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Donkey Kong Country Returns 3D eGuide
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Contents

  • You've Got to Move It, Move It
    • You've Got to Move It, Move It
  • Level Walkthroughs
    • World 9
      • The Golden Temple
      • Lavawheel Volcano
      • Robo Factory
      • Tar Ball Fall
      • Topsy Turvy
      • Mischievous Moles
      • Spiky Surprise
      • Gushin' Geysers
      • Crushin' Columns
    • World 8
      • Five Monkey Trial
      • Tiki Tong Terror
      • Red Red Rising
      • Moving Melters
      • Bobbing Basalt
      • Smokey Peak
      • Roasting Rails
      • Hot Rocket
      • Furious Fire
    • World 7
      • Treacherous Track
      • Feather Fiend
      • Music Madness
      • Switcheroo
      • Cog Jog
      • Gear Getaway
      • Handy Hazards
      • Slammin' Steel
      • Foggy Fumes
    • World 6
      • Perilous Passage
      • Thugly's Highrise
      • Clifftop Climb
      • Tippy Shippy
      • Crumble Canyon
      • Precarious Plateau
      • Boulder Roller
      • Weighty Way
      • Prehistoric Path
      • Sticky Situation
    • World 5
      • Blast 'n' Bounce
      • Mangoruby Run
      • Muncher Marathon
      • Wigglevine Wonders
      • Springy Spores
      • Longshot Launch
      • Tippin' Totems
      • Flutter Flyaway
      • Clingy Swingy
      • Vine Valley
    • World 4
      • Jagged Jewels
      • The Mole Train
      • Crowded Cavern
      • Mole Patrol
      • Bombs Away
      • Grip and Trip
      • Rickety Rails
    • World 3
      • Shifty Smashers
      • Ruined Roost
      • Temple Topple
      • Itty Bitty Biters
      • Damp Dungeon
      • Mast Blast
      • Button Bash
      • Wonky Waterway
    • World 2
      • Tumblin' Temple
      • Pinchin' Pirates
      • Tidal Terror
      • Blowhole Bound
      • Stormy Shore
      • Cannon Cluster
      • Peaceful Pier
      • Sloppy Sands
      • Poppin' Planks
    • World 1
      • Platform Panic
      • Mugly's Mound
      • Crazy Cart
      • Canopy Cannons
      • Sunset Shore
      • Tree Top Bop
      • King of Cling
      • Jungle Hijinxs
  • Donkey Kong Island
    • Donkey Kong Island
  • Unlockables
    • Unlockables

Donkey Kong Country Returns 3D Guide › Level Walkthroughs › World 5

Mangoruby Run

Donkey Kong and Diddy Kong have found their way into another Tiki arena. At the bottom, a peaceful Mangoruby lies napping.

As it wakes up, the Tiki casts its spell and possesses the Mangoruby so it can use the beast to destroy the two apes.

The arena consists of several grass-covered circles. Start at the bottom and pound the blue V into the circle. This causes the other circles’ Vs to turn blue and pop out.

Jump up to the other circles and climb around them to pound in all of their blue Vs. As you do this, the interiors of the circles, where the Tikis are sitting, close up.

As you move around, the Mangoruby will come after you, so climb fast, and quickly change directions to get out of its way. If its electrified body touches you, you will lose a heart.

If you need a heart, pound the gourds on the sides and they will release one. Keep Diddy Kong with you as long as you can, since his hover-jump can really come in handy.

Once you have closed all of the circles, the Mangoruby loses its electric power. While it is pink, jump on it to knock off a couple sections.

Now the process starts over. The circles all open up, and you must pound the bottom circle followed by all of the other smaller circles to close them up.

Drop down on the Mangoruby to knock off two more sections, and send it back to the bottom as the circles all open up again.

While you are climbing around a circle, watch out for one of the Mangoruby’s deadly attacks. It will set fire to the grassy exterior. These flames will come at you from two different directions, and if a flame hits you, it will cause damage. In the last round, close all the circles one more time, and drop down onto the pink Mangoruby to knock the Tiki out of it. Run up and hit the Tiki to complete the level and advance to the next world.

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