Image via Hi-Rez

SMITE 10.2 Patch Notes — New God Martichoras Revealed

Never boring with SMITE Patch Notes!

SMITE 10.2 Patch is here, it brings quite a few changes and a new God. Martichoras is the Manticore King, from Greek Pantheon, and he’s a Hunter. It’s no longer an April Fool’s joke (for those who were there about five to six years ago) and we finally get Manticore back in the game (if you were there around Beta). So, without further ado, Prima Games delivers the patch notes and the info about the new God Martichoras, now revealed and playable in SMITE.

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Martichoras Kit (Abilities) Listed

First, let’s remind ourselves of the great April Fool’s joke video. It’s got over two million views.

April Fool’s Joke Video by Hi-Rez

And now, the ACTUAL kit of Marthichoras.

Related: When Did SMITE Come Out? Answered

Basic Attack (Passive Ability)

  • Basics apply Venom, dealing 5% Basic Attack Power over 2s. Initial hit applies 4 stacks, hits refresh, and increases damage by 1 stack, max 8 stacks.

Author note: Buy Axe of Animosity and have fun with it while it lasts. You didn’t hear this from Prima.

Monstrosity (Passive Ability)

  • Martichoras gains up to 100 stacks of Ferocity for hitting Basics, Abilities, and earning kills or assists. Once maxed, he loses all Ferocity and gains an Attack Speed buff that increases in duration by Basic Attacking gods. He also gains a permanent Monstrosity stack of 1% Physical Lifesteal and 1% Physical Ability Lifesteal.
  • Attack Speed: 15% + 1% per level for 6s, up to 12s
  • Max Monstrosity Stacks: 30

Author note: It might be difficult to time this ability for a big team fight, but you can at least try.

Acid Rain (First Ability)

  • Martichoras fires hundreds of venomous spikes from his wings, creating a circular rain of spikes that deals damage as it rolls forward. As the rain moves, it leaves behind a toxic trail that slows and damages all enemies within the trail.
  • Range/Radius: 40,60/11
  • Initial Damage: 80/120/160/200/240 +70% of your Physical Power
  • Trail Damage: 6/10/14/18/22 +10% of your Physical Power every 0.5s
  • Slow: 25/27.5/30/32.5/35%
  • Trail Duration: 3s
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Author note: This ability rolls out VERY slowly, but if you manage to tag an opponent with it, the slow is INSANE. Gonna be a good creep clear ability at any rate.

Poisoned Barb (Second Ability)

  • Martichoras shoots a stinger, dealing damage, piercing minions, and stopping at the first enemy god hit. The stinger then persists for 3s attached to the enemy god, reducing their healing, or at a point on the ground. Martichoras can explode it by hitting it with a basic attack or ability. The explosion deals damage, reduces healing, and Roots the god who held the stinger.
  • Range/Radius: 55/20
  • Projectile Damage: 45/80/115/150/185 +55% of your Physical Power
  • Explosion Damage: 30/65/100/135/170 +50% of your Physical Power
  • Root Duration: 1/1.2/1.4/1.6/1.8s
  • Healing Reduction: 50% for 5s
  • Cooldown: 12/11.5/11/10.5/10

Author note: Decent damage, decent CC, decent healing reduction, crazy ability all in all.

Stalk Prey (Third Ability)

  • Martichoras creates a patch of stealth grass in which he and all allied gods may hide. While inside and on exiting the patch, Martichoras gains Movement Speed. Martichoras’ Basic Attacks from stealth gain 10% additional Basic Attack Damage up front and apply 8 stacks of Venom. Enemies may reveal anyone hidden in the patch by entering it or by placing a ward inside its range.
  • Range/Radius: 55/27
  • Patch Duration: 180s
  • Max Patches: 3
  • Movement Speed: 20/25/30/35/40% for 3s
  • Cooldown: 25/22.5/20/18.5/15s
  • Cost: 60/65/70/75/80

Author note: This is Marthicoras’ “Movement” ability. He does not have a jump, leap, dash, sprint, or anything else. Instead, he has that summonable League of Legends brush in which he can hide from his enemies, and gain movement speed if he wants to run away, or perform an ambush. Be very careful to not overcommit because you are too vulnerable.

Death from Above (Ultimate Ability)

  • Martichoras becomes CC immune and untargetable as he soars into the air, raining down 12 bursts of damaging toxins over 3s. Each time an enemy is hit with a burst, their Physical Protections are reduced.
  • Range/Radius: 55/10
  • Damage per Burst: 35/50/65/80/95 + 20% of your Physical Power
  • Protection Reduction: 5% per stack, max 8 stacks
  • Debuff Duration: 4s
  • Cooldown: 90s
  • Cost: 100

Author Note: Instant Cast CC Immune flight. I mostly use this ability to escape or reposition myself. It’s good to take the focus off of you in a team fight. Three seconds of freedom is a lot. The damage is not the most important part of this ability. Protection Reduction will help your team more than you can imagine.

Related: SMITE Martichoras Build Guide: Best Items, Relics and Abilities

Here are the skins that are available for Marthicoras on Day 1:

Image via Hi-Rez

Related: What are SMITE Unlimited Skins? – Answered

New Skins in SMITE Patch 10.2

Skins that were added are:

  • Bumble Bee Jing Wei
  • Sir Snooze Kumbhakarna
  • Gilded Glory Ishtar (Commendation Reward)
  • Teferi Chronos (Magic: the Gathering)
  • Nicol Bolas Tiamat (Magic: the Gathering)
  • Vivien Reid Artemis (Magic: the Gathering)
  • The Wandering Emperor Mulan (Magic: the Gathering)
  • Nissa Revane Eset (Magic: the Gathering)

Related: SMITE Announced Collab with Magic: the Gathering: Puts Planeswalkers as Skins

On March 7th, a Bonus Update is coming, so stay tuned to Prima Games.


    • Teferi Chronos
    • Nicol Bolas Tiamat
    • Vivien Reid Artemis
    • The Wandering Emperor Mulan
    • Nissa Revane Eset
    • Phyrexian Bundle (MTG Chest)
      • Phyrexian Pedestal
      • Phyrexian Player Title
      • Phyrexian Fountain Skin
    • Spellslinger Bundle (MTG Chest)
      • Black Lotus Ward Skin
      • Oblivion Ring Death Mark
      • Nope Global Emote
    • Event Quest Rewards
      • Nicol Bolas Avatar
      • Nicol Bolas Announcer Pack
      • The Wandering Emperor Avatar
      • The Wandering Emperor Announcer Pack
      • Nissa Revane Avatar
      • Nissa Revane Announcer Pack
      • Teferi Avatar
      • Teferi Announcer Pack
      • Vivien Reid Avatar
      • Vivien Reid Announcer Pack


  • General
    • The Mythical Market is your very own shop tailored just for you with big discounts!
    • All players will have a new bundle featuring the brand new Bumble Bee Jing Wei Skin, Honey Bug Avatar, and Honey Bug Fountain Skin at a buzzing low price! 
    • In addition to the Bumble Bee Bundle, each Mythical Market will feature a unique set of additional bundles featuring content picked specifically for you based on your personal SMITE preferences.
    • Your bundles can include Exclusive and Normal Skins and cosmetics released before Update 8.8 at a discounted price.


  • There will no longer be a purchasable Viewer Pass and the ability to earn double points will no longer exist. Everyone will be able to earn the same amount of points for free!
  • To help with this Viewer Point gains have been increased in the following areas.
    • Twitch Viewer points have increased to 2000 Viewer Points per drop
    • Additional Viewer Points have been added to both the Free and Premium tracks of the Battle Pass
    • Additional Viewer Points will be available via event quests throughout the year.
  • Points will also still be earned by picking esports matches and the new player Welcome Pass.
  • Viewer Points will be soft reset for all players in 10.2. All points above 75,000 will be removed.
  • The Year 10 Viewer Store will not have any new content exclusive to the viewer store, but the total content pool has been updated to feature more recent skins.


  • General
    • Updated the Profile Stats Ranked Placement tab with new Conquest and Joust art
    • Updated the Play and Gods background UI images with new Conquest art


  • UI
    • Fixed an issue where parties of mixed PC and Console players couldn’t queue for Ranked
    • Fixed an issue with Ranked wins not displaying correctly and showing Season 9 progress on the Ranked Rewards tab
    • Fixed an issue where enemy player names were being shown in the Pre-selection Lobby for count-up queues
    • Fixed an issue where the Gold Fury and Pyromancer were missing UI Objective HP Bars in Conquest
    • Fixed an issue where Relic Shards couldn’t be included in a Custom Build in the God Builder along with a second Relic
    • Fixed an issue where if someone joined a Clan, their player level was incorrect on the Roster page
    • Fixed an issue where after the match accept timer reached zero, it reset to an incorrect number when the match accepted
    • Fixed an issue with Shard Relic cooldowns being reset when un-doing purchases in the item store
    • Fixed an issue with Ranked God Leaderboard entries not being shown on Console
    • Fixed an issue with the Console HUD Mana bar being the wrong color
    • Pre-Match Lobby Console Freezes
      • Implemented a fix that should decrease the chances of crashing in the Lobby for Consoles. We’ve seen good results from a 10.1 hotfix for Xbox and are doing a similar change for PlayStation. We will continue to closely monitor this issue after the release of this update
    • Localization
      • Fixed an issue with Evolved Prophetic Cloak displaying in English and displaying the wrong Cooldown Reduction %
  • General Gameplay
    • Conquest
      • Fixed an issue where the Fire Giant could be auto-attacked outside of the pit range by Gods that have longer base auto-attack range
      • Fixed an issue with the damaging fire pool around the Fire Giant’s waist not placing players into combat when they became damaged
      • Fixed an issue with the Fire Giant’s blocking volume being larger than intended for abilities and wards
      • Fixed an issue with the Fire Giant’s fire ring ability being on a cooldown and not re-triggering properly when at 80% HP
      • Fixed an issue where the Fire Giant debuff icons did not have tooltip descriptions
      • Fixed an issue where the Order and Chaos Fountains had dead zones along the back wall that didn’t count as being in the fountain to buy items
      • Fixed an issue where God pets were getting stuck on the Titans (Baba Yaga, Chang’e, Skadi, etc)
      • Fixed an issue where the Bastions could be moved out of place by certain God abilities
      • Fixed an issue where Gods could become stuck behind the Totem in the Solo lane if they dashed towards it
      • Fixed an issue with the Chaos side Blue Buff wall geometry causing Gods to be knocked up if they walked over the specific area
      • Increased the size of the UI icons of Jungle Camps following a player
      • Increased the size of the UI icons of Dropped Jungle Buffs
    • Assault
      • Fixed an issue where some Chaos side rock geometry was appearing black and untextured
      • Fixed an issue where the map was brighter than intended
    • Jungle Practice
      • Fixed an issue where the Fire Giant was missing
  • Gods
    • Baba Yaga
      • Fixed an issue where her passive was not stacking Prophetic Cloak
    • Kukulkan
      • Fixed an issue with his Infernal Winds skin having an unintended expanded hitbox
    • Sobek
      • Updated the tooltip description of his Charge Prey ability to clarify he becomes briefly CC immune while throwing an enemy
    • Arachne
      • Fixed an issue with her Web of Fate skin’s voice lines playing on the wrong abilities and voice line audio cutting out during abilities
    • Fenrir
      • Fixed an issue where his Brutalize was following Surtr through his ultimate ability
      • Fixed an issue where his Brutalize was following Ishtar through her third ability backflip
    • Eset
      • Fixed an issue with the animation of her first ability on all base skins using an unintended animation
    • Persephone
      • Fixed an issue with her flowers being untextured in Lobby and EOML on her base skins
    • Yemoja
      • Fixed an issue where her basic attacks could proc Cannoneer’s Cuirass passive on allied minions
  • Items
    • (Starter) Gilded Arrow
      • Fixed an issue where this is providing 25 Basic attack Damage to Magical Gods instead of the intended 20
    • Divine Ruin
      • fixed from dealing Physical damage, now appropriately deals Magical damage
    • Contagion
      • Fixed an issue where the initial hit of the passive would reapply if an enemy refreshed the passive by walking in and out of a hard crowd control field
      • Fixed an issue where Nox’s third ability was doing too much damage while inside teammates with the passive applied
    • Frostbound
      • Fixed an issue where triggering the passive was causing a short postfire delay where the owning player couldn’t cast abilities normally afterward
    • Runeforged Hammer
      • Fixed an issue where the passive would sometimes fail to apply a damage-taken debuff to a target that was crowd controlled
    • Absolution
      • Fixed an issue with this item’s passive breaking Tsukuyomi’s and Mulan’s ultimate abilities
      • Fixed the tooltip stat text to say Crowd Control Reduction instead of CCR
      • Fixed an issue with the passive-playing FX when not properly triggered
    • Phalanx
      • Fixed an issue where the passive was affecting pets when it should only apply to minions
    • Rod of Asclepius
      • Added text to state this item’s passive does not stack with similar Auras
    • Caduceus Club
      • Added text to state this item’s passive does not stack with similar Auras
    • Gladiator’s Shield
      • Added text to state the bonus damage type from the passive is Physical
    • Fail-Not
      • Added text to state this item is for Hunters only
    • Arondight
      • Added text to state this item is for Assassins and Warriors only
    • Wing Shard
      • Fixed the tooltip text typo where Attack Speed had an extra “t”
    • Claw Shard
      • Fixed missing tooltip text for “per level” on Magical Power
    • Horn Shard
      • Fixed the tooltip text to specify that this shard decreases CDR by 0.5s every 0.5s (3 seconds total)
    • Tablet of Destinies
      • Fixed an issue with The Morrigan where stacks would reset after each use of her ultimate ability
      • Fixed the tooltip text to clarify that the bonus damage and stacking of this item work on an Internal Cooldown of 2 seconds
    • Heroism
      • Fixed an issue where the Buff bar icon was showing the Heroes Axe icon
    • War Flag (and upgrades)
      • These items will be re-enabled
      • Fixed an issue where this item was double-triggering the bonus effect


Game Modes

  • Conquest
    • Titan
      • Titan Basic attacks now hit multiple enemies in the area. This was in the 10.1 updates and was left off the patch notes.
    • Elder Dryad (Green Buff Holder)
      • The special ability is that it will heal all other allied camps 20 health a second on top of 10 HP5. Does not heal himself.
    • Fire Giant
      • The center of the Fire Giant pit is now permanently impassable terrain that blocks ground placement for Wards but allows targeting for abilities and projectiles to pass over it
    • Pyromancer
      • Decreased initial spawn time from 10 minutes to 7 minutes
    • Mana Camp
      • Blue Buff Holder no longer summons spirit minions
    • Health Camp
      • Green Buff now also provides 10 MP5
    • Totem
      • Reduced the physical size of this NPC by 15%

Item Changes in SMITE Patch 10.2

Below are all the Item Changes in SMITE Patch 10.2, divided into buffs and nerfs.

Related: Is SMITE Year 10 Pass Worth it? Answered

Item Nerfs in SMITE Patch 10.2


We have two clear categories of item nerfs today. The first is tank items which is mostly focused on tank items that can deal damage. Druid Stone was too cheap for its stats, and Stone of Binding is seeing a noticeable decrease in the number of Protections it can reduce. Contagion is getting a series of additional bug fixes as well as another damage nerf. As a Healing Reduction item, it has two passives, and its new one was clearly overshadowing the rest of the item.

  • Cost increased from 600 to 650
    • The T2 and T3 items’ Upgrade cost was adjusted to keep their final cost unchanged by this T1 change


  • Decreased the Protection Debuff from 5+1 per level to 0+1 per level


  • Decreased damage from 35 to 25
  • Fixed in an earlier hotfix (already live)
    • Each player can now only have 1 damaging Contagion aura on them at a time 
    • If a player with a damaging aura Hard Crowd Controls an enemy, the aura is now refreshed.
    • Damage Aura no longer ticks at CC Application time (0s), instead it ticks at 1s, 2s, 3s, 4s, 5s
  • Fixed an issue where a 5th pulse that did no damage would play
  • A known issue is persisting with this item of audio not playing on additional pulses if the damaging aura is refreshed. Also will occasionally play an extra visual FX pulse that does no damage (but significantly less frequently than before)


Tanks are also getting some slight nerfs to their Protection stats. Prophetic Cloak is an exciting new item that rewards those who focus on stacking it, but the stats provided here were just too much. We are making the item a bit easier to stack, but decreasing the number of protections the owner of the item gets upon evolution.

  • Decreased the Internal Cooldown from 10s to 8s 
  • Fixed text to clarify the ICD and to state that the increase in protection stats on evolution is intended


  • Decreased Physical Protection from 55 to 40
  • Decreased Magical Protection from 55 to 40


Along with the Prophetic Cloak protections nerf we have some nerfs directly to Damage Mitigation items. These items have been showing up in builds recently and when all stacked together they can make the targets especially hard to kill. In many cases, the target is also losing out on a lot of damage output, but we are moving quickly to bring the top end down on this as soon as possible. These two items are the primary sources of mitigations that are usually not built by Supports, and thus they will be the first target for nerfs.

  • Decreased Base Damage Mitigation from 5% to 3%
  • Decreased Damage Mitigation per stack from 4% to 3%
    • (Decreases total Damage Mitigation from 17% to 12%)
  • Decreased Healing per stack from 3% to 1% of your max health


  • Decreased Damage Mitigation on the passive effect from 10% to 5%


The other realm being nerfed today are Assassin items, specifically ability-base bonus damage effects. Bluestone has been nerfed, but is still strong, especially when paired with items like The Crusher and Heartseeker that do bonus damage on hit. Crusher is seeing a slight shift in that with its Power and Damage nerfs comes a slight cost buff, while Heartseeker is seeing a strict nerf, especially toward targets with lower max HP values.

  • Decreased Cost 2700 to 2600
  • Decreased Physical Power from 55 to 50
  • Decreased Physical Power Scaling from 40% to 30% on the Passive


  • Decreased the Bonus Damage from 3% to 2% when the item owner has lower power

Item Buffs in SMITE Patch 10.2


We are keeping a close eye on shards and have seen a clear purpose for each of them since the nerf of Claw Shard. Horn Shard was considered the weakest or most niche by most players, but this was mostly due to its perception. The actual effect it was providing was twice as strong as the text stated, and those who picked up the item found it quite effective, although not clearly stronger than the other shards. For this reason, we are keeping this powered-up effect and only fixing the text.

  • Fixed the text of this item to specify that it decreases CDR by 0.5s every 0.5s (3s total) – not every 1s as listed on the 10.1 launch


There has been a lot of Hunter discussion on the timeline. The data shows them lagging a bit behind, but not as far off as the perceptions might lead you to believe. The nerfs to Assassins and Tanks combined with a few key hunter item buffs should be enough to move in the right direction. If more adjustment is needed in the future for this class we will certainly be open to that as we monitor the data and feedback closely. We are buffing Qin’s to give the non-crit builds or anti-tank builds a noticeable buff, as well as buffing the new Boomerang item to make for a better user experience and buff Crit builds.

  • Increased Attack Speed from 20% to 25%
  • Increased Bonus Damage against high max HP targets from 5% to 6%


  • Decreased Cost from 2600 to 2500
  • Increased Attack Speed from 15% to 20%
  • Decrease the offset from the player of the buff drops to be 50% closer to the player
  • Fixed an issue where this item did not describe the stacking buff duration of 6s


Mages have been doing well, with the only complaint being item diversity. We will continue looking into that issue for future updates, so we only have one change for now. This small buff to Chronos’ Pendant introduces a new CDR option to possibly shake up builds without overshadowing the buffs to Hunters, who need them more.

  • Increased Magical Power from 90 to 100


Assassins got nerfed overall, but this item felt too under-tuned to leave alone. Its new passive is harder to use than many of the other Anti-Heal items and the cost felt like a huge barrier. These changes should give Assassins more flexibility with how they counter-build without overpowering them as a whole.

  • Decreased Cost from 2600 to 2500
  • Fixed Text to describe that the buff field lasts 10 seconds
  • Increased the base Power (Magical and Physical) of the buff field from 10 to 20


Finally, we have an array of Warrior/Guardian items, most of which have been underused in the 10.1 Update. First, Tier 1 Cloak is getting a cost buff to help better justify its lower stat value than Tier 1 Druid Stone. Then we see cost nerfs to Cannoneer’s Cuirass and Dawnbinger, to make them easier to build into, especially for supports. Finally, we have some stat buffs for Absolution and Phalanx to help them better compete with the items with similar stats that are more popular.

  • Cost decreased from 650 to 600
  • The T2 and T3 items’ Upgrade cost was adjusted to keep their final cost unchanged by this T1 change


  • Decreased Cost from 2250 to 2100


  • Decreased Cost from 2600 to 2400 gold


  • Increased Magical Protections from 60 to 70 
  • Increased Crowd Control Reduction from 10% to 20%


  • Increased Physical Protection from 55 to 60 
  • Increased Health from 150 to 200

God adjustments in SMITE Patch 10.2

10.1 is still very fresh on the minds of most players, with many strategies and meta still evolving. We have some strong data to indicate a few outliers already. We have 2 clear nerfs to gods who have been overperforming, especially in ranked. As for buffs, we first want to remind players that the next update, 10.3, will be the first new season, and with it will come a huge list of god adjustments. For 10.2 we tried to identify some of the clearest underperformers from each class, except for Warriors who were consistently doing well.


This Magical Jungler has been crushing the queues. Some favorable meta shifts combined with some direct recent buffs have brought back Ao Kuang as the ranked stomp god that he was known to be back near his launch many years ago. We are nerfing the late-game damage of his primary damaging ability to take down his top end.


  • Decreased Magical Power Scaling from 50% to 40%


This flexible Mage is often thought of as a Jungler but has been a top pick in Mid as well through SWC and 10.1. He Bo brings a lot of utility to a fight, so we are nerfing his damage both early game and late on his primary CC ability to even the odds against other Mages.


  • Decreased Base Damage from 80/130/180/230/280 to 70/120/170/220/270
  • Decreased Magical Power Scaling from 65% to 60%


A few of these buffs might be a surprise, as they all had recent meta stints, but direct nerfs and meta shifts have left them in lower-than-expected spots. Discordia is the first of this set. With a well-rounded kit that balances control, evasion, and damage, she never feels completely unplayable, but we could still see clear issues in her match data. We are buffing Erratic Behavior, which is a strong buff to her evasion as well as the rest of her kit because of its CDR-style effect. We are also adding more front-loaded burst damage to her Ultimate, which has been feeling especially weak lately.


  • Decreased Cooldown from 15s to 13s at all ranks


  • Increased Base Damage on the initial hit from 100/125/150/175/200 to 125/150/175/200/225
  • Increased Magical Power Scaling on the initial hit from 40% to 50%


We saw a lot of Geb after his Ultimate buff, but since then he has had multiple nerfs that led to a noticeable drop. Geb has a better team fight presence now, but he still struggles in the early game, so we are buffing Shockwave to make sure his lane partners are happy to have him there.


  • Increased Base Damage from 90/160/230/300/370 to 100/170/240/310/380
  • Decreased Cooldown from 15s to 14s


Super strong launches can often lead to heavily nerfed gods, and Tsukuyomi was one of the strongest. After such a high point initially, he had to be adjusted many times, which definitely had the intended effect. After watching him for a while, and seeing little resurgence even in the new meta, we finally feel comfortable applying some direct buffs to Tsukuyomi. A split of base damage and scaling damage increases across his abilities will bring him up across the board.


  • Increased Shuriken Damage from 75/125/175/225/275 to 85/135/185/235/285


  • Increased Physical Power Scaling per Dash hit from 45% to 50%


Oh hey, fam! Jing Wei’s value is often dependent on her passive and safety. Duo is a risky lane in 10.1 but Jing Wei still isn’t present. The new speed buff out of base makes her passive slightly less of an advantage, but the goddess also struggles to clear well. We are buffing her primary damage ability to give her the firepower she needs to compete.


  • Increased Damage Per Tick from 10/20/30/40/50 to 15/25/35/45/55
  • Decreased Cooldown from 12s to 12/11.5/11/10.5/10s


Lurking in the shadows, this god is rarely seen. Chernobog’s kit brings a unique level of evasion to the hunter class, yet he still often struggles to find a place in various metagames. His mana costs have been identified as one possible thing holding him back, and we are also buffing his dash to help him maximize his most powerful combo plays and to keep him safe.


  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70


  • Decreased Mana Cost from 70 to 50 at all ranks 
  • Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s

NEW SKIN VOICE ACTORS in Smite Patch 10.2

  • Martichoras: Tim Bick
  • Sir Snooze Kumbhkarna: Patrick Seitz
  • Teferi Chronos: Charlie Wes
  • Nicol Bolas Tiamat: Hunter Peterson
  • Vivien Reid Artemis: Jenelle Randall
  • The Wandering Emperor Mulan: Monique Shi
  • Nissa Revane Eset: Kaitlyn Robrock
  • Bumble Bee Jing Wei: Sara Secora

We hope you liked these Patch Notes, and we also hope to see you soon at Prima Games!

Related: Top 5 Smite Esports Players of All Time

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Nikola L
Nikola has been a Staff Writer at Prima Games since May 2022. He has been gaming since being able to hold an Amiga 500 joystick on his own, back in the early 90s (when gaming was really good!). Nikola has helped organize dozens of gaming events and tournaments and has been professionally attached to gaming since 2009.