heard the defense "I was going to return it!" Right. I should return the wallet to Sim X. | "Return Wallet" to Sim X |
Mystery of the Stolen Card
| Step | Description | Hint |
|---|---|---|
| Step 1 | People are too tied to credit cards these days. I try not to use them, personally, but my client, Sim X, just lost a wallet full of them. I should interview Sim X to get the facts on this case. | "Interview" Sim X |
| Step 2 | Sim X has been on a spending spree lately, so the cards could be anywhere. Fortunately, Sim X seems to think the cards were last used at the gym. I should snoop for clues there first. | "Snoop for Clues" at the gym |
| Step 3 | I found a few of the cards, but not all of them. The case must go on. Sim X seems like a pretty big shopper—I imagine some of the locals have witnessed these cards in action. I should ask X locals about the cards. | "Ask About Cards" to X Sims |
| Step 4 | Sim X is the sly, shady sort. I'm bothered by jokers stealing other folks' credit cards. I either need to get close to Sim X and be convincing enough to get the cards, or just settle for a bribe. | "Convince" Sim X to give up cards |
| Step 5 | Sim X seems like a con-artist, but I'm not being paid to investigate Sim X's dealings. Maybe in the future. For now, I need to return the credit cards to Sim X. | "Return Cards" to Sim X |
Case of the Unsure Heart
| Step | Description | Hint |
|---|---|---|
| Step 1 | My new client, Sim X, wants to propose to his girlfriend. Unfortunately, the poor chap isn't sure if she actually loves him. This is where I come in. I need to go on a fact finding mission for a fluttering heart. I should check in with Sim X first. | "Report In" to Sim X |
| Step 2 | Sim X really has it bad for this girl. I hope she's worth it. He suggested I speak to a few family members to see what they think of the current relationship. That seems like a good start. | "Ask About Relationship" to X family members |
| Step 3 | Sim X's family members don't see this relationship as a very strong one. They aren't keen on it at all. Strike one. I'm going to hack into the girlfriend's computer to see what she has to say about the subject. | Use a computer to "Hack" into girlfriend's computer |
| Step 4 | This is heart breaking. Thankfully, it's not my heart to break. Sim X's gal doesn't even mention him—no pictures, no emails, no blog posts...it's as if she doesn't care. I should break the news to him so that he doesn't propose like a fool. | "Report In" to Sim X |
Case of the Snail Mail Jam
| Step | Description | Hint |
|---|---|---|
| Step 1 | Local political boss Sim X has a case for me, something about mail fraud. I should report in to Sim X to get the facts for the case. | "Report In" to Sim X |
| Step 2 | Sim X is worried about mail fraud, specifically, an excess of mailbox spam. Sim X wants me to bend the rules and go through a few mailboxes to find out who is spamming the citizenry. | "Inspect Mail" on X Sims' Mailboxes |
| Step 3 | All three mailboxes contained junk mail from the local bookstore. Used books? I don't think I care much for used books and apparently neither do the locals. I should report back to Sim X so that the bookstore can be told to stop spamming folks. | "Report In" to Sim X |
In the Name of Love
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X is on the hunt for a ring. She wants to be engaged badly and she wants me to find out if one is on the way. This dame seems a bit crazy, but psychology isn't my profession. Being an Investigator is. I should check in with her first. | "Report In" to Sim X |
| Step 2 | Sim X is definitely two nuts away from being a squirrel farm. Her boyfriend, Sim X, has no idea. I should search through his mail first to see if there's any evidence of a ring purchase. | "Inspect Mail" on Sim X's Mailbox |
| Step 3 | Sim X recently purchased a ring if this receipt here is telling the truth. If he's got the ring, I wonder why it hasn't been delivered yet? Maybe his trash can will tell the next chapter of this tale? | Search Sim X's garbage can for clues |
| Step 4 | Sim X recently purchased a bouquet of flowers, lovely arrangement, but threw them away. Cold feet? Too nervous to pop the question? Perhaps Sim X has realized how intense his girlfriend is. I should tell Sim X to back off a bit and ease up. | "Report In" to Sim X |
Case of the Price Gouged Produce
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X believes that something shady is going on at the supermarket. I should go talk to Sim X and find out exactly what's going on. | "Interview" client |
| Step 2 | My client feels the supermarket is price gouging and wants me to find dirt on the business to use as leverage to get prices lowered. I should purchase X tomatoes and take them to the science lab to conduct a few experiments on them. | Purchase X tomatoes and "Conduct Experiments" at the local science facility |
| Step 3 | Fascinating. The egg heads at the science lab informed me that the tomatoes are most certainly modified, but they are not sure how. They think it's good, but they could not obtain conclusive evidence. I think I should go to the hospital and eat one of these tomatoes under the watchful eye of a surgeon. | "Eat Tomato" at local hospital |
| Step 4 | Holy smokes, I feel great! Whatever is in this tomato it's certainly not bad. I should visit a local doctor, Sim X, to discuss whatever it is these tomatoes may contain. Perhaps medicine can solve what science could not? | "Discuss Tomato Properties" with Sim X |
| Step 5 | Sim X is impressed, but being the skeptical type, concern was expressed as well. Doc Sim X claims that nothing works that well. Too bad I feel great, eh? I should snoop for clues at the local supermarket...see if something turns up. | "Snoop for Clues" at local supermarket |
| Step 6 | I found an odd chemical compound around the supermarket. If my school years serve me right, it's the compound HyroSimoxoNooper. Why would this be in a tomato of all things? I should hack the scientific database and do some research. | "Hack" scientific database on a computer |
| Step 7 | Oh, my stomach! HyroSimoxoNooper is a unique mutagen that provides immediate health benefits, but terrible long-term side effects. Oh, I don't even want to read the list. The supermarket is selling mutant produce! I need to go blow the whistle on this problem at the local supermarket before more locals grow ill. | "Blow Whistle" at local supermarket |
| Step 8 | The supermarket was aghast at what they were selling and the produce was immediately pulled off the shelves. They won't be stocking through that supplier any longer. I was told prices were raised because customers seemed so happy with the produce, but with the return of the old produce comes the return of old prices. I should tell Sim X about this development. | "Report In" to Sim X |
Case of the Closed Chapter
| Step | Description | Hint |
|---|---|---|
| Step 1 | A local writer, Sim X called with a literary quandry. A favorite book has been stolen and it's up to me to locate it. Sounds like a solid case. I should start by asking Sim X about potential suspects. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X is fairly choked up over the missing book—a bit too choked up if you ask me. It looks like I'll need to hit the streets a bit and ask around to see if anyone else has noticed the missing book. | "Ask About Missing Book" to X Sims |
| Step 3 | Locals had a few sightings of the book. The best tip I received was that it can be found in a place where people can read for free. I should snoop for clues there. | "Snoop for Clues" at a place where people can read for free |
| Step 4 | Just as I suspected! The book was found at the library. It seems this case is closed once I return the book to Sim X. | "Return Book" to Sim X |
| Step 5 | It appears this case is far from over. Sim X was delighted to have the book back and paid me for my services, but now he/she wants to know who stole the book. I found the book at the library, so maybe a stakeout will render a clue as to who took the book in the first place. | "Conduct Stakeout" at Library |
| Step 6 | Nobody turned up during the stakeout, which means I'm back at square one. Why not trapezoid one? Nevermind. I should ask the bookstore owner if he knows anything about local book thieves. | "Ask About Local Book Thieves" at local bookstore |
| Step 7 | The bookstore owner looked at me like an absolute loon. Apparently the notion of book thieves is too hilarious to be remotely plausible. I feel like I'm being had. I should confront Sim X about this supposed book theft. | "Confront" Sim X |
Case of the Wayward Jalopy
| Step | Description | Hint |
|---|---|---|
| Step 1 | Got a call about a missing car. Something about it being special too...a gift from their father. I figure I should ask the client about potential suspects. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Apparently the client's father had ties with the local crime syndicate that are shadier than an apple orchard. I knew the next stop was to pay Sim X a visit to ask about the wayward auto. | "Discuss Missing Car" with Sim X |
| Step 3 | It turns out this fellow is slick. My questions bounced off like a smooth pebble hitting a glassy lake. I did find out something fishy was going down at the beach, and I don't mean the recent jellyfish haul. I figure it couldn't hurt to snoop around the beach for clues. | "Snoop for Clues" at the beach community lot |
| Step 4 | Tire marks have always been distinctive, especially when you've seen as many as I have. I'm willing to bet a buffalo nickel these match those of my client's missing car. It will only take a minute or so at the police station to confirm these prints against those in the database. | "Analyze Tire Marks" at the local police station |
| Step 5 | Sometimes I hate being proved right, though this isn't one of those times. The prints match, which means my client's car was at the beach. I think a stakeout at the beach would help the case and get me some much needed sun. | "Conduct Stakeout" at the beach community lot |
| Step 6 | Why would the consignment shop owner, Sim X, be at the beach conducting shady deals? Because the shop is the perfect means by which to sell said ill-gotten wheels! The puzzle pieces are jamming into place. I think I'll pay Sim X a mostly friendly visit. | "Confront" Sim X |
| Step 7 | The shop owner crumbled like a two-day old crumb cake. He/she's been selling car parts in the back room of the store—our town's very own chop shop. He/she handed me what's left of the car and his/her dignity as well as a refund. I should give the client the refund to finish the case. | "Return Money" to Sim X |
Bye Bye Flamingo
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X contacted me, mortified, because apparently a prized flamingo has gone missing. My old man used to always say flamingos got a pair of great legs but a terrible nose. Ha! I should ask Sim X who might have taken the bird. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X was too frantic to provide any decent information about a suspect or the bird's location. It looks like it'd be best if I asked around town for the bird's whereabouts. | "Ask About Missing Flamingo" to X Sims |
| Step 3 | The locals had mixed information about the bird's location, though I did hear from one citizen that the bird was located near a remote, freshwater body of water. I should snoop for clues near a pond that fits that description. | "Snoop for Clues" at a remote freshwater pond |
| Step 4 | Oh, I found the flamingo all right. It's a lousy plastic statue! I wish somebody told me I was looking for tacky lawn art! Regardless, the case is almost over. I just need to return the flamingo to my bird-brained client, Sim X. | "Return Flamingo" to Sim X |
Case of the Missing Feathers
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X just contacted me about a prized flamingo statue that disappeared. I'm unclear as to what it is about a yard ornament that can be prized, but I'm not paid as a designer. I should ask Sim X about potential suspects. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X spent more time gabbing about the estimated value of the statue and its regal origins than telling me anything useful about recovering the piece. I should ask around town to see if anybody has seen this prized piece. | "Ask About Missing Flamingo" to X Sims |
| Step 3 | The locals haven't been much help in my flamingo search. I'm back to square one, unfortunately. Sim X was harping about how the flamingo is a piece of artwork. Perhaps I might find it at the local art gallery? I should snoop around for clues. | "Snoop for Clues" at the local art gallery |
| Step 4 | I think I've been had. I found the flamingo at the art gallery, but I'm not sure it belongs here. I think Sim X is so desperate to convince people the flamingo is art that Sim X put it there...and forgot about it? Regardless, I should return the flamingo. | "Return Flamingo" to Sim X |
Mystery of the Missing Mate
| Step | Description | Hint |
|---|---|---|
| Step 1 | Missing people reports occur all the time, though most often, folks just want to disappear for a while. My new client, Sim X, seems to think a friend has gone missing. I should speak to Sim X for facts on the case. | "Interview" Sim X |
| Step 2 | The missing Sim was last seen at the park during a picnic. Perhaps ants carried the poor Sim away, along with the ham sandwiches? I should snoop for clues at the main park in town. | "Snoop for Clues" at park |
| Step 3 | Follow the money is one of the most accurate sayings in my line of work. In this case, the money is a pay stub, addressed to my missing Sim. The pay stub is from the diner. I should enquire there. | "Ask About Missing Sim" at diner |
| Step 4 | Our missing Sim does work at the diner...most days. According to the manager, the Sim has been calling sick in order to attend auditions at the theater. It appears the missing Sim may just be a hopeful actor...which may be worse. I should search the theater. | "Look for Missing Sim" at theater |
| Step 5 | I found the missing Sim at the theater rehearsing a monologue from the play, "Death of a Gnome Hawker." The Sim has been desperately trying to get a part in the play, all the while neglecting the job, friends, and family. I should report back to Sim X with the news. | "Report In" to Sim X |
Case of the Aloof Academic
| Step | Description | Hint |
|---|---|---|
| Step 1 | A local "wunderkind" has gone missing. Strange how folks with such big brains cannot find their way home. Sim X has hired me to find this brainiac. I should start my investigation by speaking with Sim X. | "Interview" Sim X |
| Step 2 | Sim X last saw Sim X at the beach, doing some sort of investigation regarding aquatic life. That beach is my ticket to a clue in this case. I should head there and snoop around. | "Snoop for Clues" at beach |
| Step 3 | I wasn't able to find definitive evidence, though I did find an old report card with the missing Sim's name on it. Who takes Aquatic Biology in high school? The next step in my investigation is the local school. | "Ask About the Missing Sim" at school |
| Step 4 | The school has heard of this missing Sim. Apparently, this Sim had perfect grades with the exception of Aquatic Biology. It's been hounding this Sim ever since graduation. The school administrators seem to think this missing Sim can be found running aquatic experiments at the science lab. | "Look for the Missing Sim" at science facility |
| Step 5 | I was able to find the missing Sim knee deep in a de-fanged pirhana pen running experiments on their toothless life expectancy. Apparently, the Sim believes this latest thesis will make up for that bad grade. I should tell Sim X where this underwater wiz can be found. | "Report In" to Sim X |
Case of the Bermuda Love Triangle
| Step | Description | Hint |
|---|---|---|
| Step 1 | I got a call from a paranoid Sim who fears their true love has flown the coop. I imagine this gal had her reasons for ditching their fella, but right now I must assume she's a missing person. I need to ask Sim X where Sim X was last seen. | "Ask Where Sim X Was Last Seen" to Sim X |
| Step 2 | I feel like I'm being tugged around like a bull by a matador. Sim X doesn't seem to really know their "true love" very well at all. This means I need to ask around and see what other people know about her, considering there's nothing much they can tell me. | "Ask About Sim X" to X Sims |
| Step 3 | It seems everyone in town is dating Sim X. This is either the biggest love triangle in history or a lot of lies. Probably both. I think I should go through Sim X's mail. It's a dirty means to an end, but there's no free postage in this life. | "Inspect Mail" on Sim X's mailbox for clues |
| Step 4 | Why is it that one mailbox contains a handful of mail, each piece addressed to a different lover, and each with a different name on the return? It doesn't look like 15 young Sims live in this house. Perhaps my contact at the local intelligence agency can help distill this nonsense into one name. | "Phone Intelligence Agency" on phone to decipher evidence |
| Step 5 | It turns out my contact at the intelligence agency has run across all of the names before. Each one is an alias of a well-known con-artist, a local musician. I'm going to catch the con backstage at the theater. Ha ha! | "Catch Con-Artist" at the local theater |
| Step 6 | The culprit has been a con-artist since conning became an art. Really, about the same amount of time she's been a failing musician. Her current hoax is to get everyone in town to fall in love with a fake name, then con them out of gifts and money. Well, I convinced her to cease, desist, and focus on her day job. Unfortunately, now I need to tell Sim X the truth about their "love." | "Report In" to Sim X |
Case of the Disappearing Auto
| Step | Description | Hint | |
|---|---|---|---|
| Step 1 | A client just called about a missing car. It's a shame folks don't respect property rights, but really, people will be people. I should check with the client, Sim X, to see if there are any likely suspects. | "Ask About Potential Suspects" to Sim X | |
| Step 2 | Sim X is absolutely dumbfounded as to the whereabouts of the car. It seemed to just disappear out of thin air. I should dust around Sim X's lot to find clues. | "Dust for Prints" at Sim X's home" | |
|
Step 3
|
I found some odd prints, but nothing conclusive at Sim X's home. I hate it when forensics fail me. I should check the trash at Sim X's place to see if anything turns up. | Search Sim X's garbage can for clues | |
|
Step 4
|
Finally, a solid clue! A slick pair of racing gloves that are covered in prints. I bet the police database at the local station will help me identify the criminal. This case is as good as solved! | "Analyze Prints" at local police station | |
|
Step 5
|
The gloves apparently belong to famous getaway driver Sim X. I would say Sim X has been caught red-handed, except that hand was gloved. Ha! I should confront Sim X about the glove. | "Confront" Sim X about racing gloves | |
|
Step 6
|
Sim X is playing coy with me. Sim X claims to know something, but wants a bribe first. Lousy criminals never know when to give up. | "Bribe" Sim X for information | |
| Step 7 | The Sim spilled the beans faster than a chef who cuts open a can of beans and dumps them. The local crime syndicate has a new car theft operation. Cars are stolen, then the parts are sold to local race car drivers. The Sim said a race was about to occur at the local stadium...I should get there. | "Ask How Car Was Obtained" to Sim X | |
| Step 8 | It didn't take long for me to spot my client's car being driven by Sim X. After all, if you miss the car the first time they come back around in a loop about fifty more times. I should ask Sim X how the car was obtained. | "Attend Race" at local sports stadium | |
| Step 9 | The driver is horribly ashamed of being involved in the car theft operation. I took the car keys so that I can return it to my client. I also learned the name of the low-level business crony orchestrating the operation. First things first—I need to return the car. | "Return Car" to Sim X | |
| Step 10 | Sim X was delighted to have the car back, but I'm not satisfied with my work thus far. A local business person is orchestrating a city-wide car theft ring and I intend to bring it down, hard. I should conduct a stakeout outside the local business office. | "Conduct Stakeout" outside local business office | |
| Step 11 | Just as I suspected, Sim X appeared and conducted some shady business deal right outside the business office. I'm going to cook Sim X's goose! I should tell the police about this crime ring so that we can take it down. | "Report to Police" at local police station | |
| Step 12 | The police were glad I told them about the car theft ring and they want me to give the signal when Sim X is at work at the business office. All I need to do is wait until regular business hours, go inside the office and confirm Sim X's presence, and the cavalry will arrive. | "Confirm Criminal's Presence" at local business office while Sim X is at work | |
Great Clap Trap of an Art Heist
| Step | Description | Hint |
|---|---|---|
| Step 1 | I just got a call from the frantic police chief. I thought his badge was going to shake off! Apparently there's a string of robberies going down and he needs me to solve it. The police budget doesn't have room for a long term investigation like this, which is where I come in. Figures. I need to get to the police station to check in. | "Report In" to local police station |
| Step 2 | Oh no! The criminals just hit the art gallery, all before I was able to swipe a donut from the chief's desk. I should head to the local art gallery and dust for prints. You know, to solve this thing so I can get back to my donut. | "Dust for Print" at local art gallery |
| Step 3 | It's shocking that perps never learn to wear gloves, even after years of those corny network detective shows. I've got prints, but I'll need to run them against the database at the police station. | "Analyze Prints" at the local police station |
| Step 4 | Ha! It appears the prints belong to one Sim X. Poor schmuck. I wonder if Sim X knows I'm heading over to slap on some handcuffs? | "Accuse of Heist!" to Sim X |
| Step 5 | I hate being caught with my mouth open, flapping around like a broken workshop door. It appears Sim X was at work when the heist went down. Witnesses and everything. Sim X's prints were at the scene, so I'm going to dust around here to see if something turns up. | "Dust for Prints" at Sim X's house |
| Step 6 | They say to never judge a book by its cover. Sure, I get that, but what about the fingerprints found on TOP of the cover? Odd. I see Sim X's prints all over this, as well as...something different. I wonder if there's anything else around here I can use for evidence? The garbage is usually a good place to look. | Search Sim X's garbage can for clues |
| Step 7 | Well, lookie here! I found the receipt for the book with the odd prints all over it. Sim X was recently at the bookstore and I bet the local bookstore shopkeeper can offer some information. I should swing by the bookstore. | "Discuss Receipt" at local bookstore |
| Step 8 | The bookstore owner claims Sim X is always at the bookstore to check out the latest scientific journals on robotics. I've read about robotics experiments going on at the science lab. Perhaps I should conduct a stakeout at the science lab to see what's clonking about? | "Conduct Stakeout" at the local science facility |
| Step 9 | My hunch about the crooked scientists has paid off. There is clearly something suspicious going on. I recognize the one scientist, Sim X. I should conduct a little research on a computer to learn what I can about Sim X. | "Hack" for information on the scientist on a computer |
| Step 10 | Sim X is one skeevy science geek. It appears Sim X is quite renowned for ethical quandries, robotics, and "misplacing" expensive lab equipment. Sim X certainly fits the bill as a criminal. I should ask a few Sims around town to learn about the connection between Sim X and my first suspect. | "Ask About Connection with Scientist" to X Sims |
| Step 11 | It seems Sim X's relationship with my initial suspect is no longer healthy, which is motive for a frame job. Sim X may very well be the criminal, but first I want to check Sim X's alibi. | "Ask About Alibi" to Sim X |
| Step 12 | Sim X's alibi checks out, but I haven't seen sweating like that since Two-Fists Murphy knocked out Hams McGee in 3 rounds. I swiped Sim X's security card, because I feel I'm being lied to. Using it, I'm going to hack into Sim X's computer. | Use a computer to "Hack" Sim X's computer |
| Step 13 | I was never a fan of science fiction. The future is always drab and full of robots, much like Sim X's computer files. One robot, named the THIEF-1X, caught my eye. Could the robot be the thief? I need to snoop around the art gallery once more to see if there's something I missed. | "Snoop for Clues" at local art gallery |
| Step 14 | I've been around a workshop or two, but I've never seen a piece of scrap metal like this before. It's a very unique piece of metal. I need to speak to an expert inventor about it...like Sim X. | "Discuss Suspicious Scraps" with Sim X |
| Step 15 | It turns out that not only is this metal one-of-a-kind, but the inventor here held this same conversation with Sim X not too long ago. All the pieces have come together: the framing, the scientist's past, the robotic metal at the scene...I need to tell the cops about this. | "Explain Evidence" at the local police station |
| Step 16 | The police agree with the assessment. Of course they do. The police want me to help them arrest Sim X, which means I need to wait until the scientist is at work. From the science lab I can phone the boys in blue to arrest this mad scientist. | "Confirm Criminal's Presence" at local science lab while Sim X is at work |
Case of the Cop Gone Rogue
| Step | Description | Hint |
|---|---|---|
| Step 1 | Cops often chafe against the bureaucracy, which is why I work solo. Sim X, a local cop, is chafing at this very moment and needs my help. I should check in to see how I can be of service. | "Interview" Sim X |
| Step 2 | Sim X has hit a dead end with a case involving corruption or some sort at city hall. I hate to see my tax dollars go to waste, so I took the case. Sim X lost scent of the trail around the park. I think I should do a stakeout in the park to pick up the trail. | "Conduct Stakeout" at the park |
| Step 3 | I think I caught a big whiff of the trail when I saw two skeevy individuals making a deal at the park. I bet there's more evidence to be found here at this park. I should look for clues. | "Search for Clues" at the park |
| Step 4 | I was able to find some footprints, which may help me narrow down the culprits. I should show these prints to Sim X, who may know how best to use these clues. | "Discuss Footprints" to Sim X |
| Step 5 | Sim X would typically run these prints past the database at the police station, but the chief would catch wind and shut down our investigation. However, the prints look rather unique. Sim X suggests I ask X Sims around town if they have seen these shoes. | "Discuss Shoes" with X Sims |
| Step 6 | Nobody knew anything about the shoes, though I received several recommendations to speak to Sim X, the stylist. I should speak to Sim X to get the skinny on these footprints. | "Discuss Shoes" with Sim X |
| Step 7 | I got all the information I need about the shoes. Sim X is the only person in town who wears a pair of shoes that would make prints like these. It's time to have a friendly chat with Sim X. | "Confront About Shoes" to Sim X |
| Step 8 | I'm a bit uncomfortable with what I found out. It seems I'm getting answers that only lead to deeper holes. It turns out the lackey with the shoes was only a pawn in whatever is happening, but I did obtain the name of a crooked, well-known politician: Sim X. I should inspect Sim X's mail for clues. | "Inspect Mail" on Sim X's mailbox |
| Step 9 | I found the piece that's been missing from this case—the decisive piece. I was able to uncover a letter from a well known mob boss addressed to Sim X, the politician. I should report my findings to Sim X. This is the break the case needed. | "Report Findings" to Sim X |
| Step 10 | The client snatched the letter out of my hands like a dog who has been starving for days. This is the key to the case, the piece the client needs to finish the job. There's only one thing left to do. Go to City Hall and make sure our crooked politician is there and then, call in the cops. Time to end this. | "Call the Cops" at City Hall |
The Case of the Crush
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X called me in a total flutter. I think Sim X is in love if the obnoxious lovey dovey jabber coming over the line is any indication. I should interview Sim X to find out what's needed of me. | "Interview" Sim X |
| Step 2 | Yep, Sim X has it bad for a local named Sim X. Sim X is willing to pay me to ask around town to see if Sim X has a crush. I hate playing cupid...not. | "Ask About Sim X's Crush" to X Sims |
| Step 3 | The evidence of a crush is entirely inconclusive, but I'm worried that if I tell Sim X no, I won't get paid. I'll need to play my cards carefully when I report in to him/her. | "Report In" to Sim X |
Case of Longing Heart
| Step | Description | Hint |
|---|---|---|
| Step 1 | Sim X is one love sick individual. After one phone call I'm inclined to call a doctor, but prognosis isn't my line of business. I agree to a quick interview to see how I can be of assistance. | "Interview" Sim X |
| Step 2 | Sim X hasn't had a date in a long, long time. I think it's been so long the coroner's office can declare Sim X's love life legally dead. Sim X wants me to ask around to see if I can find another lonely single. | "Ask About Potential Dates" to X Sims |
| Step 3 | It seems Sim X may be the fellow lonely soul Sim X needs. I'll deliver the information and hopefully earn a few Simoleons in the process. Time to report in. | "Report In" to Sim X |
The Case of the Rumor Mill
| Step | Description | Hint |
|---|---|---|
| Step 1 | People these days. Always worried about what so and so said about them. Sim X is hiring me to quash a rumor that's floating around. I should interview Sim X first for details. | "Interview" Sim X |
| Step 2 | Apparently, Sim X referred to Sim X as a "llama brained gnome herder." Seems honorary to me, but Sim X claims it's highly insulting. I'm being paid to dispel the rumor amongst several locals. | "Dispel Rumor" to X Sims |
| Step 3 | Now that the rumors have been dispelled I should report back to Sim X, gather my payment, and close this case. | "Report In" to Sim X |
Case of the Freshwater Pumps
| Step | Description | Hint |
|---|---|---|
| Step 1 | One of the neighborhood stylists has a beef that I need to solve for him/her. Sim X is convinced a pair of prized designer shoes were stolen when they were last at the day spa. I should check in with him/her to start this case. | "Report In" to Sim X |
| Step 2 | Apparently, the shoes were stolen while Sim X was in the middle of a therapeutic mud bath. They suspect a rival, Sim X, stole the shoes. I should check with Sim X first then. | "Ask to Investigate" to Sim X |
| Step 3 | Sim X claims to have nothing to hide and warmly invited me to dust for prints. I think I will—dusting for clues is one of the things I do best. | "Dust for Prints" in Sim X's home |
| Step 4 | I found a set of prints on the property that are all over the house—but they don't belong to Sim X. I also noticed, or should I say was assaulted, by the overpowering stench of fish. Something fishy is afoot! I should snoop for clues at a fairly public, centralized fishing spot. | "Snoop for Clues" at a centralized, very public fishing spot |
| Step 5 | It seems I found the shoes, or at least prints left by the shoes. Someone came to this spot to fish while wearing heels. That just doesn't seem comfortable! I should hack into the spa's client database to see if any of the recurring clients are fishermen. | Use a computer to "Hack" the spa's client database |
| Step 6 | Hook, line, and sinker! I have narrowed it down to two.... That's quite strange, but hey, I don't pick the suspects. I should speak to the first one, Sim X, about the missing shoes. | "Confront About Shoes" to Sim X |
| Step 7 | You think the suspect would come clean when being confronted about stealing a lady's shoes. Nope. Sim X won't say a word, but perhaps a bribe of a few Simoleons will loosen his lips. | "Bribe" Sim X |
| Step 8 | They took the bribe like a baby being offered a lollipop. Sucker. The fisherman admits to loving a pair of sensible heels, but claims they weren't the one who took the shoes. The two huge skis they call feet prove that the shoes wouldn't fit him/her anyways. I should confront the second suspect, Sim X. | "Confront About Shoes" to Sim X |
| Step 9 | Sim X spilled the beans. They took the shoes and are more ashamed than I care to admit. At least they loved the shoes, though I'm not sure how that helps. Regardless, I have them now and can return them to Sim X to conclude this case. | "Return Shoes" to Sim X |
A Spook Story
| Step | Description | Hint |
|---|---|---|
| Step 1 | It seems the rather eccentric proprietor of the local mausoleum has a problem with the graveyard. I'm dying to discover what this case entails. I should visit the graveyard and pay a visit to the mausoleum. | "Discuss Graveside Problems" at the Mausoleum |
| Step 2 | Urns and gravestones have been disappearing from the graveyard and the grave digger has no idea what's happening. I mentioned that the dead were obviously dying to get out but he didn't find that funny. I should snoop for clues around the crime scene. | "Snoop for Clues" at the Graveyard |
| Step 3 | How disgustingly odd. There's goo all over the place. Frankly, I've never seen anything like it. I should head to the science facility to analyze this. I'm dying to find out what it is. | "Analyze Mystery Goo" at the science facility |
| Step 4 | Incredible! The science geeks claim this disgusting goo is ectoplasm—a substance found only on ghosts. It seems the dead are restless. I should conduct a stakeout at the graveyard to see if the scene is truly dead. Gulp. | "Conduct Stakeout" at the graveyard |
| Step 5 | Those two characters were certainly shady, but not quite the transparent shade of a ghost. One of them dropped a shopping list with corn starch and food coloring. I should search the Sim's garbage for additional clues. | Search Sim X's garbage can for clues |
| Step 6 | The trash can was topped off with empty containers full of corn starch and food coloring—the ingredients for synthetic ectoplasm! It's all a fake. The culprit is trying to pin this on the dead and failing. I should have known—dead Sims tell no false tales. I should confront the culprit to end this. | "Confront" Sim X |
| Step 7 | The culprit fell apart like ashes scattered to the wind. Apparently, Sim X has been stealing gravestones and urns in hopes of finding a long lost love...in ghost form. Sim X agreed to return the stolen property. I should relay this to the grave digger at the mausoleum. | "Report In" at the mausoleum |
Mystery of the Naked Ring Finger
| Step | Description | Hint |
|---|---|---|
| Step 1 | I just got a call from Sim X, who noticed that a prized ring was missing. One needs no more notification of stolen jewelry than a naked ring finger. I should interview Sim X for facts. | "Interview" Sim X |
| Step 2 | Sim X left the ring in the dining room, then left for work. The cops couldn't find any evidence, but I'm not sure the fuzz can find a ring that isn't made of dough and covered in sugar. I should dust for prints in the dining room. | "Dust for Prints" at Sim X's home |
| Step 3 | I found the prints, but they don't seem to match with any prints in my limited files. I should stop by the police station to run these prints against their database. | "Analyze Prints" at police station |
| Step 4 | There are not one, but two sets of prints on this ring. One set belongs to my client, Sim X. The other belongs to Sim X. Looks like I need to pay a firm visit to Sim X regarding the ring. | "Accost" Sim X |
| Step 5 | Sim X claims to be innocent, as well as a good friend of Sim X. It appears the two had coffee the other day. I should question Sim X to see if Sim X's story checks out. | "Ask About Coffee Visit" to Sim X |
| Step 6 | Seems our suspect was telling the truth. Strange that Sim X would leave out such a significant detail. Something seems fishy. I should snoop around Sim X's house and see if I can find out what it is. | "Snoop for Clues" at Sim X's house |
| Step 7 | I found the ring right here, tucked in a corner of the room! It looks like someone intentionally hid it. Why would someone hide the ring in the house where they stole it from? Well, might as well return it. | "Return Ring" to Sim X |
Mystery of the Mutant Fruits
| Step | Description | Hint |
|---|---|---|
| Step 1 | I'm still not comfortable with the idea of mutant produce in my town. I'm curious if others have already experienced the side effects. I should ask a number of Sims around town if they have experienced food issues. | "Ask About Food Issues" to X Sims |
| Step 2 | The entire town is abuzz with worries and concerns over the food. The bistro, diner, supermarket—all of them seem to be dishing out bad produce. I should eat at the bistro myself to see what I can find out. | Eat at bistro |
| Step 3 | The waiters and staff were reluctant to discuss the ingredients for the meal. That's odd and I don't like it one bit. I should interview the chef, Sim X, to see what's going on. | "Discuss Food Supplier" with Sim X |
| Step 4 | Sim X was totally tight lipped. I haven't seen gums shut so tightly since I tried to wrestle a narwhal. If Sim X won't talk, then I will get a little dirty by going through Sim X's mail. | "Inspect Mail" on Sim X's mailbox |
| Step 5 | Typically, the existence of a check for an unreasonably large sum of money is a clear sign of foul play. It's addressed to the chef, but signed by Sim X...a local politician. I smell corruption and it stinks. I should conduct a stakeout around City Hall. | "Conduct Stakeout" at City Hall |
| Step 6 | Well, well, well, if it isn't Sim X? Sim X was just seen by yours truly, that's me, outside City Hall with none other than the tight lipped chef. I've seen enough. I need to hack Sim X's computer to get the evidence I need. | Use a computer to "Hack" Sim X's computer |
| Step 7 | I'm dumbfounded by what I've just seen. It's a conspiracy implicating local politicians, pharmaceutical corporations, farmers, and restaurants. This isn't good! This is way bigger than me, which means I need to tell Sim X, a local journalist. | "Blow Whistle" to Sim X |
| Step 8 | The journalist will be writing the article as soon as possible. Meanwhile, I need to tell Sim X, a high up politician, about the corruption in City Hall. This mutant food conspiracy ends now! | "Unveil Conspiracy" to Sim X |
The Case of the Tattooed Thief
| Step | Description | Hint |
|---|---|---|
| Step 1 | A local's home has been burgled. Obviously, I've been called to solve the issue. I should meet with the client and ask a few questions to begin the investigation. | "Interview" Sim X |
| Step 2 | I hate cases that begin this way. The burglary happened at night and the client didn't see a thing. Hopefully this neighborhood is full of nosy neighbors—I should ask around to see if somebody saw something. | "Ask About Burglary" to X Sims |
| Step 3 | Several locals saw a suspicious person creeping around the house. Everyone seemed to think the suspect had a tattoo as well. The obvious thing to do now is follow the ink. I should ask the tattoo artist if anyone has a tattoo like the one described. | "Ask About Thief" to Sim X |
| Step 4 | The tattoo artist doesn't want to talk. I know for a fact there isn't a patient-client privacy clause for tattoo artists. I should snoop around to find a clue that will get me the information I need. | "Snoop for Clues" at the salon |
| Step 5 | Aha! I found a receipt for a bulk order of temporary tattoos. It seems the tattoo artist has been selling clients fake tattoos. This seems like the perfect information for blackmailing the tattoo artist. The two of us should chat. | "Threaten with Receipt" to Sim X |
| Step 6 | As expected the tattoo artist caved instantly. I was given the name of someone that had an arm tattoo removal procedure quite recently. That sounds like my subject. It's time to catch the culprit! | "Confront" Sim X |
| Step 7 | The culprit is amazed I was able to follow the threadbare trail of clues to solve the case. Frankly, I am too. I convinced the criminal to return the property in exchange for not calling the cops. I'm feeling merciful today. I should report back to my client. | "Report In" to Sim X |
Mystery Backwashed Toothbrush
| Step | Description | Hint |
|---|---|---|
| Step 1 | This small fry, Sim X, is convinced somebody is using the wrong toothbrush. More specifically, Sim X's toothbrush. If the kid is willing to part with an allowance to pay me, oh well. I should ask him/her who might be doing this. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X didn't offer me much. I should ask Sim X about it to uncover the truth. Or I could always bribe him/her to get the info I need. | "Bribe" Sim X for information |
| Step 3 | The bribe didn't uncover much, though it did cost me a few Simoleons. I should just report back to Sim X so I stop wasting my time on this small fry stuff. | "Report In" to Sim X |
Case of the Missing Mouthwash
| Step | Description | Hint |
|---|---|---|
| Step 1 | Families can be so ridiculous at times. I'm not sure why I've been called in to find some missing mouthwash. Seems to me a therapist should have been called instead. I should speak to Sim X to get to the bottom of things. | "Ask About Potential Suspects" to Sim X |
| Step 2 | Sim X firmly believes a fellow member took the mouthwash to get even for when Sim X stole a ham sandwich. If you ask me, vengeance for a stolen sandwich would be more severe. I should ask Sim X about the mouthwash, or bribe them if it comes down to it. | "Bribe" Sim X for information |
| Step 3 | I'm so glad I've been brought in to solve petty household rivalries. It appears, as expected, Sim X stole the mouthwash. Luckily I can return it to Sim X for my hopeful reward. | "Return Mouthwash" to Sim X |